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Loulan: The Cursed Sand is coming to PS5

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Loulan: The Cursed Sand is an action RPG set along the ancient Silk Road in the Western Regions of China. You play as the Cursed Sand, a skeletal warrior wielding the power of sand and sets out to explore the lost kingdom of Loulan, battle mighty foes, and search for his beloved princess.

Inspired by the archaeological discovery of the “Xiaohe Princess,” the story follows the Cursed Sand, a royal guard resurrected after death, as he embarks on a tragic journey to find the lost Princess of Loulan.

For the protagonist, we drew inspiration from the Loulan mummies and the iconic desert sand of the Western Regions, creating a dual-form warrior:

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In Sand Form, golden sand wraps his body — a balanced fighter who wields the power of sand.

 (For Southeast Asia) PlayStation 11.11 Power Deals, starting on 31st October 2025

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We are excited to announce PlayStation 11.11 Power Deals promotion featuring discounts on PS5 Consoles, PS5 Peripherals and PS5 Games, from 31st October till 13th November 2025 

Some of the highlight from 11.11 Power Deals are:

  • PS5 Consoles (product availability varies by country): SGD 140 / MYR 480 / THB 3,600 / IDR 1,620,000 / VND 2,610,000 Off 
  • PlayStation Portal: SGD 28 / MYR 90 / THB 700 / IDR 340,000 Off
  • DualSense Wireless Controllers: SGD 20.10 / MYR 54 / THB 500 / IDR 250,000 / VND 310,000 off
  • PULSE Explore Wireless Earbud: SGD 39 / MYR 130 / THB 1,000 / IDR 470,000 / VND 750,000 off
  • Discounts on PS5 titles, such as Death Stranding 2: On The Beach, Astro Bot, Marvel’s Spider-Man 2 and Stellar Blade

Now is the best time to have PlayStation 5, especially to play blockbusters that have come out in 2025: Monster Hunter Wilds, Death Stranding 2: On The Beach, Ghost of Yōtei, Battlefield 6, as well as upcoming titles, like Resident Evil Requiem, SAROS, MARVEL Tōkon: Fighting Souls and Marvel’s Wolverine

The 11.11 Power Deals promotion will be available at participating retailers (https://www.playstation.com/local/retailers/) while supplies last. 

NOTE: While stocks last. Promotional price shown is available on selected PlayStation products on offer at participating retailers.

Actual price and product availability varies by retailer. Offer starts on 31.10.25 and ends on 13.11.25. 

Please see below for the full promotion that includes offering for select games and peripherals in Singapore, Malaysia, Thailand, Indonesia, and Vietnam:

Singapore

PlayStation 5 ConsolesOriginal SRPPromotion SRP
PlayStation®5SGD 799SGD 659
PlayStation®5 console – Digital EditionSGD 669SGD 529
PlayStation®5 ProSGD 1,069SGD 929
PeripheralsOriginal SRPPromotion SRP
DualSense Wireless controller – WhiteSGD 107.00SGD 86.90
DualSense Wireless controller – Midnight BlackSGD 107.00SGD 86.90
DualSense Wireless controller – Cosmic RedSGD 107.00SGD 86.90
DualSense Wireless controller – Nova PinkSGD 107.00SGD 86.90
DualSense Wireless controller – Galactic PurpleSGD 107.00SGD 86.90
DualSense Wireless controller – Starlight BlueSGD 107.00SGD 86.90
DualSense Wireless controller – Gray CamouflageSGD 107.00SGD 86.90
DualSense™ wireless controller – Volcanic RedSGD 114.00SGD 93.90
DualSense™ wireless controller – Cobalt BlueSGD 114.00SGD 93.90
DualSense™ wireless controller – Sterling SilverSGD 114.00SGD 93.90
DualSense™ wirele

Halo: Campaign Evolved launches on PS5 in 2026 

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I’ve had the honor of working on Halo for nearly two decades, and I’ve been lucky to share so many incredible moments with players along the way. Today’s announcement is one I’ll never forget: Halo is coming to PlayStation.

For nearly 25 years, Halo has offered players an epic sci-fi universe to explore, unforgettable characters to meet, and exhilarating gameplay to experience together. From large-scale battles to friendships formed over late-night co-op sessions, Halo has always been more than just a game – it’s about the players who’ve made it part of their lives. 

From the beginning, we wanted to build a world with stories and experiences that bring people together. And now, for the first time, PS5 players will get to be part of that journey too.

Share of the Week: Ghost of Yōtei – Landscapes

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Last week, we asked you to share beautiful landscapes in Ghost of Yōtei using #PSshare #PSBlog. Here are this week’s highlights:

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ForgottenJasmin shares a forest of red-leaved trees framing a castle fortress

SheikhSadi80 shares a sea cliffside view

DeathStalker131 shares a mountain shrine view

valeria_ame shares horses running past Mount Yōtei at sunset

call_me_xavii shares Atsu strumming her shamisen in front of her home’s ginkgo tree

Leumir4 shares a shrine and Mount Yotei framed by cherry blossoms

Search #PSshare #PSBlog on X or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Spooky
SUBMIT BY: 11:59 PM PT on October 29, 2025 

Next week we’re ready for a fright. Share moments from the spooky game of your choice using #PSshare #PSBlog for a chance to be featured. 

Need some inspiration? Explore PlayStation Plus October chills and thrills like Silent Hill 2, Alan Wake 2, Until Dawn, V Rising, and more.

Ghost of Yōtei – tech deep dive

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Ghost of Yōtei has been a labor of love for Sucker Punch, and we’re happy to have it out in the world for everyone to play. Now that players have gotten a taste of the game, we thought this was a good opportunity to talk a little bit about the technology that helped get us here.

Coming off of what we achieved with Ghost of Tsushima, the project vision for Ghost of Yōtei put a stronger emphasis on a player’s sense of freedom in an untamed wilderness. This meant striving for less intrusive ways to guide players, beautiful environments with longer sightlines, more flexible weapon combat, memorable characters with personality, and emotional story moments. Trying to do all this while maintaining a good frame rate is clearly a challenge.

So, let’s dig into a few aspects of the technology we used to create Ghost of Yōtei!

Wandering a wild world

In prototyping our vision for free exploration, we found it most effective if players could gaze across a beautiful landscape and follow their curiosity to find the game. From a technical perspective, landing that feeling required longer sight lines, meaning better rendering for grass, terrain and mountains into the distance.

We improved the appearance of distant mountains by baking models and detailed terrain materials into textures that we could display at higher detail. We also doubled the amount of grass and renderable items our GPU compute renderer is allowed to produce. In this shot, the distant mountains with over one million trees, rocks, and bushes are culled down to about sixty thousand individual items that we render to generate our G-buffers to build the final image.

We use procedural assisted authoring techniques and lean heavily on GPU compute to process all of these instances efficiently without CPU involvement. This involves sequences of compute jobs to perform occlusion culling, memory allocation, fill out draw records before we readback that information on the CPU to stitch into the final command lists for the frame. Here’s an animation of a similar shot with all GPU drawn geometry animating into place to give you a sense of the scale involved. We use these techniques for runtime generated data as well like our broad fields of flowers, and even occasionally for things like ropes and chains.

To give each area of the world a unique flavor, we built interaction systems that help emphasize their themes. Much of the world has grass or small plants, and in addition to deforming with wind and character motion, we added a system that renders weapon sweeps into a “cut buffer.” This buffer is then sampled by cuttable geometry and is used to spawn particles with the geometry above the cut. This allows Atsu to cut most grass, flowers and small plants in the game.

Battlefield 6 Season 1 first details and hands-on report

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Battlefield 6 has blasted onto the FPS scene, revitalizing Electronic Arts’ franchise with a return to classic elements and a hefty dose of widespread destruction. But its October 10 release was just the beginning. Developer Battlefield Studios has more free content coming for the game, starting with its first season, which kicks off on October 28 and runs to November 11.

No Man’s Sky’s all-new Breach update live today

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A little over a month ago, the tiny No Man’s Sky team held its breath as we pushed the button on the super ambitious Voyagers update. We poured a lot of love into it for over a year but didn’t know what to expect. It has been incredible for the team to watch the reaction and see us hit our highest player numbers since launch over nine years ago. I genuinely never thought that would happen, what a journey it’s been.

It has provided some of my favourite moments of these last nine years. Standing in the Nexus and seeing these beautiful, creative, sci-fi ships that other players have built. And just floating in space outside of your ship, has really resonated with players and provides these tranquil moments of calm that I love. It has made us instantly excited to work on a new update!

A glimpse into Hotel Infinity’s innovative PS VR2 roomscale exploration mechanics

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When Hotel Infinity releases on PlayStation VR2 November 13, players will be able to traverse expansive halls and ballrooms with their own two feet from the comfort of their living rooms. We want to take this opportunity to pull back the curtain on how we created this experience and share some of the unique design lessons we learned along the way.

Festival of Accord: Dreamspell comes to Monster Hunter Wilds starting October 22

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Hunters on PlayStation, today we’re sharing new details on our fall seasonal event, the Festival of Accord: Dreamspell, taking place in Monster Hunter Wilds from October 22 to November 12. 

Take part in this splendid festival being held in the Grand Hub for a limited time, with decorations, special meals, gestures, and pop-up camp decorations available.