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Official PlayStation Podcast Episode 442: Virtual Galaxy

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Email us at PSPodcast@sony.com!

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Howdy! This week the team celebrates 30 years of Mortal Kombat, plus an interview with Jose Perez III and Ronman Ng from ILMxLAB on Star Wars: Tales From The Galaxy’s Edge – Enhanced Edition, in development now for PS VR2.

Stuff We Talked About

  • Sports games!
  • Mortal Kombat series
  • God of War
  • Gotham Knights
  • Star Wars: Tales From The Galaxy’s Edge – Enhanced Edition (interview starts at 17:13)
  • The Last of Us Part I
  • Resident Evil 4

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi –  Manager, Content Communications, SIE

Kristen Zitani – Senior Content Communications Specialist, SIE

Share of the Week: Customization

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Last week, we asked you to share your best character and weapon customizations using #PSshare #PSBlog. Here are this week’s custom highlights:

gamingbyframe dons some heavy duty total coverage armor in Ratchet & Clank: Rift Apart.

MrNeverNeverman shares Ellie wearing a Jak and Daxter set of goggles and a God of War t-shirt in The Last of Us Part I.

tian__chris_jnx shares Aloy striking a playful pose in armor and body paint in Horizon Forbidden West.

coalabr14 shares Eivor wearing some intricate armor in Assassin’s Creed Valhalla.

justinphotomode shares Kena posing with new heavier armor in Kena: Bridge of Spirits.

TheFourthFocus shares an original creation in Concrete Genie.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Rainbow
SUBMIT BY: 11:59 PM PT on October 12, 2022

Next week, we’re looking for a bright splash of color. Share frames filled with color, or snap a literal in-game rainbow from the game of your choice using #PSshare #PSblog for a chance to be featured.

Ed Boon talks 30 years of Mortal Kombat

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Ed Boon is practically gaming royalty. He’s been a working designer since the late 80s, starting with pinball and quickly moving to arcade games. And then he and three other folks created Mortal Kombat, and the rest is history.

The legendary fighting series hits the big 3-0 tomorrow, a date that marks the release of the original Mortal Kombat arcade cabinets on October 8, 1992. And Boon has worked on Mortal Kombat for every one of those 30 years, a highly unusual feat in video game design.

To celebrate the occasion, I caught up with the affable creator, now Chief Creative Officer for Mortal Kombat & NetherRealm Studios, to talk about his deep roots with the series, reminisce on his career developing MK, and try to get a sense of where it goes from here.

Ed Boon talks 30 years of Mortal Kombat

PlayStation.Blog: Where does 2022 find Mortal Kombat?

Ed Boon: Well, it finds it celebrating 30 years of being around, being in the public eye. Obviously…we haven’t made the last one. I guess that’s probably the closest I can say without revealing too much. 

The biggest surprise for me is that players have come along and stayed with us for so long. And so the fact that they’ve stuck with us all this time really invigorates us with each iteration of the game.

PSB: With Mortal Kombat turning 30, are you reflecting on your life and how it intersects with the series?

EB: Not so much of my life, but certainly on my career making games. Mortal Kombat is kind of like different forms of school for me now. The arcade days were like grade school, and the 3D games were, you know, middle school or high school. 

And now the most recent games — Mortal Kombat 9, MKX, and MK11 — are kind of like college or graduate school. I think of my career as different chapters because it’s been so long. And we’ve been doing the games pretty consistently, over those 30 years, right? We didn’t stop and take a 10-year break and then come back. 

Scorpion performs his iconic spear move in Mortal Kombat 11

PSB: Are there other anniversaries that you celebrate, outside of the first game’s original arcade release date? 

EB: I certainly celebrate the arcade game release. But there are different anniversaries. For instance, 1991 is when we started working on the game, when it was a Van Damme game and all th

No Man’s Sky 4.0 WayPoint Update overhauls gameplay fundamentals

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Hello, 2022 has been one of the busiest years for No Man’s Sky on PlayStation with the release of the Sentinel, Outlaws, Leviathan and Endurance updates as well as several more large expeditions, all free to PlayStation 4, PlayStation 5 and Playstation VR owners. 

That’s not all though. We are pleased to announce that our 4.0 update, Waypoint, is available to download today.

Waypoint brings an overhaul of design and balance, including inventories, milestones, cataloging and game modes. It also introduces hundreds of community-favorite quality of life improvements, both macro and micro.

Inventories have been overhauled, with ships, weapons and players having their level cap greatly increased. Survival, crafting, combat and controls can now all be customized to cater for travellers’ unique play styles.

Relaxed mode brings a new focus on sandbox exploration for travellers’ old and new. Meanwhile returning players are welcomed by a new information portal with a summary of their goals and progress.

For long-term players, a new milestone system, new collectibles and improved mission content brings new long term goals and challenge. With new streamlining and balance, Waypoint allows players to enjoy twenty major updates as a more cohesive whole.

This is hopefully the best time to be a No Man’s Sky player, whether you are a new explorer who benefits from our Relaxed Mode, a returning player who is welcomed back by a more cohesive gameplay experience, or a core player who is excited for the increased level cap and hundreds of quality of life improvements. 

The leap from version 3.0 to 4.0 is perhaps our biggest generational jump so far. It’s an exciting moment, and marks a solid foundation for future updates. We can’t wait for players to experience Waypoint on PlayStation 4, PlayStation 5 and PlayStation VR from today.

Our journey continues.

PlayStation Store: September 2022’s top downloads

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Time to get the full download on September 2022’s Top Downloads charts! NBA 2K23 swept the court for top game in the US on PS5 and PS4, while FIFA 23 continues to score major download goals across both regions. 

Drop your predictions for October in the comments, then check back early next month to see where your guesses land. 

PS5 Games

US/CanadaEU
1NBA 2K23FIFA 23
2FIFA 23NBA 2K23
3The Last of Us Part IThe Last of Us Part I
4Madden NFL 23Cyberpunk 2077
5Cyberpunk 2077Grand Theft Auto V
6Grand Theft Auto VDisney Dreamlight Valley
7Disney Dreamlight ValleyTom Clancy’s Rainbow Six Siege
8Saints Row 5Assassin’s Creed Valhalla
9Tom Clancy’s Rainbow Six SiegeF1 22
10JoJo’s Bizarre Adventure: All Star Battle RSaints Row 5
11Cult of the LambConstruction Simulator
12Gran Turismo 7F1 Manager 2022
13VALKYRIE ELYSIUMCult of the Lamb
14Star Wars Jedi: Fallen OrderRiders Republic
15Marvel’s Spider-Man: Miles MoralesSteelrising
16Teenage Mutant Ninja Turtles CollectionAmong Us
17SteelrisingGran Turismo 7
18ELDEN RINGFAR CRY 6
19Destroy All Humans! 2 – ReprobedStray
20Assassin’s Creed ValhallaResident Evil 3

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
1NBA 2K23FIFA 23
2FIFA 23NBA 2K23
3Madden NFL 23Grand Theft Auto V
4Grand Theft Auto VMinecraft
5MinecraftThe Forest
6Red Dead Redemption 2Red Dead Redemption 2
7Cyberpunk 2077Dead Island: Definitive Edition
8Dead Island: Definitive EditionEA Sports UFC 4
9EA Sports UFC 4The Witcher 3: Wild Hunt
10The ForestF1 22
11The Last of Us Part IIAssassin’s Creed Origins
12Dragon Ball FighterZCyberpunk 2077
13Tom Clancy’s Ghost Recon BreakpointAssassin’s Creed Odyssey
14Saints Row 5Tom Clancy’s Ghost Recon Breakpoint
15Batman: Arkham KnightThe Last of Us Part II
16God of WarRiders Republic
17Dragon Ball Z: KakarotTom Clancy’s Rainbow Six Siege
18Teenage Mutant Ninja Turtles Shredder’s RevengeARK: Survival Evolved
19Tom Clancy
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