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State of Play presents a special look at Final Fantasy XVI

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From the moment Final Fantasy XVI debuted in our 2020 PlayStation 5 Showcase, fans around the world have eagerly awaited details on the game’s dark fantasy setting, the powerful Eikons and the Dominants who house them, and the flashy battle system teased in those early trailers.

We’re happy to announce this week’s State of Play will dive into all this and more, so tune in live on Twitch or YouTube April 13 at 2pm PT / 5pm ET / 11pm CEST, then get ready for Final Fantasy XVI’s PS5 launch on June 22. 

State of Play presents a special look at Final Fantasy XVI

Regarding Co-streaming and Video-On-Demand (VOD)

Please note that this web broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could possibly interfere with co-streams or VOD archives of this stream. 

If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

God of War Ragnarök New Game Plus Build guide

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God of War Ragnarök’s New Game Plus (NG+) update is now available and with it comes a ton of new options for Kratos builds!

Without our amazing QA team, both God of War Ragnarök and NG+ would not have been possible. Not only do they have incredible game knowledge, but our QA folks are also some of the most creative when it comes to coming up with unique playstyles.  

We went to a selection of our top combat specialists in QA to get their favorite builds that are now possible with NG+, scratching just the surface of the many powerful combinations that can be made with this update!

Can’t Touch This

Build by: Wilson Santiago, QA Analyst

Kratos faces off against Gna, the Valkyrie Queen in the Muspelheim Arena, he is executing a counter against Gna’s attack with his shield raised. Kratos is wearing the equipment from the build.

Try this if you like:

  • Glass cannon playstyle
  • High mobility and damage output
  • Last-second evades/counters
  • Realm Shifts

This set-up will let you dance around your enemies until you get the perfect opening to strike with massive damage. Built around proficiency with last-second evades and counter-striking, this build uses Realm Shifts and increased damage against status-afflicted enemies to bob and weave between opponents while punishing every miss. If you’re confident in timing your dodges, this set-up can shred even the likes of Valkyrie Queen Gná and King Hrolf… just don’t get hit!

Armor

  • [NEW IN NG+] Cloak of the Black Bear – Increases immunity duration while evading, last-second evades fire a volley of Bifröst shards.
  • [NEW IN NG+] Gauntlets of Zeus – Increases Melee and Runic damage by 20%, but also increases damage received by 40%.
  • Belt of Radiance

Enchantments

  • [NEW IN NG+] Meign – Strength/Cooldown stat boost. 
  • Vanaheim Set Bonus    
  • Sigil of Doom
  • Emblem of the Nine Realms  
  • Memento of the Ailing
  • Emblem of Elusion
  • Boon of Valor or Boon of Wrath

Weapon Attachments

  • Leviathan Axe: Grip of the Nine Realms
  • Blades, Spear, Shield Rönd: Anything prioritizing Strength stat.

Relic

  • Hilt of Hofuð

Spartan Rage

  • Valor or Wrath

Companion – Weapons

  • Atreus: Jötnar Bow
  • Freya: Mardoll

Companion – Accessories

  • Runic Potency III
  • Nocked Proficiency III
  • Sigil Amplification III

Companion – Runic Summon

  • Atreus: Falcon’s Dive
  • Freya: Player Preference

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Warhammer 40 000: Boltgun releases May 23, new gameplay details revealed

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Hi everyone, Grant Stewart here, lead designer at Auroch Digital. We’re developing Warhammer 40,000: Boltgun, a bloody and frenetic homage to the retro shooters of yore, and we are super thrilled to share a new gameplay trailer and announce the game’s release date: May 23! The game is available for pre-orders on PlayStation 5 and PlayStation 4, so load up your boltgun!

In Boltgun, you play as a battle-hardened Space Marine on a perilous mission across the galaxy to fight against the Warriors and daemons of Chaos. You’ll unleash a devastating Imperial arsenal as you blast through an explosion of sprites, pixels and blood, in glorious boomer shooter-style. Here’s a bit more about how the game delivers a unique Warhammer 40,000 experience with a perfect blend of classic, frenetic FPS gameplay and stylish visuals from your favorite 90s retro shooters.

Warhammer 40 000: Boltgun releases May 23, new gameplay details revealed

Modern engine

In past classic shooters, enemies were simply dropped into the environment for you to shoot like a very sophisticated target range. Boltgun features a modern take on this. On top of plenty of classic locations with enemies diligently hand placed, there’s also areas where waves of heretics are dynamically spawned by an intelligent system to seek the most exciting positions to challenge the player. In these situations, designers pick the enemies using a “nodegraph” and construct escalating “encounters”. They then populate the combat “arenas” using “spawn points”, to denote locations where the enemies can appear in the world and “zones”, controlling the positions they should try to move to during combat. As the fight progresses the AI looks for the most suitable zone and attempts to move to it and engage the player.

A tactical marine and his finite state machines

In early shooters, intelligence was “hard coded” into the AI’s brains. They moved, hunted and shot based on simple rules that were executed largely in order. The current zeitgeist for digital adversaries revolves around “Behaviour Trees”, hierarchies of orders that the AI executes based on factors in the environment. The AI of Boltgun uses an alternative called “Finite State Machines”, a system first popularized by the Grunts of Half-Life. Every enemy has a brain that looks like a nodegraph. Within the graph are “state” nodes that the AI’s thoughts can occupy. When an AI is in one of these states it executes that state’s actions (shooting a

Recap: Girls Make Games PlayStation Studios workshop

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Each year, the workshops and activities from Girls Make Games (GMG) leave me feeling more proud, surprised and excited about the gaming industry than the last. Last year, women accounted for 48% of gamers in the United States, and at every level of the industry, women are accounting for more and more of the gaming workforce. Whether in development, publishing, marketing, competitive esports, journalism, or any other area of the gaming sphere, women are making their collective presence known and their individual voices heard.

Girls Make Games was founded to help cultivate the voices of the next generation of women in games, giving them a platform and the resources to pursue their passions. For this year’s iteration, and in celebration of Women’s History Month, Sony Interactive Entertainment provided participants with an unprecedented opportunity to visit with one of three development studios—Sucker Punch Productions, Insomniac Games, and Bend Studio—to learn, listen and connect with other young creatives in a welcoming and instructive environment.

Let’s take a closer look at how each event went:

Sucker Punch Productions

This event invited attendees to participate in interactive workshops hosted by GMG instructors, allowing them to learn the nuts and bolts of game design, like art, sound and coding. Every GMG event is open to girls of all skill levels, but in this case, many attendees had already begun developing their craft.

“I was surprised by how many of our participants were so experienced already,” said Brian Fleming, founder of Sucker Punch Productions. “For [some], it was perhaps their second or third event with GMG, and they were pushing well beyond the curriculum for the day. It was awesome to see!”

At its core, GMG is about engagement at the grassroots level, as part of a wider push throughout the industry to challenge an outdated culture of homogeneity. “I see GMG and similar efforts as the most impactful solution to the profound gender imbalance in our business,” Fleming said. “It requires patience and a long-term view, but to my mind it’s [a] real solution.”

The workshops held at Sucker Punch’s studio in Bellevue, Washington were broken into two groups, accounting for the different experience levels of each participant. Within those groups, each attendee was able to practice their skills and make their own individual contributions to a collaborative project.

Joanna Wang, Production Art Director for Sucker Punch Productions, highlighted the importance of encouraging each girl’s specific interests. “They may like art, they may like coding—a little piece of how to make a game. And what we can do is give them the big picture view, explaining how those pieces fit together.”

She continued: “We’re showing them some of the tools needed to make a video game, and they can see what part of that process interests them. So hopefully, they can identify a personal strength, and start thinking about how they can apply that to their future.”

Sucker Punch is known for many hit PlayStation titles, like the beloved Sly Cooper series and their

PlayStation Store: March 2023’s top downloads

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It’s time to see which top downloads for PS5, PS4, PS VR2, PSVR, and F2P brought in the new season. The US and EU PS5 and PS VR 2 charts saw a lot of horror titles in the top three, while the US and EU PS4 charts were deep in sports action. Heavy hitters like MLB The Show 23, Resident Evil 4, and WWE 2K23 all crack the top ten.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
Resident Evil 4Resident Evil 4
MLB The Show 23Hogwarts Legacy
Hogwarts LegacyGrand Theft Auto V
WWE 2K23FIFA 23
NBA 2K23F1 22
Grand Theft Auto VCall of Duty: Modern Warfare II
Call of Duty: Modern Warfare IIWWE 2K23
Wo Long: Fallen DynastyStar Wars Jedi: Fallen Order
Madden NFL 23Wo Long: Fallen Dynasty
Star Wars Jedi: Fallen OrderNBA 2K23
FIFA 23Anno 1800
The Last of Us Part IResident Evil Village
Tom Clancy’s Rainbow Six SiegeTom Clancy’s Rainbow Six Siege
Resident Evil VillageCyberpunk 2077
Resident Evil 3Football Manager 2023
Dragon Ball Z: KakarotResident Evil 3
Cyberpunk 2077The Last of Us Part I
PGA TOUR 2K23MONSTER HUNTER RISE
MONSTER HUNTER RISEGRAN TURISMO 7
Need For Speed UnboundIt Takes Two

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
MinecraftMinecraft
MLB The Show 23EA Sports UFC 4
NBA 2K23FIFA 23
EA Sports UFC 4The Forest
Resident Evil 4F1 22
Call of Duty: Modern Warfare IIRed Dead Redemption 2
Red Dead Redemption 2Grand Theft Auto V
Grand Theft Auto VNBA 2K23
The Last of Us Part IIResident Evil 4
WWE 2K23The Last of Us Part II
The ForestCall of Duty: Modern Warfare II
Madden NFL 23Star Wars Jedi: Fallen Order
FIFA 23The Last of Us Remastered
The Last of Us RemasteredThe Crew 2
Call of Duty: Black Ops IIITekken 7
Gang BeastsDead Island: Definitive Edition
Star Wars Jedi: Fallen OrderWWE 2K23
Outlast 2Tom Clancy’s Ghost Recon Breakpoint
Dead Island: Definitive EditionSekiro: Shadows Die Twice
Sekiro: Shadows Die TwiceGang Beasts

*Naming of products may differ between regions

PS VR 2 Games*

US/CanadaEU
PavlovPavlov
The Dark Pictures: SwitchbackKayak VR: Mirage
Kayak VR: MirageThe Walking Dead: Saints & Sinners – Chapter 2: Retribution

Official PlayStation Podcast Episode 454: What Are Ya Spoilin’?

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! This week the team dives into a Resident Evil 4 spoiler-cast, and reminisces on fond interview memories.

Stuff We Talked About

  • Star Wars Jedi: Survivor
  • God of War Ragnarök
  • Horizon Forbidden West – Burning Shores
  • Meet Your Maker
  • Resident Evil 4 (spoilercast begins at 36:30)

The Cast

Share of the Week: Resident Evil 4 

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Last week, we asked you to share crazy and intense moments from Resident Evil 4 using #PSshare and #PSBlog. Here are this week’s highlights: 

shitai_ shares a portrait of Leon with his gun drawn surrounded by fire.

kaytanaa shares Major Krauser lurking in the shadows

XxPAGZxX shares a silhouette of chainsaw man

ERI__VP shares a portrait of Luis

Ayghan shares Leon approaching the church village

Rafaelzoiorb92 shares Ashley succumbing to the plaga

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Resident Evil 4 – Leon S. Kennedy
SUBMIT BY: 11:59 PM PT on April 12, 2023

Next week, we turn the spotlight on the hero of Resident Evil 4, Leon S. Kennedy. Share daring images of Leon using #PSshare #PSBlog for a chance to be featured.

The Mercenaries for Resident Evil 4 is available today

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Hello PlayStation nation! I’m Edvin Edsö, the Promotion Producer of Resident Evil 4. I hope that you have been enjoying the game these past two weeks! Today, we are pleased to announce the release of a fan favorite mode: The Mercenaries, available as a free DLC. Check out the trailer here first.

The Mercenaries for Resident Evil 4 is available today

The trailer offers a glimpse into the fast-paced gameplay of The Mercenaries, where the goal is to defeat as many enemies as possible in a limited amount of time for the highest score you can.

Leon starts each round with all of his weapons, and in order to defeat as many enemies as you can, you must make quick decisions about which weapon to use against which opponent.

Don’t forget to keep track of how much time you have left. Killing enemies with melee attacks, headshots, and other methods, as well as defeating tougher enemies like the Chainsaw Man, will give you extra time.

It is also important to know when to grab the green Time Orbs, which will give you even more time to defeat additional enemies.

Did you notice the yellow diamond-shaped icon? This is the Mayhem Mode meter. When Leon activates Mayhem Mode, his basic abilities such as attack power and movement speed are greatly increased for a period of time! You will also receive additional points, and each enemy you defeat in Mayhem Mode will add extra seconds to the cloc

Full details revealed for Modern Warfare II and Warzone 2.0 Season 3, out April 12

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With five new Multiplayer maps, four new game modes, and a new Special Ops Raid, prepare for a massive content offering in Season 03 of Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0. Alejandro and Valeria return to settle the score, Resurgence expands to Al Mazrah, and Ranked Play for Warzone 2.0 sets the battleground for the most competitive Operators.

Season 03 launches on PlayStation on April 12. Now onto the intel.

Full details revealed for Modern Warfare II and Warzone 2.0 Season 3, out April 12

Modern Warfare II Brings Gunfight, New Maps and Modes

Gunfight

Prepare for 2v2, multi-round cage matches as Gunfight makes its debut in Modern Warfare II. Players start each round with the same random Loadout, which changes every other round. Eliminate the enemy team or capture the Overtime flag to win the round. The first team to win six rounds takes the match.

Gunfight will support four maps at launch, including new maps Alley, based somewhere in Al Mazrah, and Blacksite, which is the new Gulag in Battle Royale.

New Core and Battle Maps

Pelayo’s Lighthouse (Core Map, Launch): A storm rages over this island battleground as Operators take position in the Main Building, set up in one of the scattered maintenance buildings throughout, or brave it in the open.

Black Gold (Core Map, Launch): Infiltrate Al Mazrah’s Rohan Oil in Black Gold, the first iteration of night ops in Modern Warfare II. Use your night vision goggles and the available light sources to track down and eliminate the enemy team.

Rohan Oilfields (Battle Map, Launch): Expanding on Black Gold, the Rohan Oilfields Battle Map widens the arena around this Warzone 2.0 point of interest, adding vehicles for rapid transport.

Sattiq Cave Complex (Battle Map, Launch): Explore a network of caves, battle through small buildings, and set up by the downed plane in an area that should recall fond memories for longtime fans of the series.

A fift

Get to know the Quen of Horizon Forbidden West: Burning Shores

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Horizon Forbidden West: Burning Shores takes Aloy to the ruins of Los Angeles. The past millennia has seen the metropolis wracked by tectonic and volcanic activity. The result: a dangerous archipelago populated by deadly machines. Among these islands, a large settlement of Quen fight to survive. 

Spoiler Alert: Please note this article may contain some spoilers for Horizon Forbidden West and its storyline.

A look at The Quen

Aloy first encountered the tribe in Horizon Forbidden West, during her search for one of GAIA’s subordinate functions. “The Quen are a seafaring tribe from across the Pacific ocean,” Annie Kitain, Lead Writer at Guerrilla explains. “Unlike other tribes Aloy’s met, the Quen have built their society around their ability to use the Focus, which enables them to access and read ancient data. This technological advantage has given them an edge against other tribes in their homeland, the Great Delta, but it has also shaped their culture in interesting ways.” 

“Knowledge from the ancient past has allowed the Quen to build an impressive empire. But unlike, say, the Oseram tribe, whose technological prowess is due to their creative inventions, the Quen rely solely on the knowledge they’ve unearthed to drive their advancements. As a result, an important part of their culture revolves around protecting the few Focuses the tribe possesses, as well as strictly controlling who can access the valuable information these devices reveal.” 

“To that end, Diviners play a special role in the tribe. As a highly esteemed class of Quen, only Diviners are allowed to use a Focus to read data. Their job is to find and record ancient knowledge that may benefit the empire, ensuring that it doesn’t fall into the hands of outsiders.”

But the Quen’s view of the Old World is skewed. Unlike Aloy’s Focus, we find out when playing Horizon Forbidden West that the devices that the Quen use can only view information up to a certain point in history – anything after that is unreadable. This limitation has led them to misinterpret much of the data they’ve found. Over time, they’ve come to revere a pantheon of Old World paragons, consisting of 21st century CEOs and business tycoons. 

The Eastern Expedition

Much like the lands of the Forbidden West, the Quen homeland has suffered from environmental collapse over the last twenty years. Desperate to find a solution, the Quen came to believe that data from the ancient tech hub of San Francisco might be the key to saving their lands.

“Unfortunately, the Expedition faced many hardships,” Annie points out. “Early on, they lost half of their fleet in a violent storm. Then, after the remaining ships managed to make landfall in San Francisco, their search for the data they were after stalled, preventing them from making a triumphant return home. Things weren’t looking so good for them… until Aloy came along.”

On her mission to recover DEMETER from the ruins of an ancient Faro research facility, Aloy meets one of the Expedition’s Diviners. “Brilliant and curious, Alva is the first Quen that Aloy could call a friend,” says Annie. “The two bonded over their exploration of Old World ruins and the discoveries they made of the ancient past. During their adventures, Aloy helped Alva uncover a trove of data that could help her people. In return, Alva helped Aloy in her mission and even joined her growing crew of companions in the Base.” 

“At the end of Forbidden West, Alva chose to stay behind with a handful of soldiers while the rest of the E

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