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Days Gone Remastered: a closer look at the Horde Assault mode’s survival-arcade action

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Days Gone Remastered comes to PlayStation 5 on April 25. Experience the definitive version of Days Gone with new modes, features, and technical enhancements to leverage the PS5 and PS5 Pro consoles. The new game modes including Horde Assault, Permadeath, and Speedrun also arrive on PC via the Broken Road DLC. Whether you’re visiting Days Gone for the first time or jumping back on the Drifter bike, there’s plenty of content to explore and new things to discover. If you haven’t already, be sure to read our Days Gone Remastered announcement blog for more details on all the new content and features. 

Introducing one of our most expansive new additions to Days Gone Remastered, Horde Assault – a survival arcade mode. Before we dive in, watch the gameplay trailer for the new mode below. 

Days Gone Remastered: a closer look at the Horde Assault mode’s survival-arcade action

What is Horde Assault mode? 

Horde Assault offers fresh and unexpected gameplay designed to challenge your skills as you try to achieve a high score, while surviving as long as possible against increased horde sizes and various other enemies, like Breakers, Reachers, and Rager bears, oh my! Fight your way through a brutal, ever-changing landscape where enemies escalate in difficulty the longer you survive. Horde Assault was built from the promise of “This World Comes For You,” showcasing the core gameplay of the Days Gone open world in a unique way. Horde Assault is your playground for a truly endless game mode, go show them Freakers who’s boss. 

Begin Horde Assault by dropping into Cascade with only a sidearm weapon at your disposal. Fight your way through the initial assault of Freakers to reach your Drifter bike, a valuable tool to traverse the open region. Seek out Supply Boxes scattered around the map to obtain powerful weapons to greatly increase your chance at survival. With more than 20 available weapons to use, including a new flamethrower not offered in Story mode, finding a Supply Box could be life or death when encountering the next horde. What weapons drop from each Supply Box is random and will reset upon each new start.  

While you’re out there fighting for your life (literally) refill your resources and earn additional XP by completing Side Jobs. T

PlayStation Plus Game Catalog for April: Hogwarts Legacy, Blue Prince, the second episode of Lost Records: Bloom & Rage and more

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Have you been eagerly awaiting your acceptance letter to Hogwarts? This month, you can finally step into the magical world of the wizarding school and its spellbinding surroundings with Hogwarts Legacy.

Or, you could investigate a mysterious shifting manor filled with puzzles in Blue Prince, continue the nostalgic narrative adventure of Lost Records: Bloom & Rage with Tape 2, or golf your heart away in EA Sports PGA Tour.

There’s plenty to choose from in April’s PlayStation Plus Game Catalog lineup*. Lost Records: Bloom & Rage Tape 2 and Blue Prince are both releasing day one into Game Catalog, with Blue Prince available to play April 10, and Bloom & Rage Tape 2 available April 15. EA Sports PGA Tour will also be playable April 10, while all other titles will be playable from April 15.

Meanwhile, PlayStation Plus Premium welcomes survival horror Alone in the Dark 2 from the original PlayStation and PS2’s kaiju-filled fighting brawler War of the Monsters.

PlayStation Plus Extra and Premium | Game Catalog

PlayStation Portal remote player system update releases today with Cloud Game Streaming Beta UX enhancements 

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Today, we have an announcement for our fellow gamers on PlayStation Portal remote player.

As we continue to improve user experience based on community feedback, we are releasing a new system software update for PS Portal starting later today, which will add a few new features to improve your gaming experience while using Cloud Game Streaming Beta.

As a reminder – Cloud Streaming (Beta) is an option for PlayStation Plus Premium members to play games via cloud streaming on PS Portal, allowing select PS5 games in the PlayStation Plus Catalog* to be streamed directly from our servers, even without a PS5 console. Since Cloud Streaming (Beta) on PS Portal is still an experimental offering, the features available during the beta period may change over time and may not reflect the final experience. For more details, visit here.

Without further ado, here are the new features added in this update:

Sort

You can now sort games in the Cloud Streaming (Beta) catalog screen. There will be a new sort icon added to the top left corner, allowing you to sort games by: Recently added to PS Plus (default), Name, and Release date.

UI of PlayStation Portal remote player showing the Cloud Streaming (Beta) catalog

Capture gameplay

The Create button on your PS Portal will now be enabled during a Cloud Streaming (Beta) session. Here is what you can do:

  • Press once: Display the create menu
  • Press and hold: Take a screenshot
  • Press twice: Start/finish recording a video clip**

Images and videos captured during a streaming session will be automatically uploaded to the cloud server, which can be accessed from the PlayStation App by selecting [Library] > [Captures]. Your captures will be stored for 14 days after they were created. 

UI of PlayStation Portal remote player showing the create menu

Queue

You can now wait for your turn to play when the streaming server is full. The estimated wait time will be displayed on screen, and the game session will automatically start as soon as it’s your turn.

UI of PlayStation Portal remote player showing the Queue screen

Pause

During a Cloud Streaming (Beta) game session, gameplay will now pause in the following situations:

  • Gameplay will pause when you open the PS Portal quick menu. You can open the quick menu by pressing the PS button, swiping left from the top right corner of your screen, or tapping the quick menu icon from the status bar.
  • When you press the power button once, PS Portal will be put into rest mode and the ga

A tour of Blue Prince’s shifting rooms, available April 10 with PlayStation Plus Game Catalog

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If you have ever found yourself in an unfamiliar room, staring at a closed door and wondering what lies beyond it, then you are already familiar with the mysterious driving force of Blue Prince. Will this door lead to a twisting passageway? A quiet bedroom? Or a grand ballroom?

My name is Tonda Ros, an indie developer with a love for atmospheric games, and for the last eight years, I have been working on a game about a large manor and its many mysterious doors. Blue Prince was formed from big ideas from very different worlds. It has elements of mystery, strategy and discovery, merging the world of a first-person puzzle adventure with the drafting mechanics of a tabletop card game. It also launches April 10 as a day one PlayStation Plus Game Catalog title.

But how exactly does the game work?

Floor plan drafting 

When my own journey began almost a decade ago, I had one simple idea: “Every door is a choice.” In a way, these five words sum up the entirety of Blue Prince. The estate of Mount Holly is not an ordinary house. This is a manor of shifting rooms and ever-changing expectations. And in this house, each door you open can lead to one of three different rooms. The choice is up to you. 

Do you want a storeroom to gain useful tools? A library to search for more clues? Or perhaps simply a long hallway, to grant yourself even more doors to continue your exploration? As you make your decision and open the door, you are instantly met with the room of your choosing.

Constructing a shifting house

Ironically, the process of creating this game is a lot like playing Blue Prince. Both the player and I are attempting to construct a shifting house of many rooms. A mansion that is full of challenges that we cannot foresee at the onset of our adventure. And to create this house, we build rooms, one at a time – door by door, blueprint by blueprint. The rooms we choose to draft are of course, entirely up to us. As we create, we are also able to explore, traveling from room to room in search of answers and clues.

Where the player’s adventure begins to differ, however, is at the end of each in-game day. When you awake tomorrow, you will find the house you have been exploring will have a completely different layout. You will find doors that lead to new rooms. You will find different items, different clues and different puzzles. You will make new discoveries, and each day you will learn more and more about the strange rules that govern this mys

PlayStation Store: March 2025’s top downloads

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It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped the download charts last month.

March was a good month for sports and action-adventure games on PS5. Assassin’s Creed Shadows and Split Fiction both found success on the US and EU charts, while MLB The Show 25 took top billing on the US charts. 

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
MLB The Show 25Assassin’s Creed Shadows
Assassin’s Creed ShadowsSplit Fiction
Split FictionEA SPORTS FC 25
Monster Hunter WildsMonster Hunter Wilds
WWE 2K25Minecraft
EA SPORTS Madden NFL 25Tom Clancy’s Rainbow Six Siege
NBA 2K25WWE 2K25
EA SPORTS FC 25Grand Theft Auto V
Call of Duty: Black Ops 6Call of Duty: Black Ops 6
EA SPORTS College Football 25Gran Turismo 7
Tom Clancy’s Rainbow Six SiegeThe First Berserker: Khazan
MinecraftPhasmophobia
Grand Theft Auto VDeadside
PGA TOUR 2K25Hogwarts Legacy
PhasmophobiaKingdom Come: Deliverance II
BLEACH Rebirth of SoulsMortal Kombat 11
The First Berserker: KhazanNBA 2K25
Mortal Kombat 1Mortal Kombat 1
DeadsideThe Witcher 3: Wild Hunt
Gran Turismo 7The Crew Motorfest

*Naming of products may differ between regions

*Upgrades not included

PS4 Games

US/CanadaEU
Red Dead Redemption 2Red Dead Redemption 2
A Way OutA Way Out
The ForestEA SPORTS FC 25
MinecraftThe Forest
Battlefield 4Battlefield 4
Stardew ValleyUnravel Two
Need for Speed HeatNeed for Speed Heat
EA SPORTS Madden NFL 25Minecraft
Call of Duty: Black Ops IIIGrand Theft Auto V

Share of the Week: Assassin’s Creed Shadows – Landscapes

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Last week, we asked you share the epic landscapes of feudal Japan in Assassin’s Creed Shadows using #PSshare #PSBlog. Here are this week’s highlights:

irmarie_diaz shares Naoe riding a horse through agricultural fields in the fall.

visualcam9 shares Naoe wandering through cherry blossoms

RivalsUniverse shares sunlight streaming through a bamboo forest

DexM_ds shares Naoe perched atop an icy winter landscape

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TakaSanGames shares a castle surrounded by cherry blossoms

tim14009498 shares Naoe atop a roof overlooking a settlement in fall

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Heights
SUBMIT BY: 11:59 PM PT on April 9, 2025 

Next week, look down below. Share breathtaking moments taken from great heights in the game of your choice using #PSshare #PSBlog for a chance to be featured.

Sci-fi shooter/smasher Harpagun slams onto PS VR2 April 10

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What is it? What’s the formula, the secret ingredient to make a VR game bring pure excitement and adrenaline to the players? How can we make them smile and go “wow” after they take off the headset? For us devs at Something Random working on Harpagun, it all comes down to a few simple elements. Let’s take it from the top.

Sci-fi shooter/smasher Harpagun slams onto PS VR2 April 10

Movement that matters: Speed, control, and immersion

Action games are all about movement. An issue mostly already solved in flat screen games but still problematic in VR. Some forms of locomotion allow for precision but are pretty slow and unresponsive. Others let you zoom around the locations, but can be uncomfortable. Those that are, are limiting or take you out of the illusion of “being there”. 

In Harpagun we needed a system with a clear set of goals: comfort, simplicity, responsiveness, speed and immersion. In a proper arcade game players have to be able to react in a blink of an eye, immediately focus on what’s the most important, change their position to avoid danger or get a better shot at an enemy.

We managed to achieve that with our “pylon and anchor” system. Players move between sets of points with their eyes anchored to points of interest such as a path forward or center of the combat area. The movement is smooth but fast enough to be comfortable while allowing for total control of the battlefield.

Grab, smash, throw: The power of the Magnetic Ray

The first thing everyone wants to do in VR is to grab something and throw it. Sadly it requires the player to come very close to an object and can sometimes be very finicky and actually ruin the illusion of presence due to the limitations of the medium (mass of objects, pressure on hands etc.). But you need to do it. You need that interaction with the world and enemies, th

Players’ Choice: Vote for March 2025’s best new game

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Last month we saw quite a few adventure games spring into action. What game from last month’s lineup was a fresh start? Some of the big new releases included Assassin’s Creed Shadows, MLB The Show 25, Hitman World of Assassination (PS VR2), and Split Fiction. 


How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. 


Official PlayStation Podcast Episode 511: High Five

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Kristen, Brett, and I are back this week to discuss the new take on Pac-Man Shadow Labyrinth, the wonders of hand-tracking in PlayStation VR2, what it’s like to learn how to walk in Baby Steps, and their most played games on PlayStation.

Stuff We Talked About

  • Next week’s release highlights:
    • Koira | PS5
    • Croc: Legend Of The Gobbos Remastered | PS5, PS4
    • The Last of Us Part II Remastered | PC
  • Shadow Labyrinth — Release Date (July 18 for PS5)
  • Into Black (PS VR2) — Announcement Blog (coming soon)
  • Masters of Light (PS VR2) — Hand-tracking update
  • Baby Steps — Hands-on report
  • Our top five most-played games on PlayStation
  • PlayStation Plus Monthly Games April
    • RoboCop: Rogue City | PS5
    • The Texas Chain Saw Massacre | PS5, PS4
    • Digimon Story: Cyber Sleuth – Hacker’s Memory | PS4

The Cast

Share of the Week: Assassin’s Creed Shadows

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Last week, we asked you to take a leap into Assassin’s Creed Shadows and share epic moments of dual protagonists Naoe and Yasuke using #PSshare #PSBlog. Here are this week’s highlights:

TakaSanGames shares Naoe in traditional Assassin white, in front of the Hidden Ones symbol

Evo_Pixel shares Yasuke striking with his katana in the rain

domo_vp shares Naoe framed by candlelight

Yuric83 shares Yasuke in ornamental armor emerging from shadows

calisarah1998 shares Naoe approaching a large red gate

Milz_VP shares Yasuke wearing a samurai mask in the morning fog

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

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