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Watch the world’s top Gran Turismo 7 gamers race live in Milan

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Milan, a city defined by style, speed, and motorsport passion, becomes the center of the racing world this weekend. The Gran Turismo World Series 2026 begins inside the historic Teatro Lirico Giorgio Gaber, just moments from the iconic Duomo. The sold-out event marks Gran Turismo’s first-ever World Series appearance in Italy and opens a new global season where national pride, manufacturer legacy, and elite competition collide. Fans around the world will be able to experience every moment live in Gran Turismo 7, on Gran Turismo Live, YouTube, and Twitch.

The opening round immediately delivers one of the season’s biggest storylines. Former World Champion Valerio Gallo arrives in Milan carrying the expectations of a passionate home crowd eager to see an Italian driver triumph on home soil. But standing in his way is reigning Nations Cup champion Jose Serrano, the Spanish star who established himself as the benchmark in 2025 and enters the new season as the driver everyone wants to beat. And the challengers are already closing in.

Japan’s Takuma Miyazono travels to Milan directly from competing in the famous Nürburgring 24H race. He will be determined to quickly adapt from a real cockpit to the SIM rig as he bids to reclaim the title he won in 2020 and 2024. Spaniard, Pol Urra, continues his rise after another standout season in 2025. Meanwhile, 18-year-old Samuel Moreno, another prodigious talent from Spain, makes his Gran Turismo World Series debut in Milan, introducing a new generation of talent to the sport’s biggest stage.

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Round One is about more than early points. It is the first opportunity to seize momentum, establish psychological advantage, and shape the narrative that will define the championship race in the months ahead.

Across both championships, elite drivers representing nations from Europe, Asia, Oceania, and the Americas will compete in front of a live audience in two distinct battles. The Nations Cup transforms national pride and identity into rivalry on track, while the Manufacturers Cup turns automotive legacy and engineering reputation into a fight for global supremacy between some of the world’s most iconic brands.

That manufacturer rivalry brings its own drama into 2026. 

Defending champion Team Porsche returns with their driver, Serrano. Once again, Porsche looks to defend its crown against a hungry field. Team Mazda enters the season chasing redemption after narrowly missing last year’s title with Urra leading the challenge, while Team Subaru introduces British newcomer Callum Moxon as fresh talent joins the championship battle.

The World Series experience extends beyond the broadcast inside Gran Turismo 7 itself. Fans who watch the live streams in-game will unlock exclusive Stealth Model race cars, while predicting race winners and taking part in the Lap Time Challenge at Autodromo Nazionale Monza allows players to experience the competition alongside the world’s best drivers. The campaigns transform spectators into participants, bringing fans closer to

State of Play returns Tuesday, June 2

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State of Play returns Tuesday, June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from top studios around the world. 

To kick things off, you’ll get a closer look at Marvel’s Wolverine. Insomniac Games will share more from its upcoming third-person action-adventure game showing off Logan’s brutal and relentless combat along with some new details. This all-new take on the comic book legend launches on PS5 September 15.

Watch the State of Play broadcast live Tuesday, June 2 at 2:00pm PT / 5:00pm ET / 11:00pm CEST | June 3 at 6:00am JST on YouTube and Twitch. The broadcast will be in English, with Japanese subtitles also available. We hope to see you then!

007 First Light on PS5 Pro: upgraded PSSR upscaling details

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With the launch of 007 First Light, PlayStation 5 Pro players will experience the game with upgraded PlayStation Spectral Super Resolution (PSSR) enabled by default. Upgraded PSSR is the next-generation, machine-learning-based upscaling technology from Sony Interactive Entertainment, designed to reconstruct a sharper, more stable image from a lower internal resolution, and at IO Interactive, the results spoke for themselves almost immediately.

A cleaner, more stable image

Upgraded PSSR brings a clear step up in image quality across the world of 007 First Light, from the dense foliage of outdoor environments to the close-up detail of character work in cinematic moments. The improvements are most visible in the kinds of scenes that have traditionally been the hardest for upscalers to handle.

Cleaner picture, less flicker and graphic noise

Upgraded PSSR substantially reduces shimmering and flickering artifacts, delivering a calmer, more cohesive image, especially in scenes packed with fine geometry and high-frequency detail.

Better temporal stability under motion

Whether the camera is sweeping through an environment or the player is sprinting between cover, upgraded PSSR holds the image together far more convincingly than before. Moving objects retain their definition instead of breaking up.

Sharper reconstruction of hair and fine detail

Hair, fabric, and other fine elements are reconstructed with greater clarity, which matters a great deal in a game where character presentation is central to the experience.


“Upgraded PSSR gave us a meaningful jump in image quality across the board — cleaner, more stable, and noticeably sharper on the kind of fine detail that’s hardest to get right. It’s a clear upgrade for our PS5 Pro players.”

– Henrik Schlichter, Technical Director, IO Interactive

A remarkably smooth integration

One of the most striking things about upgraded PSSR from a development standpoint was how little work it took to get a great-looking result. Our engineers had the new upscaler integrated in record time, and the output was strong enough out of the box that no per-scene tuning was required across the wide variety of locations and lighting conditions in 007 First Light.


“We integrated upgraded PSSR in about

Time travel, trials, and treasure awaits in The Adventures of Elliot: The Millennium Tales

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We’re excited to show you more of the early portion of Elliot and Faie’s adventure in The Adventures of Elliot: The Millennium Tales, coming to PS5 June 18. At this point in the game, our dynamic duo has teamed up and ventured through a Doorway of Time, granting them access to the Age of Reconstruction, which is 250 years in the past.

You’ll see how the people of this era cling together in a village called Littlehope, eking out an existence with meager resources and defenses. From here, Elliot and Faie will embark into a dangerous world that resembles their home in the Era of Safekeeping, but subtle differences will keep the spark of exploration alive.

One of the main attractions in this demo is the Doorway Ruins, located in the eastern section of Philabieldia. This dungeon has it all: platforming, puzzles, plenty of beastmen to do battle with, and treasure to discover. You can even get a powerful new sword for Elliot, which will come in handy when you go to face the dungeon’s formidable boss, the Tag Guardians.

In this fight, you’ll have to defeat a Greatsword Guardian and a Great Bow Guardian. The guardians move quickly and aggressively, with the Greatsword Guardian wielding a huge blade with surprising range and the Great Bow Guardian launching shots at you from afar.

Elliot has all seven weapon types available to him in this demo, so you can find the strategy that works best for you. With the hammer, for example, Elliot can unleash a devastating charge attack, and with the boomerang, he can deal damage from afar. By changing up Elliot’s magicite setup, you can also find new ways to customize the combat experience to your liking. Faie’s magic will also come in handy as she can help Elliot speedily escape a tricky situation.

Speaking of Faie’s abilities, it’s also possible to unlock a new power for her in this demo. By seeking out the Shrine of the Mystic, Faie can learn the Warp ability, which enables Elliot to teleport to her location. This is super useful for solving puzzles and for evading enemy attacks.

There’s plenty more for Elliot and Faie to do beyond the Doorway Ruins and Shrine of the Mystic. The pair can freely fast travel to any discovered adventuring guideposts in the two eras unlocked in this demo, so you can check out what secrets the world has to offer.

One fun piece of side content we’ve implemented is cat collecting, which is exactly what it sounds like. Throughout the world, you’ll find cats that you can collect on behalf of a cat-fancying traveler. You’ll get various rewards for your efforts, so it’s definitely worth keeping an eye out for any stray felines.

When you want to take a break from adventuring, you can also check out Faie’s Magic Lessons, which are fun minigames accessed through the menu. The sprint minigame in particular is a favorite of ours, and it will have you racing down an icy mountain, pursued by an avalanche. Through these minigames, you can unlock records that allow you to listen to the in-game soundtrack.

I hope this preview has grabbed your interest. This is just a small look at what the full game has to offer, and we can’t wait for you to embark on your

Official PlayStation Podcast Episode 541: Legendary Run

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Kristen, and I are back this week to discuss min/maxing runs in Saros, the music and vibes of Mixtape, and other games that’ve been keeping us busy. We also have a special interview about Ghost of Yōtei Legends endgame raids with Sucker Punch Lead Designer Darren Bridges.

Stuff We Talked About

  • Next week’s release highlights:
    • Darksiders: Warmastered Edition | PS5
    • R-Type Dimensions III | PS5
    • Coffee Talk Tokyo | PS5
    • Warhammer 40,000: Speed Freeks | PS5
    • Bubsy 4D | PS5
    • LEGO Batman: Legacy of the Dark Knight | PS5


  • Scuf Omega PS5 controller — Check out the new officially licensed performance controller from Scuf. It features 28 inputs and numerous customization options to cater to a wide variety of gaming preferences.


  • Saros “Finding Carcosa” dev diary  — Peek behind the curtain of the third-person sci-fi shooter and see how Housemarque brought protagonist Arjun to life. Spoiler: It’s a mix of performance tech and a bad experience with LA traffic jams.


  • PlayStation Plus May Game Catalog
    • PlayStation Plus Extra and Premium
      • Star Wars Outlaws | PS5 
      • Red Dead Redemption 2 | PS4
      • Bramble: The Mountain King | PS5, PS4
      • The Thaumaturge | PS5
      • Flintlock: The Siege of Dawn | PS5
      • Broken Sword – Shadows of the Templar: Reforged  | PS5, PS4
      • Enotria: The Last Song Standard Edition | PS5
    • PlayStation Plus Premium
      • Time Crisis | PS5, PS4

The Cast

Share of the Week: EA Sports FC 26

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Last week, we asked you to share your goal-winning moments from EA Sports FC 26, available to all PlayStation Plus members* as part of the PlayStation Plus Monthly Games lineup for May. Here are this week’s highlightings:

Photomode_Raro shares the ball being kicked up and close to the foreground.

call_me_xavii shares a goalie holding the ball outside the goal.

fsantos1697 shares a view of the crowd at the stadium.

lucaslu_ckli shares a goalie reacting in disbelief at a goal, while the opposing player runs off

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Hands
SUBMIT BY: 11:59 PM PT on May 20, 2026 

Next week, put ‘em up! Share moments focusing on characters using their hands in the game of your choice. Use #PSshare #PSBlog for a chance to be featured. 

*PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information.

Ghost of Yōtei Legends Raid: building the multiplayer mode’s endgame

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Launched last month, the Ghost of Yōtei Legends Raid forms the endgame of Sucker Punch’s multiplayer mode, as Ghosts face off against the last two of the supernatural Yōtei Six, The Dragon and Lord Saito. Well, them, plus a horde of warriors and labyrinth strongholds that four players must cooperate together to survive.

With enough time now passed, we sat back down with Lead Designer Darren Bridges to delve into the creative processes behind the Raid. Spoilers follow, so if you’ve yet to level up and tackle the Raid, then bookmark this article until you’ve returned to the lobby flush with success. The full interview will be available to listen to later today on the Official PlayStation Podcast.

PlayStation Plus Game Catalog for May: Star Wars Outlaws, Red Dead Redemption 2, Bramble: The Mountain King, The Thaumaturge and more

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This month, outwit the galaxy’s crime syndicates, witness the end of the Wild West era, confront twisted creatures inspired by Nordic folklore, or uncover the secrets of early 20th-century Warsaw. All these titles and more are available in May’s PlayStation Plus Game Catalog lineup*. Meanwhile, PlayStation Plus Premium welcomes the iconic arcade shooter Time Crisis. The full lineup will be available to play on May 19. 

*Digital PS5 games available to stream from your library will vary over time, region, and country.

PlayStation Plus Extra and Premium | Game Catalog 

Revealing Scuf Omega, a performance controller officially licensed for PlayStation 5 consoles

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Building on 15 years of pro player insights and controller designs, meet Scuf Omega, a new performance controller that is officially licensed for PlayStation 5 consoles and compatible with PS5 consoles, PC, Mac, iOS, and Android. Starting today, players will be able to get their hands on a new controller experience that is engineered for seamless integration, low-latency connectivity, and the advanced customization Scuf is known for. 

11 more ways to win 

Scuf Omega gives players a total of 28 inputs. This includes 11 additional customizable inputs – 4 rear paddles, 2 side buttons, and 5 G-Keys – that put the most critical actions exactly where hands already are. By customizing these inputs, players can jump without lifting a thumb, reload while still aiming, or slide mid-sprint.  

Remap any input directly on the controller or go deeper with the Scuf Mobile App to build multiple profiles, fine-tune layouts between matches, and dial in a completely different setup per game.