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Share of the Week: Macro

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Last week we asked to zoom in close for some epic macro shots using #PSshare #PSBlog. Here are this week’s focused in highlights:

TheFourthFocus shares the stitching of armor in Ghost of Tsushima.

QuelBia94 shares a close up shot of Aloy’s eye, face paint, and helmet in Horizon Forbidden West.

Photoingame shares a close up portrait of Dina and Ellie in The Last of Us Part II.

GirlWYellowEyes shares a beautiful plant from Assassin’s Creed Valhalla.

horace0816 shares the tire details of a car in Ride 4.

lunar9p shares the lines and wrinkles of Kratos’ face in God of War.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Horizon Forbidden West – Machines
SUBMIT BY: 11:59 PM PT on May 25, 2022

Next week, we’re using our Focus on the machines of Horizon Forbidden West. Whether you’re overriding or in the heat of battle, share your favorite machines using #PSshare #PSBlog for a chance to be featured.

Genshin Impact Version 2.7: Hidden Dreams in the Depths launches May 31

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Hello Travelers! Your Genshin Impact dev team is back again! First of all, we must apologize for the delay and express our gratitude for all the patience and support received during such a special period.

Today, we’d like to share more about Genshin Impact’s Version 2.7 Hidden Dreams in the Depths arriving on PS4 and PS5 May 31. As you continue your exploration of The Chasm, you will join an interesting crew consisting of Yanfei and Itto, as well as new characters Yelan and Kuki Shinobu, to discover more about the history and secrets of Liyue. Meanwhile, the Arataki Gang also invites you to the Almighty Arataki Great and Glorious Drumalong Festival and the latest season of rhythm game.

Also, if you’re a PlayStation Plus member, don’t forget to claim your free gift pack with every new version update.

Trapped Deep Inside The Chasm

It seems that The Chasm seals away not only clues to Khaenri’ah and the Traveler twins, but also the history and secrets of Liyue, including how the people fought against monsters 500 years ago. For a long time, Yelan has been watching over The Chasm, trying to find out what happened back then, which may be closely related to her origin. In addition, the yakshas also seem to share a deep connection with what happened in the past.

In the new event Perilous Trail, you will start a new Archon Quest Interlude Chapter featuring a diverse cast of characters inside The Chasm. While Yelan, Yanfei, Itto, and Shinobu are stranded in the depths, danger also looms ahead for the Conqueror of Demons, Xiao, who is conducting his own investigation. Survive the crisis together, and follow Xiao’s steps to uncover the history buried inside The Chasm.

As the story progresses, a new combat challenge Realms of Guile and War will be unlocked along with the Perilous Trail event, putting both your combat skills and party-building strategy to the test. In this new game mode, you will be facing several rounds of combat in four different domains, and each domain has its own rule to rearrange your party after every round of combat. For instance, the Direcliff Court Domain allows only one member of your current party to continue in the next round of combat, while in the Kaleidoscope Cage Domain, two current members will be banned randomly in later fights. The challenge can be daunting, so we also prepared multiple Stratagem buffs and Trial Characters for you to choose from. Bountiful rewards, including the new four-star bow Fading Twilight also await in the event shop.

Besides, our old acquaintance Hosseini the Sumeru scholar is asking for help again to settle another crisis in which dark mud-like substance is spewing forth from the depths. In the A Muddy Bizarre Adventure, you need to use your Lumenstone Adjuvant and the Pursina’s Spik

Puzzle-adventure game A Monster’s Expedition hits PS5 & PS4 today

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Hello PlayStation Blog readers! We’re thrilled to bring you the news today that A Monster’s Expedition, the award-winning, open-world puzzle game, is available today for PlayStation 4 and PlayStation 5. In A Monster’s Expedition you play the role of the titular Monster, exploring an archipelago museum. Knock down trees and solve puzzles to move from island to island, and explore the hilarious Museum of Human Englandland, made by Monsterkind who only vaguely understands humanity.

Puzzle-adventure game A Monster’s Expedition hits PS5 & PS4 today

We’re excited to be bringing A Monster’s Expedition to PlayStation, especially after the warm reception we received with our release of Bonfire Peaks. The PlayStation versions contain all of the updates to date including our hefty Museum Expansion Update, and today’s new Hint Update.

The Hint Update is designed to allow new players to come into the game with less pressure and stress about getting stuck, and for returning players to more easily be able to achieve 100% completion. Players can access the settings menu to enable hints about where to go, how to solve each island, and even how to find Friends, the game’s most difficult-to-discover type of secret. The Hint System is fully customizable – turn on as much or as little as you want and enjoy the game in whatever way works best for you.

Our goal with hints is that they should push you towards the solution or confirm you’re on the right track, without denying you the “aha” moment of working out the details. We do this by showing you where you need to place logs to reach the next island – seeing the end state is often enough to work backwards and make the rest much simpler. And for the hidden Friends, the biggest challenge is just in working out where to start looking – hints for those highlight a few islands that deserve a second look, and

God of War Ragnarök accessibility features revealed

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The prophecy of Ragnarök brings changes to all the Realms, and with that, we’re excited to announce some new accessibility features that will be available in God of War Ragnarök. 

Not only have we redesigned our UI to allow for more flexibility and readability, but we have also rebuilt controller remapping from the ground up and added more customization to our combat and interaction systems. We have retained all our accessibility features from 2018’s God of War and expanded upon them to include more than 60 ways to adjust gameplay to best suit your style and needs.

Here’s a selection of some new and notable features.

God of War (2018) PC Features – Added to God of War Ragnarök 

For God of War (2018) on PC, we made sure to improve and continue to iterate on popular features from the initial PlayStation release. We’re pleased to be continuing to support these features in God of War Ragnarök on PS4 and PS5:

Sprint Auto Sprint: You will sprint while the stick is held and stop when released.  When Auto Sprint is active, you can begin sprinting by pressing the move stick forward for a short period of time in one direction. The duration required to engage the Auto Sprint is configurable by you.

Persistent Dot (Always on Reticle): If you need additional focal points to reduce motion sickness, or just want a persistent reminder of the center of the screen, we offer the ability to turn on a center dot in three different sizes and seven different colors.

Aim Style: You can choose to use either hold or toggle on/off the aim stance.

Block Style: You can choose to use either hold or toggle on/off the shield stance.

New to God of War Ragnarök

Subtitle and Caption Improvements

We have invested heavily in improving our subtitle and caption system to allow for even more customization and information.

Subtitle and Caption Size: We have increased our minimum text size and added new scaling. This includes an extra-large text size to make subtitles and captions more readable. We have also dedicated a larger text area to match TV and movie subtitle standards.

Subtitle and Caption Colors: You can adjust the colors of speaker names, subtitle body, and captions individually. You will be able choose between seven different colors.

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How the Roller Champions devs invented a new spectator sport

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Roller Champions is coming to PS4 (and PS5 via backwards compatibility) on May 25, offering fast-paced, competitive, free-to-play matches in which you can rise to sports-legend glory. Its roller-skate arena action is based on three simple rules: catch the ball, do a lap while keeping it in your team’s possession, and score!

To better understand the game, its origins, and its gameplay decisions, we spoke with Gauthier Malou, Roller Champions’ creative director.

How the Roller Champions devs invented a new spectator sport

Gladiatorial beginnings

“Blending is at the core of Roller Champions,” says Malou, and that’s especially true when it comes to its origins, which combine inspirations as diverse as arcade games and a dystopian movie from the ‘70s. Before Roller Champions, Malou was part of a small team at Ubisoft tasked with two missions: create free mobile games, and keep an eye on the market to observe its trends. It was during this time that his team noticed that “the market was moving more and more towards interaction between players, spectators, and organizers,” he recalls, citing examples like Twitch and esports competitions.

“Streamers are like a Roman emperor who has to entertain the crowd,” says Malou, “and the more fun the game is to watch, the more viewers will ask the streamers to replay that game. So, at first, we thought of a classic gladiator game with swords.”

But the team wanted to approach the idea in a unique way, and that’s when Malou had a flash of inspiration: Rollerball, one of his favorite movies from the ‘70s. Depicting a dystopian world in which corporations take over and create spectacles to satiate the masses, the film is violent and dark – but that’s not what attracted him to it. 

“The fact that this movie had gladiators on roller skates in a circular arena, like Ben-Hur, that’s an original approach,” he says. “Roller skates are based on physics and inertia – it gives us fun gameplay where we’re going to push each other, knock each other down.”

Of course, the colorful and dynamic Roller Champions bears no resemblance to the dark and cruel world of Rollerball. Instead, the team set to work creating a prototype in a roller-skating arena that put competition at the center of the game while still remaining fun and inclusive.

By combining soccer, basketball, handball, roller derby, and a handful of other sports, the team created a totally unique sport. With no guns, cars, or power

Steve Jackson Games’ Ogre hits PS4 and PS5 today

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The official adaptation of Steve Jackson Games’ legendary and multi-award-winning wargame, Ogre, is now available on PlayStation. Bursting with mechanised warfare, this turn-based strategy game requires a lot of tactical choices, and even more calculated thinking. Based on the original board game created in 1977, this game will transport you into another time.

Steve Jackson Games’ Ogre hits PS4 and PS5 today

Here are five explosive reasons as to why we think you will love it.

Hone your strategy

The strategy starts when you choose the units you want to be in your dream faction, where you want to position them, and which attacks are suited best for the fight you’re in. Then you’re leaving the success of these strategic choices down to the roll of dice, and all you can do is sit back and watch your plans play out in front of you.

Set in the not-so-distant future

In a timeline not so different from ours, Ogre is set in the near future. There’s armed conflict where one specific type of unit, the Ogre, instills so much fear into even its allies. Ogres are AI-driven, cybernetic tanks that are so powerful, they equate to the same firepower as a battalion of tanks and infantry. Get ready to fully immerse yourself in this multi-award-winning classic that has been revived for PlayStation. 

As the player, you’ll be taking command of hovercrafts, tanks, marines, infantry, and even the Ogres themselves, as you take part in an endless world war. Strive for domination on the irradiated battlefields of the (not-so-distant) future.

Create your dream faction

With two different factions to choose from; you’ll be able to play as the North American Combine or as the Pan European Federation, and then build your dream faction from there. You’ll be able to choose from Light, Superheavy, and Missile Tanks, G.E.V.s (Ground Effect Vehicles), Infantry, Marines, Howitzers, and Ogres (Mark I – Mark VI) to create a different team each time you play.

If you’d like to keep improving yourself, you can keep perfecting the factions you build until you feel like you’ve figured it out the lay of the land. And then, once you’ve figured out that perfect sweet spot, you can keep using the same team, keep using the same, unbeatable faction each time. Make your ultimate unit and use Trains and Command Posts as you please.

Dead by Daylight: Designing The Dredge

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In Dead by Daylight’s new chapter Roots of Dread, the new Killer is The Dredge. A formless mass of twisted limbs writhing in the shadows, The Dredge is a manifestation of darkness itself. A uniquely frightening figure, it was imperative that The Dredge captured the spirit of a monster lurking beneath your bed. And while Dead by Daylight is most certainly a horror game, conjuring such a unique flavor of fear presented an exciting challenge for the game design team.

For one, its Reign of Darkness Power shrouds the map in a pitch-black state, turning simple navigation into a matter of life and death. During this supernatural nightfall, visibility becomes severely limited, making it so that Survivors can only see what’s directly in front of them. While this certainly brings an exciting new horror element to Dead by Daylight, such a drastic visual change was not without a few behind-the-scenes hurdles.

Hello Darkness

“One of the first things, and this is something people don’t often consider, is that we must think about the technical feasibility of our desired experience,” explains Patrick Harris, Dead by Daylight’s lead game designer. “Lighting levels and visibility levels are a very technical challenge, and when conceptualizing a Power like The Dredge’s, we have to consider that.”

“It becomes an interesting discussion between the tech side and the design side,” he notes. “The design side says we want an experience like this, and tech says doing exactly what you just said will have implications on performance. We work together to find a balance.

“It’s tricky to get the lighting and visibility to change dynamically in a match, maintain performance, and adhere to the original design desire. On top of that, you must then consider the feedback we get from our playtests, which feature a wide range of player skill.

“I’m not the most amazing Survivor player in the world, by my own admission,” Patrick says with a laugh. “When I faced The Dredge, I found the darkness to be very tough — especially in early iterations. A lot of the less experienced Survivors felt that. On the other side, many of the high-skilled players had each Map memorized. You could throw a blindfold on them, and they could still find the Generators.

“We had to find a balance where the high-skilled players were scared and impacted by the Power while the newer players were not completely overwhelmed. That was a tricky one, and that’s where the idea of having The Dredge’s aura be visible during the darkness came from. It helped strike a balance between the two groups while maintaining the fear factor. It also helps that when you see The Dredge, it’s absolutely terrifying.”

Lockers

That’s only the beginning. The Dredge has the ability to teleport to any locker across the map, granting it an oppressive level of mobility. And should it teleport to a locker while a Survivor is inside? Some things are better left to the imagination.

“We’ve wanted a Killer that jumped out of lockers and scared Survivors for a while,” explains Patrick. “Something that takes a pillar of safety and flips it on its head. ‘There’s three lockers in this room, do I really want to go here?This is going to be the Killer that makes lockers scary.”

Survivors can take protective measures by locking a locker door, but there’s one problem. “You can only lock

Fall Guys coming to PS5, going free for all, getting new modes, and more

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That’s right, Fall Guys is going free for all and cross-play starting June 21, with a new PS5 version that enhances the bean-stumbling action. 

But before we dig deeper into what’s new, let’s take a look back on where we started… Can you believe that we launched Fall Guys all the way back in August 2020? A lot has happened in those two years, including some amazing collaborations and huge game-changing updates. I think Squads Mode has been the single biggest improvement to the game so far—it just felt like such a completely fresh way to play with a party without having to constantly drop out because someone from the dev team got eliminated in Round 1 again (not going to name any names here). It’s just such a great feeling to share the joy of a win with all your friends watching along!

Hitting the one year anniversary of Fall Guys’ launch was a really special moment. To have anyone take interest in our silly obstacle course bean game in the first place was an incredible honour, but to have a dedicated, passionate community celebrate a year of achievements in Fall Guys  is something else entirely. Development’s never smooth sailing but I’m incredibly proud of how the team has sustained and improved the game since the launch.

Fall Guys coming to PS5, going free for all, getting new modes, and more

No PlayStation Plus membership required for online play.

Well, what’s new?

How long have you got? We have so many new features, obstacles, Rounds and more being added to Fall Guys in this new Season.

My personal favourite new in-game addition is Blast Balls for sure! As a design team we were looking for new ways to make final Rounds that give players more agency to go after each other and make some clever strategic plays. Blast Balls achieve that while still staying true to the core of Fall Guys—they’re funny, grounded in physics and perfect for creating highlight worthy clips.

We also have some incredible new Rounds being added, one being Hex-a-Ring. It’s basically a version of Hex-a-Gone that is being played on a rotating tube, you have to keep moving through layers of tiles while not falling off the rotating floor and not falling down into the slime! I’d be lying if I s

All-new PlayStation Plus game lineup: Assassin’s Creed Valhalla, Demon’s Souls, Ghost of Tsushima Director’s Cut, NBA 2K22, and more join the service

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It’s almost here! Our new PlayStation Plus service is launching soon, and we are pleased to share with you an early look at some of the games* that will be included during the launch time frame. As we announced in March, there will be three benefit plans to choose from– all with exciting games to play. 

Here’s a look at the games to come. Please note titles may vary by local market, and some titles may not be available to stream until after launch, but they will be available to download and play.

All-new PlayStation Plus game lineup: Assassin’s Creed Valhalla,  Demon’s Souls, Ghost of Tsushima Director’s Cut, NBA 2K22, and more join the service

Monthly Games

PlayStation Plus Essential, Extra and Premium**/Deluxe Plans

In any PlayStation Plus plan you choose, you’ll get the same benefits that are currently available today for PlayStation Plus members. We have yet to announce the monthly games for June, but stay tuned to PS Blog.   

PS4 and PS5 Game Catalog 

PlayStation Plus Extra and Premium**/Deluxe Plans

We’re focused on adding high quality titles into the PlayStation Plus service for players to enjoy. I’m pleased to share a selection of the content that will be available for PlayStation Plus Extra and Premium/Deluxe plans. PlayStation.com will be updated with the game list when it launches in your region.

PlayStation Studios

Share of the Week: In Bloom

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Last week we asked to share the game of your choice in full bloom using #PSshare #PSBlog. Here are this week’s blooming highlights:

M_Joe_Hort shares some lupines in front of a wolf in Red Dead Redemption 2.

fotoxbox shares a Tallneck circling a field in bloom in Horizon Forbidden West.

coalabr14 shares Jin moving through a field of flowers in Ghost of Tsushima.

Sefwick zooms into a bloom from Gravity Rush 2.

Defalt368 shares a car parked under blooming cherry blossoms in Gran Turismo 7.

yuxi_noir shares a blooming decoration from Monster Hunter World.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Macro
SUBMIT BY: 11:59 PM PT on May 18, 2022

Next week, we’re getting up close and personal. Share detailed macro shots zoomed in to the game of your choice using #PSshare #PSBlog for a chance to be featured.

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