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Bloodstained’s Miriam joins 3D arena battler Mighty Fight Federation

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Today I’m excited to announce – and take a first look – at a new guest character joining our 3D arena battler Mighty Fight Federation: Miriam from action platformer Bloodstained: Ritual of the Night! Miriam will be a free addition to the main game and available to everyone later this spring. As a reminder, Mighty Fight Federation is available now on PlayStation 5 and PlayStation 4.

Like our other licensed character guest stars such as Yooka-Laylee and ToeJam & Earl, Miriam comes with her own level and remixed music track. She will have one the largest movesets in Mighty Fight Federation, focusing on weapon and shard synergy, with many moves inspired by the entirety of the Bloodstained franchise. See her in action in the below trailer:

We worked with Bloodstained’s famed creator, Koji Igarashi, and his team to ensure we did Miriam justice, from her unique design to her wide breadth of weapons and Shard abilities. Both myself and the game’s creative director, Jullian Spillane, are incredibly excited to see what fans of technical-style combatants are able to achieve come her debut later this year. You can take a closer look at the in-game model below, and Igarashi-san himself found the time to share his excitement as well.

“Hello, this is Iga. I am pleased to announce that Miriam has been included in Mighty Fight Federation! Miriam is the protagonist of my exploration-heavy side-scrolling action game Bloodstained: Ritual of the Night. I am very excited to see what kind of fighting style she’ll bring to the table. Oh, and if you haven’t heard of Bloodstained, please check it out as well~ I wish you all have tons of fun playing both works.”

  • Koji Igarashi

Mighty Fight Federation is playable with up to four players, and console crossplay ensures that epic, chaotic clashes can take place locally or online. Comprehensive tutorials and training modes mean players of all abilities and fighting game backgrounds can hit the ground running, while veteran fighters can be sure they are landing every punch in this balanced and highly-competitive brawler thanks to its rollback netcode. 

Whether it’s one-on-one, a triple threat, or a fatal four-way, competitors can jump into the action and join the foray 24/7. The game boasts 13 outlandish characters (and more to come), each with their unique play-styles, combos, and special moves. It also has a killer soundtrack featuring music by Tee Lopes (Sonic Mania), James Landino (RWBY, No Straight Roads), Vince DiCola (Rocky IV, Transformers), and Manami Matsumae (Mega Man, Shovel Knight).

Mighty Fight Federation is available now on PS5 and PS4, so you can join the action while waiting for Miriam’s debut later this year.

Signs of the Sojourner brings card-based conversations to PS4 March 16

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Signs of the Sojourner is a narrative card game about connecting with people. It’s the debut release from our studio, Echodog Games, and I’m delighted to share the news that it’ll be available to download on PS4 from March 16. 

Signs of the Sojourner brings card-based conversations to PS4 March 16

Deck-building begins

We started development on Signs of the Sojourner during the summer of 2018 (at that point it was called ‘Project Thunder’), with a lot of prototyping and experimenting early on. The original pitch was ‘your deck is your character’, but figuring out what that actually meant took a lot of exploration and iteration. 

How the game looked during the early stages of development

By the start of 2019 we’d figured out the core structure, systems, and visual language, and that’s when things really started coming together. We began bringing on external collaborators during that spring and by the fall we had an open alpha and growing community. Involving the community so early was a new experience for all of us, but a fantastic one. Folks were so enthusiastic and bursting with ideas about how the game could be expanded.

Designing a narrative 

At first, we included mechanics similar to those found in games such as Slay The Spire and Magic: The Gathering, but quickly realised it encouraged players to approach card encounters with a hostile mindset. They would regard characters as foes to be defeated, which was not what we wanted at all.  

We moved in a direction that focused on symbols and stringing together sequences, which we felt was a much better representation of how it can feel trying to connect and communicate. Combined with how your deck develops over time, the new direction also brought more focus to the themes of identity and personal growth that we wanted to explore.

Different communities in the game tend to favour certain card and deck types, and it’s up to you to choose how to build your deck as you travel around Signs of the Sojourner’s near-future, sort-of-Earth world. Of course, by curating a deck that allows you to communicate more successfully with one group, it may make othe

From the creators of Arizona Sunshine, After the Fall brings fast-paced co-op FPS action to PS VR

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Hey everyone! I’m TamTu, community manager at Vertigo Games and today I have some exciting news to share with PS VR fans.

Ever since we first revealed After the Fall, our team has quietly worked away to bring you the most thrilling VR co-op action FPS that will pit you and your friends against a post-apocalyptic VR world in a raging fight for survival. Today we are excited to announce that After the Fall is coming soon to PS VR with full cross-platform multiplayer support.

To celebrate, we have released an all-new cinematic trailer which introduces the four heroes of After the Fall as they have left the semi-comfort of their underground hideouts to venture out into the treacherous, ice-covered snowbreed territory above:

From the creators of Arizona Sunshine, After the Fall brings fast-paced co-op FPS action to PS VR

Now that you’ve watched the cinematics trailer, we’ll consider your memory refreshed on what snowbreed are – the ferocious, undead creatures that are roaming the frozen remains of an alternate 1980s LA. Though they are undead, they are nothing like the average zombie: snowbreed are terrifying, ferocious monsters that move around in hordes – not unlike a pack of wolves – waiting to strike in big numbers. And while you try to keep your head cool fending off these huge hordes with your friends at your back, you will want to watch (and listen) for the more twisted types; from towering brutes that can instantly flatten you with a strike of their huge ice fist to decapitators that will grab you by the neck to pull you off the ground.

After The Fall

Aside from the cinematics trailer, sometime during the next couple of weeks we’ll be revealing an all-new gameplay trailer showing off what to expect when you’re venturing out into the world of After the Fall with your friends, players you meet in camp, or the friendly AI companions that will be at your side if you’re going at it solo. Keep your ice peeled!

Armed with full VR motion controls on dual PS Move controllers or the PS VR Aim controller, After the Fall will make you feel like your favorite, slightly overpowered 1980s action hero as you engage in the game’s high-paced combat with real-life movements. Aside from the more conventional weapon types, you’ll be able to gear up with weaponry and tools that are heavily inspired and rooted in 1980s culture. Unlocked that iconic cassette player-turned-missile launcher to keep the hordes at bay? Don’t rest on your laurels just yet, because no mission will play the same twice. We’ll keep you on your toes whether it

Expansive JRPG-inspired MMO Zenith is coming to PS VR

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Our team loves anime, MMOs, and VR but there was nothing out there that combined all three for a satisfying experience. We set out to build Zenith because it was the game we wanted to play, and because we believed that many of you would feel the same way. 

The World

Zenith is a VR MMO that marries a colorful open world with adrenaline pumping action adventure gameplay. Our game has beautiful, hand-crafted environments that you’ll spend hours getting lost in. From lush canopies in the Amarite Forest, to turquoise blue waters at the Radiant Coast, to the hyper futuristic city of Zenith itself, we’ve built a stylized fantasy world dripping with detail. Of course beautiful scenery is only one part of making Zenith feel like a living world, we’ve also invested lots of time on lore, infusing the setting with intricate details that bring it to life.

Zenith

Set generations after a cataclysmic event known only as The Fracture, players will be drawn into an engrossing tale as they fight man and gods alike to prevent catastrophe from striking again. Using the power of Essence, the magical lifeblood of all living beings, players will grow increasingly powerful as they adventure together — meeting a colorful cast of champions and villains along the way.

The Movement

With such a massive world, we also wanted to give you unparalleled freedom of movement. 

In Zenith you can climb anything. Use your hands to climb up the sides of skyscrapers or giant cliff faces, discovering secret areas and searching for hidden treasure. You have limited stamina, which increases as you explore the world, so you’ll need to plan your ascent carefully.

Zenith

Soar through the skies using our Gliding system to quickly fly to distant areas of the map, get the drop on some enemies, or just take in the view.

The Combat

The most amazing open world doesn’t mean squat if we don’t have a deep core game loop to keep you satisfied for hours, and that’s exactly what we aim to deliver with our hyper-immersive combat system that’s only possible in VR. 

While many MMORPGs feel like spreadsheet simulators, Zenith feels tactile and simple to learn. Instead of learning a million formulas about damage, you’ll be mastering intuitive mechanics like throwing, blocking, and dodging. Parry the cold steel of your enemy’s blade, slam your staff like a wizard, and even dodge arrows while slowing time.

Mastery of blade and magic in Zenith takes both time and practice as you l

I Expect You To Die 2: The Spy And The Liar returns to PS VR

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Greetings, Agents! Adam Kuta, Community Marketing Specialist at Schell Games, reporting in with brand new intel direct from HQ. I’m honored to announce that I Expect You To Die 2: The Spy and The Liar will release for PlayStation VR later this year.

It has been more than four years since the award-winning original I Expect You To Die launched on PlayStation VR, back in December 2016, and fans have been requesting more content and missions ever since. “We are thrilled to be coming back to PlayStation VR with the sequel,” Project Director Charlie Amis says. “It was really a no-brainer. Our PS VR Agents are an integral part of our community, and we can’t wait for players – both new and returning – to experience the new twists, turns, perils, and puzzles IEYTD2 has to offer.”

Following the events of I Expect You To Die, IEYTD2 sends you back into the immersive world of espionage and undercover danger. Leaving nothing to chance, the Agency has assigned you with the task of going deep undercover and putting a stop to the Zoraxis organization’s new scheme of world dominance. After all, you did stop Zor before and survived the Death Engine! Now, you’ll need to step up your super spy game! Take advantage of your telekinetic abilities in all-new environments and surroundings. Expose the diabolical plot and learn even more about Zoraxis. Risk your life for the greater good; because, remember: we expect you to die.

We have plenty more surprises and information in store for you as we get closer to our release. But, until then, there’s more to uncover and decipher in these images – and perhaps even within this very article – for now! Stay sharp, Agents. We’ll be reporting back very soon.

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