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Official PlayStation Podcast Episode 514: 33 and a Third

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Email us at PSPodcast@sony.com!

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Hey, everybody! Sid, Tim, and I are back this week to discuss the new Grand Theft Auto VI trailer, explore how Clair Obscur: Expedition 33 innovates on the turn-based RPG formula, and the ways Doom: The Dark Ages goes medieval. 

Stuff We Talked About

  • Next week’s release highlights:
    • Labyrinth of the Demon King | PS5, PS4
    • Palia | PS5
    • Smash Drums | PS VR2
    • Doom: The Dark Ages | PS5
    • Capcom Fighting Collection 2 | PS4
  • Destiny 2 — Two new expansions: The Edge of Fate (July 15) and Renegades (Dec 2)
  • Elden Ring Nightreign — FromSoftware details the classes and deep dives into combat 
  • Death Stranding 2: On The Beach — Hands-on report and Hideo Kojima interview
  • Helldivers 2 — A fresh look at the regal Masters of Ceremony Premium Warbond 
  • Tony Hawk’s Pro Skater 3+4 — Scope out nine fresh skate parks 

The Cast

Share of the Week: Days Gone Remastered – Deacon

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Last week, we asked you to share portraits of Deacon St. John from Days Gone Remastered using #PSshare #PSBlog. Here are this week’s highlights:

Evo_Pixel shares Deacon standing holding a shotgun

MdeavorVP shares a side profile of Deacon with a red light flare

blackcatvp Deacon seated on his motorcycle

robsbakk shares Deacon wielding a shotgun in the rain

calisarah1998 shares a shadowy portrait of Deacon and a bear

TheNotoriousGKE shares a hyper closeup of Deacon at the lookout with Boozer

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Days Gone Remastered – Landscapes
SUBMIT BY: 11:59 PM PT on May 14, 2025 

Next week, we’re taking in the sights of Days Gone Remastered. Share broken down and nature-filled landscapes using #PSshare #PSBlog for a chance to be featured.

Tony Hawk’s Pro Skater 3 + 4: A closer look at nine skate parks coming July 11

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THPS Fest at the El Rey Theater in Los Angeles celebrates the return of Tony Hawk’s Pro Skater 3 + 4 by providing a closer look at some of the parks coming to the game on July 11.

Read on for a breakdown of the game content, including a look at the featured skateparks being brought into the game by the developers at Iron Galaxy Studios.

Iron Galaxy has a long history of working on some of the top IPs in video games. Their meticulous attention to detail and quality creates unforgettable gameplay experienced by players around the world. And now they’re extremely excited to put their stamp on Tony Hawk’s Pro Skater 3 + 4.

The Parks

Let’s take a look at five parks from the Tony Hawk’s Pro Skater 3 Skate Tour and four from the Tony Hawk’s Pro Skater 4 Skate Tour, including the new Waterpark level.

THPS 3 Skate Tour Parks

Los Angeles: Hit up sick tricks in the urban landscape of L.A. underneath the Hollywood sign. Watch out for traffic, check out upcoming movies advertised on a vert ramp outside the El Rey theater, and set an earthquake into motion.

Foundry: The first skatepark players will drop into as part of the THPS 3 Skate Tour, Foundry is set in an industrial steel mill with molten metal, ramps, grind rails, a secret area, and explosive environmental hazards.

Canada: Shred in the mountains of Calgary, Alberta in a snowy outdoor skatepark with ramps, rails, and cabins in an area blending urban and natural elements for diverse trick opportunities.

Rio: A vibrant competition level set in Brazil featuring a colorful stadium in downtown Rio with high-scoring lines designed for intense contest runs.

Suburbia: Drop into a neighborhood cul-de-sac during Halloween and skate in a construction zone, a haunted house, and a backward swimming pool. As tasty as it may look, try not to get run over by the ice cream truck.

THPS 4 Skate Tour Parks

College: Skip class and shred the sprawling CCHU campus, stopping in to pop off tricks over the rooftops and across the student plaza while building up huge combos over the stadium rails.

San Francisco: Skate outside the Boardwalk View Hotel with views of the San Francisco Bay. Skitch a ride on the trolley, go sightseeing at The Pier, and grind along the overhead walkway in this park blending street skating with vert elements across a large, explorable cityscape.

Alcatraz: Visit the gritty island prison and skate its rooftop and the surrounding grounds including a line up to the lighthouse and some sick vert action inside the compound in view of the jail cells.

Waterpark: A new park being added to the THPS 4 Skate Tour, Waterpark takes place in the Mojave Desert at a water theme park with rides you can combo on and a skateable lazy river. Get a deeper dive on the new skatepark with our Bird’s Eye View feature found here.

Stay Tuned for More

Tomb Raider x Pinball FX – Raid the arcades on June 19

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If you’ve ever wanted to raid ancient tombs or explore Croft Manor – but with pinballs flying everywhere – you’re in for something special. Tomb Raider Pinball arrives in Pinball FX on PlayStation 4 and PlayStation 5 on June 19, including two awesome new tables: Adventures of Lara Croft and Secrets of Croft Manor.

But why is this an amazing crossover, you may ask? At their core, both Tomb Raider and pinball are about quick reflexes, careful planning, and that rush you get when you finally pull off the impossible. Whether you’re dodging traps in a crumbling tomb or trying to save a ball rolling toward the drain, it’s that same exciting mix of precision and chaos. But there’s more to pinball than just keeping that silver ball alive. Each table tells a story that makes it unique. Let’s see what lies behind the ramps and rails of these two beauties!

Tomb Raider x Pinball FX – Raid the arcades on June 19

Adventures of Lara Croft is all about Lara’s classic expeditions – from Peru’s jungles to Egypt’s pyramids, from the Great Wall to the frozen caves of Tibet. Along the way, you’ll face off against familiar foes like Mark Willard, Werner Von Croy, or Natla and the Atlanteans. While exploring these remarkable locations and fighting your way through your enemies, you can even play a special third-person shooting mode with Lara’s iconic dual pistols. 

There’s a lot to discover while you explore this world, choosing your missions from the globe pictured above: massive Tomb Multiballs, tricky trap ramps, dangerous pits, and finally, the Survivor Wizard Mode that pulls moments from the Survivor Trilogy for one final showdown. It’s pure, distilled Tomb Raider adventure mixed with the excitement of pinball.

In Secrets of Croft Manor, you’ll flip your way through the grand halls, uncover hidden rooms, and unlock the secrets that lie deep within the Croft family estate. There’s a ton going on here: agility courses, combat training, puzzle-solving sessions, and a maze to get lost (and found) in. 

Even the Croft family butler, Winston, makes an appearance. Be careful not to lock him in the freezer!

The magic is in the details in this table – the grand staircase ramps, the spiral library staircase, the hidden study… It’s a love let

Mafia: The Old Country uncovers the origins of organized crime on August 8

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Hey everyone, Mafia Game Director Alex Cox here. On behalf of the team at Hangar 13, we’re thrilled to unveil our new Gameplay Trailer for Mafia: The Old Country

Mafia: The Old Country uncovers the origins of organized crime on August 8

With so many in-game details to pore over, I wanted to take this opportunity to offer some extra insights into all of the exciting action we just revealed. Here’s a breakdown on some of the finer details we’ve packed into each scene of the trailer:

As our protagonist, Enzo Favara, rides out after receiving orders from Don Torrisi, you may notice the striking contrasts between the various environments of 1900s Sicily on display. From dirt roads flanked by rural villages to dark catacombs, ornate mansions, and more, the game’s distinctive setting includes a wide variety of richly detailed locales – all authentically overlapping in a way unique to this rapidly changing time period. We were spoiled for choice when deciding which visually stunning vistas would serve as the lifelike backdrop for our gritty crime drama.

Masters of Ceremony Warbond marches into Helldivers 2 May 15

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Attention, heroic Helldivers. 

To celebrate the eradication of the Illuminate invaders, Super Earth mobilizes our most regal looking troops yet – a true celebration of our forebears. Enter the Masters of Ceremony Premium Warbond*! Wield all-new elite weaponry, capes and armours to step into the boots of Super Earth’s most decorated units. 

Masters of Ceremony Warbond marches into Helldivers 2 May 15

To start, let us look at the R-2 Amendment.

Carve through bugs like butter with an attached bayonet for close-quarter combat alongside a 20-round magazine. Perfect for vanquishing foes in style both up close and at a distance.

Paired with the CQC-2 Sabre.

A sabre hailing from an elegant time will inspire you to lead the charge and thrust your blade through the heart of our enemies. 

To round out the parade spectacle; introducing the G-142 Pyrotech Grenade. 

When thrown, it will spin and shower the surrounding area in sparks before ceremoniously exploding in a ball of flames. Farewell, pitiful enemies of Super Earth.

Show off your love for Managed Democracy and inspire those around you with the CQC-1 One True Flag. 

Feared across the galaxy and attesting to the might of Managed Democracy, this sharp symbol of freedom doubles as a spear to drive home the values of our glorious sovereignty. It brings a tear to our eyes.

Sure, your killing looks great. But how do you look, Helldiver? Let’s accessorize. 

For formal occasions the RE-1861 Parade Commander brings old-school prestige whilst being lightweight enough to react in the heat of battle. Pair it with the Humble Regalia cape to make it shine for Democracy in red, black and gold.

After something a little more menacing? Look no further than the RE-2310 Hono

(For Southeast Asia) Revealing the DualSense wireless controller – Death Stranding 2: On the Beach Limited Edition

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Keep the supplies moving with the latest piece of hardware for Porters heading out on a new journey – we’re excited to reveal the new DualSense wireless controller – Death Stranding 2: On the Beach Limited Edition. 

We worked closely with Kojima Productions on the controller design, customized with the insignia and motto of Drawbridge in vibrant orange. 

Caption: “A photo of Hideo Kojima introducing the controller at a recent event for Death Stranding 2: On the Beach.

The DualSense wireless controller – De

Revealing the DualSense wireless controller – Death Stranding 2: On the Beach Limited Edition

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Keep the supplies moving with the latest piece of hardware for Porters heading out on a new journey – we’re excited to reveal the new DualSense wireless controller – Death Stranding 2: On the Beach Limited Edition. 

We worked closely with Kojima Productions on the controller design, customized with the insignia and motto of Drawbridge in vibrant orange. 

A photo of Hideo Kojima introducing the controller at a recent event for Death Stranding 2: On the Beach.

The DualSense wireless controller – Death Stranding 2:

Death Stranding 2: An interview with Hideo Kojima

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With the release of Death Stranding 2: On the Beach coming up on June 26, we recently sat down with Hideo Kojima to discuss how the theme of ‘connection’ played a part in the development of the sequel during COVID, and what challenges he faced when redesigning the gameplay.

Familiarizing players with a new genre and offering more choice and freedom

PlayStation Blog: What were your goals when creating the sequel to Death Stranding? Were there any major changes or enhancements you were looking to implement?

Hideo Kojima: As we made the jump from PlayStation 4 to PlayStation 5, most of the changes were focused on game design and story. As you may recall, Metal Gear Solid was one of the first stealth games, and you had to go completely undetected to survive. There were no weapons available on the elevator at the beginning of the game, because if there were, players would most likely fight the enemies instead of sneaking past them. That defeats the purpose of a stealth game, so we intentionally left them out. Some said it was too difficult to reach the elevator (laughs), but the game included various mechanics to teach players how the stealth mechanics work. Then in Metal Gear Solid 2, we made some enhancements, like making weapon handling easier, or being able to target parts of the body from a first-person perspective.

Death Stranding 2: On the Beach was designed with a similar philosophy. Players familiarized themselves with the ‘delivery game’ genre with the first game, and the sequel builds on that and provides players with more choice and freedom, particularly around combat; you can go in guns blazing, or you can choose not to use weapons at all. We also made cars and motorcycles more accessible.

As for the story, the predecessor was centred around Sam and Cliff. This time, the story delves deeper into who Lou is, her relationship with Sam, as well as Sam’s backstory.

Did the way players utilize the Social Strand System (SSS) surprise you in the first game? Did that have any impact on the development of Death Stranding 2?

Death Stranding 2: On the Beach hands-on report

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Death Stranding 2: On the Beach, the highly anticipated sequel to the genre-defying open-world adventure, launches on June 26 on PlayStation 5, with 48-hour Early Access available for select editions. I recently had the chance to go hands-on with the first 30 hours of the game. 

Sam’s next journey takes him from Mexico to Australia

Death Stranding 2: On the Beach is set 11 months after the previous game. Sam Bridges, now living a quiet life with his BB (bridge baby) Lou, finds himself in Mexico following a request from Fragile. In Mexico, Sam gets caught u

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