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Introducing Rumbleverse — a new brawler royale from Iron Galaxy

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Hey PlayStation Nation, it’s exciting to introduce you to a game called Rumbleverse, an all-new, free-to-play, 40-person Brawler Royale coming to PlayStation 4 and PlayStation 5. I’m Keeman45, the community manager from Iron Galaxy, here to represent all the developers who’ve been working to create this social, competitive experience.

The setting for Rumbleverse is Grapital City, a place that was built as a monument to the glorious traditions of melee combat. Every citizen of this island lives for the fight and dreams of becoming a champion, and you can become one of them. In this game, you’ll create a unique character to be shot out of a cannon to experience the Rumble. Dash through the city streets in search of upgrades to level up the way you fight and battle all challengers to be the last player standing – either alone or as a member of a tag-team.

Rumbleverse is what we call a Brawler Royale. If you’ve ever played a battle royale game, you’re in for some surprises. This is a chance for you to put down the long-range weapons and get up close and personal with your opponents. In Grapital City, almost anything can be a weapon and there is no structure you cannot climb. There is chaos around every corner. You can leap from rooftop to rooftop. You can suplex an opponent from the heights of the tallest skyscraper to the streets below.

There is a lot to talk about between now and the launch of Rumbleverse on PS4 and PS5 February 15, 2022. We can’t wait to show you more. Tomorrow, we’ll be playing games with some of our favorite content creators, so you can see the action in real time. 

We’re looking forward to getting to know the community that forms around this new experience, and we hope you’ll be included!

A closer look at Forspoken’s major villains – the Tantas

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In Forspoken, Frey—a modern young woman from New York City—is magically transported to Athia, a once beautiful and peaceful land that has been beset by a corrupting force known as the Break. No one, aside from Frey, strangely enough, is safe from the corruption, which transforms whatever it touches into a twisted, and often bloodthirsty, facsimile of itself.

We’ve shown how the Break affects the animals and creatures of Athia in our previous trailers, and there’s no doubt that Frey has her work cut out for her when it comes to taking them on. Today, however, I wanted to dive deeper into the true big bads that stand in Frey’s way: the Tantas.

A closer look at Forspoken’s major villains – the Tantas

The Tantas are the former rulers of Athia. Each embodies a different virtue and possesses a unique strength. They were once beloved by the people of Athia, who enjoyed lives of plenty under their guidance. However, without warning, the former protectors mysteriously became oppressors, becoming aggressive and hateful. As the most powerful sorceresses in Athia, they pose a dangerous threat to Frey.

Being who she is, when Frey first arrives in Athia, she has very little interest in the Tantas. But after being accused of trespassing on her territory by Tanta Sila, Frey becomes an enemy in their eyes. Unfortunately for Frey, there’s no going back home to New York without defeating them first.

We’re excited to unveil the second and very wicked Tanta who stands in Frey’s way: Tanta Prav. Played by The Walking Dead’s Pollyanna McIntosh, you can see Tanta Prav in action in the latest trailer for Forspoken, which premiered at The Game Awards earlier tonight.

Nailing the design concept of the Tantas was key to establishing Forspoken’s entire look, feel, and tone. The art director on Forspoken, Yuuki Matsuzawa, played a critical role in conceiving the concept of the Tantas at the beginning of the project, which has remained consistent throughout development. The Tantas were a central theme of the game, so it’s not a stretch to say that all the art in Forspoken was designed around them—their virtues and their corruption, their beautiful, yet terrifying, appearances.

Concept art for Tanta Sila

Tanta Sila is the “Tanta of Strength” who once commanded Athian troops to protect the land f

How Soul Jumping in Tchia lets you play as anything

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Hey everyone! I’m Phil Crifo, game director on Tchia. We just released a really cool gameplay trailer during The Game Awards and we’re excited to dive deeper into our Soul Jumping mechanic.

Soul Jumping allows Tchia to take control of animals and objects around the world, opening fun and emergent exploration and combat gameplay opportunities. In this blog I’ll elaborate a bit on how this mechanic evolved over the course of development and how it works in the final game.

How Soul Jumping in Tchia lets you play as anything

The Basics of Soul Jumping 

Soul Jumping in Tchia is straightforward, you press a button and Tchia enters a sort of trance — in this mode, time is slowed down considerably, allowing you to aim precisely. Objects and animals you can Soul Jump to are highlighted in green. Aim, press the Soul Jump button, Tchia is warped to the target… You’re in!

Notice how Tchia’s tiaré flower transfers onto animals’ ears while you’re controlling them.

Tchia discovers her Soul Jumping abilities early on in the game, but that doesn’t mean she has full control over her powers from the start. At first, you’ll be able to take control of things for a short amount of time only, but as you progress through the game, you will discover special challenges that, once completed, will grant you an additional slot on your Soul Meter, allowing you to use your abilities more extensively and start experimenting with complex combos.

Usages and Abilities

Once you’re controlling an animal or an object, you’ll notice Tchia’s Soul Meter slowly draining depending on what you do. This allows us to balance locomotion and abilities. For example, simply rolling around as a coconut will drain your meter very slowly, while covering long distances with a bird will be a bit more taxing.

Animals have very diverse abilities. Some are unique actions, for example dogs are able to dig up buried treasures and crabs can destroy locks and chains with their crazy pinchers. Other animals offer locomotion advantages such as flying or being able to swim super fast and deep, very useful for exploration.

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Cuphead’s The Delicious Last Course DLC arrives on PS4 June 30, 2022

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Hey again, this is Chad from Studio MDHR! The last time I had a chance to write something for the PlayStation Blog, we were announcing Cuphead’s surprise launch on PlayStation 4. Since that time, we have been heads down on the continued development of our game’s upcoming expansion, The Delicious Last Course, and I’m thrilled to be able to announce a bonafide release date: this next adventure will be coming to PlayStation 4 on June 30, 2022!! 

I’m so proud of our amazing team and I can’t wait for PlayStation players to get their hands on The Delicious Last Course. When we originally announced this expansion, we cheekily chose to name the game with a title that shortened to “DLC”, and while this isn’t a sequel, I can confidently say The Delicious Last Course has taken on a life of its own during development, and that it isn’t just your bog standard game expansion. On that note, let’s talk a little bit about what the game is, and what you can expect.


The Delicious Last Course sees Cuphead and Mugman setting sail for “D.L.C. Isle”, an untamed and previously undiscovered island off the coast of the main Inkwell Isles. In true Cuphead fashion, however, they find that the island is host to a new cast of fearsome, larger than life bosses, all of whom are tied to a quest they must undertake on behalf of the jubilant and jolly Chef Saltbaker. What this quest is and where it will take our intrepid heroes is something we want to keep secret for just a little longer, but it’s fair to say that it might be our brave little cups’ most challenging adventure yet.

Luckily, Ms. Chalice is there for more than just moral support. Fans of the original Cuphead will recognize her as The Legendary Chalice, but in this new form, Ms. Chalice packs a wallop of her own, including unique abilities that will help you overcome some of the biggest bosses we’ve ever designed! Be sure to keep an eye out for grumpy shopkeep Porkrind as well, who’s never one to pass up an opportunity for commerce and might just have all new weapons and magical charms for you to experiment with. In fact, if you take a closer look at the trailer we debuted at this year’s Game Awards, you might just spot a few.

Major announcements like this are always a chance to reflect on a game’s development, and something I’m really excited for Cuphead fans to see with The Delicious Last Course is the way our team has really honed their craft during development. From our designers to concept artists to animators and engineers, everyone spent the development of this game challenging themselves to innovate, and we have pushed to make The Delicious Last Course a true high watermark of everything we do at Studio MDHR. There are individual phases of single bosses in this game that contain more attacks and frames of animation than entire bosses from the original Cuphead. 

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Alan Wake 2 announced for PS5

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Alan Wake was the first Remedy Entertainment game where we were planning on a sequel already when working on the first game. It was a lesson learned from Max Payne, our breakout hit game, where the idea of a sequel never crossed our minds before the game was out. With Max Payne, it all worked out great in the end, even if the first story wasn’t planned with a follow-up in mind. But so, with Alan Wake, we were thinking about a sequel early on.

When we, at the end of the game, left Alan Wake off in the supernatural nightmare dimension of the Dark Place, it felt like a fitting end to our horror story, but also like a cool cliffhanger of things to come. Alan Wake is about the laws of drama, and we knew that for the story to continue, for Alan Wake to survive, it would have to be a hard journey for him. We didn’t know that it was going to be a hard journey for us at Remedy as well. But looking back now, it’s clear that it had to be a hard journey, because if anything, Alan Wake is about the struggle to create a work of art. Fiction becoming reality. And it’s also the reason, for its themes of an artist’s process, that Alan Wake has always meant the world to me.

Images within this article are from CG trailer, not actual gameplay.

For over a decade, after Alan Wake, in between every project we have made, I have eagerly worked on Alan Wake 2 with a small core team, dreaming up different incarnations of the concept. But getting a large game project funded and greenlit is a complex effort that depends on many things, some of which are beyond our control. We never gave up hope. If anything, we grew more determined as years passed. Each version of the concept felt better than the previous one. It is easy to feel happy and excited now that Alan Wake 2 is finally happening based on our latest iteration of the concept, and not the ones that came before that. We’re so happy to be at this point, after so much hard work, sharing our excitement with you.

With Control, our game from 2019, we established the Remedy Connected Universe, where both Control and Alan Wake exist in the same universe. AWE, the second expansion of Control, builds a crossover event between the two games, and hints of things to come. Control was the first Remedy Universe game on PlayStation. And after it, we had the perfect opportunity to release Alan Wake Remastered also on PlayStation this fall. It’s been wonderful to see so many of you visit the small town of Bright Falls for the first time.

I also want to make it clear that playing our previous games is not required in any way to fully enjoy Alan Wake 2, but to those interested it will add to the backstory of it.

We have now announced Alan Wake 2. This is a monumental moment for us at Remedy. For me personally. Leading up to the announcement, our internal codename for the sequel has been Project Big Fish. David Lynch has said: “Ideas are like fish. If you want to catch little fish, you can stay in the shallow water. But if you want to catch the big fish, you’ve got to go deeper.” Alan Wake 2 is our big fish. We are diving deeper than ever, into an ocean of darkness.

Whereas the first Alan Wake had horror elements in it, it was an action game. Alan Wake 2 is Remedy’s first survival horror game

PlayStation Store: November 2021’s top downloads

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Greetings! We’ve got one more chart for ya before the end of the year. And since it’s the end of the year, I’m going to keep this intro short ‘n sweet. Without further ado, feast your eyes upon PlayStation Store’s Top Downloads for November 2021:

PS5 Games

US/CanadaEU
1Call of Duty: VanguardCall of Duty: Vanguard
2Battlefield 2042Battlefield 2042
3Grand Theft Auto: The Trilogy – The Definitive EditionGrand Theft Auto: The Trilogy – The Definitive Edition
4NBA 2K22FIFA 22
5Marvel’s Spider-Man: Miles MoralesMarvel’s Guardians of the Galaxy
6Marvel’s Guardians of the GalaxyFarming Simulator 22
7Madden NFL 22Marvel’s Spider-Man: Miles Morales
8Far Cry 6Far Cry 6
9The Elder Scrolls V: Skyrim Special EditionNBA 2K22
10FIFA 22DEATHLOOP
11DEATHLOOPThe Elder Scrolls V: Skyrim Special Edition
12Riders RepublicResident Evil Village
13Assassin’s Creed ValhallaSTAR WARS Jedi: Fallen Order
14Back 4 BloodJurassic World Evolution 2
15Demon’s SoulsAssassin’s Creed Valhalla
16Ghost of Tsushima DIRECTOR’S CUTRiders Republic
17STAR WARS Jedi: Fallen OrderDemon’s Souls
18Ratchet & Clank: Rift ApartDOOM Eternal
19DOOM EternalIt Takes Two
20Resident Evil VillageF1 2021

*Naming of products may differ between regions

*Upgrades not included

PS4 Games

US/CanadaEU
1Call of Duty: VanguardCall of Duty: Vanguard
2Battlefield 2042FIFA 22
3NBA 2K22Battlefield 2042
4Madden NFL 22Grand Theft Auto V
5Grand Theft Auto VFarming Simulator 22
6Grand Theft Auto: The Trilogy – The Definitive EditionThe Last of Us Part II
7FIFA 22The Crew 2
8JUMP FORCEGrand Theft Auto: The Trilogy – The Definitive Edition
9Red Dead Redemption 2Minecraft
10MinecraftRed Dead Redemption 2
11Marvel’s Spider-Man: Miles MoralesJUMP FORCE
12Tom Clancy’s Ghost Recon BreakpointThe Sims 4
13Far Cry 6NBA 2K22
14The Crew 2Need for Speed Payback

(For Southeast Asia) Virtua Fighter 5 Ultimate Showdown. The Yakuza Series Collaboration pack is finally here!

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Includes the music and costumes of characters from the Yakuza series. In addition to costumes, this special pack also includes newly arranged music from Virtua Fighter 3 and additional stamps to hype up the fights.

(For Southeast Asia) Virtua Fighter 5 Ultimate Showdown. The Yakuza Series Collaboration pack is finally here!

Includes:

・650 Character customization items
・19 Character costumes
・19 Yakuza series character costumes
・20 Yakuza series BGM
・20 “Virtua Fighter 3” arranged BGM
・40 Spectator stamps

Compete against fighters across the world and create a new Virtua Fighter legend!

(For Southeast Asia) Uncharted: Legacy of Thieves Collection – Details on the remastered bundle

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We’re excited to share our latest trailer for Uncharted: Legacy of Thieves Collection, remastered for PS5 and coming to PC for the first time ever in the series. Our upcoming release includes the single-player experiences of the award-winning Uncharted 4: A Thief’s End, which features Nathan Drake’s weary return to his old ways and Uncharted: The Lost Legacy, a breakout story for antagonist turned ally, Chloe Frazer. Uncharted: Legacy of Thieves Collection will be available on PS5 on January 28. For those of you who cannot wait to get your hands on the PC version, stay tuned for more details from us on specs and the upcoming release date.

(For Southeast Asia) Uncharted: Legacy of Thieves Collection – Details on the remastered bundle

Of course, experiencing the over-the-top blockbuster action and adventure that both games are renowned for has been greatly improved to compliment and take advantage of the features the PlayStation 5 console is known for so let’s get into just that.

Graphics

First off, graphic updates. Here’s a look at the options players can select from:

  • Fidelity Mode – For those of you who have a 4K display and want super sharp resolution above all else to enjoy the stunning environments and details the Uncharted series is known for, select Fidelity Mode and play in native 4K resolution with a 30fps target framerate.
  • Performance Mode Performance Mode targets a 60 FPS frame rate.
  • Performance+ Mode – If you’re all about the smoothest gameplay possible and don’t mind a resolution drop, try out our first ever Performance+ Mode which targets 120fps* at a 1080p resolution.

*Requires a compatible 120hz display.

Features

Thanks to the power of the PS5 console, the load time is near instant so you can jump into the action faster than Nate or Chloe can draw their weapons (which, if you’ve seen Chloe take on a band of mer

Forging the Horn – Behind the scenes of Gjallarhorn’s return in Destiny 2

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There have been many amazing weapons throughout Destiny’s history. Some have achieved notoriety for their effectiveness in combat or their startling beauty. A handful have earned legendary reputations for their unique traits or memorable backstory. Then there’s Gjallarhorn. The Exotic Rocket Launcher, introduced in the original Destiny, has become a hallmark for players since its debut in 2014. 

As Bungie celebrates its 30th anniversary in 2021, we’re celebrating in the only way we know how: By continuing the party in Destiny 2 with our amazing community. As part of that celebration, we’re bringing back Gjallarhorn with a new Exotic quest that will grant players the opportunity to add the powerful Rocket Launcher to their arsenal.

While the Gjallarhorn of Destiny 2 will feel familiar to long-time fans, the team behind its return have included some fun twists that prove that even old… ahem, wolves can be taught new tricks. Recently we caught up with the Destiny development team to learn more about what went into the return of Gjallarhorn. 

Legacy of Boom

“Gjallarhorn was one of the first Exotics that really made you feel overpowered, especially against bosses,” said Bungie designer Brandon, who led the gameplay design on the weapon’s return to Destiny 2. When asked about the legacy of the weapon he added, “It was also incredibly elusive for players that didn’t buy it from Xûr in the early weeks of Destiny.” [Editor’s note: “Why would I waste my heavy slot on an exotic rocket launcher?”] 

Those who managed to snag Gjallarhorn from the vendor were lucky indeed; most players found it as a rare drop at the end of raids such as Crota’s End or Vault of Glass, among other sources. But even then, it remained elusive and (as such things are wont to be) highly sought after. As Brandon puts it, “Who didn’t scream out loud when they finally got the weapon to drop after months of grinding?”

Bungie’s Mark Flieg, a senior artist who worked on the visual effects (VFX) on Gjallarhorn in Destiny 2 as well as on the original weapon in 2014, thinks there are several reasons for its hallowed reputation. “It was one of the first Exotic weapons in the game, meaning there were far fewer other ‘hero assets’ to choose from (since you can only equip one Exotic at a time). It’s a beautiful weapon with a unique and regal look that set it apart from the others; and the ability to clear the playing field with a few shots made it a fun tool in your arsenal.”

That ability to clear a room is thanks in no small part to its intrinsic Wolfpack Rounds, where rounds fired splinter into multiple clusters of explosives tracking down their targets. As a result, a fireteam full of Gjally-equipped Guardians in the original Destiny would cause even the staunchest foes to cower in fear. 

For the weapon’s return in Destiny 2, the team gave the Rocket Launcher some timely updates that make it just as effective. Lead designer Brandon said the goals were to maintain that feeling of being overpowered that the original Gjallarhorn offered, while also giving it a touch up to compete with the Exotic Rocket Launchers found in the modern sandbox.

“There was no question that the Wolfpack Rounds perk from the original was a crucial part of the weapon’s identity, so we kept it as the intrinsic perk in Destiny 2,” he said. “We also wanted to update the weapon by adding a new perk called Pack Hunter which would give it even more power when using it in a fireteam.”

That new Pack Hunter perk is one of the prime examples of how Bungie ca

Uncharted: Legacy of Thieves Collection – Details on the remastered bundle

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We’re excited to share our latest trailer for Uncharted: Legacy of Thieves Collection, remastered for PS5 and coming to PC for the first time ever in the series. Our upcoming release includes the single-player experiences of the award-winning Uncharted 4: A Thief’s End, which features Nathan Drake’s weary return to his old ways and Uncharted: The Lost Legacy, a breakout story for antagonist turned ally, Chloe Frazer.  Uncharted: Legacy of Thieves Collection will be available on PS5 on January 28. For those of you who cannot wait to get your hands on the PC version, stay tuned for more details from us on specs and the upcoming release date.

Uncharted: Legacy of Thieves Collection – Details on the remastered bundle

Of course, experiencing the over-the-top blockbuster action and adventure that both games are renowned for has been greatly improved to compliment and take advantage of the features the PlayStation 5 console is known for so let’s get into just that.

Graphics

First off, graphic updates. Here’s a look at the options players can select from:

  • Fidelity Mode – For those of you who have a 4K display and want super sharp resolution above all else to enjoy the stunning environments and details the Uncharted series is known for, select Fidelity Mode and play in native 4K resolution with a 30fps target framerate. 
  • Performance Mode – Performance Mode targets a 60 FPS frame rate.
  • Performance+ Mode – If you’re all about the smoothest gameplay possible and don’t mind a resolution drop, try out our first ever Performance+ Mode which targets 120fps* at a 1080p resolution.

*Requires a compatible 120hz display.

Features

Thanks to the power of the PS5 console, the load time is near instant so you can jump into the action faster than Nate or Chloe can draw their weapons (whi

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