Search

EasyDNNNews

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles comes to PS5 October 15

Game Ace Pro 0 0 Article rating: No rating

We are proud to reveal our first game footage of “Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles” “Tsuzumi Mansion” episode in solo play mode. In this broadcast we give a brief look at PS5 gameplay.

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles comes to PS5 October 15

The game’s solo play mode features the stories of the anime’s “Tanjiro Kamado, Unwavering Resolve Arc” up through the “Mugen Train Arc,” where players walk the path of the protagonist, Tanjiro Kamado, and re-experience his story. Players will find themselves immersed in the world of “Demon Slayer: Kimetsu no Yaiba” as depicted in the manga and anime as they explore the locations and battle demons alongside familiar allies.

In the solo play mode’s “Tsuzumi Mansion” episode, players will get to take control of other characters besides Tanjiro, including Zenitsu Agatsuma and Inosuke Hashibira. As these characters, they will be besieged by attacking demons as they explore inside.

While Tanjiro has a basic skillset with high controllability, Zenitsu’s and Inosuke’s fighting styles are different. Zenitsu uses his speed to his advantage, employing his only skill in a way that allows for continuous attacks. Inosuke has high offensive capabilities and impressive charging skills. Please enjoy the various character skills, controllability, mannerisms, and dialogue featured in the solo play mode!

The game is heading toward a global release on October 15, 2021. We look forward to telling you more about both the game’s solo play and Versus modes, so stay tuned!

First glimpse at the gameplay of Jett: The Far Shore

Game Ace Pro 0 0 Article rating: No rating
First glimpse at the gameplay of Jett: The Far Shore

It’s been about a year since we first unveiled Jett: The Far Shore to you during the PS5 reveal event. Now we’re excited to share this brand new three-minute clip which provides a glimpse of Jett’s gameplay.

In Jett you play as Mei, an interstellar explorer who is part of a team hoping they’ve found a home for their civilization. The directives given to you by Overseer Jao are clear: you must trace the source of the hymnwave signal that led you to this mysterious planet and scout the landscape for habitability without bringing harm to its unique flora and fauna. To that end, you will observe, inspect and catalog your findings as you explore the unfamiliar environment. You’ll need to make careful use of your jett’s tools such as the resonator, the dazzle lights, and the mechanical grapple which can grab, transport, and punt heavy objects.

The far shore is brimming with entities that coexist in a dynamic, interactive ecosystem where your jett is the interloper. By inspecting and experimenting, you can learn to lure predators to their prey, or combine resin with an ionic liquid to create a much-needed explosive, or ditch an enormous airborne pursuer by triggering a burst of debilitating nectar from an otherworldly plant. There are many creatures and interactions to discover, and not all players need to overcome Jett’s challenges the same way.

PS5’s DualSense controller provides an exciting opportunity to do something new in videogames. In Jett, we’ve used the controller’s haptic feedback and adaptive triggers to immerse you in the vast world of the far shore and in the pilot’s seat of your jett: the nuance of walking on foot over different types of terrain, the feel of your jett as it pounces through aerobatic maneuvers, the pull of the trigger as you lay on the surge, and of course crucial gameplay feedback like the buzz of your scramjets starting to destabilize when you push them to their limits.

Sifu: New trailer, updated launch window

Game Ace Pro 0 0 Article rating: No rating

Hello everyone,

At Sloclap we felt it was high time to give an update on Sifu to the PlayStation community!

Sifu: New trailer, updated launch window

Since our reveal in February’s State of Play, the team has been hard at work on Sifu. We were hoping to release the game by the end of 2021, but we now realize that in order to release a polished game, this won’t be possible before 2022.

The Covid crisis and the subsequent lockdowns have been a huge challenge for everyone, and although we were lucky enough not to face the important revenue losses that many businesses have gone through, the situation did create some real challenges for us. Since March 2020 we have had to adapt to changing regulations, switching the whole team to remote working while we continued our development work, and we lost some velocity as a consequence – remote working has its advantages, but losing daily informal interactions between team members can also be hard to manage.

We still felt earlier this year that we could make our original planned launch date, but as the deadline grew closer, it became clear that we wouldn’t be able to do so without putting the quality of the game at risk or creating huge pressure on the Sloclap team – and neither of these options were acceptable to us.

We’re very sorry about this delay – as gamers ourselves, we know how frustrating this can be, and as an independent studio, working multiple years on a single project, delaying a game can also create financial risks, so it’s certainly not a decision that we took lightly. But at the end of the day, our top priority is to make the best possible game, a hugely entertaining and polished experience, and we’d rather ask our fans to wait a little longer than planned than release something we’re not totally proud of.

Mastery through practice, or the art of getting back up and trying again

In today’s State of Play trailer, we wanted to give you a short glimpse of our aging mechanic in an all-new environment. Starting in a night club, our main character will soon find themselves in an underground fight club and will have to prevail through combat in order to reach their target. The progressive and subtle evolution of your surroundings as you get deeper into the hi

Shoot for glory in the NBA 2K21 PlayStation Tournaments: NBA Finals

Game Ace Pro 0 0 Article rating: No rating

To celebrate the upcoming 2021 NBA Finals, PlayStation is proud to partner with the NBA to find the top scorers on the digital court in an NBA 2K21 online fan tournament tipping off later this week.  

The NBA 2K21 PlayStation Tournaments: NBA Finals will virtually mirror the teams facing each other in the 2021 NBA Finals, putting fans in the shoes of Phoenix Suns or Milwaukee Bucks  in NBA 2K21. There will be two separate tournaments for PS4 and PS5 players, giving our fans across both platforms the opportunity to take part and compete for prizes including a PlayStation 5 console, PS Store Credit, and other cash prizes.

Open qualifiers 

Starting now, PS4 and PS5 players based in the United States and Europe* can sign up for the NBA 2K21 PlayStation Tournaments: NBA Finals Qualifiers taking place on July 9. Find PS4 sign ups here, and PS5 sign ups here.

The winner of each free, single-elimination qualifier bracket will go head-to-head in the finals.  

Finals 

The NBA 2K21 PlayStation Tournaments: NBA Finals will take place on July 10, where players and spectators can expect fast-paced best-of-3 matches, all competing for the top spot. The finals matchup will be broadcasted live on the PlayStation Twitch and YouTube channels, so you can tune in for all the action.  

PS5 NBA Grand Final Prizes are:

  • 1st place: $500 Cash and 250 PS Store Credit
  • 2nd Place: 200 PS Store Credit
  • 3rd Place: 50 PS Store Credit

PS4 NBA Grand Final Prizes are:

  • 1st place: PS5 and 250 PS Store Credit
  • 2nd Place: 200 PS Store Credit
  • 3rd Place: 50 PS Store Credit

We look forward to seeing you on the court! Are you going to take part in the tournament? Let us know in the comments!

 *Active PS Plus membership required. Must be 16+ and a resident of an eligible country. Void where prohibited. See full rules for PS4 tournament and full rules for PS5 tournament

Taking a new spin on the action genre with SteelRising

Game Ace Pro 0 0 Article rating: No rating

Hi everyone, I am Jehanne Rousseau, CEO and lead writer at Spiders. Today, we are very happy to finally unveil the gameplay of SteelRising, and to share with you the creative process that led us to this new project.

In the early production stages on SteelRising, we looked at our previous games, The Technomancer and GreedFall, to help define our vision. Our games have always included a mix of action and role playing elements, most often to fulfil combat and character/story purposes. But what if for this next game we focused and expanded on action in particular? This was our starting point: designing an action-RPG with a strong emphasis on fast-paced combat.

Taking a new spin on the action genre with SteelRising

The idea of playing as Aegis, an agile automaton, caught on quickly, and our next step was to define our setting. As a Paris-based studio, we have always been influenced by our European roots, and have always had a taste for the baroque, the strange, the eerie. After a few iterations, the pieces started to come together, and we set SteelRising in an alternate timeline based on the French Revolution of 1789. To tame the flames of revolution igniting Paris, King Louis XVI unleashes a deadly army of clockwork robots on the people. You are Aegis, a mysterious automaton, bodyguard to Queen Marie-Antoinette, and the Revolution’s last hope against a king gone mad.

Aegis was originally made to be a dancer, and wasn’t initially designed for combat. Considering each opponent you face is a literal killing machine, defeating them won’t be easy. You will have to make good use of your inherent grace, think fast, stay on your toes, and strike at the right moment to come out in one piece. You can also adapt Aegis to your own play style thanks to a flexible levelling system, and a wide variety of different weapons, each with their unique strengths and weaknesses.

If you have ever played a Souls-like, SteelRising will feel familiar to you. And this is one of the reasons why we wanted you to play as an automaton: Aegis is much more acrobatic than any human could be. She brings great agility and verticality to any fight. What’s more, throughout your adventure you will unlock various tools, opening new paths to explore as well as new gameplay possibilities during combat.

That’s a wrap for today, and while we still have some work ahead of us, we can’t wait to share more details with you about SteelRising, before it releases on PlayStation 5 in 2022.

RSS
First567810121314Last

Theme picker