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JoJo’s Bizarre Adventure: All-Star Battle R demo: gameplay tips

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For the first time ever, fans and newcomers alike can battle it out in JoJo’s Bizarre Adventure: All-Star Battle R! Exclusive to PlayStation 4 and PlayStation 5, the limited-time demo features two modes – Online PvP and Practice Mode – and four iconic JoJo characters including Jonathan Joestar, Jotaro Kujo, DIO, and Jolyne Cujoh. Get in on the action starting today, June 16, until June 22. 

Catch a first look at what players can expect in the demo:

What’s new in All-Star Battle R

Originally released in 2014, All-Star Battle R is far more than a simple remaster of a fan favorite fighter game. Character models and voice overs have been redone to match the ever-popular JoJo Anime to create an authentic JoJo experience. You’ll also find new mechanics, like assists, enthralling players in modern, fast-paced gameplay.

Caption: Jolyne and her Stand, Stone Ocean, come to the assist.

Limited to a finite amount of uses per match, assists allow for players to strategically amplify their attacks and combos or defensively disrupt their opponents. With 50 uniquely designed characters to choose from, players will be able to mix, match, and optimize to their playstyle.

Tips for the Demo

Want to quickly climb to the top in online matchmaking? Here are some quick pointers to hit the ground running.

Take advantage of easy beat mode:

By spamming your light attack button, your fighter will complete a combo of light, medium, and heavy attacks. If you have at least 1 bar of gauge, it will activate the fighters HHA (a mini super move).

Caption: DIO may have all the time in The World, but he could still use an assist.

Use your assists when you’re in a bind:

Getting pummeled? You can feel the pressure of a super move (GHA) being charged? Send in your assist to disrupt them and even the playing field.

Assault Assists: Different actions are performed by each character, such as rush attacks, long-range attacks, and installation traps. If they can be successfully incorporated into combos, they can do a lot of damage.

Reversal Assists: When defending or taking damage, the assisting character jumps in and cuts off the opponent’s attack. Recovery of the assist gauge is slower than when used during an assist attack.

Flash Cancel to go on the offensive:

Flash Canceling cuts short your combos and immediately allows you to start a new one – but be careful!  Flash Canceling costs one full meter which can leave you high and dry when you could have been saving up for a game changing super move (GHA). 

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New update for Share Factory Studio unleashes Bits on PS5 today

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Hello PlayStation fans! We have an exciting new update for our free editing app, Share Factory Studio for PS5. We have been hard at work to bring you our brand-new feature called Bits, and it’s life starting today.

Bits is a simplified way to personalize and share your gameplay clips and screenshots to your friends on PS5. Choose from one of the many curated Bit styles to quickly create your own version of a familiar or trending meme. If you have your own idea for a Bit, use the easy Quick Edit mode to realize your vision.  Either way, the new easy editing mode is ideal for both novice and pro editors.

Bits is also the perfect companion to the recently released Game Captures feature in the PS App. All of the Bits you create in Share Factory Studio can be automatically accessed from your phone and then shared out to your favorite social apps.

The new Bits editing experience includes the following features:

  • A brand-new editing mode with quick and easy access to all editing features and fresh content that can be added to your Bit.
  • Ability to create bite-sized entertainment that ranges from short three second rebounds to up to one-minute custom Bits.
  • New Bit styles that will update regularly from our Bits Live Service. Bit styles will refresh based on the day of the week, special events, holidays, seasons, and trending content.
  • Brand new sets of animated stickers that include sound and even text personalization options.
  • A new doodle feature which allows for creating freeform doodles using the DualSense wireless controller.
  • A new voiceover feature with the ability to add filters that change your voice to your voice recording.

Our goal with Bits is to make it super easy and fun for PlayStation gamers to create and share short-form gameplay videos for sharing cool achievements, jokes, stunts, and any other type of eye-catching content.  Some of our personal favorite Bits include Taco Tuesday, Sitcom Ending, Get Well Soon, and of course – Oh No Laugh.

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Capcom reflects on Red Earth, a previously Japan-only game included in Capcom Fighting Collection

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Back in 1996, Red Earth – one of 10 titles in the upcoming Capcom Fighting Collection – first appeared in coin-operated arcade cabinets in Japan. Featuring a fantasy setting and a cast of colorful characters, Red Earth was unique in delivering a single-player RPG-like experience called Quest Mode where players would choose one of four characters and take on a series of bosses. 

After defeating each boss, the player would get experience points to spend on improving their attack, defense, or to gain new moves entirely. During battle, bosses may drop food, which players can use to replenish their health. As common as it was in Japan, this classic game was never officially released outside of arcades until now with Capcom Fighting Collection. In fact, Red Earth was the first game the team decided to include in the collection!

How did this unique take on fighting games come about? Takashi Sado, one of the producers of Red Earth at the time – and still at Capcom – started working on the proposal for Red Earth in the mid-90s. Since fighting games were growing increasingly popular at the time, he followed this trend and initially planned to make Red Earth just a fighting game. However, he was feeling that the skill level between fighting game players was growing where more casual players couldn’t keep up with more top-tier players. In order to bridge this skill gap, his team wondered if they could get creative and compensate for it by changing parameters, equipment, or other facets of the genre.

Also during this time, Sado was drawn to fantasy action games such as the Capcom-developed Magic Sword and The King of Dragons. Both of these beat‘em-up games had character progression systems that powered up the player-controlled character. With fantasy games in mind and an urge to address the growing skill gap amongst fighting game players, the unique RPG-like character progression system was created for Red Earth.

Red Earth was also the first game created with the CPS-3 arcade system board, which brought out the best of Capcom’s technology at the time. Due to the success of the new hardware, the Street Fighter III series was also created on CPS-3 before being discontinued as Capcom’s final proprietary system board.

Although this is Red Earth’s first release outside of arcades, its legacy has been part of other Capcom games like a belt in Dragon’s Dogma: Dark Arisen and as a costume for Alex in Street Fighter V – both giving a nod to the lion king, Leo.

Speaking of Easter Eggs, some of the games in Capcom Fighting Collection had secret characters that could only be unlocked under certain conditions. While they can still be unlocked using the authentic inputs or methods, you can now unlock these characters with a simple menu toggle in-game. Other secret characters include Akuma in Hyper Street Fighter II; Oboro Bishamon in Vampire Savior: The Lord of Vampire; and Hutizil and Pyron in Darkstalkers. How you want to play these secret characters is up to you.

We hope you enjoyed this peek behind the curtain for Red Earth. Capcom Fighting Collection arrives on June 24 on PlayStation 4 and includes 10 different games, including all five Darkstalkers, Red Earth, Cyberbots, Hyper Street Fighter II, Super Puzzle Fighter II Turbo, and Super Gem Fighter Mini Mix.

PS5 versions of Resident Evil 7, Resident Evil 2, and Resident Evil 3 launch today 

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In 1996, the survival horror genre was established with the release of the first Resident Evil for PlayStation, and the series has brought chills and thrills to every generation of consoles since. 

Earlier this year, we announced that Resident Evil 7 (2017), Resident Evil 2 (2019), and Resident Evil 3 (2020) are making their way onto PlayStation 5, and that current owners of the PlayStation 4 versions of these games will be eligible for upgrades at no additional cost through the PS4 to digital PS5 upgrade option. I’m happy to announce that the PS5 versions of all three titles will be available at PlayStation Store today. 

These upgrades include features such as ray traced visuals, 3D Audio and DualSense wireless controller support that will offer deeper levels of immersion, and we’re really excited for you to get your hands on them. In this blog, I’ll be reflecting on some of the things that made these games so special.

A new perspective on fear

On its release in 2017, Resident Evil 7 biohazard completely stirred up the biohazardous pot, we focused on the fear aspect, as the fast-paced gameplay and the third-person perspective of the modern Resident Evil games was transformed into a slower-paced, dread-filled first-person experience that essentially put you in the shoes of the main character, Ethan Winters, as he explored the dark nooks and crannies of the Baker estate.

Our goal with reimagining the gameplay of Resident Evil for this title was to focus on the fear of the unknown – just like when players got their hands on the first game all those years ago and had no idea what to expect, this new setting, character and the first-person perspective made for completely unfamiliar ground and a truly new kind of horror. That said, we also made sure that the game felt like a real Resident Evil game in many ways, preserving the critical survival horror element of escaping dire situations, from the “mansion”-like Baker house to those familiar herbs.

This game also marked the debut of the then-new in-house RE Engine, which meant that we could bring the audio-visual quality of the game to a whole new level on PlayStation 4, with photogrammetry techniques used to bring high-resolution scans of real-world models, textures and surfaces into the game. With visuals now enhanced with the power of PlayStation 5, you can experience the terror anew!

A horror legend reborn

As the development of the RE Engine was coming together, allowing higher levels of visual representation, the development team felt the time was right to finally revisit classic RE titles for which we had received countless requests from fans to remake for the modern age. The first title we chose was Resident Evil 2.

As fans of the legendary original game ourselves, we wanted to approach this remake with the utmost care and respec

Resident Evil Village DLC Winters’ Expansion launches October 28 

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Resident Evil Village, the latest in the critically acclaimed survival horror series, launched in 2021 and has already sold over 6 million copies worldwide. The blend of a wide variety of unique characters, such as Lady Dimitrescu, an action-oriented game system, and the story of Ethan Winters who embarks on a journey to search for his kidnapped daughter continues to be enjoyed by long-time Resident Evil fans and newcomers alike. 

There were many requests for additional DLC, and we announced that additional story content was in active development in June last year.

Finally, we’re happy to announce that the highly anticipated DLC, Winters’ Expansion, is coming on October 28. Today, I would like to explain a little about the three contents included in this DLC. If you have not yet experienced Resident Evil Village, we’re also offering a bundle that includes the base game and the Winters’ Expansion! Resident Evil Village Gold Edition will also be available on the same date.

Third-Person Mode

The first piece of content is the Third-Person Mode. This will allow you to play the main story mode in a third-person perspective. This new viewpoint will let you see Ethan as he faces off against his enemies. Those of you who are new as well as those of you who have yet to experience Resident Evil Village can experience the story in this fresh perspective.

Share of the Week: Deathloop – Photo Mode

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Last week we asked you to return to Blackreed and snap stylish shots using Deathloop’s newly released Photo Mode. From portraits to haunting dystopian settings, here are this week’s highlights:

sparkling_Port9 shares Colt casually breaking into a stylish split.

Comput_ART shares this sixties-style black and white picture of Julianna.

kimchitraveler captured the neon lights of Blackreef.

penrosetiling shares the unsettling design of Blackreef,

Yuric83 shares a cheeky poster-like image.

KenKenVega1 used the photo mode filters to create a haunting effect.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Silhouettes

SUBMIT BY: 11:59 PM PT on June 15, 2022

Next week, we’re searching for silhouettes. Share a shadowy silhouette from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Official PlayStation Podcast Episode 433: Lots to Unpack

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! The team is back to recap the slew of news you could use if you so choose from State of Play and Summer Games Fest.

Stuff We Talked About

  • State of Play!
  • The Quarry
  • Resident Evil 4
  • Stray
  • Season: A Letter to the Future
  • Street Fighter 6
  • Final Fantasy XVI
  • The Last of Us Part I
  • Unpacking

The Cast

Kristen Zitani –  Senior Content Communications Specialist, SIE

Brett Elston – Manager, Content Communications, SIE


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PlayStation Store: May 2022’s top downloads

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Well hello, mister fancy pants. Evil Dead: The Game was the most-downloaded game in last month’s US/Canada PS5 chart, with NBA 2K22 leading the EU list. Other high performers for the month include Lego Star Wars: The Skywalker Saga, Elden Ring, Star Wars Jedi: Fallen Order (gotta get ready for that just-announced sequel!), MLB The Show 22, and Sniper Elite 5.

Where did your top picks for May land on the download charts? What do you think will take top honors in June? Hit the comments and let us know!

PS5 Games

US/CanadaEU
1Evil Dead: The GameNBA 2K22
2NBA 2K22LEGO Star Wars: The Skywalker Saga
3ELDEN RINGStar Wars Jedi: Fallen Order
4MLB The Show 22Sniper Elite 5
5LEGO Star Wars: The Skywalker SagaEvil Dead: The Game
6Star Wars Jedi: Fallen OrderELDEN RING
7Ghostwire: TokyoIt Takes Two
8Sniper Elite 5The Stanley Parable: Ultra Deluxe
9Salt and SacrificeAssassin’s Creed Valhalla
10Trek To YomiFAR CRY 6
11The Stanley Parable: Ultra DeluxeSalt and Sacrifice
12It Takes TwoGRAN TURISMO 7
13GRAN TURISMO 7Trek To Yomi
14Mortal Kombat 11Cyberpunk 2077
15WWE 2K22Ghostwire: Tokyo
16Tiny Tina’s WonderlandsAmong Us
17Horizon Forbidden WestGrand Theft Auto V
18Call of Duty: VanguardHorizon Forbidden West
19Cyberpunk 2077Metro Exodus
20NHL 22Tiny Tina’s Wonderlands

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
1NBA 2K22NBA 2K22
2MinecraftMinecraft
3Grand Theft Auto VGrand Theft Auto V
4MLB The Show 22The Forest
5Red Dead Redemption 2The Witcher 3: Wild Hunt
6ELDEN RINGStar Wars Battlefront II
7Evil Dead: The GameRed Dead Redemption 2
8The ForestMarvel’s Spider-Man
9Injustice 2The Sims 4
10Batman: Arkham KnightThe Crew 2
11Star Wars Battlefront IIStar Wars Jedi: Fallen Order
12The Sims 460 Seconds! Reatomized
13Marvel’s Spider-ManFall Guys: Ultimate Knockout
14Friday the 13th: The GameTom Clancy’s Ghost Recon Breakpoint
15Gang BeastsGang Beasts
16LEGO Star Wars: The Skywalker SagaAmong Us
17Call of Duty: VanguardLEGO Star Wars: The Skywalker Saga
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Day of the Devs 2022 — indie highlights coming to PlayStation

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Ten years ago, I helped co-found Day of the Devs alongside my good pals at Double Fine and iam8bit. The aim was to create a festival for games that put developers at the forefront, spotlighting the most unique, creative, and artistic indie games we could find from around the globe. It’s a celebration of what games can be and the creators behind them.

Since then, we’ve helped promote over 500 titles through both our tentpole free public event in San Francisco as well as our digital showcases, including standouts from last year such as Death’s Door, Toem, and Axiom Verge 2. Today we’re back with our latest crop of games for Day of the Devs: Summer Game Fest Edition. It’s another incredible lineup of games of all shapes and sizes. Here’s a look at some of the highlights coming to PlayStation.

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Time Flies

Day of the Devs 2022 — indie highlights coming to PlayStation

This whimsical game is part open world and part flight simulator – and you play it as a fly! You are provided with a bucket list that you can complete before you die. But the life of a fly is short – and the list is long! Go ahead and learn an instrument, become rich, read a book, go on tour, find yourself, get drunk, make someone laugh or enter the art world! And if you don’t feel like pursuing your life goals, just hang, clean your wings and watch television. Make the best of the time you have! Because we are all going to die.

– Michael Frei & Raphael Munoz, Playables

Release Date: 2023 | Developer: Playables | PS4, PS5

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Naiad

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The Growing Future of The Last of Us

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Whether you’re here following our Summer Games Fest announcements or just catching up on the latest news from the studio, we’re excited to share what’s in store for the future of The Last of Us. Many of you have expressed how strongly The Last of Us series resonates with you, and we’re humbled by the community’s outpouring of passion and excitement towards the series’ growing and evolving world and characters.

We’re happy to share that The Last of Us Part II has sold through more than 10 million copies globally, as of this Spring. Knowing the support we have, our studio continues to see exciting, new avenues to introduce curious audiences and galvanize fans. With those opportunities in mind, let’s talk about the immense future of The Last of Us.

Standalone Multiplayer

It’s no secret that many of you are not only drawn to The Last of Us’ stories but also the game’s original Factions multiplayer. Since The Last of Us Factions’ release almost a decade ago, dedicated players have been vocal about an expansion upon that offering. 

However, we can finally announce that we’re creating something much larger than a mode. We’re thrilled to share a piece of concept art from our upcoming multiplayer experience, which is an extremely ambitious undertaking. We’re growing our studio significantly to ensure we build this full-scale, standalone game, with its massive scope and immense world, in a way that fans have come to expect from The Last of Us and Naughty Dog.

We aim to make our newest entry into multiplayer inviting to new players while still a thrilling challenge for more of our seasoned fans. There will be more news to come next year, and we cannot wait to introduce you to the team behind this new experience!

The Last of Us on HBO

From the onset, our original vision for The Last of Us’ story was cinematic and character driven, and HBO enthusiastically continued the spirit of that same vision to bring this story to TV screens worldwide. Helmed by Craig Mazin, Creator and Writer of Chernobyl, in tandem with Executive Producer Carolyn Strauss and Neil Druckmann, the incredible cast and crew strove to ensure a faithf

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