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Highlights from Capcom Spotlight 2026 – Dragon’s Dogma, Onimusha, Monster Hunter, and more

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We’re back with another Capcom Spotlight presentation, this time focused on new content for Monster Hunter Stories 3: Twisted Reflection, a deeper dive into the newly revealed Dragon’s Dogma 2: Dark Arisen, and a new look at Onimusha: Way of the Sword.

Here’s a roundup of what you need to know.

Monster Hunter Stories 3: Twisted Reflection

New content for Monster Hunter Stories 3: Twisted Reflection launches today, with the arrival of the paid DLC, Additional Side Story: Rudy, as well as a free update that adds powerful endgame challenges.

Fans of Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin will recognize the return of Navirou, who once journeyed alongside the protagonists of each respective game, and is an ancestor of the Royal Felyne, Rudy.

Additional Side Story: Rudy digs deeper in Navirou’s fate in the past 200 years, bringing ancestor and descendant face-to-face in an unexpected twist.

Nergigante, the iconic flagship monster from Monster Hunter: World, returns as a formidable threat in this DLC. This destructive Elder Dragon is a bit too rowdy to tame as a Monstie, but you can expect a memorable challenge as you take on this spiky predator in a climactic battle.

How will Rudy, Navirou, and crew overcome the power of the extinction dragon?

Additional Side Story: Rudy is available as a standalone DLC as well as part of the Deluxe Edition and Premium Deluxe editions. Check PlayStation Store and see what awaits you in this new adventure.

Monster Hunter Stories 3: Twisted Reflection also receives a free update adding powerful endgame challenges called Royal Monsters. Riders can load their completed save file and take on an even harder version of the final boss. Defeat this version of the final boss, and the existing world will be populated with powerful Royal Monsters. You can also test your limits even further by taking on Royal Monster versions of invasive monsters and Calamitous Elder Dragons.

New details on Dragon’s Dogma 2: Dark Arisen

Two years after the original launch of Dragon’s Dogma 2, the grand fantasy adventure has retur

Star Wars: Galactic Racer hands-on report

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Even back in the 1977 original film, Star Wars has always been a universe full of vehicles that move at incredible speeds. While its spaceships are famously fast — just ask anyone about the Millennium Falcon’s record-breaking Kessel Run — its land vehicles might be more impressive as they tear through forests and canyons at breakneck, often deadly pace.

Star Wars: Galactic Racer continues a video game tradition of capturing that speed by putting you behind the controls of landspeeders, speeder bikes, and podracers. I played about an hour of Galactic Racer at Summer Game Fest and came away excited for a game that expands on the Star Wars universe, and goes fast doing it.

Set after the fall of the Empire, Galactic Racer places you on the Outer Rim, where lawlessness has allowed for the rise of an unsanctioned racing circuit called the Galactic League. You play a helmeted human called Shade, who is recruited by the League’s creator, Darius Pax, to defeat the circuit’s reigning champion. Turns out, Shade also has a history with the champ, Kestar Bool, and so you jump into the circuit for a personal vendetta as much as a love of speed and a need for credits. The story portions of Galactic Racer show glimpses of the larger galaxy, beyond the usual battles between good and evil.

The SGF demo focused mostly on the campaign mode, and the portion I played centered on racing the more stable and reliable speeders, rather than the barely-held-together podracers (though podracers appear in the game too). Speeders come in three types: the car-like landspeeders, the fast and fragile speeder bikes, and the agile skim speeders. Each type has its own strengths and weaknesses, as well as its own specific abilities that can help you win races.

Introducing the five new games of Jackbox Party Pack 12

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Jackbox isn’t rocket science but we take our task of silliness seriously. We’re proud of our Chicago comedy roots, and every aspect of our games is high-touch to set fans up for a successful night. 

Introducing the five new games of Jackbox Party Pack 12

What sets The Jackbox Party Pack 12 apart? It’s a pack especially focused on helping players build deeper human connection in fun ways. We’re excited to share more about what to expect this fall, along with some work-in-progress screens from each of the games.

We Forgot a Card

For Party Pack 12, we wanted to lean into the special events our games are often paired with. “We were inspired by all the funny cliches around greeting cards,” says Studio Creative Director Arnie Niekamp, “and that familiar feeling of being in a not-great store but you have to find something fast because you’re already late to a party.”

Players design a card that fits an unusual gathering with limited time and bizarre options, pairing stock imagery with player-written taglines for the funniest outcome. “‘Quick, get to the jokes’ is practically the theme of this game,” says Niekamp. In the final round, players create a talking plush to pair with their card. It’s a gift that keeps on giving!

MegaPals

In MegaPals, players are given a one-word prompt and must submit as many associated words as they can before the timer runs out. Points come from matching with other players. Match the most and you’re MegaPals! “We were inspired by folk games like Mind Meld and Contact where you try to think alike in very few words,” says Game Director Alina Constantin. “The pitch was an idea from Editorial Lead Liz Anderson. We wanted to spotlight the common takes as well as the weird misses, and allow players to riff off their group’s train of thought.”

Prompts for subsequent rounds are based on player inputs, giving the game endless replayability. “This game is great for players who enjoy adding a personal flair to simple w

How roguelite shooter Void/Breaker’s destruction combat uses PS5 features

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There are two types of players. One type enjoys high-octane gameplay – fluid movement, satisfying gunplay, the thrill of pure destructive chaos. On the other side of the axis are players who like to strategize. They’re driven by a need to optimize for the most efficient outcome.

What if I told you there’s a solo developer – Daniel Stubbington – who decided to make a game for someone who has both of those in them? A roguelite shooter with fluid, fast-paced movement, where survival means mastering an environmental destruction system and combining it with a weapon modding system deep enough to create synergies crazy enough to make even the developer gasp?

That game is Void/Breaker. And it’s coming to PS5 – we think this is going to be the best way to play it.

What’s changed since we announced the PS5 version?

The arsenal has grown. To the Pistol, Assault Rifle, and a Shotgun, we’ve added the SMG and the Sniper Rifle (Daniel’s own personal favourite). These weapons are the archetypes, and each one has its own character and that’s where the gun modification system comes in place.

Every weapon has its own grid, and into that grid you place modules – weapon mods, ability mods, fire mode mods, melee mods. The modules aren’t isolated upgrades. They interact with each other, sitting next to one another on the grid to form combinations that are often more powerful than the sum of their parts. A mod that freezes enemies. Another that guarantees a critical hit against frozen targets. A proximity mine that deploys every time you slide. Some modules even expand the grid itself, unlocking more space. Stack the right things in the right place, and you’ve built something that carves through a room before your brain has caught up with what just happened.

Upgraded PSSR comes to Doom: The Dark Ages on PS5 Pro

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Free Update 4 releases alongside Doom: The Dark Ages | Revelations on July 7, allowing all PlayStation 5 Pro players a new way to experience idTech8’s vision of medieval Hell with the advanced version of PlayStation Spectral Super Resolution (PSSR). This upgraded version of PSSR, rolled out on PS5 Pro earlier this year, means players can jump straight into the cleanest image we can deliver on the platform.

The Doom Slayer moves fast, and that is exactly why image reconstruction matters. A still screenshot can show sharp armor edges, icy cliff faces, weapon silhouettes and distant demons, but the real test is what happens when the player is sprinting, turning, parrying, Shield-Sawing and filling the screen with particles. PSSR uses machine learning reconstruction to build a higher quality image from the frame idTech8 renders, using information such as motion, depth, exposure and sub-pixel sampling to keep the final picture sharper and more stable.

In practical terms, the image feels cleaner. Fine details that may shimmer with traditional temporal upscaling, such as snow patterns, broken stone, chains, spikes, sparks and thin geometry, hold together more consistently. The result is a sharper and cleaner image, even in motion.

The supplied image pairs are meant to be read less as a color-grading comparison and more as a clarity comparison. Look at the places where the scene has many small shapes competing for attention: cliff edges, weapon geometry, snow, sparks and distant enemies. PSSR’s value is that it keeps more of that information coherent from frame to frame, not just in a paused image.

PSSR gives idTech8 an enhanced reconstruction path for Doom: The Dark Ages | Revelations on PlayStation 5 Pro. The game is constantly pushing large combat spaces, dense effects, high octane combat, and a lot of fine surface detail, so stability matters as much as sharpness. With PSSR, idTech8 can preserve more of that detail in motion while maintaining the performance and gameplay feel players expect from DOOM.

idTech8 was built to scale across a wide range of hardware while keeping the things that make Doom feel like Doom. Responsive input, high framerate action, large battlefields, rich materials, dynamic physically based rendering (PBR) lighting and shadows, blistering particles, and a renderer that can react quickly to whatever the player does next. Adding PSSR to that pipeline lets us take advantage of the PlayStation 5 Pro’s dedicated machine learning reconstruction path while continuing to lean on idTech8’s dynamic resolution and temporal data.

It is extremely important because Doom: The Dark Ages is full of high frequency detail. The Slayer’s armor has scratches, grooves, and bright highlights. The world is packed with jagged silhouettes, layered

Grand Theft Auto VI plays best on PS5 November 19

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Since Grand Theft Auto first arrived on the original PlayStation in 1997, the series has defined generations of play. We know players are excited for Grand Theft Auto VI, which heads to the state of Leonida — home to the neon-soaked streets of Vice City and beyond, in the biggest, most expansive evolution of the series yet.  

Thanks to the close partnership between Sony Interactive Entertainment and Rockstar Games, Grand Theft Auto VI will play best on PS5 by taking advantage of PS5’s immersive features to deliver a deeply engaging single-player experience when it launches on November 19.

Meet Yoshie: Revealing Denshattack!’s first boss battle

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Hi everyone! On behalf of our studio Undercoders, and ahead of the game’s launch on July 15, we’re thrilled to give you an exclusive in-depth look at the first boss of Denshattack!

Denshattack! is a frenetic trick-based action game where you kickflip, ollie, and grind… as a train! Set in a colorful dystopian version of Japan, you must rack up points, complete objectives, and race rivals to become the best Denshattacker of all time.

We took inspiration from some of our favorite extreme-sports series, such as Tony Hawk’s Pro Skater and SSX, and combined them with the energy of classic arcade hits and the fascinating Y2K, colorful, cel-shaded aesthetics seen in games like Jet Set Radio or Auto Modellista.

Meet Yoshie: Revealing Denshattack!’s first boss battle

Denshattack!’s world is built around outsiders

Denshattack! takes place in a future version of Japan where a climate catastrophe has left the rich untouchable inside their air-purifying domes, while everyone else is forced to survive in the undomed wastelands. A rebellious movement known as Denshattack has reclaimed the abandoned legacy railroad tracks, using them to fight for recognition in underground duels of speed, tricks, and technique.

Emi, a young but skilled ramen delivery girl, discovers Denshattack when she crosses paths with a journalist and sets off on an intense journey of discovery, growth, and challenge. From the southern lands of Kyushu to the freezing north of Hokkaido, she will need to make her way across Japan, crossing the ruins of the once-powerful railway network, meeting outcasts, learning new techniques, improving her skills, and battling local gang leaders.

Official PlayStation Podcast Episode 544: Vesper Underground

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Tim, and I are back this week to discuss some new details on upcoming games. But since it’s a quieter week, we take the opportunity  to dive into the team’s latest gaming adventures and triumphs, including 007 First Light, Mina The Hollower, and Overwatch.

Stuff We Talked About

  • Next week’s release highlights:
    • Dead or Alive 6 Last Round | PS5
    • Abyssus | PS5


  • Assassin’s Creed Shadows update — The final update for the latest Assassin’s game is now live. Test your skills in the Animus-bending endgame content. These new challenges remix the game in fantastical ways and will require a steady hand and top-tier builds.

  • The Planet Crafter coming to PS5 —  Survive and thrive on July 21 in this cozy co-op survival game that alleviates the pressure and lets players enjoy terraforming and creating a life on a deserted planet.

  • Granblue Fantasy: Relink – Endless Ragnarok —  See what you can expect from the massive expansion coming to the PS5 on July 9. Get the inner workings of the updated battle system featuring dynamic character synergy power-ups, summon system, and more in our hands-on report.

The Cast

Share of the Week: Saros

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Last week, we sent you to Carcosa to try out the newly released Saros Photo Mode using #PSshare #PSBlog. Here are this week’s highlights:

MdeavorVP shares Arjun dashing to the side

thwippip shares Arjun atop a ruined landscape on Carcosa

dougsvest shares Arjun sending a red blast to an enemy 

 l2.focus shares Arjun standing in front of The Constant

y2que shares Arjun posed with his weapons

vp_louie shares an onslaught of blue enemy orbs

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Saros – Arjun Devraj
SUBMIT BY: 11:59 PM PT on June 24, 2026 

Next week, share portraits of Arjun as he explores the corrupted world of Saros. Use #PSshare #PSBlog for a chance to be featured.

Granblue Fantasy: Relink – Endless Ragnarok hands-on report, demo available today

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Set to touch down on PlayStation 5 and PlayStation 4 on Thursday, July 9, Granblue Fantasy: Relink – Endless Ragnarok is a massive new expansion built to significantly evolve the high-flying action RPG that first captivated players in 2024.

At a recent press event, we had the chance to experience the new additions coming to Endless Ragnarok firsthand through an exclusive developer presentation and an early hands-on gameplay session.

For newcomer captains eager to take to the skies, a playable demo of the main Granblue Fantasy: Relink title is now available on PlayStation Store.

Dynamic character synergy power-up the evolved battle System

Endless Ragnarok injects a wealth of new content into the experience, introducing an all-new story arc, new playable characters, the game-changing Summon battle mechanic, a punishing new quest difficulty, the Master Trait progression tree, and a dedicated single-player endgame mode called the Conflux.

The expansion adds six fan-favorite faces to the playable roster: Gallanza, Maglielle, Beatrix, Eustace, Fraux, and Fediel. In addition to these allies, players will square off against formidable new skybound threats, including iconic bosses like Beelzebub and The World.

The new Summon system unleashes fresh tactical depth and spectacle

The crown jewel of Endless Ragnarok’s new mechanics is undoubtedly the Summon system. By equipping summons, earned as you progress through the narrative, you can call upon various characters during battle and take control of them. Because your character gains complete invincibility while a summon is active, this mechanic works beautifully not just as a devastating offensive push, but as a clutch counter against a boss’s most lethal attacks. With a diverse lineup of summons offering specialized roles in offense, crowd control, and support, your tactical options have never been broader.

The visual spectacle reaches a fever pitch with the introduction of Primal Burst. When your party performs a full chain of Skybound Arts under specific conditions, Lyria will unleash a powerful follow-up attack through a summon.

Battles heat up under the punishing new Chaos difficulty

For our hands-on session, we booted up a save file positioned right at the opening act of the Endless Ragnarok storyline. The moment the curtain rises on this new chapter, the quest counter unlocks its highest, most unforgiving difficulty rank: Chaos. In a terrifying show of force, even the very first quest—which functions as a tutorial for the expansion’s mechanics—plunges you straight into Chaos-level danger. Quests in this tier feature merciless new adversaries, like the apocalyptic beasts ragnalia, and bosses will aggressively utilize a terrifying, unique ability known as EX Burst.

When a boss enemy’s body radiates a distinct purple aura, it is your cue that an EX Burst is imminent. Facing these catastrophic attacks for the first time brings an incredible amount of tension. However, reading the telegraphs, d

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