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Tomb Raider IV-VI Remastered launches February 14 – reveals new Flyby Camera Maker

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The incredible response to Tomb Raider I–III Remastered inspired us to go a little deeper for Lara’s next remastered adventure. Thanks to the overwhelming support and enthusiasm from the Tomb Raider community, we’re continuing to enhance the journey for fans with Tomb Raider IV-VI Remastered which launches on February 14. This time, we’re introducing exclusive tools and fresh new ways to experience these iconic adventures. 

In this article, we’ll dive into some of these exciting new additions—features that redefine how you’ll engage with Lara’s world and cement this remastered trilogy as a labor of love for both the developers and the fans.

Capture every epic moment

Photo Mode is back, and it’s better than ever! Building on the beloved features from the previous trilogy, you’ll still have countless poses to strike and weapons to outfit Lara Croft. This collection features all the Photo Mode resources from the first collection + a slew of new ones for players to discover!

Introducing the Flyby Camera Maker

One of the most exciting additions to Tomb Raider IV–VI Remastered is the Flyby Camera Maker, a tool that empowers players to create their own dynamic, cinematic shots. This feature lets you map out a moving camera path through any scene, opening a world of creative possibilities.

Take a look at this video showcasing the new Flyby Camera Maker in action:

Tomb Raider IV-VI Remastered launches February 14 – reveals new Flyby Camera Maker

As you can see, this tool is incredibly easy to use. 

  1. Simply place up to 20 cameras along a path wherever you like. 
  2. Fine-tune your shots by scrolling through your placed camera points and adjust various settings like; Roll, Field-of-View, Zoom, and movement speed. 
  3. Hit the play button—it’s that easy! 

It doesn’t stop there—Lara Croft herself can take center stage.

Using Photo Mode, you can position her within your custom shot, choosing her stance, expression, weapons, and outfit to match the mood and style of the moment. 

This tool isn’t just for cinematic enthusiasts—it’s for anyone who’s ever wanted to see the world of Tomb Raider through a filmmaker’s lens. 

We’ve been blown away by the vast amount of Photo-Mode creations that the community has shared across the internet, and this is our way of adding onto that. We want to see what you make, so keep on sharing your creations with the community.

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(For Southeast Asia) PlayStation Power Up Deals in the Philippines

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Hi everyone! We are happy to share our Power Up Deals in the Philippines and it will feature discounts on PlayStation 5, PS VR2, DualSense wireless controllers and PlayStation gaming audio peripherals.

Power Up Deals promotion starts from February 1st till February 14th, in participating retailers in the Philippines: https://www.playstation.com/en-ph/local/retailers/

Please see below for full details of PlayStation Power Up Deals 2025 in the Philippines. 

PlayStation 5 ConsolesOriginal SRPPromotion SRP
PlayStation®5PHP 30,790PHP 27,990
PlayStation®5 console – Two DualSense™ Wireless Controllers BundlePHP 33,990PHP 31,190
PeripheralsOriginal SRPPromotion SRP
PlayStation VR2PHP 34,790 PHP 22,990 
DualSense® wireless controller (White, Midnight Black, Cosmic Red, Nova Pink, Galactic Purple, Starlight Blue, Gray Camouflage)PHP 4,290 PHP 3,490 
DualSense® wireless controller (Volcanic Red, Cobalt Blue, Sterling Silver, Chroma Pearl, Chroma Indigo, Chroma Teal)PHP 4,590 PHP 3,790 
Pulse Elite Wireless HeadsetPHP 8,390 PHP 7,290 
Pulse Explore Wireless EarbudsPHP 12,490 PHP 10,790 

(For Southeast Asia) Genshin Impact Version 5.4: Moonlight Amidst Dreams

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Happy New Year, Travelers! The Genshin Impact dev team wishes you an amazing start to 2025. Today, we’d like to share details about the upcoming Version 5.4 “Moonlight Amidst Dreams,” arriving on February 12. It will take you back to the land of Electro, Inazuma, where a grand celebration awaits! Join your new friend, Yumemizuki Mizuki, and reunite with familiar faces like Raiden Shogun and Yae Miko as they gather for the Mikawa Flower Festival. This enchanting event bridges the realms of human and youkai, inviting everyone to celebrate together under Inazuma’s shimmering moonlight.

A Grand Festival of Youkai and Humans

At the foot of Inazuma’s Mt. Yougou, the Mikawa Flower Festival shines brighter than ever this year. Once a grand gathering of youkai in ancient times, it has blossomed into a vibrant celebration where humans and youkai alike are welcome. With newfound energy and spirit, the festival weaves together old traditions and new friendships in a truly unforgettable way. This year’s festival boasts a new special event — the “48-hour Game Development Competition.” In addition, here’s a fun sneak peek of things to come: Raiden Shogun will be making a special appearance, and there are rumors that she’ll be investigating a strange nightmare involving an old friend…

In this competition, humans and youkai will have two days to create new games together. Thanks to the Kitsune Meal’s magic, youkai can now speak in human tongues, giving them the ability to combine their powers with human ingenuity, an enchanting team-up sure to promise exciting new mini-games in the making!

In the first entry, “A Little Fox’s Daydream,” Mizuki and Kokomi present an adventure through shifting dreamscapes, where a little fox must navigate between sweet dreams and nightmares to reach both tasty fried tofu and its target destinations.

The next creative entry, “Bunshin Phantasm,” offers a true test of strategy and teamwork from Sayu, Yoimiya, and Kichiboushi. Guide adorable Muji-Muji Daruma that mimic your movements to activate pressure plates and unlock your path to victory!

Don’t miss out “Akitsu Harpastum: Dreams Doubled,” presented by Thoma and his youkai friends! This is a creative fusion of the classic brick breaker game “Akitsu Yuugei” and elements of Mondstadt’s harpastum, perfect for solo play or co-op fun! As you complete these mini-games, you’ll earn Festival Stamps which can be exchanged for exciting rewards, including the 4-star polearm, “Tamayuratei no Ohanashi.&#

Share of the Week: Wuthering Waves

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Last week, we asked you to dive into the colorful world of Wuthering Waves and share your best moments using #PSshare #PSBlog:

calf_kansei shares Jianxin surrounded by purple orbs.

xenobitz shares a portrait of a male Rover reaching out.

call_me_xavii shares a female Rover in combat.

khwarezm89 shares a male Rover standing in a field.

Terza712C shares Baizhi posing with a glowing creature.

secondcapture shares a portrait of the female Rover.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Waterfall
SUBMIT BY: 11:59 PM PT on January 29, 2025 

Next week, we’re chasing waterfalls. Share moments splashing around or landscape views of in-game waterfalls using #PSshare #PSBlog for a chance to be featured.

Doom: The Dark Ages launches on PS5 May 15 – id Software reveals new gameplay details

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Hello everybody! This is Hugo Martin, Game Director on Doom: The Dark Ages reporting from the offices at id Software – we are all hard at work polishing this latest installment in the franchise. It’s almost ready and we can’t wait for you to play it.  In the meantime, we have a new look at gameplay we put together for you. There’s lots to breakdown from the video, so let’s get started – I’m guessing you’ve got some questions, let me try and give you some more details…

Doom: The Dark Ages launches on PS5 May 15 – id Software reveals new gameplay details

What’s the new combat loop in Dark Ages, and how’s it different from Eternal or Doom (2016)?

High level – you could say it’s a blend of the two but with a new, medieval toolkit. We’re looking to create an experience that has the depth of Eternal’s loop with the simplicity of Doom (2016)’s control scheme. As a player, you performed a lot of cool actions in Eternal, and each action/attack had its own input. In Dark Ages we have a brand-new set of cool medieval actions to perform but this time, with fewer buttons to press!

The depth/simplicity is achieved by making the behavior of items like the Shield-Saw change based on the material it interacts with. It’s contextual: the shield throw ricochets off plasma shields hitting other enemies (feels awesome), it sticks into flesh (stun locking larger demons), or it can shatter armor creating an AOE blast – all with a single button press.

I love analogies: it all adds up to us having fewer strings on the guitar this time – but we added frets to maintain the mechanical depth of the experience, giving the player something new to learn and master.

With all of this, we are relying on familiar FPS inputs to execute these moves, giving the loop an intuitive learning curve. The actions feel impactful and fun to execute, and the results give you a tactical advantage – fun on the outside smart on the inside.

What do the “rings” around enemies indicate?

The yellow rings you see appearing around the characters are falter indicators. “Falters” is a meta in Eternal and 2016.  Great players figured out what caused falters and they started to stack those attacks to stun-lock powerful enemies (which is what we hoped they’d do). It’s important that we clearly identify the moment an enemy falters in Dark Ages so more players can begin to explore what causes it and how they can use it to their advantage. You don’t have to rely on falters to be successful but on higher difficulties it can give you an extra advantage – and if you choose to play on Ultra Nightmare you’ll need every advantage y

Prepare for Monster Hunter Wilds with a look back at the series’ evolution on PlayStation

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Twenty years ago, the original Monster Hunter first introduced players to its ever-expanding arsenal of weapons and memorable monsters. Since then, the series has grown in popularity around the world, and been refined into one of the finest multiplayer experiences gaming has to offer. There’s still a special satisfaction that comes from taking down an unfathomably huge creature by the skin of your teeth,  coordinating with your fellow hunters, and using everyone’s weaponry and abilities skillfully to topple the most fearsome foes out there.

To celebrate 20 years of the series – and Monster Hunter Wilds’ upcoming February 28 release – let’s examine how the series evolved alongside PlayStation since its 2004 debut.

Monster Hunter | PS2

The biggest behemoths often emerge from humble beginnings. The game that started it all was released in Japan in March of 2004, with a North American release a few months later in September and a European release in March of 2005. It introduced the core gameplay that would define Monster Hunter in the decades to come: quest-driven progression, resource gathering and management, weapon and armor crafting, and the need to approach and attack ferocious monsters with strategy, planning, and perseverance to succeed.

By the series’ current standards, Monster Hunter looks a bit sparse, with only seven weapon types and thirty monsters (including many now-famous creatures like the Rathalos), but the game offered quite a bit of variety in quest types and difficulty. Also, the game was designed around online multiplayer when that was still somewhat of a novelty, even offering special event quests that could only be played online.

Monster Hunter did very well in Japan, and while Capcom worked on the follow-up, they released Monster Hunter G, an upgrade with improvements, new features, more monsters, and higher-difficulty quests.

Monster Hunter Dos | PS2

The true Monster Hunter sequel would emerge late into the PS2 era–and only in Japan. Monster Hunter Dos released for the PlayStation 2 in February of 2006, with new weapons, the additions of subquests, a unique day/night and season system, and the addition of armor upgrades, among numerous other small tweaks and improvements. Monster Hunter Dos was warmly received in Japan, and was the final Monster Hunter game on the PS2. But for the larger global market–and the future of Monster Hunter–Capcom was looking towards the PlayStation Portable.

Monster Hunter Freedom | PSP

Even before Monster Hunter Dos launched, Capcom wanted players to be able to take the hunt on the go. Monster Hunter Freedom, known as Monster Hunter Portable in Japan, launched in December of 2005 in Japan and in May of 2006 for the rest of the world. It was based heavily on the aforementioned Monster Hunter G, offering up both new monsters (including the debut of Yian Garuga) and high-lev

PlayStation Store’s top downloads of 2024

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Earlier this month we revealed PlayStation Store’s most downloaded games for December 2024. Today, let’s zoom out and look at the most downloaded games for all of 2024! As you’ll see, it’s an interesting mix of new AAA juggernauts and older favorites that continue to stand the test of time.

Check out the full listings below. 

PS5 Games

US/CanadaEU
Call of Duty: Black Ops 6EA SPORTS FC 25
EA SPORTS College Football 25Call of Duty: Black Ops 6
HELLDIVERS 2Grand Theft Auto V
NBA 2K25HELLDIVERS 2
Grand Theft Auto VEA SPORTS FC 24
EA SPORTS Madden NFL 25Hogwarts Legacy
Black Myth: WukongBlack Myth: Wukong
DRAGON BALL: Sparking! ZEROSea of Thieves
Call of Duty: Modern Warfare IIIDRAGON BALL: Sparking! ZERO
EA SPORTS FC 25Call of Duty: Modern Warfare III
NBA 2K24It Takes Two
Madden NFL 24UFC 5
MLB The Show 24ASTRO BOT
FINAL FANTASY VII REBIRTHThe Crew Motorfest
Hogwarts LegacyMarvel’s Spider-Man 2
Tom Clancy’s Rainbow Six SiegeELDEN RING
Warhammer 40,000: Space Marine 2Phasmophobia
Marvel’s Spider-Man 2Cyberpunk 2077
ASTRO BOTTom Clancy’s Rainbow Six Siege
Sea of ThievesGran Turismo 7

*Naming of products may differ between regions

*Upgrades not included

PS4 Games 

Call of Duty: Black Ops 6 and Warzone Season 2 — first details revealed, live Jan 28

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An unexpected bounty upends the new order of Avalon, marking a target on the backs of prominent Rogue team Operators. The huge Season 02 update for Call of Duty: Black Ops 6 and Call of Duty: Warzone adds additional maps, modes, weapons, events, and more, kicking off the new year with a bang. 

Season 02 of Call of Duty: Black Ops 6 and Call of Duty: Warzone launches January 28 on PS5 and PS4. 

Call of Duty: Black Ops 6 and Warzone Season 2 — first details revealed, live Jan 28

Multiplayer overview 

New Core 6v6 Maps 

Bounty (Launch): Take in the Avalon skyline at sunrise as you battle atop a skyscraper catering to a wealthy and powerful clientele. 

Dealership (Launch): There’s been an incident at the exquisite Pallasar car dealership. Race past the smoking vehicles into the showroom and beyond. 

Grind (Mid-Season): The infamous skatepark returns. Shred your enemies in the pro shop, indoor stadium, and along the huge skate bowl and halfpipe outdoors. 

New 2v2/6v6 Strike Maps 

Lifeline (Launch): Smoke rises from the hardtop of an ocean-bound yacht. Fight along its narrow confines, including a bar, gambling den, and disco. 

Bullet (Mid-Season): Engage the enemy in a bullet train speeding down the track. Climb up top into the screaming wind; watch that you don’t step off the sides. 

New Multiplayer modes 

Overdrive (Launch): Crank up the action in this twist on Team Deathmatch. Eliminate enemies to earn stars and rack up buffs like seeing through walls, replenishing health, and increasing your movement and handling speeds. Get every buff to activate Overdrive, awarding double stars for every elimination.

Gun Game (Launch): The fan-favorite mode returns! All Operators cycle through the same set of 20 weapons; eliminate enemies to advance to the next weapon. Melee attacks set targets back to the previous weapon, and frequent radar sweeps reveal the last known location of all Operators on the map. 

Valentine’s Day LTMs: Get into the season of love with 3v3 competition in Third Wheel Gunfight and 2v2 Face Off modes i

What’s next for Insomniac Games

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Before we get into offering our perspectives about Ted Price’s long-planned and extremely well-deserved retirement, we want to sincerely thank everyone who has checked in with Insomniac about the state of our employees and Burbank studio during the terrible Los Angeles-area fires. The fires have devastated the communities around us. We continue to focus on supporting each other and communicating daily with Sony Interactive Entertainment to provide the latest information and resources to everyone affected.

Sharing the news that Ted is retiring from Insomniac Games is still just as emotional to type as it has been to think about. The three of us – Chad, Jen and Ryan – have worked closely with Ted for many years. He’s not just our leader, he’s our longtime friend. And a great one at that. Ted will be missed for so many reasons.

One of the great things about Ted is his ability to inspire everyone around him to grow. Ted has also set the ultimate example of how to not just say the right thing, but to do it too. Both with our games and how we behave as leaders and as a studio.

Seeing how Ted operates for decades has prepared us to take on the challenge of stepping into Ted’s enormous, canoe-sized shoes. None of us can nor should try to “be like Ted” though – we must stay true to ourselves and our own leadership styles. However, it’s safe to say we’ll often think to ourselves, “What would Ted do?” as part of our individual and collective decision-making process. 

Now you’re probably wondering, “Well, who exactly are y’all and what should we expect from you going forward?” We want to share a bit more about ourselves, along with some insight into how we’re envisioning our role as co-studio heads.

DC Universe Online introduces new chapter-based story arcs next week

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I’m Al Rivera, Creative Director of DC Universe Online, and I’m here today to talk about the exciting narrative changes that are on the way to our beloved MMORPG. Starting with our next update, Light and Rain: Day of Reckoning, our team will be sharing stories over the course of multiple chapters instead of the one-off format that we’ve traditionally taken. What does that mean for players? Let’s get into it!

Show me a comic fan, and I’ll show you a person who appreciates deep narratives told over the long haul. We love one-shot books as much as the next person, but we felt that there was an opportunity for us to lean into what makes comics engaging. That’s why we’re taking a new approach and telling stories through “story arcs” and “chapters.” Chapters are part of a larger story arc, and our premier story arc, Light and Rain, officially begins with the release of its first chapter called Day of Reckoning, which I’m proud to reveal will be available next week.

With Day of Reckoning, Players will be able to experience a completely new narrative experience filled with explosive action and powerful storytelling that you have never seen before in DCUO. We’re excited to see how players respond to the new arc, whether they’re exploring our worlds for the first time or have been with us since we launched on PlayStation 14 years ago. 

As comic fans, we love the community discussions that come between issue releases, and we’re looking forward to seeing the fan theories and speculation that folks will have around DC Universe Online’s narrative. We’ve been sharing Day of Reckoning updates via in-universe posts, and the community has already started sifting through them for hidden nuggets. We’ve worked to ensure that those discussions will continue as players try to predict what’s ahead, what heroes will be swept into the action, and why exactly characters are making difficult and nuanced decisions.

All right, enough talk! We’ve put together a special behind-the-scenes video highlighting what you can expect to see in Day of Reckoning, including the first in-game footage of some of the amazing places that you’ll be able to visit next week. Check it out!

DC Universe Online introduces new chapter-based story arcs next</div>
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RSS
US/CanadaEU
MinecraftMinecraft
Red Dead Redemption 2EA SPORTS FC 25
Batman: Arkham KnightRed Dead Redemption 2
Need for Speed HeatNeed for Speed Heat
Grand Theft Auto VA Way Out
Fallout 4Grand Theft Auto V
Call of Duty: Black Ops 6EA SPORTS FC 24
theHunter: Call of the WildThe Forest
Gang BeastsBatman: Arkham Knight
Call of Duty: Modern Warfare IIINeed for Speed Payback
Call of Duty: Black Ops III