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Whisper of the House opens its doors on PS5 today

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Hello, PlayStation players! I’m Zhicheng, producer at GD Studio.

Our team has always been fascinated by the quiet stories that live inside ordinary rooms: the cup left beside a bed, a plant turned toward the window, or a dusty letter tucked behind a stack of books. These small details can tell us who lived there, what they cared about, and what they may be trying to forget.

That idea became Whisper of the House, a cozy organizing game where tidying is more than a satisfying task. It is also a way of listening. Today, we are opening the doors of Whisper Town to PS5 players.

PlayStation Plus Monthly Games for September – Sniper Elite: Resistance, MLB The Show 26, Wobbly Life, Chained Echoes

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Take aim in Sniper Elite: Resistance, shape a diamond dynasty in MLB The Show 26, buddy up for larks and adventures in Wobbly Life, and enjoy some classically-designed JRPG goodness with Chained Echoes. Together, the four games form the PlayStation Plus Monthly Games for September. All be available to PlayStation Plus members* from Tuesday September 1 until Monday October 5.

Let’s take a closer look at each of the games.

Sniper Elite: Resistance | PS5, PS4

Offering unparalleled sniping mechanics, stealth and

Sega gameplay updates: Persona 4 Revival, Crazy Taxi: World Tour, Total War: Warhammer 40,000, and more

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Over the past several months, Sega has pulled back the curtain on many high-profile projects from its global studios. At Gamescom 2026, six of our titles will make their playable debut for the public: Total War: Warhammer 40,000, Persona 4 Revival, Crazy Taxi: World Tour, Stranger Than Heaven, Alien Isolation 2, and Sonic Pico Park. 

Here are some first gameplay details of what the attendees in Germany will experience starting today:

Persona 4 Revival

Developer: P-Studio

Persona 4 Revival is set in the peaceful-yet-unsettling rural town of Inaba as it’s struck by a series of bizarre murders. Players take on the role of a teenage transfer student as he and his friends solve supernatural mysteries connected to the Midnight Channel—a mysterious TV phenomenon that reveals dark secrets on rainy nights.

The hands-on demo that we are showing is built around three sections – fittingly named Channels – each meant to show off different parts of the remade adventure.

On Channel 1, players experience the story from the beginning and are dropped into the eerie Shopping District section. Explore the district and confront the first Shadow, Spiteful Hablerie, and awaken your Persona, Izanagi.

Channel 2 offers free exploration of P4R’s modernized dungeons. Set in Yukiko’s Castle, the dungeon’s battles prepare players for the section’s conclusion: a challenging boss fight against Shadow Chie and her Persona, Tomoe.

Press and creators have the exclusive chance to select Channel 3, which offers an extended look at daily life in Inaba. After a couple of in-game days poking around the town, players can venture into Yukiko’s dungeon. Within, they will experience the new Prime Time meter and utilize it to unleash explosive, combo-laden destruction.

Players around the world can experience this modernized take on the RPG classic when it comes to PlayStation 5 on February 18, 2027.

Total War: Warhammer 40,000

Developer: Creative Assembly

Total War is heading to the grim darkness of the far future with Total War: Warhammer 40,000. This entry marks the series’ first march onto PlayStation. In the Gamescom demo you take command of the Space Marines across three distinct scenarios that escalate in scale and difficulty.

The first scenario throws players straight into the maelstrom of combat while guiding them through the fundamentals of war. It covers core controls and gameplay basics such as camera movement, unit selection, combat, and all-new features such as the reinforcement system which allows drop pods to thunder down upon the enemy.

The second scenario opens with the new customization system, letting players forge a Space Marine army that feels uniquely theirs. Choose your colors, select your heraldry, name your force, and prepare them for conquest. From there, players move their army across a limited sectio

Hands-on report: Star Wars Zero Company

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The galaxy far, far way is a ripe battleground for strategy games, although Star Wars has only seen a handful of them over the years. Developer Bit Reactor, in collaboration with Respawn Entertainment and Lucasfilm Games, are changing that with its band of misfits and mercenaries taking charge in an explosive turn-based tactics title on PS5 that changes how you engage with the legendary Clone Wars.

Set around 20 BBY – near the end of the destiny changing Clone Wars – you play as Hawks, a former Republic officer now leading a squad of mercenaries looking to get out of debt from the brutal Hutt family. But when the so-called Zero Company are recruited for a lucrative operation, they quickly find themselves in a plot involving the Infinite Coil, a deadly, Separatist-aligned cult, rumoured to possess abilities some consider to be… unnatural.

I got fired into the fray with the full game ahead of its August 27 launch, to see how Star Wars Zero Company fits into the expansive conflict.

Feels like Star Wars

With the title screen’s stirring strings and booming horns, Zero Company sounds just how you’d want a Star Wars game to sound. The emotional John Williams inspired score sets the tone, matching the rich yet dusky space-Western colours of its visuals.

If its unmistakable style somehow doesn’t convince you of the game’s Star Wars credentials, Zero Company’s optional character creation menu before you start the game fully seals the deal. A large selection of races, from human and Torgruta, to Weequay and Twi’lek, can be extensively modified across facial details, body types, and outfits. Even their voice and dialogue is affected by which type of personality you choose for them, such as rogue, mentor, or professional.

Hands-on report: Mega Man: Dual Override and Dragon’s Dogma 2: Dark Arisen

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Gamescom looms on the horizon, and this year Capcom heats things up as it overclocks the Blue Bomber in Mega Man: Dual Override, then cools them off with a venture into the frigid and hostile Norgan region in Dragon’s Dogma 2: Dark Arisen. I got to go hands-on with both to see what Capcom is cooking — here’s what I played.

Mega Man: Dual Override

Eight years since Mega Man’s last new outing, Mega Man: Dual Override is a strong update to the Blue Bomber’s classic side-scrolling adventures.

Dual Override streamlines the traditional Mega Man controls by mapping the Slide ability to the Circle button, instead of requiring you to push down and X, the jump button, as in Mega Man 11. That makes it easier to string moves together and react to danger.

Dual Override also does away with extra lives and adds checkpoints throughout lev

Onimusha: Way of the Sword interview, demo update detailed, new trailer revealed

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Launching September 4 for PlayStation 5, Onimusha: Way of the Sword brings players to early Edo-period Kyoto, a historic capital under siege by monstrous fiends known as Genma. Players step into the shoes of Miyamoto Musashi, who unleashes supernatural Oni powers in an action-packed swordplay saga. Striking a bold impression as the protagonist, Musashi’s face model is based on the legendary samurai movie icon, Toshiro Mifune. 

Trailer 6 unveiled: Featuring new deadly threats and Musashi’s Oni Awakening

At Gamescom 2026, Capcom debuted Trailer 6, showcasing intense swordplay against formidable new opponents and Musashi overpowering his enemies by releasing his inner Oni strength through “Oni Awakening.”

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

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Gamescom, one of the year’s biggest gaming events, is underway in Cologne, Germany. The festivities kick off with a night of new trailers, reveals, and information on upcoming games. This roundup highlights exciting PlayStation games featured in Gamescom’s Opening Night Live. 

Acornia: Mirror Worlds | Coming 2027

Publisher: The Arcade Crew Developer: Splashteam | PS5

VR shooter Into the Radius 2 hits PS VR2 September 24

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If you’ve stepped into the Pechorsk Anomaly before, you know that survival here isn’t about rushing in guns blazing. It’s about preparation, tactical patience, and respecting the unknown. On September 24, 2026, we at CM Immersive are excited to bring the next evolution of our hardcore VR survival shooter to PlayStation VR2 with Into the Radius 2.

Our team took what the community loved about the original and rebuilt the experience to be deeper, visually striking, and far more tactile. At launch, players will get to immerse themselves in a brand-new single-player campaign, followed by a free post-launch update in Q4 2026 that introduces 2-player co-op.

Modular loadouts and maintenance

A key focus for Into the Radius 2 was giving players total control over their gear. In a game where a delayed reload can mean starting over, your setup needs to feel like second nature.

We’ve overhauled the loadout system so you can physically configure your chest rigs, armor vests, and backpacks down to the exact angle and position of every pouch and holster. Whether you prefer quick-drawing a sidearm from your hip or reaching over your shoulder for a magazine in pitch darkness, the setup is entirely yours.

Weapon mechanics got a major upgrade as well. You can swap barrels, stocks, optics, grips, and magazines to match your exact tactical approach, and even paint your gear using over 15 solid colors and 10 camo patterns. Maintenance is far more granular now. Every modular part of a weapon tracks its own wear and dirtiness level, so when you use your cleaning spray and brush, you need to make sure you thoroughly cover each individual component. If you skip maintaining your gear between runs, dirty parts will cause your rifle to jam right when you need it most.

Call of Duty: Modern Warfare 4 – New Multiplayer and Early Access Beta details

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Call of Duty: Next has wrapped, following a packed showcase of Call of Duty: Modern Warfare 4. From live Multiplayer gameplay to new intel on modes, maps, movement, weapons, Warzone, and more, Call of Duty: Next offered the most extensive look yet at what’s ahead for Modern Warfare 4.

Now it’s your turn to play. The Modern Warfare 4 Early Access Beta is available now on PlayStation 5, with a wide range of content to experience across two Beta weekends.

Here’s what you need to know before deploying.

Boots on the ground: Movement and weapons

Modern Warfare 4 returns to grounded, boots-on-the-ground combat while introducing new ways to move fluidly through the environment. Climb and rapidly descend pipes, reposition while hanging from ledges, aim and fire while suspended, and seamlessly chain movements together while maintaining greater control and momentum.

Get acquainted with these systems in the Mobility Course, a dedicated training facility featuring guided tutorials and timed courses. Learn the fundamentals, then return throughout the Beta to improve your movement, weapon handling, marksmanship, and completion times.

There’s an extensive arsenal to experiment with, too. Across the Beta, access 22 weapons, including firepower available through Multiplayer progression, default loadouts, and Campaign. Customize your weapons through Gunsmith and fully level supported weapons to earn powerful new Apex Attachments, specialized modifications that alter how a weapon performs without taking up a standard attachment slot. Need some build advice? Gunny can recommend weapon builds based on the attachments you’ve already unlocked.

Maps, modes, and Kill Block

Battle across six Core 6v6 maps throughout the Beta, spanning globally diverse environments from snow-covered New York rooftops and a dense South Korean shopping district to a covert armory on the outskirts of a French rail terminal and a Mexican lithium refinery. Deploy across Rooftops, Silkworm, Transit 213, Cachette, Lotus, and Lithium.

Classic 6v6 game modes including Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy are joined by new ways to compete. Inflation turns every elimination into a cash bounty: build your team’s total while staying alive, because being eliminated leaves some of your collected cash behind. In Hijack, fight for control of a Data Spike, carrying, throwing, and even passing it between teammates as you push toward the enemy Comm Station. Plant the Spike to score over time and defend it through detonation for a bonus.

Then there’s Kill Block, the Westbridge Training Facility’s modular live-fire battleground. Built from three interconnected Slabs, Kill Block continually reconfigures its routes, sightlines, weather, and combat spaces between rounds, creating more t

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