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Metal Gear Solid Delta: Snake Eater hands-on report

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It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some.

Metal Gear Solid Delta: Snake Eater developer interview

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Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process. 

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Faithfully replicating the thrill and impact of the original

PlayStation Blog: How important was it to your team to create a game that stayed true to the original?

Noriaki Okamura (Metal Gear Series Producer): We began this project with the intention of bringing a 20-year-old game to the present day. While we updated the graphics and certain game mechanics to ensure today’s players could fully enjoy the experience, we wanted to stay true to the original as much as possible.

What challenges did your team face during development, and what specific adjustments were implemented?

Okamura: I had no intention of altering the original story, so I insisted that we can just update the game graphics. Korekado disagreed and warned me that that approach will not work, but I initially had the team re-create the game just with new character models. Although the graphics improved, they appeared doll-like and unrealistic, so I finally realized that my plan was inadequate.

Yuji Korekado (Creative Producer): We began by reworking the animation and game mechanics. We implemented animation programming that didn’t exist two decades ago to make the game more realistic, but that also meant we couldn’t reproduce the original game mechanics. Metal Gear is a stealth game, so it’s crucial for players to be able to make precise movements. We put in a lot of effort to replicate the same feel as the original, while maintaining realism.

Are there any areas of the game that you wanted to recreate as faithfully as possible?

Korekado: We made sure that the jungle looked as realistic as possible. We devoted a lot of time modeling every fine detail like leaves, grass, and moss covering the ground. Since the perspective shifts along with the character’s movements, players will get a closer look at the ground when they’re crouching or crawling. To make sure the environment was immersive from every angle, we carefully crafted every element with great precision.

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Have any enhancements been made compared to the original PS2 version?

Korekado: We enhanced the visuals to be more intuitive. Thanks to increased memory and much faster spe

Kiss takes the stage in World of Tanks’ Metal Fest

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We love summer music festivals, so here at Wargaming, our team at World of Tanks Modern Armor has made it a mission to bring you a hard-rockin’ annual music event that truly shakes the battlefield: Metal Fest.

New tanks, new 3D Commanders, new Challenges and events: they’re all part of what Metal Fest offers each summer. But this is our third year of the event, coming to you on PS4 and PS5 starting August 26. We knew we had to go bigger and louder than ever.

To borrow some lyrics you might know, we wanted the best—and we got the best.

This year, our featured act is none other than the legendary band Kiss! Not only that; we’ve got the actual voices of core members Gene Simmons and Paul Stanley in the game.

This is how it all shook out. 

PlayStation 5 price changes in the U.S.

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Similar to many global businesses, we continue to navigate a challenging economic environment. As a result, we’ve made the difficult decision to increase the recommended retail price for PlayStation 5 consoles in the U.S. starting on August 21.

The updated recommended retail price for PlayStation 5 consoles in the U.S. are as follows:

  • PlayStation 5 – $549.99
  • PlayStation 5 Digital Edition – $499.99
  • PlayStation 5 Pro – $749.99

The recommended retail prices for PlayStation 5 accessories remain unchanged, and we have no other price changes to announce for additional markets.

Inside The Blood of Dawnwalker’s narrative sandbox and dual gameplay

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I’m Mateusz Tomaszkiewicz, Creative Director at Rebel Wolves, working on The Blood of Dawnwalker — a story-driven, open-world RPG set in 14th-century Europe. We recently showcased a closer look at the gameplay at gamescom and wanted to share some of the exciting new details with you.

Entering the narrative sandbox

You play as Coen, the game’s protagonist and the titular Dawnwalker. While the exact circumstances remain a mystery, an attempt to turn Coen into a vampire fails. As a result, he exists between two worlds — human during the day, vampire at night. This duality sits at the heart of the gameplay, with each form offering distinct skills and abilities. Most quests can be approached during either day or night, creating significantly different experiences.

One of the key mechanics is what we call the “narrative sandbox.” Once the prologue concludes, you have 30 days and nights to rescue Coen’s family from Brencis, a centuries-old vampire and former Roman senator, and his inner circle. Only major actions move the clock forward, and you’re always informed how much time an activity will consume. Roaming the open world does not advance time, giving you the freedom to explore without pressure. Time works more like a currency than a countdown.

What truly defines the narrative sandbox is the freedom it gives you to shape the story on your own terms. Quests can be completed in any order, skipped entirely, or even never discovered at all depending on your choices. Many characters can be killed, with their absence reshaping events and relationships. There are often multiple paths to achieve the same goal, and even inaction is a choice — one the world around Coen will recognize and respond to. The result is a deeply reactive narrative structure that encourages experimentation and makes every playthrough unique.

Human by day. Vampire by night.

The newly revealed quest takes place on day eight of Coen’s journey. By then, several quests have been completed and Coen is visibly more powerful. We first see him at night, navigating the capital city of Svartrau and using vampiric abilities like Shadowstep — a short-range teleport that lets him instantly reposition. It’s invaluable not only in combat, allowing him to flank enemies or close the gap on patrolling guards, but also for exploration and stealth.

With Shadowstep, Coen can reach scaffolding high on the cathedral’s walls, leap between rooftops, or slip into otherwise inaccessible balconies an

Hands-on report: Resident Evil Requiem, Onimusha: Way of the Sword, and Pragmata

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Capcom is storming Gamescom 2025 with three huge games set to release in 2026: Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword. I got a chance to go hands-on with all three to flee from terrors, hack robotic foes, and slice through demons. Let’s dive in.

Resident Evil Requiem

With the ninth mainline Resident Evil game, on February 27, Capcom is set to return to where it all began: Raccoon City. Capcom’s announcement trailer focuses on FBI analyst Grace Ashcroft, and I played the demo from Resident Evil: Requiem’s June reveal that ties directly into it.

The hands-on demo supports both a first-person and a third-person perspective, but being a fan of the intense survival horror that Capcom managed with Resident Evil 7: Biohazard, I opted for first-person mode. It started with Grace upside-down and tied to a gurney. After managing to cut through her straps, she found herself in an empty hospital room, where I took control.

Exploring the narrow, dark hallways revealed some locked doors and a gate that seemed to lead to clean, well-lit freedom—but only if I could find a fuse to open it. Pretty classic Resident Evil, with a key to find and other puzzles to complete. But as I explored the claustrophobic space, a towering creature in an ill-fitting hospital gown appeared and I sprinted into the shadows to hide.

Like in RE7, you can hear the monster hunting you in the tight space as you search for the items you need. I struggled to climb to a toolbox high shelf by moving a rolling cart, sending objects falling to the floor with a clatter. I found a bottle and threw it into a distant, shadowy corner with the square button, drawing the monster’s attent

Where Winds Meet launches November 14

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Greetings, brave adventurers and budding swordsmiths! We’re thrilled to announce that Where Winds Meet—our epic Wuxia open-world action-adventure RPG game – will be launching on November 14, 2025. After five years of dedication, we’re finally ready to let you loose in a world filled with legend, danger, and endless adventure. But first, we have some exciting news to share about the game and a special pre-order bundle for PS5. Let’s dive in!

Ghost of Yōtei Legends DLC is coming in 2026

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Just announced on stage at Gamescom Opening Night Live, Ghost of Yōtei Legends is coming in 2026!

Legends is our cooperative multiplayer mode featuring a fantastical, supernatural setting in contrast to the grounded world of Ghost of Yōtei. And just like Ghost of Tsushima Legends, Ghost of Yōtei Legends will be free DLC for all Ghost of Yōtei owners.*