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Make your move in Auto Chess when it launches on PS5 March 30

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Today we’re excited to announce that our free to play competitive strategy battler Auto Chess is coming to PS5 on March 30! We’ve made sure to pack in a huge number of new features to take advantage of the console’s capabilities. Let’s take a look at each in turn below. And for our ongoing players, good news! We’re also debuting our latest season as well. Read on to find out more about The Legend of the Lamp Witch! 

Make your move in Auto Chess when it launches on PS5 March 30

Hold on for haptic feedback

Let’s talk about the DualSense controller first. We realised that the DualSense wireless controller’s haptic feedback would allow us to give an extra punch to those well-deserved moments of celebration. Star up a chess piece, win a battle, defeat an enemy player: the thrill from performing a successful move or game-finishing victory will be boosted by a corresponding jolt from the DualSense. 

Unreal load times and the power of PS5 

With PS5’s faster load times, you’ll reach the login screen the moment you launch the game and 

be on the battlefield before you know it. Say goodbye to long load times (and sadly the chance to mentally prepare your first move before the match’s start!). See an example below: 

We’ve taken the opportunity to enhance the visuals of Auto Chess. Next-level visuals will bring the world of Auto Chess to life with ultra-clear definition and seamlessly smooth graphics. 

PlayStation exclusive chess player – Date Masamune

Another exclusive for PlayStation players – acquire the rare chess player Date Masamune from the in-game store or PlayStation Store. There is just so much awesome PlayStation-exclusive DLC just waiting to be downloaded for Auto Chess.

Make your move when Auto Chess arrives on PS5 March 30.

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Official PlayStation Podcast Episode 392: Breaking the Wall

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


Hey y’all! The team breaks down a big week of news over at PlayStation.Blog, and highlights favorite moments where games broke the fourth wall.

Stuff We Talked About

  • Disco Elysium – The Final Cut
  • Returnal
  • Forspoken
  • Life Is Strange: True Colors
  • New games added to Play At Home campaign
  • Crimsonland
  • Metal Gear Solid series
  • Immortal

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi –  Senior Content Communications Specialist, SIE

Share of the Week: Little Nightmares II

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Last week, we asked you to sneak through the gloomy dangerous world of Little Nightmares II, sharing your moodiest moments trying to escape Mono and Six’s terrifying tormentors using #PSshare #PSBlog. From creepy decor to mid-action moments, here are this week’s spooky shares: 

Mono keeps himself out of evil’s clutches in this share by coalabr14

Mono faces the terrifying Thin Man in the streets of Pale City, shared by lastofthedrakes.

Mono narrowly escapes The Hunter in this daring share by useki765ht.

Mono and Six face some startling room record in this haunting share by Rhi_R on Jesse Faden from Control

Mono makes a leap of faith to escape in this share by scottoka1.

Mono moves past a crowd of humans drawn to the hypnotic glow of TVs in this share by lunatech4105_2.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Changing Seasons

SUBMIT BY: Wednesday 9 AM PT on March 24

Next week, mark the changing of the seasons by sharing moments that embody summer, fall, winter or spring in the game of your choice using #PSshare #PSBlog for a chance to be featured.


Want to share more of your epic photo mode moments? U.S. players can enter the Red Bull Capture Point competition* for the chance to win some thrilling prizes. See full details at redbull.com/capturepoint.

*Red Bull Capture Point Official Contest Rules:

THIS IS A SKILL CONTEST. M

Crimsonland dev discusses the twin-stick shooter’s cult hit longevity

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Crimsonland was the very first game 10tons made. It was the very first game I made. If someone would have said at that time that I’d still be talking about it almost 18 years later… not sure if I’d have believed that. That’s crazy.

Nevertheless, over the years, Crimsonland has gathered some sort of a cult following. Some players can’t seem to get enough of it. The biggest fans have played it over thousands of hours. While I can only speculate why all this has happened, I do have a few guesses how the game earned its hardcore following.

Maze of monsters

When the game originally came out in 2003, most 2D games still used software rendering. Using 3D accelerators enabled us to have thousands of moving monsters on screen at once. This had some novelty value especially back then, and there’s no denying that it can be very satisfying to mow down those monster hordes. This also defined the concept of level structure in a new way. Suddenly the monsters themselves provided an ever evolving maze to navigate through. You needed to plan and plow your way through the enemies to get to that next sweet powerup. Everything is in flux all the time, so you need to be constantly taking risks, planning new routes, and trying to figure out soft spots in the horde. I think this sort of plasticity keeps the gameplay fresh longer.

Level up, die, repeat

The survival mode of Crimsonland may have been one of the first action roguelike style experiences out there. Inspired by bigger RPGs like the Fallout series, one goal was to fit that RPG progress into shorter action game format. Kill monsters, gather experience points, level up, and try to survive as long as possible. Each time you level up, you get to pick one of the random Perks. As you get to know what each Perk does, and what combinations of weapons and Perks might be useful, you’ll start to form new strategies. You perished this time, but maybe in the next run you’ll get lucky? This makes it very tempting to play that one more new game.

But I can only speculate why the game got popular. The truth is that the fans and them spreading the word is what has made Crimsonland popular. People are still talking about the game. And there’s still one question we hear all the time. When is Crimsonland 2 coming out?

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