How John Carpenter’s Toxic Commando came to life, out March 12 Game Ace Pro / Wednesday, February 4, 2026 0 0 Hey, everyone! We’re excited to finally share a gameplay overview for Toxic Commando and announce that the game launches on March 12. We’ve been working hard on this one, and we can’t wait for you to get your hands on it. Play Video Read more PlayStation Store: January 2026’s top downloads Game Ace Pro / Wednesday, February 4, 2026 0 0 It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. January saw players continue to scavenge, fight, and extract in Arc Raiders, which topped the US PS5 charts, while players in the EU prepared for the World Cup with EA Sports FC 26. The new fighter 2XKO debuted in the top three on the free-to-play charts. Check out the full listings below. What titles are you playing this month? PS5 Games US/CanadaEUARC RaidersEA SPORTS FC 26Grand Theft Auto VARC RaidersNBA 2K26Grand Theft Auto VMinecraftUFC 5EA SPORTS Madden NFL 26MinecraftCall of Duty: Black Ops 7Forza Horizon 5EA SPORTS FC 26It Takes TwoUFC 5Call of Duty: Black Ops 7Forza Horizon 5Avatar: Frontiers of PandoraAvatar: Frontiers of PandoraHogwarts LegacyBattlefield 6The Witcher 3: Wild HuntFallout 4Among UsEA SPORTS College Football 26NBA 2K26Among UsClair Obscur: Expedition 33It Takes TwoBattlefield 6NHL 26Fallout 4Clair Obscur: Expedition 33Kingdom Come: Deliverance IIHogwarts LegacyThe Crew MotorfestGhost of YōteiSplit FictionMortal Kombat 1ARK: Survival Ascended *Naming of products may differ between regions *Upgrades not included PS4 Games US/CanadaEURed Dead Redemption 2Red Dead Redemption 2Call of Duty: Black Ops IIIEA Sports FC 26MinecraftA Way OutBatman: Arkham KnightMinecraftSTAR WARS Battlefront IIGrand Theft Auto VGrand Theft Auto VBatman: Arkham KnightGang BeastsThe ForestMortal Kombat XUnravel TwoGod of WarGod of WarA Way OutNeed for Speed HeatMiddle-earth: Shadow of WarSTAR WARS Battlefront II< Read more MLB The Show 26 gameplay revealed Game Ace Pro / Tuesday, February 3, 2026 0 0 MLB The Show fans, the time is here. San Diego Studio couldn’t be more excited to share all of the new updates we have in store for MLB The Show 26. This year, we’re giving you more control, deeper immersion, and more action on and off the field. Play Video Read more (For Southeast Asia) Announcing Festive New Year 2026 Sales and PlayStation x Wiggle Wiggle Merchandise Collaboration Game Ace Pro / Monday, February 2, 2026 0 0 Hi everyone, We are excited to announce Festive New Year Sale campaign that is headlined by KIM CHAEWON, from chart topping group LE SSERAFIM. View and download image Download the image close Close You can watch the first video of Festive New Year campaign and read Q&A with KIM CHAEWON here. Look out for our social campaign on how to win DualSense wireless controllers signed by KIM CHAEWON in our Asia social media channels, as well as three more videos coming from 4th till 6th February. PlayStation Festive New Year Sale 2026 runs from 6th February till 19th February in participating retailers (while supplies last) and it will feature discounts on PS5 consoles, peripherals and games, such as: Read more (For Southeast Asia) PlayStation Launches ‘Love of Play’ Campaign with KIM CHAEWON from LE SSERAFIM Game Ace Pro / Monday, February 2, 2026 0 0 PlayStation is kicking off 2026 with a special collaboration, a New Year “Love of Play” campaign that brings unforgettable moments to life, featuring KIM CHAEWON from K-pop idol group, LE SSERAFIM. No matter how you choose to celebrate the New Year Holiday, whether it’s enjoying personal time, sharing moments with friends, or creating memories with family, PlayStation is here to make every experience extraordinary. This campaign unfolds through 4 episodes: Family, Friends, Sisters, and Solo. Today, we’re excited to release the very first episode: Family. Play Video Read more Players’ Choice: Vote for January 2026’s best new game Game Ace Pro / Monday, February 2, 2026 0 0 Can you believe the first month of 2026 is already over? Some notable new releases in January included Arknights: Endfield, BrokenLore: Unfollow, and Cairn. Which game was your favorite? How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake. How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. View Poll Read more Share of the Week: Speed Game Ace Pro / Friday, January 30, 2026 0 0 Last week, we asked you to speed things up and share your quickest moments using #PSshare #PSBlog. Here’s are this week’s highlights: natazz1011 shares a moment zooming towards a planet in No Man’s Sky. call_me_xavii shares Atsu riding alongside a galloping group of horses in Ghost of Yōtei. KeenEyeVP shares a BMW against a rainbow blur of a street in Gran Turismo 7. FranTGP shares Aloy hooking herself to a flying Sunwing in Horizon Forbidden West. parmindernangla shares a speeding Ford GT in Forza Horizon 5. reins62831 shares a scurrying badger in Red Dead Redemption 2. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: RusticSUBMIT BY: 11:59 PM PT on February 4, 2026 Next week, we’re slowing things down to enjoy the simple life. Share rustic moments from the game of your choice using #PSshare #PSBlog for a chance to be featured. Read more Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Resident Evil Requiem, launching on February 27 for PlayStation 5, is the ninth and latest entry in Capcom’s iconic Resident Evil series. We recently sat down with the game’s director, Koshi Nakanishi, to chat about the latest and most immersive entry in the series yet. Koshi Nakanishi Resident Evil Requiem director, Capcom PlayStation Blog: When did development start, and how was the project greenlit? Development began on a small scale six years ago, but it really took shape in its current form about three years ago. Ethan’s storyline concluded with Resident Evil 7: Biohazard and the eighth mainline entry, Resident Evil Village. While both Resident Evil 7 and Resident Evil Village were very well-received, they veered away from the main storyline leading up to Resident Evil 6. So, we decided it was time to steer the story back on track, and that’s how the development of this title started. “Leon’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses.” The demo threw us right into the game, so the story felt a little abrupt. Will the final product be accessible for players who haven’t played the earlier entries? The game is designed to be welcoming to complete newcomers who don’t know anything about the Raccoon City Incident or haven’t played any Resident Evil titles before. While series fans will instantly recognize Leon, Grace is a brand-new character who’s never faced a zombie and only knows about the Raccoon City Incident through her mother’s involvement. New players can dive into their first Resident Evil adventure right alongside Grace. This marks Leon’s first mainline return since Resident Evil 6, at which point he was a little over 30 years old. Exploring his character development is one of the central themes of this game. He’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses. Throughout the game, players will witness how the battle-hardened Leon feels and what he reflects on after all these years. Verify your age to view this content. Verify your age to view this content. Did you explore any new approaches to horror in this game? A big focus for us was reinven Read more Cairn — 8 advanced climbing tips to make it to the summit Cairn — 8 advanced climbing tips to make it to the summit Game Ace Pro / Thursday, January 29, 2026 0 0 To make it to the top of Kami, the mountain at the heart of Cairn, you’ll need to develop skill and intuition for climbing and use all the tools at your disposal. There’s a lot in the game you’ll need to learn through experience, particularly as you reach the more treacherous challenges at higher altitudes. Here are a few tips that’ll help you reach greater heights and see fewer dangerous falls as you make your way to Cairn’s summit. It’s all about planning, patience, and stamina The climbing gym at the start of Cairn is a great way to get some training that will save you on Kami, and it’s worth trying all of its available walls to see what you’ll face ahead. The gym will teach you three things: to plan your route, climb slowly, and conserve your stamina. You can check the wall ahead of you by angling the camera so that your protagonist, Aava, looks straight up, or by pressing L1 to get a zoomed-out view of the whole area. It’s always worth it to check your path so you don’t hit a point where you’re trapped or snagged and forced to climb back down, wasting energy and items. Read more Dragon Quest VII Reimagined interview: hand-crafted dolls, overhauled UI, nostalgia, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Set for release on February 5, Dragon Quest VII Reimagined for PlayStation 5 reinterprets the classic 2000 PlayStation title, Dragon Quest VII: Fragments of the Forgotten Past. Featuring distinctive 3D diorama visuals with a warm, handcrafted doll-like aesthetic, the remake also introduces new storylines, including one that reunites the hero with his now-adult friend, Kiefer. Over 25 years after the original release, producer Takeshi Ichikawa shares insights on the creative process and the decisions behind reimagining this beloved RPG for a new generation. Takeshi Ichikawa, Producer, Dragon Quest VII Reimagined PlayStation Blog: Before we discuss the upcoming Dragon Quest VII Reimagined, let’s take a moment to revisit the original Dragon Quest VII: Fragments of the Forgotten Past, released for the original PlayStation in 2000. The title drew major attention at the time as the first in the series to feature 3D polygons and for offering an adventure that stretched beyond 100 hours. Do you have any special memories of that game? I was a young kid in elementary school back in 2000, so my memories are a little fuzzy, but I do remember playing the original Dragon Quest VII. Funny enough, my first Dragon Quest game wasn’t one of the mainline entries – it was Dragon Quest Monsters Terry’s Wonderland. So when I finally played one of the mainline installments, I was surprised to learn that you actually fight as human characters. Dragon Quest VII is known for its sheer scale, and it takes a while to reach your first battle. Honestly, as a child, I remember getting impatient, wondering when the fighting was going to start. Ultimately, I didn’t finish the game and gave up partway through. However, when I revisited the game later as an adult, I was really struck by how dark and unsettling the game’s world was, and how strangely relevant it felt in this day and age. *Screenshot of Dragon Quest VII: Fragments of the Forgotten Past on the original PlayStation It’s one of the more melancholic works in the series, isn’t it?Yes. In conversations with Yuji Horii, the creator of the series, we often used the word “irrational” to describe the game’s world and its themes.What parts of the game felt irrational to you?Even though the protagonists haven’t done anything particularly wrong, the story keeps drifting into darker territory and shows the raw, ugly sides of human nature. I think that lack of salvation and sense of unfairness made the game feel irrational at times.And that Dragon Quest VII is now being remade as Dragon Quest VII Reimagined. Can you tell us how this project first came about?The original game was released in 2000 and celebrated its 25th anniversary in 2025. We felt that its distinctive world and story would resonate even more strongly with players today, which is what led to the start of this project.Why did you choose to develop a full remake from the ground up, rather than a remaster?After 25 years, we wanted to create a game that was enjoyable for both past players and those new to the series. That’s why we went back and reviewed every single element from square one and r Read more RSS Load next 10 article(s) (2892 left)Loading...
PlayStation Store: January 2026’s top downloads Game Ace Pro / Wednesday, February 4, 2026 0 0 It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. January saw players continue to scavenge, fight, and extract in Arc Raiders, which topped the US PS5 charts, while players in the EU prepared for the World Cup with EA Sports FC 26. The new fighter 2XKO debuted in the top three on the free-to-play charts. Check out the full listings below. What titles are you playing this month? PS5 Games US/CanadaEUARC RaidersEA SPORTS FC 26Grand Theft Auto VARC RaidersNBA 2K26Grand Theft Auto VMinecraftUFC 5EA SPORTS Madden NFL 26MinecraftCall of Duty: Black Ops 7Forza Horizon 5EA SPORTS FC 26It Takes TwoUFC 5Call of Duty: Black Ops 7Forza Horizon 5Avatar: Frontiers of PandoraAvatar: Frontiers of PandoraHogwarts LegacyBattlefield 6The Witcher 3: Wild HuntFallout 4Among UsEA SPORTS College Football 26NBA 2K26Among UsClair Obscur: Expedition 33It Takes TwoBattlefield 6NHL 26Fallout 4Clair Obscur: Expedition 33Kingdom Come: Deliverance IIHogwarts LegacyThe Crew MotorfestGhost of YōteiSplit FictionMortal Kombat 1ARK: Survival Ascended *Naming of products may differ between regions *Upgrades not included PS4 Games US/CanadaEURed Dead Redemption 2Red Dead Redemption 2Call of Duty: Black Ops IIIEA Sports FC 26MinecraftA Way OutBatman: Arkham KnightMinecraftSTAR WARS Battlefront IIGrand Theft Auto VGrand Theft Auto VBatman: Arkham KnightGang BeastsThe ForestMortal Kombat XUnravel TwoGod of WarGod of WarA Way OutNeed for Speed HeatMiddle-earth: Shadow of WarSTAR WARS Battlefront II< Read more MLB The Show 26 gameplay revealed Game Ace Pro / Tuesday, February 3, 2026 0 0 MLB The Show fans, the time is here. San Diego Studio couldn’t be more excited to share all of the new updates we have in store for MLB The Show 26. This year, we’re giving you more control, deeper immersion, and more action on and off the field. Play Video Read more (For Southeast Asia) Announcing Festive New Year 2026 Sales and PlayStation x Wiggle Wiggle Merchandise Collaboration Game Ace Pro / Monday, February 2, 2026 0 0 Hi everyone, We are excited to announce Festive New Year Sale campaign that is headlined by KIM CHAEWON, from chart topping group LE SSERAFIM. View and download image Download the image close Close You can watch the first video of Festive New Year campaign and read Q&A with KIM CHAEWON here. Look out for our social campaign on how to win DualSense wireless controllers signed by KIM CHAEWON in our Asia social media channels, as well as three more videos coming from 4th till 6th February. PlayStation Festive New Year Sale 2026 runs from 6th February till 19th February in participating retailers (while supplies last) and it will feature discounts on PS5 consoles, peripherals and games, such as: Read more (For Southeast Asia) PlayStation Launches ‘Love of Play’ Campaign with KIM CHAEWON from LE SSERAFIM Game Ace Pro / Monday, February 2, 2026 0 0 PlayStation is kicking off 2026 with a special collaboration, a New Year “Love of Play” campaign that brings unforgettable moments to life, featuring KIM CHAEWON from K-pop idol group, LE SSERAFIM. No matter how you choose to celebrate the New Year Holiday, whether it’s enjoying personal time, sharing moments with friends, or creating memories with family, PlayStation is here to make every experience extraordinary. This campaign unfolds through 4 episodes: Family, Friends, Sisters, and Solo. Today, we’re excited to release the very first episode: Family. Play Video Read more Players’ Choice: Vote for January 2026’s best new game Game Ace Pro / Monday, February 2, 2026 0 0 Can you believe the first month of 2026 is already over? Some notable new releases in January included Arknights: Endfield, BrokenLore: Unfollow, and Cairn. Which game was your favorite? How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake. How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. View Poll Read more Share of the Week: Speed Game Ace Pro / Friday, January 30, 2026 0 0 Last week, we asked you to speed things up and share your quickest moments using #PSshare #PSBlog. Here’s are this week’s highlights: natazz1011 shares a moment zooming towards a planet in No Man’s Sky. call_me_xavii shares Atsu riding alongside a galloping group of horses in Ghost of Yōtei. KeenEyeVP shares a BMW against a rainbow blur of a street in Gran Turismo 7. FranTGP shares Aloy hooking herself to a flying Sunwing in Horizon Forbidden West. parmindernangla shares a speeding Ford GT in Forza Horizon 5. reins62831 shares a scurrying badger in Red Dead Redemption 2. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: RusticSUBMIT BY: 11:59 PM PT on February 4, 2026 Next week, we’re slowing things down to enjoy the simple life. Share rustic moments from the game of your choice using #PSshare #PSBlog for a chance to be featured. Read more Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Resident Evil Requiem, launching on February 27 for PlayStation 5, is the ninth and latest entry in Capcom’s iconic Resident Evil series. We recently sat down with the game’s director, Koshi Nakanishi, to chat about the latest and most immersive entry in the series yet. Koshi Nakanishi Resident Evil Requiem director, Capcom PlayStation Blog: When did development start, and how was the project greenlit? Development began on a small scale six years ago, but it really took shape in its current form about three years ago. Ethan’s storyline concluded with Resident Evil 7: Biohazard and the eighth mainline entry, Resident Evil Village. While both Resident Evil 7 and Resident Evil Village were very well-received, they veered away from the main storyline leading up to Resident Evil 6. So, we decided it was time to steer the story back on track, and that’s how the development of this title started. “Leon’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses.” The demo threw us right into the game, so the story felt a little abrupt. Will the final product be accessible for players who haven’t played the earlier entries? The game is designed to be welcoming to complete newcomers who don’t know anything about the Raccoon City Incident or haven’t played any Resident Evil titles before. While series fans will instantly recognize Leon, Grace is a brand-new character who’s never faced a zombie and only knows about the Raccoon City Incident through her mother’s involvement. New players can dive into their first Resident Evil adventure right alongside Grace. This marks Leon’s first mainline return since Resident Evil 6, at which point he was a little over 30 years old. Exploring his character development is one of the central themes of this game. He’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses. Throughout the game, players will witness how the battle-hardened Leon feels and what he reflects on after all these years. Verify your age to view this content. Verify your age to view this content. Did you explore any new approaches to horror in this game? A big focus for us was reinven Read more Cairn — 8 advanced climbing tips to make it to the summit Cairn — 8 advanced climbing tips to make it to the summit Game Ace Pro / Thursday, January 29, 2026 0 0 To make it to the top of Kami, the mountain at the heart of Cairn, you’ll need to develop skill and intuition for climbing and use all the tools at your disposal. There’s a lot in the game you’ll need to learn through experience, particularly as you reach the more treacherous challenges at higher altitudes. Here are a few tips that’ll help you reach greater heights and see fewer dangerous falls as you make your way to Cairn’s summit. It’s all about planning, patience, and stamina The climbing gym at the start of Cairn is a great way to get some training that will save you on Kami, and it’s worth trying all of its available walls to see what you’ll face ahead. The gym will teach you three things: to plan your route, climb slowly, and conserve your stamina. You can check the wall ahead of you by angling the camera so that your protagonist, Aava, looks straight up, or by pressing L1 to get a zoomed-out view of the whole area. It’s always worth it to check your path so you don’t hit a point where you’re trapped or snagged and forced to climb back down, wasting energy and items. Read more Dragon Quest VII Reimagined interview: hand-crafted dolls, overhauled UI, nostalgia, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Set for release on February 5, Dragon Quest VII Reimagined for PlayStation 5 reinterprets the classic 2000 PlayStation title, Dragon Quest VII: Fragments of the Forgotten Past. Featuring distinctive 3D diorama visuals with a warm, handcrafted doll-like aesthetic, the remake also introduces new storylines, including one that reunites the hero with his now-adult friend, Kiefer. Over 25 years after the original release, producer Takeshi Ichikawa shares insights on the creative process and the decisions behind reimagining this beloved RPG for a new generation. Takeshi Ichikawa, Producer, Dragon Quest VII Reimagined PlayStation Blog: Before we discuss the upcoming Dragon Quest VII Reimagined, let’s take a moment to revisit the original Dragon Quest VII: Fragments of the Forgotten Past, released for the original PlayStation in 2000. The title drew major attention at the time as the first in the series to feature 3D polygons and for offering an adventure that stretched beyond 100 hours. Do you have any special memories of that game? I was a young kid in elementary school back in 2000, so my memories are a little fuzzy, but I do remember playing the original Dragon Quest VII. Funny enough, my first Dragon Quest game wasn’t one of the mainline entries – it was Dragon Quest Monsters Terry’s Wonderland. So when I finally played one of the mainline installments, I was surprised to learn that you actually fight as human characters. Dragon Quest VII is known for its sheer scale, and it takes a while to reach your first battle. Honestly, as a child, I remember getting impatient, wondering when the fighting was going to start. Ultimately, I didn’t finish the game and gave up partway through. However, when I revisited the game later as an adult, I was really struck by how dark and unsettling the game’s world was, and how strangely relevant it felt in this day and age. *Screenshot of Dragon Quest VII: Fragments of the Forgotten Past on the original PlayStation It’s one of the more melancholic works in the series, isn’t it?Yes. In conversations with Yuji Horii, the creator of the series, we often used the word “irrational” to describe the game’s world and its themes.What parts of the game felt irrational to you?Even though the protagonists haven’t done anything particularly wrong, the story keeps drifting into darker territory and shows the raw, ugly sides of human nature. I think that lack of salvation and sense of unfairness made the game feel irrational at times.And that Dragon Quest VII is now being remade as Dragon Quest VII Reimagined. Can you tell us how this project first came about?The original game was released in 2000 and celebrated its 25th anniversary in 2025. We felt that its distinctive world and story would resonate even more strongly with players today, which is what led to the start of this project.Why did you choose to develop a full remake from the ground up, rather than a remaster?After 25 years, we wanted to create a game that was enjoyable for both past players and those new to the series. That’s why we went back and reviewed every single element from square one and r Read more RSS Load next 10 article(s) (2892 left)Loading...
MLB The Show 26 gameplay revealed Game Ace Pro / Tuesday, February 3, 2026 0 0 MLB The Show fans, the time is here. San Diego Studio couldn’t be more excited to share all of the new updates we have in store for MLB The Show 26. This year, we’re giving you more control, deeper immersion, and more action on and off the field. Play Video Read more (For Southeast Asia) Announcing Festive New Year 2026 Sales and PlayStation x Wiggle Wiggle Merchandise Collaboration Game Ace Pro / Monday, February 2, 2026 0 0 Hi everyone, We are excited to announce Festive New Year Sale campaign that is headlined by KIM CHAEWON, from chart topping group LE SSERAFIM. View and download image Download the image close Close You can watch the first video of Festive New Year campaign and read Q&A with KIM CHAEWON here. Look out for our social campaign on how to win DualSense wireless controllers signed by KIM CHAEWON in our Asia social media channels, as well as three more videos coming from 4th till 6th February. PlayStation Festive New Year Sale 2026 runs from 6th February till 19th February in participating retailers (while supplies last) and it will feature discounts on PS5 consoles, peripherals and games, such as: Read more (For Southeast Asia) PlayStation Launches ‘Love of Play’ Campaign with KIM CHAEWON from LE SSERAFIM Game Ace Pro / Monday, February 2, 2026 0 0 PlayStation is kicking off 2026 with a special collaboration, a New Year “Love of Play” campaign that brings unforgettable moments to life, featuring KIM CHAEWON from K-pop idol group, LE SSERAFIM. No matter how you choose to celebrate the New Year Holiday, whether it’s enjoying personal time, sharing moments with friends, or creating memories with family, PlayStation is here to make every experience extraordinary. This campaign unfolds through 4 episodes: Family, Friends, Sisters, and Solo. Today, we’re excited to release the very first episode: Family. Play Video Read more Players’ Choice: Vote for January 2026’s best new game Game Ace Pro / Monday, February 2, 2026 0 0 Can you believe the first month of 2026 is already over? Some notable new releases in January included Arknights: Endfield, BrokenLore: Unfollow, and Cairn. Which game was your favorite? How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake. How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. View Poll Read more Share of the Week: Speed Game Ace Pro / Friday, January 30, 2026 0 0 Last week, we asked you to speed things up and share your quickest moments using #PSshare #PSBlog. Here’s are this week’s highlights: natazz1011 shares a moment zooming towards a planet in No Man’s Sky. call_me_xavii shares Atsu riding alongside a galloping group of horses in Ghost of Yōtei. KeenEyeVP shares a BMW against a rainbow blur of a street in Gran Turismo 7. FranTGP shares Aloy hooking herself to a flying Sunwing in Horizon Forbidden West. parmindernangla shares a speeding Ford GT in Forza Horizon 5. reins62831 shares a scurrying badger in Red Dead Redemption 2. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: RusticSUBMIT BY: 11:59 PM PT on February 4, 2026 Next week, we’re slowing things down to enjoy the simple life. Share rustic moments from the game of your choice using #PSshare #PSBlog for a chance to be featured. Read more Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Resident Evil Requiem, launching on February 27 for PlayStation 5, is the ninth and latest entry in Capcom’s iconic Resident Evil series. We recently sat down with the game’s director, Koshi Nakanishi, to chat about the latest and most immersive entry in the series yet. Koshi Nakanishi Resident Evil Requiem director, Capcom PlayStation Blog: When did development start, and how was the project greenlit? Development began on a small scale six years ago, but it really took shape in its current form about three years ago. Ethan’s storyline concluded with Resident Evil 7: Biohazard and the eighth mainline entry, Resident Evil Village. While both Resident Evil 7 and Resident Evil Village were very well-received, they veered away from the main storyline leading up to Resident Evil 6. So, we decided it was time to steer the story back on track, and that’s how the development of this title started. “Leon’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses.” The demo threw us right into the game, so the story felt a little abrupt. Will the final product be accessible for players who haven’t played the earlier entries? The game is designed to be welcoming to complete newcomers who don’t know anything about the Raccoon City Incident or haven’t played any Resident Evil titles before. While series fans will instantly recognize Leon, Grace is a brand-new character who’s never faced a zombie and only knows about the Raccoon City Incident through her mother’s involvement. New players can dive into their first Resident Evil adventure right alongside Grace. This marks Leon’s first mainline return since Resident Evil 6, at which point he was a little over 30 years old. Exploring his character development is one of the central themes of this game. He’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses. Throughout the game, players will witness how the battle-hardened Leon feels and what he reflects on after all these years. Verify your age to view this content. Verify your age to view this content. Did you explore any new approaches to horror in this game? A big focus for us was reinven Read more Cairn — 8 advanced climbing tips to make it to the summit Cairn — 8 advanced climbing tips to make it to the summit Game Ace Pro / Thursday, January 29, 2026 0 0 To make it to the top of Kami, the mountain at the heart of Cairn, you’ll need to develop skill and intuition for climbing and use all the tools at your disposal. There’s a lot in the game you’ll need to learn through experience, particularly as you reach the more treacherous challenges at higher altitudes. Here are a few tips that’ll help you reach greater heights and see fewer dangerous falls as you make your way to Cairn’s summit. It’s all about planning, patience, and stamina The climbing gym at the start of Cairn is a great way to get some training that will save you on Kami, and it’s worth trying all of its available walls to see what you’ll face ahead. The gym will teach you three things: to plan your route, climb slowly, and conserve your stamina. You can check the wall ahead of you by angling the camera so that your protagonist, Aava, looks straight up, or by pressing L1 to get a zoomed-out view of the whole area. It’s always worth it to check your path so you don’t hit a point where you’re trapped or snagged and forced to climb back down, wasting energy and items. Read more Dragon Quest VII Reimagined interview: hand-crafted dolls, overhauled UI, nostalgia, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Set for release on February 5, Dragon Quest VII Reimagined for PlayStation 5 reinterprets the classic 2000 PlayStation title, Dragon Quest VII: Fragments of the Forgotten Past. Featuring distinctive 3D diorama visuals with a warm, handcrafted doll-like aesthetic, the remake also introduces new storylines, including one that reunites the hero with his now-adult friend, Kiefer. Over 25 years after the original release, producer Takeshi Ichikawa shares insights on the creative process and the decisions behind reimagining this beloved RPG for a new generation. Takeshi Ichikawa, Producer, Dragon Quest VII Reimagined PlayStation Blog: Before we discuss the upcoming Dragon Quest VII Reimagined, let’s take a moment to revisit the original Dragon Quest VII: Fragments of the Forgotten Past, released for the original PlayStation in 2000. The title drew major attention at the time as the first in the series to feature 3D polygons and for offering an adventure that stretched beyond 100 hours. Do you have any special memories of that game? I was a young kid in elementary school back in 2000, so my memories are a little fuzzy, but I do remember playing the original Dragon Quest VII. Funny enough, my first Dragon Quest game wasn’t one of the mainline entries – it was Dragon Quest Monsters Terry’s Wonderland. So when I finally played one of the mainline installments, I was surprised to learn that you actually fight as human characters. Dragon Quest VII is known for its sheer scale, and it takes a while to reach your first battle. Honestly, as a child, I remember getting impatient, wondering when the fighting was going to start. Ultimately, I didn’t finish the game and gave up partway through. However, when I revisited the game later as an adult, I was really struck by how dark and unsettling the game’s world was, and how strangely relevant it felt in this day and age. *Screenshot of Dragon Quest VII: Fragments of the Forgotten Past on the original PlayStation It’s one of the more melancholic works in the series, isn’t it?Yes. In conversations with Yuji Horii, the creator of the series, we often used the word “irrational” to describe the game’s world and its themes.What parts of the game felt irrational to you?Even though the protagonists haven’t done anything particularly wrong, the story keeps drifting into darker territory and shows the raw, ugly sides of human nature. I think that lack of salvation and sense of unfairness made the game feel irrational at times.And that Dragon Quest VII is now being remade as Dragon Quest VII Reimagined. Can you tell us how this project first came about?The original game was released in 2000 and celebrated its 25th anniversary in 2025. We felt that its distinctive world and story would resonate even more strongly with players today, which is what led to the start of this project.Why did you choose to develop a full remake from the ground up, rather than a remaster?After 25 years, we wanted to create a game that was enjoyable for both past players and those new to the series. That’s why we went back and reviewed every single element from square one and r Read more RSS Load next 10 article(s) (2892 left)Loading...
(For Southeast Asia) Announcing Festive New Year 2026 Sales and PlayStation x Wiggle Wiggle Merchandise Collaboration Game Ace Pro / Monday, February 2, 2026 0 0 Hi everyone, We are excited to announce Festive New Year Sale campaign that is headlined by KIM CHAEWON, from chart topping group LE SSERAFIM. View and download image Download the image close Close You can watch the first video of Festive New Year campaign and read Q&A with KIM CHAEWON here. Look out for our social campaign on how to win DualSense wireless controllers signed by KIM CHAEWON in our Asia social media channels, as well as three more videos coming from 4th till 6th February. PlayStation Festive New Year Sale 2026 runs from 6th February till 19th February in participating retailers (while supplies last) and it will feature discounts on PS5 consoles, peripherals and games, such as: Read more
(For Southeast Asia) PlayStation Launches ‘Love of Play’ Campaign with KIM CHAEWON from LE SSERAFIM Game Ace Pro / Monday, February 2, 2026 0 0 PlayStation is kicking off 2026 with a special collaboration, a New Year “Love of Play” campaign that brings unforgettable moments to life, featuring KIM CHAEWON from K-pop idol group, LE SSERAFIM. No matter how you choose to celebrate the New Year Holiday, whether it’s enjoying personal time, sharing moments with friends, or creating memories with family, PlayStation is here to make every experience extraordinary. This campaign unfolds through 4 episodes: Family, Friends, Sisters, and Solo. Today, we’re excited to release the very first episode: Family. Play Video Read more Players’ Choice: Vote for January 2026’s best new game Game Ace Pro / Monday, February 2, 2026 0 0 Can you believe the first month of 2026 is already over? Some notable new releases in January included Arknights: Endfield, BrokenLore: Unfollow, and Cairn. Which game was your favorite? How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake. How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. View Poll Read more Share of the Week: Speed Game Ace Pro / Friday, January 30, 2026 0 0 Last week, we asked you to speed things up and share your quickest moments using #PSshare #PSBlog. Here’s are this week’s highlights: natazz1011 shares a moment zooming towards a planet in No Man’s Sky. call_me_xavii shares Atsu riding alongside a galloping group of horses in Ghost of Yōtei. KeenEyeVP shares a BMW against a rainbow blur of a street in Gran Turismo 7. FranTGP shares Aloy hooking herself to a flying Sunwing in Horizon Forbidden West. parmindernangla shares a speeding Ford GT in Forza Horizon 5. reins62831 shares a scurrying badger in Red Dead Redemption 2. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: RusticSUBMIT BY: 11:59 PM PT on February 4, 2026 Next week, we’re slowing things down to enjoy the simple life. Share rustic moments from the game of your choice using #PSshare #PSBlog for a chance to be featured. Read more Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Resident Evil Requiem, launching on February 27 for PlayStation 5, is the ninth and latest entry in Capcom’s iconic Resident Evil series. We recently sat down with the game’s director, Koshi Nakanishi, to chat about the latest and most immersive entry in the series yet. Koshi Nakanishi Resident Evil Requiem director, Capcom PlayStation Blog: When did development start, and how was the project greenlit? Development began on a small scale six years ago, but it really took shape in its current form about three years ago. Ethan’s storyline concluded with Resident Evil 7: Biohazard and the eighth mainline entry, Resident Evil Village. While both Resident Evil 7 and Resident Evil Village were very well-received, they veered away from the main storyline leading up to Resident Evil 6. So, we decided it was time to steer the story back on track, and that’s how the development of this title started. “Leon’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses.” The demo threw us right into the game, so the story felt a little abrupt. Will the final product be accessible for players who haven’t played the earlier entries? The game is designed to be welcoming to complete newcomers who don’t know anything about the Raccoon City Incident or haven’t played any Resident Evil titles before. While series fans will instantly recognize Leon, Grace is a brand-new character who’s never faced a zombie and only knows about the Raccoon City Incident through her mother’s involvement. New players can dive into their first Resident Evil adventure right alongside Grace. This marks Leon’s first mainline return since Resident Evil 6, at which point he was a little over 30 years old. Exploring his character development is one of the central themes of this game. He’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses. Throughout the game, players will witness how the battle-hardened Leon feels and what he reflects on after all these years. Verify your age to view this content. Verify your age to view this content. Did you explore any new approaches to horror in this game? A big focus for us was reinven Read more Cairn — 8 advanced climbing tips to make it to the summit Cairn — 8 advanced climbing tips to make it to the summit Game Ace Pro / Thursday, January 29, 2026 0 0 To make it to the top of Kami, the mountain at the heart of Cairn, you’ll need to develop skill and intuition for climbing and use all the tools at your disposal. There’s a lot in the game you’ll need to learn through experience, particularly as you reach the more treacherous challenges at higher altitudes. Here are a few tips that’ll help you reach greater heights and see fewer dangerous falls as you make your way to Cairn’s summit. It’s all about planning, patience, and stamina The climbing gym at the start of Cairn is a great way to get some training that will save you on Kami, and it’s worth trying all of its available walls to see what you’ll face ahead. The gym will teach you three things: to plan your route, climb slowly, and conserve your stamina. You can check the wall ahead of you by angling the camera so that your protagonist, Aava, looks straight up, or by pressing L1 to get a zoomed-out view of the whole area. It’s always worth it to check your path so you don’t hit a point where you’re trapped or snagged and forced to climb back down, wasting energy and items. Read more Dragon Quest VII Reimagined interview: hand-crafted dolls, overhauled UI, nostalgia, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Set for release on February 5, Dragon Quest VII Reimagined for PlayStation 5 reinterprets the classic 2000 PlayStation title, Dragon Quest VII: Fragments of the Forgotten Past. Featuring distinctive 3D diorama visuals with a warm, handcrafted doll-like aesthetic, the remake also introduces new storylines, including one that reunites the hero with his now-adult friend, Kiefer. Over 25 years after the original release, producer Takeshi Ichikawa shares insights on the creative process and the decisions behind reimagining this beloved RPG for a new generation. Takeshi Ichikawa, Producer, Dragon Quest VII Reimagined PlayStation Blog: Before we discuss the upcoming Dragon Quest VII Reimagined, let’s take a moment to revisit the original Dragon Quest VII: Fragments of the Forgotten Past, released for the original PlayStation in 2000. The title drew major attention at the time as the first in the series to feature 3D polygons and for offering an adventure that stretched beyond 100 hours. Do you have any special memories of that game? I was a young kid in elementary school back in 2000, so my memories are a little fuzzy, but I do remember playing the original Dragon Quest VII. Funny enough, my first Dragon Quest game wasn’t one of the mainline entries – it was Dragon Quest Monsters Terry’s Wonderland. So when I finally played one of the mainline installments, I was surprised to learn that you actually fight as human characters. Dragon Quest VII is known for its sheer scale, and it takes a while to reach your first battle. Honestly, as a child, I remember getting impatient, wondering when the fighting was going to start. Ultimately, I didn’t finish the game and gave up partway through. However, when I revisited the game later as an adult, I was really struck by how dark and unsettling the game’s world was, and how strangely relevant it felt in this day and age. *Screenshot of Dragon Quest VII: Fragments of the Forgotten Past on the original PlayStation It’s one of the more melancholic works in the series, isn’t it?Yes. In conversations with Yuji Horii, the creator of the series, we often used the word “irrational” to describe the game’s world and its themes.What parts of the game felt irrational to you?Even though the protagonists haven’t done anything particularly wrong, the story keeps drifting into darker territory and shows the raw, ugly sides of human nature. I think that lack of salvation and sense of unfairness made the game feel irrational at times.And that Dragon Quest VII is now being remade as Dragon Quest VII Reimagined. Can you tell us how this project first came about?The original game was released in 2000 and celebrated its 25th anniversary in 2025. We felt that its distinctive world and story would resonate even more strongly with players today, which is what led to the start of this project.Why did you choose to develop a full remake from the ground up, rather than a remaster?After 25 years, we wanted to create a game that was enjoyable for both past players and those new to the series. That’s why we went back and reviewed every single element from square one and r Read more RSS Load next 10 article(s) (2892 left)Loading...
Players’ Choice: Vote for January 2026’s best new game Game Ace Pro / Monday, February 2, 2026 0 0 Can you believe the first month of 2026 is already over? Some notable new releases in January included Arknights: Endfield, BrokenLore: Unfollow, and Cairn. Which game was your favorite? How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake. How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. View Poll Read more
Share of the Week: Speed Game Ace Pro / Friday, January 30, 2026 0 0 Last week, we asked you to speed things up and share your quickest moments using #PSshare #PSBlog. Here’s are this week’s highlights: natazz1011 shares a moment zooming towards a planet in No Man’s Sky. call_me_xavii shares Atsu riding alongside a galloping group of horses in Ghost of Yōtei. KeenEyeVP shares a BMW against a rainbow blur of a street in Gran Turismo 7. FranTGP shares Aloy hooking herself to a flying Sunwing in Horizon Forbidden West. parmindernangla shares a speeding Ford GT in Forza Horizon 5. reins62831 shares a scurrying badger in Red Dead Redemption 2. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: RusticSUBMIT BY: 11:59 PM PT on February 4, 2026 Next week, we’re slowing things down to enjoy the simple life. Share rustic moments from the game of your choice using #PSshare #PSBlog for a chance to be featured. Read more
Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Resident Evil Requiem, launching on February 27 for PlayStation 5, is the ninth and latest entry in Capcom’s iconic Resident Evil series. We recently sat down with the game’s director, Koshi Nakanishi, to chat about the latest and most immersive entry in the series yet. Koshi Nakanishi Resident Evil Requiem director, Capcom PlayStation Blog: When did development start, and how was the project greenlit? Development began on a small scale six years ago, but it really took shape in its current form about three years ago. Ethan’s storyline concluded with Resident Evil 7: Biohazard and the eighth mainline entry, Resident Evil Village. While both Resident Evil 7 and Resident Evil Village were very well-received, they veered away from the main storyline leading up to Resident Evil 6. So, we decided it was time to steer the story back on track, and that’s how the development of this title started. “Leon’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses.” The demo threw us right into the game, so the story felt a little abrupt. Will the final product be accessible for players who haven’t played the earlier entries? The game is designed to be welcoming to complete newcomers who don’t know anything about the Raccoon City Incident or haven’t played any Resident Evil titles before. While series fans will instantly recognize Leon, Grace is a brand-new character who’s never faced a zombie and only knows about the Raccoon City Incident through her mother’s involvement. New players can dive into their first Resident Evil adventure right alongside Grace. This marks Leon’s first mainline return since Resident Evil 6, at which point he was a little over 30 years old. Exploring his character development is one of the central themes of this game. He’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses. Throughout the game, players will witness how the battle-hardened Leon feels and what he reflects on after all these years. Verify your age to view this content. Verify your age to view this content. Did you explore any new approaches to horror in this game? A big focus for us was reinven Read more
Cairn — 8 advanced climbing tips to make it to the summit Cairn — 8 advanced climbing tips to make it to the summit Game Ace Pro / Thursday, January 29, 2026 0 0 To make it to the top of Kami, the mountain at the heart of Cairn, you’ll need to develop skill and intuition for climbing and use all the tools at your disposal. There’s a lot in the game you’ll need to learn through experience, particularly as you reach the more treacherous challenges at higher altitudes. Here are a few tips that’ll help you reach greater heights and see fewer dangerous falls as you make your way to Cairn’s summit. It’s all about planning, patience, and stamina The climbing gym at the start of Cairn is a great way to get some training that will save you on Kami, and it’s worth trying all of its available walls to see what you’ll face ahead. The gym will teach you three things: to plan your route, climb slowly, and conserve your stamina. You can check the wall ahead of you by angling the camera so that your protagonist, Aava, looks straight up, or by pressing L1 to get a zoomed-out view of the whole area. It’s always worth it to check your path so you don’t hit a point where you’re trapped or snagged and forced to climb back down, wasting energy and items. Read more
Dragon Quest VII Reimagined interview: hand-crafted dolls, overhauled UI, nostalgia, and more Game Ace Pro / Thursday, January 29, 2026 0 0 Set for release on February 5, Dragon Quest VII Reimagined for PlayStation 5 reinterprets the classic 2000 PlayStation title, Dragon Quest VII: Fragments of the Forgotten Past. Featuring distinctive 3D diorama visuals with a warm, handcrafted doll-like aesthetic, the remake also introduces new storylines, including one that reunites the hero with his now-adult friend, Kiefer. Over 25 years after the original release, producer Takeshi Ichikawa shares insights on the creative process and the decisions behind reimagining this beloved RPG for a new generation. Takeshi Ichikawa, Producer, Dragon Quest VII Reimagined PlayStation Blog: Before we discuss the upcoming Dragon Quest VII Reimagined, let’s take a moment to revisit the original Dragon Quest VII: Fragments of the Forgotten Past, released for the original PlayStation in 2000. The title drew major attention at the time as the first in the series to feature 3D polygons and for offering an adventure that stretched beyond 100 hours. Do you have any special memories of that game? I was a young kid in elementary school back in 2000, so my memories are a little fuzzy, but I do remember playing the original Dragon Quest VII. Funny enough, my first Dragon Quest game wasn’t one of the mainline entries – it was Dragon Quest Monsters Terry’s Wonderland. So when I finally played one of the mainline installments, I was surprised to learn that you actually fight as human characters. Dragon Quest VII is known for its sheer scale, and it takes a while to reach your first battle. Honestly, as a child, I remember getting impatient, wondering when the fighting was going to start. Ultimately, I didn’t finish the game and gave up partway through. However, when I revisited the game later as an adult, I was really struck by how dark and unsettling the game’s world was, and how strangely relevant it felt in this day and age. *Screenshot of Dragon Quest VII: Fragments of the Forgotten Past on the original PlayStation It’s one of the more melancholic works in the series, isn’t it?Yes. In conversations with Yuji Horii, the creator of the series, we often used the word “irrational” to describe the game’s world and its themes.What parts of the game felt irrational to you?Even though the protagonists haven’t done anything particularly wrong, the story keeps drifting into darker territory and shows the raw, ugly sides of human nature. I think that lack of salvation and sense of unfairness made the game feel irrational at times.And that Dragon Quest VII is now being remade as Dragon Quest VII Reimagined. Can you tell us how this project first came about?The original game was released in 2000 and celebrated its 25th anniversary in 2025. We felt that its distinctive world and story would resonate even more strongly with players today, which is what led to the start of this project.Why did you choose to develop a full remake from the ground up, rather than a remaster?After 25 years, we wanted to create a game that was enjoyable for both past players and those new to the series. That’s why we went back and reviewed every single element from square one and r Read more