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Crash 4 dev shares top 10 skins to celebrate launch on PS5

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Everybody’s favorite Bandicoot spins onto PlayStation 5 today with Crash Bandicoot 4: It’s About Time. The dev team at Toys for Bob is thrilled about the improved graphics and performance, DualSense controller features, and all the other enhancements on the way. Of course, Crash and Coco also have a host of colorful skins fans can unlock by playing. To mark the occasion, I run down my favorite outfits from Crash 4, in no particular order. 

Also, in celebration of Crash Bandicoot’s 25th anniversary, with the franchise’s original entry launching all the way back on the original PlayStation in 1996, players can enjoy the Bare Bones skins in Crash Bandicoot 4, available for free upon completion of the game’s second level.

That, of course, is in addition to the Time Shattering skins that players can get first on PlayStation (pictured at the top of this article).*

Through the Ringer Crash

The inspiration for this one was how at the end of every Jackie Chan movie, there were always out takes and bloopers where you would get to see how injured Jackie would get pulling off these incredible stunts.  So, we thought it would be fun to award a skin upon completion of the main story, showing that Crash and Coco “went through the ringer” and came out the other end of this adventure a little worse for wear.  I think this one is hilarious, and the stickers the art team added to the casts push it over the top for me.

General Rule Coco

This Skin is one of the many skins we added in the game that touch on a reference or idea from previous Crash Bandicoot games, but with a fun, unique Toys for Bob spin.  The idea behind this one was a fun “what if” scenario – What If Neo Cortex Successfully trained Crash and Coco to lead his mutant armies? What would they look like?  The concept for this is just so much fun with the old-school evil villain details all over – I especially love the Neo Cortex “N” on the brim of the hat and Coco’s boots here.

Skater XL reveals iconic Embarcadero Plaza level, available now

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What is up PlayStation fans!  We are very excited to be back on the blog, this time with the announcement of a new map that is near and dear to many skateboarder’s hearts. Skater XL has always been about giving access to skateboarding to as many people as possible, including the mechanics, culture, and history that makes skateboarding so special to so many.

When it comes to landmarks in skateboard history, you’d be hard pressed to find more hallowed ground than San Francisco’s Embarcadero Plaza during the 1990’s era. Everyday, SF locals and skaters from across the globe would come to EMB to write new pages in the book of skate history daily on the red bricks, stairs, blocks, ledges to the infamous ‘Gonz’ Gap.

Skater XL reveals iconic Embarcadero Plaza level, available now
 

Our ode to this era, is a tribute to this iconic location packed full of all of the features that made it famous. Created by the Easy Day team, this all new map is now available for download in the Mod Browser on PlayStation 4 consoles.

While we have added DIY elements around the map to include new lines and additional gameplay options, Embarcadero’s most notable features are true to the time and ready for you to make your mark.

The ‘Gonz’ Gap

Ollied for the first time and made famous by skateboard legend Mark ‘Gonz’ Gonzales in 1986, the ‘Gonz’ Gap became the proving ground for early ‘90s skateboarding.  From 1990 through 1996 there was almost no surer way of gaining legitimacy in skateboarding than to successfully land a trick over ‘The Gonz.’ Find the ‘Gonz’ Gap above the “wave” wall, and put your name into the digital skate history books.

The Fountain

Easily one of the most recognizable features of the Embarcadero Plaza, the Vaillancourt Fountain is appealing both for its aesthetics and its skateability.  Grind the surrounding ledges, or skate them as manual pads. We have also added a skateable brick bank and a little surprise coming out of the pond.

The Outer Worlds: Murder on Eridanos launches next week

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Hello PlayStation fans! Today, we’re happy to announce that The Outer Worlds: Murder on Eridanos will be launching next week on March 17. This is the second and final expansion to our critically acclaimed sci-fi role-playing game, and we hope you are excited to check it out. I wanted to give you a bit of a sneak peek into the expansion as well share some interesting details about our journey in making this DLC.

The Outer Worlds: Murder on Eridanos launches next week

In The Outer Worlds you awake from hibernation on a colonist ship lost in transit to the edge of the galaxy. Early on, you assume the role of captain of the infamous ship, The Unreliable, and as you traverse through the corporate-owned Halcyon colony you discover it is your job to either ultimately save or doom the system. You determine if you will be the hero, the villain, or just an uncontrolled maniac. 

We’ve always felt that a core component of Obsidian RPG’s is this element of putting you in control of the story. In Murder on Eridanos you remain in the driver seat of the narrative, but now you must solve who killed the renowned actress Halcyon Helen.

When creating this expansion, we knew we wanted to put our own unique spin on a murder mystery, but it also presented some singular challenges. For example, in The Outer Worlds, your freedom of choice means we must account for many details while you are playing. What skills have you improved? What perks and flaws do you have? Which companions are accompanying you? What clues do you find and what suspects do you interrogate, and in what order? Play anyway you like, and we will unfold the mystery before you.

Like we mentioned, the core of Murder on Eridanos is to solve a crime… and murder is just the beginning of what you will find. You will have to interrogate witnesses, learn about potential alibis, and argue who you believe is responsible. This also leads to some entertaining outcomes as it is up to you to decide what to do. Do you falsely accuse an innocent spectator? Do you present a poor case with lack of evidence? How will others respond? What happens if you try to convince people that you somehow are responsible for the murder? Yes, even that is possible!

Outriders dev reveals new lore video, reacts to demo reception

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On February 25, the Outriders demo landed on PlayStation 4 and PlayStation 5. The demo is a huge slice of the full Outriders game, offering the opening chapter and first three hours or so of the game, with all four classes available to try out, single-player, co-op, and the option to transfer progress to the full game. It’s a hefty appetiser for the full course, which arrived on April 1.

As it’s the start of the game, there’s a good focus on story, as the world of Enoch – and humanity’s struggle to colonise it – is introduced to the world. But what were the events that lead to the start of the game?

In a brand-new animated trailer, we can see how the Outriders journey began, as we follow their expedition to Enoch from Earth.

Outriders dev reveals new lore video, reacts to demo reception
 

And this is where the demo – and start of the game – picks up.

The Outriders demo is tremendous in terms of its scale and scope, and so we wanted to talk to Bartek Kmita, Creative Director at People Can Fly, about how it went down and how it’s helping in the run up to the game’s full release on April 1. 


Toby Palm: At the time of writing, the Outriders Demo has had over two million downloads. What’s been your reaction to the reception of the demo?

Bartek Kmita: It was a real rollercoaster of emotions to be honest. At first, I was excited that so many people wanted to play as soon as the demo was live, but this was followed by a brief panic-moment when servers were not scaling fast enough. When the server situation was resolved we started to see first impressions of the game itself, and the whole team has been watching as many streams, Let’s Plays and think-pieces as we can – it’s been amazing to see what everybody thinks so far. In the end, I’m extremely happy that so many people played the demo and that they are enjoying it.

TP: Some players have managed to rack up, 20+ hours in the game. Several players on the Outriders Discord have played for over 100 hours! Does this surprise you, and what does it say about the size of the full game?

BK: It’s very encouraging for us because a huge, sprawling RPG journey was in essence of our designs. To give people a game with almost endless possibilities around how to build your character and make the whole process of character development as satisfying as possible. And looking now at how people are playing the demo, and how they experiment with all the loot they found gives us a lot of satisfaction. I hope that after the full release, when our players get their hands on all our toys, they will stay

I’m Your GPU – Crafting the digitally-infused pop of Astro’s Playroom

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Hi folks! To mark the release of the official digital soundtrack for Astro’s Playroom later this week, I thought it’d be fun to take a wee “behind the scenes” look at the creative process for the track that players have responded to the most enthusiastically – the GPU song.

Most of the music featured in this post doesn’t actually appear in the game or on the soundtrack – it consists of excerpts from top secret, slightly embarrassing sketch material that was never intended to be heard by anyone’s ears other than those of my Team Asobi collaborators. But hopefully that’s also what makes them interesting!

The GPU Jungle was the first area of the game that I tackled – whilst it was still a work-in-progress at that point, the gameplay felt the furthest along so it seemed like a sensible place to start. My first attempt was quite a traditional approach to scoring a jungle stage, complete with the requisite panpipes:

The feedback from the team was that this was a little too predictable. However, it did have a catchy melody, which is something we strive for in the Astro Bot games because they are, at their heart, ‘old-skool’ platforming experiences. So, before moving on, I had a go at making it a little more “digital” or synthetic sounding:

That certainly felt more appropriate for Astro, but we were still concerned that folks unfamiliar with video game music culture might not “get it.” So, I started exploring something a little more contemporary sounding and began playing around with the idea of writing a song.

Before I’d even started working on the game I had been thinking about personifying the PlayStation 5 console by giving it a voice. This tapped into the idea that perhaps you’ve always known PS5 or somehow encountered it before, as if it were your true love. But I had been saving this idea for the CPU Plaza area as it felt like the most appropriate spot. But now that I was starting again on the music for the GPU Jungle, I saw an opportunity to introduce this concept to the team. Here’s my first sketch:

Worlds of Sound

The first version of the theme was a simple collection of melodies, inspired by previous Sackboy adventures, which we shared with the team of composers. We really wanted the theme to represent the cornucopia of musical sounds that were explored in the game, so we took elements from each of the worlds to help create a musical jamboree. We came up with a general music palette for each of the worlds, which also helped inspire our choice of composer that would look after that world . These included:

Th

Genshin Impact version 1.4 celebrates love and life with the Windblume Festival

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Greetings, Travelers! Genshin Impact’s dev team here once again with exciting news and previews of the game’s upcoming version 1.4 update, launching March 17. We hope you’ve all had a wonderful time exploring and taking part in Liyue Harbor’s Lantern Rite. As the chill of winter begins to fade across Teyvat to make way for spring, we’d like to share an inside look at a traditional annual festival in Mondstadt — the Windblume Festival. As the beauty of spring fills the city, we hope that everyone will join the citizens of Mondstadt in a heartfelt celebration of freedom and life.

All Travelers who are at Adventure Rank 20 or above and have completed the Archon Quest “Song of the Dragon and Freedom” will be invited to join the cordial celebration of the Windblume Festival. Throughout the festival, there will be numerous mini games to play with tons of rewards and prizes. Players will even have a very special chance to spend time hanging out with Barbara, Noelle, Bennett, and Chongyun, with the possibility of experiencing different endings and memories depending on your choices and interactions with each character.

A time for special memories

As swirling dandelions begin to fill the warm spring air, the people of Mondstadt gather together to celebrate the Windblume Festival. The festival’s origin can be traced back to the liberation of Mondstadt two thousand six hundred years ago.

However, as the traditions of the Windblume Festival were passed down through the generations, the festival has gradually come to signify a cultural celebration of romance and passion. Couples and love birds alike will use the occasion as a chance to spend a lovely time together, and Mondstadt locals will often recommend Cape Oath as the perfect spot to confess one’s feelings and pledge romantic vows. During this time of love and freedom, Travelers will also have a unique chance to spend a special time together with Barbara, Noelle, Bennett, and Chongyun. Choices and interactions that players make with the characters may lead to different endings, with each actual ending awarding players with a Hangout Memory illustration.

Festive challenges await

In preparation for this year’s festivities, the Knights of Favonius and the Adventurers’ Guild have assembled the most festive mini games the city has ever witnessed, with a variety of activities awaiting both Travelers and Mondstadt locals alike. The majority of the Windblume mini games will support both single-player and co-op mode, so whether you’re playing solo, with a group of buddies, or together with that special someone, the games are sure to leave fun, lasting memories for all that participate. 

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Official PlayStation Podcast Episode 390: Fully Immersed

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


Welcome back y’all! This week we dive deep into some recently announced PS VR titles, and share short and sweet games that can be beat in one night.

Stuff We Talked About

  • Doom 3: VR Edition
  • Song In The Smoke
  • Fracked
  • Zenith
  • I Expect You To Die 2: The Spy and the Liar
  • After the Fall
  • Hitman 3
  • Maquette
  • When The Past Was Around
  • Outriders

The Cast

Tim Turi –  Senior Content Communications Specialist, SIE

Kristen Zitani – Senior Content Communications Specialist, SIE

Share of the Week: Vertical

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Last week, we asked you to turn your lens 90° and share some vertically angled moments from your favorite games using #PSshare #PSBlog. From carefully crafted portraits to well-framed action shots, here are this week’s highlights: 

Eivor’s golden armor gleams in this Assassin’s Creed Valhalla share by Amianan_NiRaGuB

Dante is ready to unleash hell in this Devil May Cry 5 share by schokoshake17.

GameonFocus shares the stark landscape of Metro Exodus.

A battle fit for the gods plays out in this green-soaked Immortals Fenyx Rising share by Wishful_Flowers

PatmanVP gets up close and personal with a Freaker in Days Gone.

The moon rises over this archer in Ghost of Tsushima: Legends, shared by galaxyb0nes_vp.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Inspiring Women

SUBMIT BY: Wednesday 9 AM PT on March 10

Next week, in honor of International Women’s Day we’re spotlighting inspiring women in gaming, with a twist. Alongside the share of your favorite heroine (or villain!), share the story of how or why the character inspired you in using #PSshare #PSBlog for a chance to be featured!


Want to share more of your epic photo mode moments? U.S. players can enter the Red Bull Capture Point competition* for the chance to win some thrilling prizes. See full details at redbull.com/capturepoint

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