Hello from id Software! This is Hugo Martin, game director on Doom: The Dark Ages, releasing May 15 on PlayStation 5—it’s right around the corner, I can’t believe it.
If you’ve been following along, you already know that Doom: The Dark Ages is a premium single-player campaign featuring three core pillars of engagement: story, combat, and exploration. I’m guessing you’re reading this because you want to hear something new, something about the game no one else has heard about. Well, I’ve got a good one for you.
We think Doom: The Dark Ages is the best Doom game we’ve ever made (but that’ll be for you to decide). We gave this everything we had, left no feature unpolished: we have 22 levels of incredible FPS single-player combat; tons of gameplay innovations like the Shield Saw, flail, and new crazy guns; and an awesome roller coaster ride of an action story to carry you through to the finish.
AND—we have huge worlds for you to explore.
One of them is totally unique for a Doom game, a space we’ve never been to but a world we’ve wanted to incorporate into the Doom universe for a while: the Cosmic Realm. You will bear witness to the cyclopean architecture of this Lovecraftian dimension as you explore its darkest secrets and battle its most insane enemies.
An unholy union between Hell and the Cosmic Realm has been formed. You’re going to have to experience the story to find out why—but this partnership has given birth to a new host of adversaries for the Slayer to confront.
Enemies like the Cosmic Baron. A twin-bladed brute, he attacks with relentless pressure, and at range he releases a flurry of psionic attacks that can block your projectiles and rip through your precious health. But fear not, because embedded in his attacks are parry windows that a skilled Doom Slayer should be able to exploit, should he or she be brave enough to stand and fight him.
All the strongest foes in Doom: The Dark Ages require this kind of aggression. You’ll weave your way through a maze of projectiles, just like in classic Doom, to then go toe-to-toe with the biggest demons we’ve ever created.
After you’ve dispatched the Cosmic Baron, be careful, because rising above the dark horizon you’ll find the powerful Cacodemon, a hybrid between the two dimensions and newly designed for this game. This floating mass o