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PS5 price to rise in Europe, Australia and New Zealand

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With a backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates, SIE has made the tough decision to raise the recommended retail price (RRP) of the PlayStation 5 console in select markets in Europe, Middle East and Africa (EMEA), Australia and New Zealand. 

The updated PS5 RRPs are effective starting April 14, as follows*: 

EuropePS5 Digital Edition – €499.99 
(No pricing changes for the standard PS5 with Ultra HD Blu-ray disc drive) 
UKPS5 Digital Edition – £429.99 
(No pricing changes for the standard PS5 with Ultra HD Blu-ray disc drive)  
AustraliaStandard PS5 with Ultra HD Blu-ray disc drive – AUD $829.95 
PS5 Digital Edition – AUD $749.95
New Zealand Standard PS5 with Ultra HD Blu-ray disc drive – NZD $949.95 
PS5 Digital Edition – NZD $859.95

PS5 Pro RRPs remain unchanged. 

Additionally, the Disc Drive for PS5 will be getting an RRP decrease effective starting April 14, as follows: 

Europe€79.99
UK £69.99
AustraliaAUD $124.95
New Zealand NZD $139.95

* Select markets in EMEA not listed above may also receive RRP increases. Please check with your local retailer and direct.playstation.com where available. 

Marathon developer interview: Bungie shares more on its extraction FPS action

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This weekend Bungie revealed Marathon’s sci-fi-fueled gameplay to the world. The studio, celebrated for its sublime first-person gunplay and ever-expanding gameplay, is venturing into the extraction-shooter genre when the game launches on September 23. The Marathon premise is simple and enticing: load up your Runner with valuable gear, compete with other players to secure more loot, and risk it all trying to extract with all the goods. 

I had the opportunity to catch up with Marathon Game Director Joe Ziegler hot off the heels of this reveal, diving deeper into the details around Bungie’s next game. We cover lots of ground, including Bungie’s approach to a new genre, tapping into the power of PS5, the game’s bold art style, and more.

Marathon developer interview: Bungie shares more on its extraction FPS action

Tim Turi: Congratulations on the big gameplay reveal! How are you and the team feeling following the event?

Joe Ziegler: It’s pretty exciting. The term I’ve been using a lot is “nerve-cited.” It’s a labor of love we’ve been working on for a few years now, and that definitely comes with the passion that we’ve poured into it, iterating with our audiences, and this desire to produce something amazing to play and to see. 

Having it touch real players’ hands for the first time is thrilling, because we do this to excite and entertain them in amazing ways, but also nerve wracking. You know, you question a lot of decisions you made. You’re really hoping that all the things that you’ve thought of are really what players care about. And we feel like we’re there, but we’re really excited to see what players have to say.

During the development of Marathon, were there specific moments or experiences that made the Bungie team realize it was onto something special?

So many of them are these unpredictable moments. Moments where you thought one thing was going to happen, but another thing happened. In our game, you’re traveling to this mysterious world where danger could lurk around every corner. Sometimes you turn a corner and you’re face to face with the United Earth Space Council (UESC), these really brutal and dangerous opponents inside of our game. Or sometimes you’re just traversing across the map and bullets are whizzing by from another crew that has seen you. And some of those moments get extremely exciting, because you don’t think you’re going to make it

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed

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What happened to the ghost colony on Tau Ceti IV and the infamous Marathon ship that started it all? Decades after the original Marathon trilogy, the Bungie development team is ready to dive back into the world of Tau Ceti IV in their upcoming team-based extraction shooter, Marathon. The game launches on PS5, Steam, and Xbox Series X|S on September 23.

Today we’ll be covering some of the highlights from the live Marathon Gameplay Reveal Showcase. For all the details, you can watch the livestream here.

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed

A deadly competition

In Marathon, players work together in crews of three to scavenge the remnants of the lost colony on Tau Ceti IV. In their search for the powerful weapons and equipment left behind, they’ll face AI security forces, otherworldly threats, and rival Runner teams competing for loot.

Death is part of the journey—it’s a cutthroat world, and it’s not possible to survive every expedition. But every time you make it out alive, you get to keep everything you scavenged, which means you’ll grow in power and fill your vault across matches.

You’re only ever one run away from your next big score.

For your first look at gameplay, check out the Gameplay Reveal Trailer debuted in today’s livestream.
 

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed

Enjoy your new shell

At the heart of Marathon are Runners.

Runners are cybernetic m

Official PlayStation Podcast Episode 512: True Blue

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Kristen, Tim, and I are back this week to discuss Days Gone Remastered and the new hit indie game Blue Prince. We also get Tim’s top five most-played PlayStation games and discover what new titles everyone has been checking out.

Stuff We Talked About

  • Next week’s release highlights:
    • Darkest Dungeon II | PS5, PS4
    • Flintlock: The Siege of Dawn | PS5
    • EA Sports College Football 25 | PS5
  • Marathon — Gameplay Reveal Showcase on April 12
  • Blue Prince — Behind-the-scenes with the devs 
  • PlayStation Portal — Cloud Game Streaming Beta features
  • Days Gone Remastered — New Horde Assault mode deep dive 
  • Bloom & Rage Lost Records — Creative Director interview all about Tape 2
  • The Last of Us Complete — Now available on PS5
  • Indiana Jones and the Great Circle — PS5 Pro features deep dive 
  • Assassin’s Creed Shadows — PS5 Pro features detailed by Bethesda 
  • PlayStation Plus Game Catalog April
    • Extra and Premium
      • Hogwarts Legacy | PS4, PS5
      • Blue Prince | PS5
      • Lost Records: Bloom & Rage – Tape 2 | PS5
      • EA Sports PGA Tour | PS5
      • Battlefield 1 | PS4
      • PlateUp! | PS4, PS5
    • Premium
      • Alone in the Dark 2 | PS4, PS5
      • War of the Monsters | PS4, PS5

The Cast

Share of the Week: Heights

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Last week, we asked you to climb to great heights and share images from above in the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:

call_me_xavii shares Aloy taking a hot air balloon ride in Horizon Forbidden West

PattyGnand shares the four girls sitting on a lookout ledge in Lost Records: Bloom & Rage

secondcapture shares Wander raising a sword atop the head of a colossus in Shadow of the Colossus

deogovakin shares their ship zooming through space in No Man’s Sky

wingsforsmiles shares Cal being flown over lava in Star Wars Jedi Survivor

xenobitz shares the player dropping into Fortnite

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: The Last of Us Complete
SUBMIT BY: 11:59 PM PT on April 16, 2025 

Next week, we’re joining Joel, Ellie, and Abby on their complete journey. Share epic moments from The Last of Us Complete using #PSshare #PSBlog for a chance to be featured.

Assassin’s Creed Shadows: Ubisoft deep dives into PS5 Pro updates

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Hello everyone! We just released Title Update 1.0.2 which added some key improvements to the PS5 Pro version of Assassin’s Creed Shadows, including the addition of PSSR support and the inclusion of ray traced reflections for Balanced mode.

To celebrate, we wanted to give you deeper insight into the work done to bring this version – the best console version of Shadows – to life.

Pushing our rendering vision

As gamers, we are always excited to see new hardware. As developers, we are even more excited, and the PS5 Pro was no exception. As soon as we were briefed on the new capabilities of the console, we were excited to take advantage of it; the PS5 Pro allowed us to push our rendering vision to its full potential across all modes – Quality, Balanced and Performance.

First, let’s recap the three core technological improvements. The PS5 Pro has three compared to a standard PS5:

  1. It has a faster GPU.
  2. It has new ray tracing capabilities (BVH8 support).
  3. It has PlayStation Spectral Super Resolution.
Assassin’s Creed Shadows: Ubisoft deep dives into PS5 Pro updates

Leveraging the improved GPU and ray tracing capabilities

Early in the conception phase of AC Shadows, we decided to revolutionize our lighting pipeline by moving from a pre-baked global illumination1 system with limited in-game flexibility to a runtime, ray traced, one. There are several image quality benefits to this, and it allows for much more dynamism within the world, as lighting can always adapt to what happens in-game. Quality is also increased, and subtle, yet important, lighting details emerge when using ray traced global illumination (RTGI). While the PS5 allowed us to realistically target 30 and 40 FPS with its native ray tracing support, it did not entirely make it possible at 60 FPS given everything else happening on the GPU: simulations, geometry rasterization & shading, character deformation & hair rendering, etc.

Read more

Indiana Jones and the Great Circle Comes to PS5 on April 17 with PS5 Pro enhancements

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Indiana Jones and the Great Circle is coming to PlayStation 5 consoles next week! Set between “Raiders of the Lost Ark” and “The Last Crusade”, Indiana Jones and The Great Circle is a first-person, single-player adventure that will take you all over the world, uncovering clues and solving an ancient mystery. Your journey will take you from the hallowed halls of the Vatican and the arid deserts of Egypt to the lush and sunken temples of Sukhothai and the frigid peaks of the Himalayas.

Indiana Jones and the Great Circle Comes to PS5 on April 17 with PS5 Pro enhancements

Indiana Jones and the Great Circle is set to launch on PlayStation 5 on April 17 (or up to 2 days early if you pre-order the Premium Edition), showcasing advanced features that leverage the console’s capabilities.

“We’re so excited to bring Indiana Jones and the Great Circle to PlayStation players,” says Production Director John Jennings. “Each platform introduces something unique to the experience, and we’ve worked hard to ensure our use of the PlayStation 5’s suite of features directly benefits you and the game. We look forward to hearing your Indy stories!”

DualSense controller features

Indiana Jones and the Great Circle throws you right into the action with the DualSense controller’s immersion-enhancing features, including haptic feedback and adaptive triggers. Whether you’re in combat, traversing through your environment with the help of your whip, or using tools like your camera and lighter, you’ll feel every action in the palms of your hands. 

LEGO Horizon Adventures soundtrack launches on streaming platforms today

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Whether you’re dancing as Aloy, Varl, Teersa or Erend through a post-post-apocalyptic world made of LEGO bricks, you need a soundtrack that can keep up. Today we’re celebrating the launch of the official LEGO Horizon Adventures soundtrack, a collection of tracks that reimagines Aloy’s journey in a whole new light. To kick things off, we’re debuting a special music video for post-post-apocalyptic dance party by mxmtoon, a synth-powered anthem that perfectly captures the game’s playful energy and mxmtoon’s passion for both music and gaming. 

LEGO Horizon Adventures soundtrack launches on streaming platforms today

Dancing through a LEGO World

For mxmtoon, the collaboration was personal, playful, and packed with nostalgia. “The very first moment that I started writing ‘post-post-apocalyptic dance party’, I was sitting in my grandma’s living room in Florida. I was just so excited to have the opportunity to write a song that felt inspired by a character that I’ve grown to love and it just felt really natural,” she says. Her love for both LEGO bricks and games, and the Horizon series helped guide the tone of the track from the very first note. “My inspiration behind creating and writing this song is definitely because I grew up loving and playing a bunch of the LEGO games, and I love music. It felt like the perfect opportunity to express both of those interests and loves into one project.” 

That blend of influences helped shape not only the sound of the track, but the storytelling within it, referencing nods related to the lore and unique setting of Horizon. “There were so many elements of the Horizon series that were incredibly influential to me when I was writing this song because you’re provided this really rich landscape of lore and world-building through the canvas of Horizon Zero Dawn which was a world I was really familiar with as a fan of the game. It was really fun to involve those pieces of lore and vocabulary into moments of the song, whether you’re talking about the Focus or you’re talking about the landscape of a post-post-apocalyptic world. So it felt really fun just to be like, naturally a nerd about the game and involve all the elements and bits that I loved learning about while I was playing into writing the song.” 

The whole process also stirred up a bit of nostalgia for mxmtoon. “It was like being 15 again, writing a piece of music that I was just excited to make, about something I wasn’t quite sure what it would be yet, but eventually turned into a project I’m so proud to be a part of.”

Diving deeper into the soundtrack

While mxmtoon brings the pop, the rest of the musical world of LEGO Horizon Adventures is shaped by comp

(For Southeast Asia) The Last of Us Complete hits PS5 today

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Here at Naughty Dog, we have some exciting news to share with The Last of Us fans, whether you’ve been with us since its debut in 2013 or are just wanting to jump into the games now. We wanted to celebrate our studio, the series, and you, the fans, by making it easier than ever to experience this story.

We’re proud to introduce The Last of Us Complete.

Check out our announce trailer below:

(For Southeast Asia) The Last of Us Complete hits PS5 today

Available today on the PlayStation 5 console, The Last of Us Complete allows players to experience both The Last of Us Part I and The Last of Us Part II Remastered in one package. The Last of Us Complete makes it easier than ever to experience the full story on PS5, whether you’ve played both entries, just one, or have yet to immerse yourself in the world of Joel, Ellie, Abby, and all of our characters. 

The Last of Us Complete digital download is available now

The complete experiences of Part I and Part II Remastered are the definitive ways to play each of these games. Our team rebuilt The Last of Us Part I from the ground up specifically with PlayStation 5 in mind, offering full DualSense support, 3D audio, and more. The Last of Us Part II Remastered allows you to not only experience an enhanced edition of the sequel, but also dive behind-the-scenes with hours of commentary, and additions like Lost Levels, the roguelike No Return mode, Guitar Free Play, and more. 


From our entire studio, thank you so much for your incredible support for The Last of Us and Naughty Dog over the years. This is such an exciting moment for both the franchise and our teams. We are so humbled by your personal stories of what the series has meant to you, have marveled at your incredible Photo Mode shots, and inspired to keep pushing ourselves forward to create more stories and worlds you’ll love.

**3D Audio via built-in TV speakers or analogue/USB headphones.

An old foe returns with The Elder Scrolls Online’s new 2025 adventure

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During the recent 2025 ESO Direct livestream, The Elder Scrolls Online team unveiled an exciting year of adventures, stories, and improvements. This included the new 2025 Content Pass and Premium Edition, the Seasons of the Worm Cult zone and storyline, a unique kind of in-game event, and base-game additions. Want to know more? ESO’s Game Director Rich Lambert and Executive Producer Susan Kath are here to expand a little on what was revealed during the big show. 

An old foe returns with The Elder Scrolls Online’s new 2025 adventure

A sequel 10 years in the making

“For this year, we knew we wanted a story that celebrated 10 years of the game being live,” says Lambert. “We’ve always been interested in doing a sequel to the original launch game and figured this was the perfect opportunity. As we started in on the process, one piece of player feedback kept coming up—players wanted something different. So, we took that to heart this year.”

Because of this feedback, the Seasons of the Worm Cult continues ESO’s base game story and returns Tamriel original bad guys to the fore: the Order of the Black Worm. 

In addition to the returning foe and storyline, Seasons of the Worm Cult introduces Solstice, a new zone divided by an arcane barrier known as the Writhing Wall. The wall itself is the focus of a new in-game event in Q3/4, which will take place between Seasons of the Worm Cult Part 1 and 2 and open the way to the second half of the zone and the conclusion of the larger storyline.

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“This is a new server-wide event—the shattering of the Writhing Wall—that will see players’ collaborative actions determine the outcome of the conflict,” explains Kath. “Solstice and the wall are all part of the 2025 Content Pass, but if you don’t have access and still want to help in the war effort, there will be special activities that everyone can participate in from mainland Tamriel as well.”

Introducing 2025 Content Pass and 2025 Premium Edition

Also announced during the ESO Direct was the 2025 Content Pass and 2025 Premium Edition. For the first time in the game’s history, you can acquire an entire year of adventures in one. 

“We’ve talked recently about our plans to move away from the yearly Chapter release model, and this year is where we’ll start that evolution,” says Kath. “In the past, because of the lead time and resources ne

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