Puzzle Bobble 3D: Vacation Odyssey enters a new dimension on PS VR, PS4, and PS5

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Hi folks! Survios here, developers of PS VR games like Creed: Rise to Glory and The Walking Dead Onslaught, and we are bubbling with excitement to announce that in collaboration with Taito (and in celebration of Bub’s 35th Anniversary!), we will be releasing Puzzle Bobble 3D: Vacation Odyssey for PlayStation VR, PS4 and PS5. The game will launch later this year.

Puzzle Bobble 3D: Vacation Odyssey enters a new dimension on PS VR, PS4, and PS5

If you haven’t seen it yet, you can check out our announcement video that was revealed today.

Puzzle Bobble 3D: Vacation Odyssey

Bursting with the same vibrant design, adorable characters, and timeless puzzle-solving gameplay as the original, Puzzle Bobble 3D: Vacation Odyssey is the next evolution of the classic Japanese action puzzle game franchise so many of us grew up playing. For the first time in Puzzle Bobble history, bubble puzzles now take three-dimensional form to create new brain-teasing challenges which will test the most die-hard veterans and newcomers to the franchise alike.

Puzzle Bobble 3D: Vacation OdysseyPuzzle Bobble 3D: Vacation Odyssey

Aim, fire, and pop bubbles with your trusty cannon to match three or more bubbles of the same color, while taking on 100 3D puzzles in our Story Mode. Puzzles no longer lay on a flat plane, but take the form of three-dimensional clusters that spin and rotate with realistic physics when bubbles collide.

Puzzle Bobble 3D: Vacation Odyssey will also feature two additional modes: Infinite Mode, an endless challenge for players chasing high-scores, and Duel Mode, fast-paced 1v1 online battles with Quickmatch support across PS4, PS5 and PS VR.

Become a ninja in PS VR stealth-action sandbox game Arashi: Castles of Sin

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Hello! My name is Tom Doyle. I am the Co-Founder and Creative Director of Endeavor One, a game studio based in Seattle, WA. Today we are excited to announce our stealth-action sandbox game, Arashi: Castles of Sin, is coming to PlayStation VR this summer!

Become a ninja in PS VR stealth-action sandbox game Arashi: Castles of Sin

Your mission

Assume the role of Kenshiro, an elite shinobi and the last surviving son of the noble House Arashi. Castles across feudal Japan have been captured by ruthless bandits, the Six Oni of Iga. With your wolf companion, Haru at your side, exact revenge for their merciless destruction and reclaim the castles for good. It is a time of warring states, and the land cries out for justice. It’s up to you to deliver it.

Your arsenal


In the field, the path and methods are left to you. Every decision you make must be thoughtful. Every move – powerful. Your wits as much a weapon as your inventory; the environment both an enemy to defeat and ally to command. Take out your enemies head on? Employ deception using light and shadow? Distract and side-step obstacles and adversaries undefeatable? The choice is yours.


 Arashi is built from the ground up for VR. With state-of-the-art movement and a deadly arsenal of feudal era weapons, there are endless ways to play. Personally, I use the spider approach – setting traps and luring enemies into my web for the ambush kill. Your mileage, or playstyle, may vary.

Your allies


Ayane, Spymaster to the Shogun and your loyal cousin, will guide you in your quest. Haru, your wolf companion since you were both young, is highly-trained to take out enemies. When you’re far from home, Haru is by your side. A ruthless weapon in battle and an empathetic friend when you need her.

At Endeavor One, we’re huge fans of genre filmmaking. We have a passion for storytelling and a love of creating immersive experiences – it’s what drew us to VR in the first place. It has been an amazing journey for us to make Arashi: Cast

PS VR Spotlight returns with new updates

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PS VR Spotlight returns today, with new reveals and updates on previously announced PS VR titles. We’ll be highlighting seven games in total, so keep your eyes on our channels starting at 8 AM PDT / 4 PM BST, with updates every half hour.

And as mentioned, this is all about the games. So to manage expectations, there will be no next-gen VR related news. But in the meantime, stay tuned right here to learn more about some of the amazing PS VR games launching soon!

The music of Horizon Forbidden West: meet the composers

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Last week, we finally got our first proper look at what awaits us – and Aloy – in Horizon Forbidden West. Guerrilla tantalised us with new gameplay mechanics to master, new Machines to overcome and new locations to explore. And accompanying that visual showcase was the alluring yet all-too short debut of some of the game’s soundtrack. Today, we get to linger on that score. 

Firstly, the chance to absorb four tracks from that State of Play demo in isolation, forming The Isle of Spires EP that’s just released onto streaming services – listen to it here

Secondly, we’re excited to reveal the composers behind the music of Horizon Forbidden West. Joris de Man, Niels van de Leest and composing duo The Flight all return from Horizon Zero Dawn, and are joined on the sequel by Oleksa Lozowchuk. 

To mark the EP’s release, and share the first details of what players should expect from them for Horizon Forbidden West, we brought the composers and Guerrilla Music Supervisor Lucas Van Tol together for a roundtable discussion. That wide-ranging chat tackles amongst other things, the challenges of building upon what went before, deciding who worked on what (“we have a lot more music than in Horizon Zero Dawn,” Van Tol explains of the necessity) and individual approaches to composing (fun fact: one composer builds their own instruments). But first, introductions:

The music of Horizon Forbidden West: meet the composers

Getting the band back together 

Consideration for the sequel’s music began “since the moment we knew there would be [one],” jokes Van Tol. 

Guerrilla’s Music Supervisor is credited not only with defining which aspects of Horizon Forbidden West’s music each of the four composers would work on but keeping track of everything. Creating the sequel’s open world soundscape – covering but not limited to tribes, characters, enemies, locations, cues – as well as evolving it from what came before was understandably a herculean undertaking. It made sense to split and divide. Van Tol played both ringmaster and conductor, briefing and guiding the group throughout production. He also wanted a different approach to the game’s score. ”In Horizon Zero Dawn our initial focus was on locations,” he explains. “This time around we wanted to follow the story a lot more closely and create a more fluent and emotional experience, also outside of the cutscenes.”

That previous collaboration helped the studio decide the best way forward. The Flight’s Alexis Smith notes that Van Tol gained valuable insight as to each composer’s sounds and st

Official PlayStation Podcast Episode 400: In The Studio

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This week, Head of PlayStation Studios Hermen Hulst drops in for an interview on studio development updates and much more.

Stuff We Talked About

  • Horizon Forbidden West
  • Final Fantasy VII Remake Intergrade
  • Returnal
  • Operation: Tango
  • Destiny 2 (That’s right, Justin’s back!)
  • Mass Effect Legendary Edition

The Cast

Tim Turi –  Manager, Content Communications, SIE

Sid Shuman – Senior Director, Content Communications, SIE


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