Huzzah! The age of Chivalry 2 is finally upon us!
The teams here at Torn Banner Studios and our publisher Tripwire Presents are extremely excited to bring our multiplayer melee combat game to PS4 and PS5. Considerable work has gone into making this game one of the most fun, cinematic, and (of course) brutal multiplayer experiences ever, and we can’t wait for everyone to get their hands on the full version of the game!
What kind of player are you? Prefer a support role? More into risk/reward-type builds? Are you more interested in ranged vs. melee combat? In Chivalry 2 there are so many character classes and subclasses to choose from that there’s bound to be a build that strikes your fancy. So in anticipation of the game’s full release, we’ve broken down each class to further help you decide how you want to experience the 64-player medieval madness of Chivalry 2.
Archer
Health: 100 | Movement Speed: 100 | Stamina: 60
With a fun mix of ranged weapons from crossbows to throwable javelins, Archers are the preferred class for anyone who wants to do damage from afar. With a Special that charges faster with successful headshots, the Archer class is designed to reward players who are especially deadly, but they also have significantly lower health compared to the other three classes in the game. There are only a limited number of Archers allowed per team, so make sure you snag a spot quickly!
- Subclasses: Longbowman, Crossbowman, Skirmisher
- Special Abilities: Brazier (light arrows on fire), Banner (heal allies), Quiver (restock ammo)
Knight
Health: 175 | Movement Speed: 80 | Stamina: 80
With the Knight’s larger health pool, it’s the top pick for beginners hopping into Chivalry 2 for the first time. The Knight’s arsenal is also very balanced with subclasses that allow a wide range of options to try out like the shield-wielding Guardian or the high-damage Crusader. Before going for a class that’s a little more specialized, try out the Knight to get a taste of a little bit of every
Every two years since 2013’s relaunch, Final Fantasy XIV fans have gathered in huge conventions spread out across the world, allowing players in North America, Europe and Japan the chance to get a first tantalising peek at what’s coming in the MMORPG’s next content-rich expansion, as well as participate in championships, challenges, and tons of other community activities.
This year, of course, things were a little different. The Final Fantasy XIV Fan Festival 2021 was purely digital, allowing all players across the globe to partake in this special event simultaneously. There were live concerts, cosplay contests and other digitally friendly activities. As ever, the convention kicked off with the Keynote presentation, which revealed a wealth of new content coming to the game’s fourth expansion Endwalker. As is now tradition, the game’s director and producer Naoki Yoshida had an extra special treat for fans to reveal the second new job introduced in the expansion: the creator took to the stage dressed up as a Reaper.
With the Digital Fan Festival now finished and Yoshida back in civilian clothes, we took the opportunity to talk to the creator about the Reaper job, Endwalker’s music, the brand-new male Viera race, and more.
The second new playable job you have revealed, Reaper, is brand new to the Final Fantasy series. How did you decide to go for this job and where did you find inspiration from? Can you tell us a little bit about how Reaper will play, and what will differentiate it from the other melee DPS jobs?
Just to start things off, thank you for taking the time to conduct this interview! Now, onto the questions.
Whenever we brainstorm ideas for each new job in Final Fantasy XIV, our base concept and goal is to make sure that each job has a unique gameplay experience. In this case, before we even reached the stage of finding inspiration, we first looked at the overall job composition and distribution, and from there decided that we wanted to add a melee DPS. It is after that when we looked to come up with ideas as to what kind of job we wanted to make.
Many players around the world, especially those from the West, had been requesting the addition of a job that uses a large, two-handed scythe—we used the idea of a two-handed scythe weapon as a base, and started brainstorming ideas for new jobs from there. I asked several game designers who are involved in the creation of new jobs to take some liberties and submit their ideas—we discussed those ideas to make our decision.
One idea that came up was to utilize not only the player’s own aether, but to combine it with a different source of aether to fight in battle. It was from there that we came up with the idea of a grim reaper from the scythe aspect, and fro
Last week, we asked you to bravely step into Resident Evil Village and share your best moments trying to survive using #PSshare #PSBlog. From larger than life villains to haunting environments, here are this week’s highlights:
adambomb2mk faces down the silhouetted claws of Lady Dimitrescu.
Neiro_ni shares a face full of deadly werewolf.
XxPAGZxX enters a spooky graveyard with some odd decorations.
Yuric83 shares a crone with a key.
RDinyar shares a glimpse at Mother Miranda.
Ixion_VII shares this eerie view from Heisenberg’s factory.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Returnal
SUBMIT BY: Wednesday 9 AM PT on June 9
Next week, we’re headed to Atropos. Share harrowing moments captured during your best runs in Returnal #PSshare #PSBlog for a chance to be featured.
Hey everyone – we’re just days away from the launch of Ratchet & Clank: Rift Apart on the PlayStation 5 console. It’s been quite a journey to get here, as our team has been working on creating a showpiece for the new hardware. Built from the ground up for PS5, Ratchet & Clank: Rift Apart is, in my humble opinion, one of the most beautiful and technically impressive games ever released. I know the rest of the team here at Insomniac feels the same way.
Over the years we’ve worked on a lot of Ratchet & Clank games. When I think back to those games on the PS2 and PS3 consoles, it’s amazing how far we’ve come. We made a video to show the evolution of things over the franchise, take a look:
I’ll never forget being a college freshman, working as a freelance journalist and getting an early preview build of the first Ratchet & Clank. Sitting in my dorm room exploring planets with a lombax and his robot companion made an immediate impression on me. I anxiously devoured the future builds, and it was one of my favorite franchises on one of my favorite consoles of all-time.
Ratchet & Clank on PS2, release date: November 4, 2002
On the PS2 console, Ratchet & Clank did what it always does: be a showpiece for your console. The games, Ratchet & Clank, Going Commando, Up Your Arsenal, and Deadlocked, were gorgeous, technical showpieces for the console with huge vista views and draw-distance, incredible action and weapons, and amazing heart and humor.
Ratchet & Clank: Up Your Arsenal on PS2, release date: November 2, 2004
Out of college I got a job at Insomniac Games and I got to start working on a game codenamed as Ratchet & Clank Future. It was my first Ratchet & Clank game, and Insomniac’s first one for the PlayStation 3 console.
We were finally starting to hit the visuals of CG-animated films at the time and taking advantage of the Cell processor and horsepower in the PS3 console. But we also began at this point to really take the story in a more heartfelt direc
Start planning your gaming weekend early with the PlayStation Indies promotion, which returns to PlayStation Store and is live right now! With it comes an even bigger selection of fascinating titles to explore, and all discounted for a limited time*.
That includes the compelling detective RPG Disco Elysium – The Final Cut, intense roguelike Curse of the Dead Gods, unique sci-fi adventure Outer Wilds and monster-hunting multiplayer action in Hunt: Showdown.
Scroll down to take a look at the full list of games on offer, and head to the dedicated PlayStation Store promotion page to find out your regional discount.
Scroll down to take a look at the full list of games on offer, and head to the dedicated PlayStation Store promotion page to find out your regional discount.
- 11-11: Memories Retold
- 112th Seed
- 16-Bit Soccer
- 18 Floors
- 1971 Project Helios
- 1979 Revolution: Black Friday
- 39 Days to Mars
- 3D Billiards
- 3D Billiards – Pool & Snooker – Remastered
- 3D MiniGolf
- 4K Dynamic Space Theme Bundle
- 60 Parsecs!
- 60 Seconds! Reatomized
- 7th Sector
- 88 Heroes
- 8-Bit Armies
- 8-Bit Armies – Deluxe Edition
- 8-Bit Hordes
- 8-Bit Hordes – Deluxe Edition
- 8-Bit Invaders!
- 8-Bit Invaders! – Deluxe Edition
- 8-Bit RTS Series – Complete Collection
- 99Vidas: The Last Battle – Expansion Pack
- A Chair in a Room: Greenwater
- A Hat in Time
- A Hole New World
- A Knight’s Quest
- A Pixel Story
- A Summer with the Shiba Inu
- A Winter’s Daydream
- Abo Khashem
- Aborigenus
- Absolver
- ABZU
- Ace of Seafood
- Aces of the Luftwaffe: Squadron
- Aces of the Multiverse
- Action Henk
- Active Neurons – Puzzle Game
- Active Neurons 2
- Active Neurons 3 – Wonders Of The World
- Active Soccer 2 DX
- Adam’s Venture: Origins
- Adam’s Venture: Origins – Deluxe Edition
- AER: Memories of Old
- AereA
- AereA – Deluxe Edition
- Aery – A Journey Beyond Time
- Aery – Broken Memories
- Aggelos
- Air Conflicts: Secret Wars – Ultimate Edition
- Air Hockey
- Air Missions: Hind
- Airport Simulator 2019
- Alekhine’s Gun
- Alien Invasion
- Alien Shooter
- Alien Shooter & Portal of Evil: Stolen Runes
- All-Star Fruit Racing
- Along Together
- Alphaset by POWGI
- Among the Sleep – Enhanced Edition
- Ancestors Legacy
- Angels with Scaly Wings PS4 & PS5
- Angry Birds VR: Isle of Pigs
- Anodyne 2: Return to Dust PS4 & PS5
- Another World – 20th Anniversary Edition
- Anoxemia
- Antigraviator
- Apex Construct
- Apocalipsis: The Tree of the Knowledge of Good and Evil
- Apocalypse Rider
- Apollo 11 VR Experience
- Aqua Kitty – Milk Mine Defender DX
- Aqua Kitty DX – Pawsome Bundle
- Aqua Moto Racing Utopia
- Ara Fell: Enhanced E
With the launch of our Horizon Forbidden West gameplay trailer last week, we’d like to celebrate the occasion with some brand new merch on the PlayStation Gear Store as well as new comics via Titan Comics! We started yesterday with the release of the Horizon Forbidden West EP, but we have more in store for you! Get stuck in with Horizon Raw Materials, our very own merch brand aimed at extending the world of Horizon beyond videogames.
Did you enjoy the latest look at the Clawstriders in our Horizon Forbidden West gameplay trailer? With our new tees you can display these agile machines in all their glory.
Clawstrider Black Tee
US – IN STOCK – $22.95
EU – PRE-ORDER £22.50/€25.00
Aloy’s weapons and armor are made from and customized with materials found in the world of Horizon, and feathers are no exception! This gorgeous dark grey tee shows another take on the iconic Spear design.
Feather Tee
US – IN STOCK – $22.95
EU – PRE-ORDER £22.50/€25.00
We’re also adding a new thermos mug to our drinkware line-up, this time featuring the majestic Tremortusk. Will you have what it takes to deal with this mysterious yet awe-inspiring creature? Who knows for now, but you’ll definitely have the mug to show for it!
Tremortusk Navy Mug
US – PRE-ORDER – $27.95
EU – PRE-ORDER – £24.95/€28.00
These three items are an addition to what is already featured on the PlayStation Gear Store; in case you are tempted by some of the other merch but can’t quite make up your mind, we’ve created two bundles that combine some of our personal favorites!
Get ready for the hunt with this adventurous bundle following Talanah’s journey as the Sunhawk of the Hunters Lodge.
Includes: Feather Dark Grey Tee, Watcher Mug, The Sunhawk Graphic Novel
The Sunhawk Bundle
Read more
Your home, your family and everything you love lies in the path of a vast and brutal army. Will you pick up your rifle and stand against impossible odds to defend them?
Rebellion, in partnership with Just Add Water and Coatsink, brings you a brand new addition to our multi-million selling Sniper Elite series. You will experience a powerful World War II story through the eyes of an Italian Partisan, rising with your brothers and sisters to protect your homeland from the fascist forces that threaten to destroy your homeland.
We’ve designed Sniper Elite VR from the ground up as a VR exclusive game that retains the authenticity that the title is famous for and delivers a new perspective on our critically acclaimed sniping and stealth mechanics.
The first and most important of these is the scope. The PlayStation VR Aim Controller really opened our eyes to how far we could go with the realism of using a sniper rifle. When you lift the Aim and steady yourself to fire, you find yourself holding your breath and squeezing the trigger slowly. It’s not just about playing the role of a sniper, it actually helps you to land that first shot on target.
There were many technical challenges to overcome. It is, after all, adding a third camera to the rendering demands of the game. But, with some clever tricks assisted by the console’s horsepower, we’ve created the seamless, immersive and natural feeling of using a real, physical sniper scope.
With the PS Move controllers, you’ll manually feed a new clip of ammo and action the bolt of a Carcano rifle or slap a fresh magazine into a Sten — or, if John Woo is more your style, dual-wield a pair of Colt 1911s.
Sniper Elite’s defining signature moment is the iconic X-Ray cam. There was never any doubt that we would need to bring it to VR and that it would have to express all the punch and power of the original. It took a lot of fine tuning but I’m happy to report that we have succeeded. Like a lot of things in VR, you’ll have to see it for yourself before you believe it.
Free movement is the third pillar of the Sniper Elite series. The tactical options that open up when you can pick your own path through th
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