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EA Sports F1 25: details on massively revamped My Team mode and more, launching May 30

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The buzz of excitement is ramping up into a full roar as EA Sports F1 25 gets ready for lights out on May 30. And with it comes a whole paddock of improvements, tweaks, and new features to ensure unfamiliar racers and track veterans alike all feel at home. I recently had an opportunity to talk with the developers at EA Codemasters about the upcoming racing game’s newest gameplay features.

“We’re never short of feedback,” says EA Codemasters’ Creative Director Gavin Cooper. “We listen to the community and that informs a lot of our features this year.”

The wealth of voices offering reactions over the figurative team radio don’t just include the official forums and other close sources, but also Esports drivers and content creators who had the opportunity to get their hands on  F1 25, early during its development.

The result is a game which has aimed to sharpen up everything from its car handling, to a glossier TV-style presentation, and enhanced real driver voice over. “Hearing the real drivers’ voices as you’re playing really brings a degree of authenticity to the experience,” says Gavin. “We’ve got almost double the number of voice lines in F1 25 that we had in F1 24, and you experience them in more context, too.” So not only can you hear directly from some of the principals, you’ll also have back and forth exchanges between the real drivers and the in-game race engineers, offering the sort of camaraderie – and tension – of the real thing.

Gavin is also keen to point out that for fans who were frustrated with the samey engine noises in the comprehensive My Team mode, that bugbear has been addressed. “You’re now able to attach the correct audio to the different engine suppliers – so depending on which supplier you pick, it’ll actually make your car sound different. That’s something I know people have wanted for a long time.”

Your very own dream team

On the subject of My Team, the popular mode has received a significant boost, designed to get fans’ hearts racing. This time, rather than being the owner-driver, you’re now the team owner having to manage a pair of drivers. “We know being an owner-driver is not authentic to the sport,” says Gavin. “But now having to manage two drivers opens up a lot of interesting decisions for the player. Previously whenever we’ve asked you to prioritise one driver over the other it wasn’t an interesting choice – you’d naturally choose yourself. Now you have to think about who’s the most important in things like contract negotiation and upgrades.”

While you’ll choose who to control on the track itself during race weekends, managing two different personalities and egos offers more complexity to juggle, on top of running the detailed Engineering, Personnel and Corporate facilities, which can also spill out into how your team, competitors and prospects perceive you. Even when added to the expanded R&D and sponsor systems which interact with perks, upgrades, and relationships, and increased control over Driver Icons to allow AI teams to recruit iconic drivers, it’s still only a selection of the additions you’ll have at your racing gloved fingertips.

Braking Point drives the narrative experience forward

Fans of Braking Point, F1’s massive story mode series, aren’t left on the starting grid, either. “We’re always looking for ways to increase the players’ impact on the narrative,” says Gavin. So now when key events happen, you have the option to choose from the two Konnersport drivers available in that scenario, resulting in various ripple effects which can not only impact some of the race objectives, but also the end of the story itself. Implementing this ex

RoboCop: Rogue City – Unfinished Business coming to PS5 July 17

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It’s time to settle some Unfinished Business. This standalone game picks up where RoboCop Rogue City left off. Though it’s not required to play (or own) RoboCop Rogue City before getting into Unfinished Business, you’re more than welcome to.

RoboCop: Rogue City – Unfinished Business coming to PS5 July 17

Unfinished Business starts with a group of mercenaries tearing into the Metro West precinct, leaving after stealing components from RoboCop’s medical chair and making off for OCP’s latest project, the OmniTower.

Welcome to the OmniTower

The OmniTower is a massive housing complex designed to house residents evicted from their homes in Old Detroit to make way for Delta City. This tower is also a potential power source that, when combined with those stolen components, could give the mercenaries access to all OCP’s technology, including RoboCop.

Pulling this plan off will take time, so they’ve seized control of the tower, turning each floor into a dangerous maze of enemies, traps, and bullets. One that you’ll need to contend with.  

As you ascend the tower, ghosts from Alex Murphy’s past will come back to haunt him. The leader of the mercenaries is a former colleague of Murphy. These two have the same goal, protecting Old Detroit, but their motives differ.

A change in gameplay

It’s the appearance of this old friend that triggers something within Murphy, causing him to remember events from his past. As seen in the classic films, these moments are core for the development of RoboCop’s character, and we wanted to capture that in Unfinished Business. During a flashback sequence, you’ll play Alex Murphy when he was a beat cop in Old Detroit.

Playing as RoboCop can make you feel like a walking tank, powerful and indestructible. That’s a far cry from when you’re playing as Alex Murphy, after all, taking one too many bullets got him turned into RoboCop in the first place. You’ll need to be careful, taking advantage of the terrain and keeping cover between you and your opponents as you fulfill your duties to the precinct.

But wait, the

Game Week Sale comes to PlayStation Store April 23

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Game Week Sale is live now! For a limited time*, you can enjoy price reductions across a selection of titles, including Dragon Ball Sparking Zero Deluxe Edition (20% off), EA Sports FC 25 (70% off), Dynasty Warriors: Origins (20% off) and many more.

Head to PlayStation Store to discover your regional discount. 

*Game Week Sale is live on PlayStation Store from April 23 at 00:00 AM JST and finishes May 7 at 11:59 PM JST. 

(For Southeast Asia) Ghost of Yōtei comes to PlayStation 5 on October 2

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We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025! 

It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year.

(For Southeast Asia) Ghost of Yōtei comes to PlayStation 5 on October 2

Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito. 

One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose. 

New PS5 System Software update features audio focus and the return of the classic console UI customizations

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We continue to work behind the scenes to bring new enhancements to the PS5 experience, and today we are excited to announce two key additions based on player feedback – audio focus  and the return of the classic console designs for the PS5 UI.

The PS5 system update will roll out globally in a phased approach, starting April 24.

Here are details of the new features:

Audio Focus

Audio focus increases immersion by providing presets to amplify soft sounds to meet your hearing preferences, ensuring a clearer audio experience when using headphones or headsets. This feature supports broader accessibility in audio experiences.

New PS5 System Software update features audio focus and the return of the classic console UI customizations

When the audio focus setting is turned on, you can choose from a range of preset options which makes it easier to distinguish sounds like in-game character dialogue, subtle sound effects such as footsteps and rustling grass, as well as voices in party chats for a more immersive gaming experience.

●  To enable audio focus, go to [Settings] > [Sound] > [Volume] > [Audio Focus]. This feature can also be accessed from the Control Center, so you can easily adjust the settings during gameplay.

●  You can choose from four preset focus type options for which sounds to boost:

  • Boost Low Pitch:  Amplify low-frequency sounds like roaring engines and rumbling noises.
  • Boost Voices: Amplify voice chats, character voices, and other middle-frequency sounds.
  • Boost High Pitch: Amplify high-frequency sounds like footsteps and metallic noises.
  • Boost Quiet Sounds: Amplify low-volume sounds in a wide range of frequencies.

●  You can set the level of support for each preset type from three different levels (Weak, Medium, Strong).

●  Additionally, you can also choose to adjust the level of support for the preset for Left / Right channels separately to meet your specific preferences.

●  The audio focus feature is available when using headphones connected via USB or analog jack. It is not supported for HDMI connections through TV, AV receivers or soundbars.

Ghost of Yōtei comes to PlayStation 5 on October 2

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We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025! 

It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year.

Ghost of Yōtei comes to PlayStation 5 on October 2

Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito. 

One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose. 

SUPER ROBOT WARS Y is set to release on 28 August 2025!

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The release date for “Super Robot Wars Y,” the latest in the “Super Robot Wars” series for console, has been set for Thursday, August 28!

All included titles have been revealed, along with key visuals and new systems. The newly released trailer features a wealth of up-to-date information, including battle animations of the included titles, original characters for this game, and the opening theme song “Hangeki Fight Back!” by JAM Project.

All titles and key visuals have been newly revealed!

This title will feature new appearances by SSSS.DYNAZENON, Godzilla Singular Point, and Mobile Suit Gundam the Witch from Mercury Season 1 among many others.

Macross Delta: Passionate Walküre and Getter Robo Arc are also included for the first time in the console series.

In addition, it also includes titles familiar from past series such as Reideen the Brave, COMBATTLER V, and Aura Battler Dunbine, as well as titles from a wide range of generations such as Majestic Prince and Code Geass Lelouch of the Re;surrection

Featured Series in SUPER ROBOT WARS Y include:

  • Reideen the Brave
  • COMBATTLER V
  • Aura Battler Dunbine
  • New Story of AURA BATTLER Dunbine
  • Heavy Metal L-Gaim
  • Mobile Suit Z Gundam
  • Mobile Suit Gundam Char’s Counterattack
  • M-MSV
  • Mobile Fighter G Gundam
  • Mobile Suit Gundam Wing: Endless Waltz
  • Mobile Suit Gundam SEED Destiny
  • Mobile Suit Gundam the Witch from Mercury Season 1
  • Mazinkaiser VS the Great General of Darkness
  • Getter Robo Arc
  • Majestic Prince
  • MACROSS Delta
  • Macross Delta: Passionate Walküre
  • Code Geass: Lelouch of the Rebellion III Glorification
  • Code Geass Lelouch of the Re;surrection
  • Godzilla Singular Point
  • SSSS.DYNAZENON

Onimusha 2: Samurai’s Destiny remastered: Interview with director Motohide Eshiro

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With franchise revival Onimusha: Way of the Sword in active development, there’s been a resurgence of interest in the PlayStation 2 Onimusha series. While a remaster of the original Onimusha: Warlords has been available for quite some time, it was only recently that Capcom announced that Onimusha 2: Samurai’s Destiny would also be getting a remaster, due out on May 23.

Fans of the series rejoiced at the news, and for good reason. Onimusha 2 is a fan favorite, with a unique style and gameplay elements that make it a true standout among the series.

We had the opportunity to interview Motohide Eshiro, the original game director and longtime Capcom veteran, about what players old and new can expect from Onimusha 2’s remaster.

Onimusha 2: Samurai’s Destiny remastered: Interview with director Motohide Eshiro

Making friends and influencing people

What did the team learn from the original Onimusha remaster?

We learned that we could make the controls more comfortable. Onimusha 2 originally only had ‘tank controls.’ We carried over the revised controls from the previous remaster to Onimusha 2 smoothly.

Would these modernized controls affect the difficulty?

No, it’s more about minimizing frustration. Classic fans can choose tank controls if they prefer, but modern players can more easily get into the game this way. As far as combat goes, we faithfully carried over the Issen critical system from the original game. It won’t be any easier to perform critical attacks, since we think the critical system was really finely balanced in the original game.

Can you elaborate on one of the game’s defining features: the ally system?

It’s one of the defining elements of Onimusha 2. You can give gifts to other characters and form relationships with them. In return, they’ll help out Jubei in battles. Sometimes, you can control these characters, as well.

Was anything altered for this system in the remaster?

Like Issen, I think the ally system was well-balanced, so I didn’t have to make any tweaks or drastic changes. We considered adding a gauge over the characters’ heads to indicate your relationship status, but that wouldn’t express the depth of the characters. So you need to judge, through their reaction, the facial expressions, the comments they give you, how they feel about the gift.

Heaven or Hell?

What

Big Games, Big Deals promotion comes to PlayStation Store April 23

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Big games deserve big deals, and that’s exactly the focus of PlayStation Store’s new promotion, which launches tomorrow, April 23! For a limited time*, you can enjoy price reductions across a selection of titles, including Dynasty Warriors: Origins (20% off), Final Fantasy VII Rebirth (30% off) and many more.

  • 13 Sentinels: Aegis Rim
  • 8-Bit Adventures 2 Full Game
  • Ace Attorney Investigations Collection
  • Actraiser Renaissance
  • AEW: Fight Forever
  • AFL 23
  • Age of Mythology: Retold
  • AK-xolotl
  • Alan Wake 2
  • Alex Kidd in Miracle World DX
  • Aliens: Dark Descent
  • Amnesia: Collection
  • Amnesia: Rebirth
  • Among Us
  • Animal Shelter
  • Anomaly Agent
  • AO Tennis 2
  • Apollo Justice: Ace Attorney Trilogy
  • Arcade Game Series: Ms. Pac-Man
  • Arcade Game Series: Pac-Man
  • Arcade Paradise
  • Arcade Paradise VR
  • Assassin’s Creed III Remastered
  • Assassin’s Creed IV: Black Flag
  • Assassin’s Creed Rogue Remastered
  • Assassin’s Creed Unity
  • Assassin’s Creed: The Ezio Collection
  • Asterix & Obelix XXL 3: The Crystal Menhir
  • Atelier Ryza 2: Lost Legends & the Secret Fairy
  • Atelier Ryza 3: Alchemist of the End & the Secret Key
  • Atelier Ryza: Ever Darkness & the Secret Hideout
  • Batman: Arkham VR
  • Battlestar Galactica Deadlock
  • Bear and Breakfast
  • Bee Simulator
  • Beneath Oresa
  • Besiege
  • Beyond Good and Evil Remaster
  • Beyond the Ice Palace 2
  • Biomutant
  • Blair Witch
  • BlazBlue: Central Fiction
  • Bloodstained: Ritual of the Night
  • Bloons TD 6
  • Bo: Path of the Teal Lotus
  • Boti: Byteland Overclocked
  • Brigandine: The Legend of Runersia
  • Bus Simulator
  • Call of Duty: Modern Warfare
  • Call of Duty: Modern Warfare Remastered
  • Car Mechanic Simulator
  • Car Mechanic Simulator 2021
  • Car Mechanic Simulator VR
  • Card-en-Ciel
  • Carnivores: Dinosaur Hunt
  • Castle Crashers Remastered
  • Chernobyl Again
  • Circuit Superstars
  • Cloudpunk
  • Cobra Kai 2: Dojos Rising
  • Code Vein
  • Commandos 3 – HD Remaster
  • Construction Simulator
  • Construction Simulator 2: Console Edition
  • Construction Simulator 3: Console Edition
  • Contra: Operation Galuga
  • Control: Ultimate Edition
  • Crash Team Racing Nitro-Fueled
  • Cry Babies Magic Tears: The Big Game
  • Crysis 2 Remastered
  • C

Days Gone Remastered accessibility features detailed

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With the launch of Days Gone Remastered for PlayStation 5 just around the corner, we’re excited to spotlight our expanded suite of accessibility features. Taking the foundation of our baseline list from Days Gone in 2019, we made it a priority to evolve and improve accessibility to make the player’s experience more accessible and customizable when hitting the Broken Road on April 25. Let’s dive right in! 

Visual features  

Subtitle customization is now vaster than ever before in Days Gone. We added a total of 11 subtitle colors for you to choose based on your preference, which can also be used for the speaker’s name. Want to mix and match? No problem! Choose the subtitle text to be one color and the speaker’s name to be another color. On top of color customization, we also expanded the options for subtitle background. Originally, this could only be toggled on or off. Now, you can select between default (transparent), darkened, light, and black.  

One of the biggest accessibility expansions coming to Days Gone Remastered is a fully customizable High Contrast Mode. This pairs with our High Contrast HUD that was implemented in the original game to assist with easier navigation and visibility. With High Contrast Mode, you can quickly apply predefined settings with two preset options – Primary and Secondary. However, you can also customize it to your preferences by setting the hero, friendly NPC, enemy, and interactable colors based on the 11 total color choices you also have with the subtitle settings. These contrast options are designed to increase visibility for the player during gameplay.  

Subtitles and High Contrast Mode, along with other commonly used settings, can be accessible to select before even entering the game with our new Initial Setup screen as you boot up Days Gone Remastered for the first time. Further adjustments can be made in the Accessibility tab via the Options selection on the main menu, which also received an uplift providing real-time preview panels to display your chosen settings without going in-game. 

Audio features  

Including a fully revised and improved audio mix in Days Gone Remastered, two new audio accessibility options make their debut in Days Gone for the first time – UI Narration and Collectible Audio Cues.  

UI Narration activates audio descriptions for the user interface reading out key information to aid players in navigating on-screen items such as all menu options and in-game Touchpad options including Inventory, Skills, and Storylines. This setting will be set to ‘ON’ as default when booting up Days Gone Remastered for the first time and can be toggled ‘OFF’ if you prefer from the Initial Setup screen.  

With 240 collectibles scattered across the sprawling Pacific Northwest open world, we’ve added the option to turn Collectible Audio Cues on to sound notifications to help locate collectible objects more easily. Whether you’re playing through the Story or cleaning up open world activities, this distinct sound will help you track down those hard-to-find collectibles. In addition, you will feel increased haptic feedback through your DualSense controller mimicking the sound as you ge

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