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Vehicular combat battler Heavy Metal Machines launches on PS4 and PS5 tomorrow

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Hello everyone! Hoplon Studio here, from Brazil, and we’re thrilled to announce that Heavy Metal Machines is arriving on PS4 (and playable on PS5) February 23.

Vehicular combat battler Heavy Metal Machines launches on PS4 and PS5 tomorrow

Heavy Metal Machines is a one-of-a-kind, free-to-play multiplayer vehicular combat game where players engage in 4v4 intense battles, controlling lethal vehicles in post-apocalyptic arenas, and I’m pretty sure you’ll love it.

Heavy Metal Machine’s combination of unique vehicles, fast-paced combat, and post-apocalyptic sports arenas will take you to a whole new gameplay experience where two teams of four players fight to pick up a bomb and take it to the enemy base. Deliver the bomb 3 times to be the winner.

Match your best skills with a role

Ranging from a car-crushing Monster Truck, heavily armored Tank, blade-throwing Motorcycle, to a magnetic Tow Truck, each of the many vehicles has a different set of weapons and gameplay styles that bring a wide range of strategic possibilities to each match.

Play as an Interceptor, to chase and destroy enemies, as Support to keep your allies safe, or as a Transporter to take and deliver the bomb to the enemy base.

Become a metal gladiator

You can play Heavy Metal Machines casually, or if you want to spice things up, join the Ranked Mode and aspire to become godlike. You can also create your Team and bring it to the Colosseum, an in-game Tournament, to battle for prizes and prestige.

Golden tips

Curse of the Dead Gods — 7 gameplay tips for the monster-slaying roguelike, out tomorrow

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Hello, explorers! Everyone here at Passtech Games are absolutely thrilled to launch Curse of the Dead Gods on PlayStation 4 tomorrow! We know our soul-corrupting, trap-avoiding, monster-slaying roguelite can be challenging, so we’ve assembled these seven essential tips to help you take your first steps into the twisting darkness of the Temple.

Seek the light

The walls of the Temple writhe under the shadows cast by your trusty torch. Most areas you traverse in Curse of the Dead Gods are filled with groups of enemies and traps hiding in the dark, so make sure to seek sources of light, or create your own by setting fire to braziers, cobwebs, or even enemies before equipping your weapons to fight. Remember: fighting in the dark will cause you to take more damage from every attack. The icon at the bottom center of your screen indicates if you’re fighting in the light or in the dark.

Explore your surroundings

Exploration is key to a successful run in Curse, despite the many dangers that lurk in the shadows. Maximize the amount of gold, weapons, and mystical relics that you find by searching everywhere, and keeping an eye out for hidden rooms. The risk is always worth the reward.

Play with traps

Traps can be deadly, but they will kill enemies too. Scout your surroundings to see what’s available, then push creatures into spikes and poison streams, lure them near a flame-spewing statue, or find other ways to utilize your environment. There are many ways to be creative in combat.

Manage your stamina

If you’ve played a lot of action RPGs, you’ll be familiar with the stamina mechanic. Little white pips under your character represent your stamina, and managing it is key to staying alive. Stamina is drained by performing combo finishers, ranged attacks, two-handed attacks, and dodging. Balance offense and defense, and keep some stamina in reserve, or you may not be able to avoid damage at a crucial moment. A perfectly timed dodge restores one stamina, and there are weapons and relics hidden throughout the Temple that can boost it, too.

Practice your parry

The parry is an extremely effective combat tool, for those who can master it. Tap the parry button just as an enemy strikes to deflect their attack, stagger them, and weaken their defenses. It even works on projectile attacks, does not cost any stamina, and restores two stamina, if successful. The timing can be difficult, but practice on enemies which attack patterns you know, or equip a shield to increase the window in which a parry will be suc

Taxi Chaos brings back the long-lost taxi genre

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Pedestrians and tourists, take cover as the streets are about to get even more reckless! Jump into the cab and rush all around to pick up the craziest of customers, and drop them off as fast as you can. With Taxi Chaos we want to bring a throwback to a classic and almost forgotten arcade racing genre in video game history to PlayStation 4. 

Traffic rushing down the streets, pedestrians crossing the sidewalks and passengers of all kinds eagerly waiting for you to pick them up. Welcome to New Yellow City, a town where everybody has too many places to be, but never enough time to get there. The team has done everything within its power to create the perfect arcade city.

Just like the classics, the gameplay in Taxi Chaos is centered around picking up passengers and bringing them to their destination of choice. Navigate through crowded streets, dodge pedestrians and power through the park to discover the fastest way to drop them off. To bring something new, we’ve also given players the ability to defy gravity and even jump over rooftops. The main challenge is to find the best shortcuts all around town, to get even faster and prevent time from running out.

Designing New Yellow City

Before the team started on the city design, we all asked ourselves: “What would be the best city to take as an inspiration for this spiritual successor?” It didn’t take long before the iconic taxi capitol New York City rose up as the obvious winner. We always begin by researching iconic key locations and city plans to decide what should be included. Simultaneously, we dive into similar titles for inspiration – in this case the classic taxi games.

We first wanted to divide the city into two parts: one main island and a smaller island connected with two bridges. The goal for this was to make the player really think about what passengers they wanted to pick up based on their destination, as taking a trip across the bridge could endanger your time limit. Next, the idea was born to extend the bridges in a giant highway that would enclose the entire city. It would be hard to enter, but easy to jump down from. Ultimately, we let go of both ideas to focus on something new: a jumping taxi.

1: The original plan for the level design, 2: The final city map for New Yellow City

As we started focusing on the main island, a few things became very important to us. First we wanted to bring that NYC feeling to the city, by including iconic landmarks but giving them an unique little twist. Players will be able to visit Freedom Park, Aeonian Square, Memorial Park and many other places (three guesses what their inspiration was). Next, we wanted to make sure the line of sight between them would be clear, so players can easily find them and learn the different routes throughout the city.

The next step was to add secondary roads to give players the opportunity to take even more risk and find unique and insane shortcuts. When the foundation was set, we started experimenting with the jump mechanic, as what’s crazier than riding on top of buildings? We added ramps, low buildings you can directly jump on and various roofs you can traverse. Taxi driving will never be the same aga

The split-screen chaos of Can’t Drive This hits PS4 and PS5 March 19

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Hi, I’m Steve, Creative Director and Producer at Pixel Maniacs. We’re the developers of Can’t Drive This – our answer to the question “Why aren’t there any couch games anymore?”. And we have a big announcement to make: Can’t Drive This is coming to PS4 and PS5 on March 19!

We’re also proud to say we partnered up with Perp Games (The Walking Dead: Onslaught, Creed: Rise to Glory) to bring Can’t Drive This to shelves as well! So if you have a PS4, or a PS5 with disc slot, you can get a physical copy of the game to add to your collection. As a fairly new studio, we’re suuuuper excited about this. Seriously, if you go back in time and tell the 12-year-old versions of ourselves, they’ll excitedly explode.

The split-screen chaos of Can’t Drive This hits PS4 and PS5 March 19

One player drives. One builds the road. At the same time.

In Can’t Drive This, one player drives a monster truck while another player builds the road. If the truck drives too slowly, it’ll explode in a big, fiery game-over.

Basically the game is two in one:

  1. The driver plays an arcade-y racing game with ultra-realistic non-physics (if you can rotate an actual monster truck in the air, I’ll retract this statement, but please don’t try).
  1. The builder plays Pseudo-Tetris, where instead of Tetrimini, you get anything from an intersection, over a construction hammer, to a wind turbine designed to make drivers’ lives miserable.

Tell me mode!

There are four erratic modes, offering varying degrees of mind-melting, at-your-friend-yelling chaos. One even involves time travel! Dun dun dun.

  1. In Yardage, there is one builder. With their help, up to three drivers race to set the high-score. This is the p

Blizzard Arcade Collection arrives today on PS4 and PS5

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In the early 90s, times were simpler. The internet was a baby. Phones were only used for phone calls. “Cutting-edge graphics” meant “256 colors.” And back then, a little company that called itself Silicon & Synapse came together around the simple idea of making the types of games that the people at the company liked to play.

With that as a mantra, that small group of developers, over the span of just a few years, went about creating a string of games that ended up being pretty popular with players and critics alike. Those games were The Lost Vikings, Rock N Roll Racing, and Blackthorne.

Today, we call ourselves Blizzard Entertainment and, in celebration of our 30th anniversary, we’re re-releasing those three original games for PlayStation 4, and PlayStation 5 through backwards compatibility—updated with the sort of modern conveniences, like rewinding and saving, that weren’t available back in the days of yore.

We’re calling this epic little bundle the Blizzard Arcade Collection, and if you pick it up on the PlayStation Store as a standalone pack or as part of The Blizzard 30-Year Celebration Collection (which offers a sweet set of in-game goodies for Overwatch and Diablo III), you’ll be treated to an early and highly entertaining look at the colorful design, satisfying gameplay, and tongue-in-cheek humor that would soon evolve into our signature style of development  and come to life in the games of the Warcraft, Diablo, and StarCraft universes and more!

Blizzard Arcade Collection arrives today on PS4 and PS5

What are these classic games of which you speak?

In The Lost Vikings, you (and a friend or two, if you like) assume the roles of Erik the Swift, Olaf the Stout, and Baelog the Fierce, three intrepid Vikings who must use their different abilities cooperatively (ring a bell, Overwatch players?) to solve hundreds of puzzles, evade their captor—the vile Tomator, defeat their enemies, and navigate a treacherous voyage back home.

Originally released in 1993, The Lost Vikings highlights the creative ability-b

Share of the Week – Control: Ultimate Edition

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Last week, we asked to return to the reality-bending world of Control: Ultimate Edition and share moments fighting back The Hiss using #PSshare #PSBlog. From daring portraits of Director Jesse Faden to eerie shots of The Oldest House, here were this week’s highlights: 

Jesse’s weapon shifts for ultimate effect in this share by BarryPaust

Jesse observes the celestial Quarry in this share by William73318992.

HStrangelove shared the ominous pink flamingo, teeming with unknown energy.

Jesse takes aim down a glowing hall in this share by jmsan5

Sefwick shares a floating Federal Bureau of Control employee.

Jesse wanders through the maintenance halls in this share by ameeba37.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Control: Ultimate Edition – The Oldest House

SUBMIT BY: Wednesday 9 AM PT on February 24

Next week, we’re staying in the reality-bending world of Control and highlighting the warped offices and halls of The Oldest House. Share your best shots of this ever-changing environment using #PSshare #PSBlog for a chance to be featured.


Want to share more of your epic photo mode moments? U.S. players can enter the Red Bull Capture Point competition* for the chance to win some thrilling prizes. See full details at redbull.com/capturepoint.

*Red Bull Capture Point Official Cont

Assemble your superstar team in NBA 2K21’s MyTeam Season 5 – Age of Heroes

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Welcome to MyTeam Season 5: Age of Heroes… Assemble your team of superstars from the Modern Age and Golden Age of the NBA in MyTeam, and unleash their powers. Available from today for NBA 2K21, Season 5 brings new players, challenges and rewards, plus all-new hero themed cards. Let’s take a closer first look at what’s in store. 

Assemble your superstar team in NBA 2K21’s MyTeam Season 5 – Age of Heroes

Season 5’s Challenge Activities 

PS5 is the best place to play through all the content available in Season 5: Age of Heroes, and there is a lot of content. But let’s start with the exclusive PlayStation Challenge Activities in MyTeam, only available to PS5 users. 

These challenges are updated every Season and Season 5 is bringing an iconic one featuring legends like T-Mac and Vinsanity. Take on the 2000 Raptors with your MyTeam and throwdown at least 10 dunks to earn your spot on the PS5 leaderboard! But it doesn’t stop there… the more dunks you earn against the 2000 Raptors the higher up the leaderboard you go! Completing the challenge earns you a Slasher Reward Pack which contains a shoe and a badge to improve your lineup’s slashing abilities.

Hero-themed cards

Let’s take a closer look at Season 5: Age of Heroes – start by building your own hero LeBron James – redeem his Sapphire Evo card at the start of the Season, complete agendas and watch him evolve into a Diamond. MyTeam is adding brand-new hero-themed cards which you can unlock, collect and compete with! 

There are 15 players to collect from the Modern Age of the NBA including future superstars Luka Doncic and Mitchell Robinson and 15 legends to collect from the Golden Age of the NBA including the Big Fella Shaq and Manu Ginobili. Complete the sets for a super-special reward… 

Season 5’s Signature Challenge: Michael Jordan 

Every Legend deserves a Signature Challenge, this time it is none other than 6x time NBA Champion, his Airness; Michael Jordan. Play through one of Jordan’s most iconic moments; THE LAST SHOT. A game-winning shot that gave MJ 45 points and the Bulls a second 3-peat and their 6th NBA Championship in the 90s. Complete

Free hearts across Japan with the Phantom Thieves in Persona 5 Strikers, out next week on PS4

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The Phantom Thieves are back! The Digital Deluxe Edition of Persona 5 Strikers is available now and launches for all players February 23 on PlayStation 4.

In this PlayStation Underground episode, we take a look at exclusive Persona 5 Strikers footage on the PlayStation 5. We go through all the highlights that makes this hybrid-action combat gameplay great, check it out here:

Free hearts across Japan with the Phantom Thieves in Persona 5 Strikers, out next week on PS4

In Persona 5 Strikers, we’re exploring Jails instead of Prisons, releasing hearts instead of stealing them, and travelling across Japan instead of getting lost in the train stations of Tokyo. However, the same Phantom Thief crew has got your back!

My favorite mechanic of the game is playing as any of the Phantom Thieves. As shown in the episode, you can wield an axe as Haru, execute All-out Attacks after leaping off ice sculptures as Fox, and Baton Pass back to Joker anytime mid-combat. You can explore the cities through platforming and solving puzzles, and it’s all wrapped up in flashy menus and over-the-top combat sequences.

Lastly, the newest member of the group, Sophie, Humanity’s Companion, provides a new way to join the Phantom Thieves through yo-yo-slinging gameplay that you have to try out for yourself.

Or, if you’d rather mow down enemies as the Morgana cat bus, we’ve got you covered:

For the ATLUS and ω-Force developers, the best part of creating the game was working together to blend elements that give Persona 5 Strikers that ‘Persona’ touch, its story and setting, with an incredible action combat system!

For both action and Persona fans alike, Persona 5 Strikers is a brand-new story. So, you’ll be able to jump in the camper and road trip across Japan with the Phantom Thieves just fine.

Persona 5 Strikers officially releases on PlayStation 4 February 23.

Check out what critics are saying about the Phantom Thieves in the new launch trailer:

Moving Out: Movers in Paradise DLC launches February 25

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Today, we’re proud to present an exclusive inside look at Movers in Paradise, our brand-new DLC for Moving Out that offers 14 new story levels, 10 new arcade levels and four exclusive new characters. Also washing ashore are a number of new features, including: ziplines, vines and everyone’s favourite, the disgruntled goat! Movers in Paradise will be available on PlayStation 4 (and playable on PS5) from Thursday February 25.

Read on to find out more about some of the design secrets that went into creating this new paradise – and the challenges within it.

Welcome to Packmore Island

In this busy world of bustle and beepers, there has never been a better time to slow… the… beat… down… We ask  you to wave pavement and asphalt goodbye, to sail into paradise as we welcome you to Packmore Island!

It’s likely you’ve never heard of this tiny, remote rock – and why would you? It’s been hidden beyond the mist of the great beyond for time immemorial. Well, not quite. But one can dream… In fact, that’s just how Packmore Island came to be. From concept to creation – here’s how Packmore Island sprang to life.

An exotic isle playground

In this tropical setting of soothing sounds and picturesque coastal calm, you’ll explore sights never before seen by Mover or beast alike. From cliff faces that stretch down beyond the depths of your imagination, to chasms that defy your sense of space and time, our beaches will beg you to sit and be still and our caves will beckon you with hidden delights.

When it comes to creating games, there’s a delicate balance between gameplay and art; we have to make sure that the art supports the gameplay, rather than getting in the way of the fun! To example this, here’s one level that sees our Movers work through a gorgeous, waterfall-filled location.

If you look at the concept art above, we had some really cool-looking waterfalls flowing from the top of the level. When it came down to it though, these elements blocked a lot of the play area, compromising visibility for the players. So many of our testers were falling off the edge into the water-filled cavern below and that wasn’t fun at all! So though they looked cool, they actually detracted from the level experience.

At the end of the day, all the elements of the game need to work together to create the best experience for the player. We always want to keep the FUN, so sometimes cool-looking things don’t make the cut. The silver lining here is that Art and Design just work even more closely together to come up with super creative solutions!

Packmore Island also gave us a great opportunity to adapt Moving Out’s wacky physics for water-based challenges.

There were lots of funny tests with rafts that behaved in less than perfect ways. Some were too floaty; some not floaty enough. Som

Final Fantasy XIV Endwalker: Director Naoki Yoshida Q&A

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Every two years since 2013’s A Realm Reborn, Final Fantasy XIV has received a new expansion. Each of these huge updates introduced a wealth of new content for Square Enix’s MMORPG, with each release comparable to a full standalone JRPG. All packed in enthralling stories, new regions, missions and impressive boss fights, continually building out the game’s fantastical setting Eorzea.  

Last week, Square Enix debuted the fourth expansion. Like its predecessors, Endwalker promises new jobs, new areas to explore (we’re going to the moon!) and much, much more

And as with 2013’s reimagining and subsequent expansions, Endwalker’s development is headed by Naoki Yoshida. The director and producer has spent the last eight years reshaping Final Fantasy XIV into a critically-acclaimed MMO behemoth. This latest release marks the end of a decade-long storyline, one that stretches all the way back to the game’s original version, which launched in 2010. 

Yoshida-san is a busy man. Not only is he overseeing yet another feature-packed expansion for Final Fantasy XIV, he was recently announced as the producer for the upcoming Final Fantasy XVI. Yet between juggling two Leviathan-sized projects, he found the time to answer our most burning questions around that astounding Endwalker reveal. 

Endwalker will bring Final Fantasy XIV’s 10-year long story arc to its conclusion. How does it feel to finally close this long a chapter? When did you first envision how this chapter of FFXIV was to end and how much has the final version changed from that initial premise?

Since the time of A Realm Reborn, the idea of the “Hydaelyn and Zodiark saga” already existed and was what we were working off of when creating the story. Being able to tell this story to its conclusion required Final Fantasy XIV to succeed as an MMORPG, and we were far from being able to declare the ongoing story as the Hydaelyn and Zodiark saga even at the time of Heavensward’s release. Following the release of Stormblood and having seen the growing community and success of the game, I thought it was time to more fully flesh out the concepts of the story and think as to how and where this conclusion might take place. 

Back then, I felt 6.0 or 7.0 would be a good time to wrap things up, but with the excitement we saw with Shadowbringers being even higher than our expectations, I decided we shouldn’t draw the story out awkwardly, and continue the wave of excitement by concluding the st

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