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More than remasters: Taking Crisis Core Final Fantasy VII Reunion and Tactics Ogre: Reborn from handheld to console

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Two of the greatest games from the PlayStation Portable era are back – and they’ve had some work done.

Crisis Core Final Fantasy VII Reunion and Tactics Ogre: Reborn aren’t mere remasters – they’re whole new experiences, with enhancements, additional features and much more.

For example, Crisis Core – a prequel to the original Final Fantasy VII – has been given a lavish visual upgrade, and its battle system significantly revamped to be faster, smoother and more enjoyable to play.

Tactics Ogre: Reborn enhances the critically acclaimed Tactics Ogre: Let Us Cling Together with updated visuals and sound, plus enhancements to the battle and customization systems that make it easier to play, and even more strategically deep. There’s even entirely new content. It was already considered one of the jewels of the tactical RPG genre – now it shines even brighter!

But what goes into bringing these once handheld-exclusive games over to modern platforms? With both games arriving in 2022, we gathered the devs to find out!

Involved in this discussion are:

Yoshinori Kitase (Producer, Crisis Core Final Fantasy VII Reunion)
Mariko Sato (Producer, Crisis Core Final Fantasy VII Reunion)
Hiroaki Kato (Producer, Tactics Ogre: Reborn)
Takashi Katano (Director, Tactics Ogre: Reborn)
Naoyuki Takahashi (Lead Game Designer, Tactics Ogre Reborn)

More than remasters: Taking Crisis Core Final Fantasy VII Reunion and Tactics Ogre: Reborn from handheld to console

Crisis Core Final Fantasy VII and Tactics Ogre: Let us Cling Together are two of the most acclaimed games released on the PSP. There’s a lot of anticipation about them coming back, especially in new and improved form – but why do it now?

Hiroaki Kato (Producer, Tactics Ogre: Reborn): Personally speaking, I’d always had a strong desire to be involved in the development of Tactics Ogre again at some point – especially if I could incorporate some of the feedback from people who played the PSP version.

The turning point for me was the development of Final Fantasy XII The Zodiac Age, which I was in charge of. After improving elements of the original game – such as the visuals, and sound, adding new voice recordings, and improving the battle design and playability – I thought: “Maybe I can utilize this knowledge to create a new Tactics Ogre!”

That’s when I decided to develop it.

Yoshinori Kitase (Producer, Crisis Core Final Fantasy VII Reunion): If a game’s original hardware is no longer manufactured, it can be difficult to play the title. Crisis Core

PlayStation Store: October 2022’s top downloads

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It’s time to reveal the Top Downloads for PS5, PS4, PSVR and F2P in October! Call of Duty: Modern Warfare II took aim at the top of the PS5 charts in both US and Europe, with Gotham Knights in close pursuit. Heroic team ups factored into the F2P charts as well, with Overwatch 2 coming up on top in both regions. 

With a busy release window this month, how will November’s chart positions pan out? Share your guesses below, then come back early next month to see if you were right. 

PS5 Games

US/CanadaEU
1Call of Duty: Modern Warfare IICall of Duty: Modern Warfare II
2Gotham KnightsFIFA 23
3FIFA 23Gotham Knights
4NBA 2K23Grand Theft Auto V
5Madden NFL 23Cyberpunk 2077
6NHL 23NBA 2K23
7Grand Theft Auto VA Plague Tale: Requiem
8PGA TOUR 2K23Medieval Dynasty
9Cyberpunk 2077Resident Evil 3
10A Plague Tale: RequiemMount & Blade II: Bannerlord
11The Last of Us Part INHL 23
12Mount & Blade II: BannerlordF1 22
13Star Ocean The Divine ForceStray
14Tom Clancy’s Rainbow Six SiegePGA TOUR 2K23
15Resident Evil 3Tom Clancy’s Rainbow Six Siege
16Resident Evil VillageResident Evil 2
17StrayAssassin’s Creed Valhalla
18Medieval DynastyStar Wars Jedi: Fallen Order
19Marvel’s Spider-Man: Miles MoralesDisney Dreamlight Valley
20Star Wars Jedi: Fallen OrderIt Takes Two

PS4 Games

Everything to know about Call of Duty: Modern Warfare II and Warzone 2.0 Season 1, out November 16

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Get ready for a new era of competition with the arrival of Season 01 of Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0, releasing November 16. Deploy to Al-Mazrah in the next iteration of the free-to-play Battle Royale, visit reimagined versions of the Shoot House and Shipment Multiplayer maps, team up for an additional Special Ops mission leading up to the first Raid episode, and much more.

Season 01 launches on PlayStation on November 16. Read on for all the highlights coming to both Modern Warfare II and Call of Duty: Warzone 2.0.

Call of Duty: Warzone 2.0 — New Map and Innovations

The city of Al-Mazrah within the United Republic of Adal will be your first map for Warzone 2.0. You may have already explored some of its regions in Multiplayer maps like Al Bagra Fortress, Embassy, Zarqwa Hydroelectric, Taraq, Sariff Bay, and Sa’id.

Call of Duty: Warzone 2.0 includes a wide variety of new features and mechanics, including the following highlights:

Loadouts Remain: Get your Custom Loadouts through Loadout Drops deployed later in the match or by clearing a Stronghold or Black Site. You can also use Cash at the in-match Buy Station to purchase only the Primary Weapon from created Loadouts.

Looting Mechanics: In the new DMZ mode, Operators will utilize a backpack system to further organize their items and equipment. Battle Royale will use a streamlined version of this new system.

Enter the New Gulag

The new Gulag is a 2v2 environment where randomly paired Duos must coordinate to take down the opposition. All players will receive a predefined Loadout with highly effective weaponry and gear placed toward the map’s center.

In the middle of the match, the Gulag Jailer will jump in to interfere. Defeating the Jailer returns all four Gulag prisoners back into the match. Will you work together or go for the elimination victory?

AI Combatants

In addition to the Gulag Jailer, there are two other places where players will run into AI combatants — Strongholds and Black Sites. Both are clearly labeled on the in-game Tac Map.

In Strongholds, fight off AI opponents while attempting to locate and disarm a bomb within the time limit. Black Sites offer an even greater danger but provide a permanent Weapon Blueprint reward and valuable in-match items for those who can successfully complete them. To access a Black Site, you’ll need the Black Site Key, given to the first squad to clear out an active Stronghold.

Further Innovations: Aquatic Combat, New Vehicles and Fuel System, and More

Circle Collapse: In Battle Royale modes, there can be up to three circles within the collapse, which will ultimately reconverge for the final showdown. Prepare to adjust your strategies accordingly, as this feature is randomized in each match.

PlayStation Plus Game Catalog lineup for November: Skyrim, Rainbow Six Siege, Kingdom Hearts III and more 

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Today we’re happy to reveal the November Game Catalog lineup for PlayStation Plus. These games will be available starting November 15. Let’s dive in.

PlayStation Plus Extra and Premium | Game Catalog

The Elder Scrolls V: Skyrim – Special Edition | PS4, PS5 

Explore a vast open-world, form alliances and defeat a fierce enemy set to destroy the world. The Special Edition includes the critically acclaimed game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more.

Complex puzzles, intricate room flows: how Escape Academy’s Escape from Anti-Escape Island DLC was built

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Hello there, PlayStation puzzlers!

My name is Blair Lachlan Scott, Writer & Producer at Coin Crew Games. I’m stoked to tell you  about how our design approach evolved to bring you an exciting new experience in our first DLC: Escape Academy: Escape from Anti-Escape Island!

Evolving our design

After completing the base game, we looked inward at our processes to set some goals on how we wanted to evolve as a studio for our first DLC. It needed to be bigger, better, and unexpected. After some teamwide introspection, we defined three core principles in an attempt to outdo our last offering.

Avoiding repetition

The last thing we wanted after players experienced twelve school-themed levels was to have the DLC feel just like a rehashed Escape Academy. We wanted to see how far we could push our universe by taking players away from campus and still keeping the world tied to our academic backdrop. Threading the needle between these two goals, we landed on a single theme: summer vacation.

Taking the Escapists on vacation unlocked a completely new batch of environments and opened the door to dramatic new room premises. Having our players land themselves on ‘Anti-Escape Island’ also introduced a juicy dichotomy between ‘tropical island locale’ and ‘mysterious scientific facility.’ Combining these elements both in the art design and the level concepts bred some of our most exciting, and wacky, rooms to date.

Deepening the narrative

In Escape Academy, we were very cautious of having the narrative get in the way of the puzzles. We designed the story in such a way that it was able to be engaged with at various levels of depth, without missing any context for in-level elements. What we found upon release was that players craved a narrative that was more enmeshed with the gameplay and puzzles.

This response led us to building the DLC around a contained, linear story-arc where the level premises and the story were more integrally linked. While our rooms will always be playable start-to-finish without narrative context to keep the game approachable, our hope is that marrying the level design and narrative more tightly will result in more palpable stakes and deeper investment in our story, characters, and world.

Cranking up the difficulty

Prior to Escape Academy, directors Wyatt Bushnell and Mike Salyh designed real-world escape rooms and arcade cabinets. There, a critical piece of the development process

10 gameplay tips for God of War Ragnarök: Power Levels, Skill Labors, Armor Set Bonuses, and more

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God of War Ragnarök is almost here! Tomorrow on November 9, you will finally be able to step back into the Nine Realms with Kratos and Atreus as they prepare for the coming war.

To ensure you can hit the ground running, we’ve put together a list of our top ten tips to aid hero progression! God of War Ragnarök has a ton of new features and updates to many of the returning ones from God of War (2018), so make sure you check them out below!

All equipment is legendary

For God of War Ragnarök, we’ve ditched our old rarity system when it comes to equipment.

Previously, on God of War (2018), most Armors and Weapon Attachments could only be upgraded a few times, so would inevitably get left behind as you increased your Power Level.

In this title, any equipment that has a Power Level can be upgraded all the way to Level 9! This opens a world of possibilities and combinations, allowing a much higher variety of playstyles at every Power Level.

Transmog unlocks at equipment Level 9

Speaking of Power Level caps, there is a surprise waiting for people diligent enough to upgrade their equipment to Level 9!

The ability to “transmog” equipment was one of the most requested features and we’re happy to share that in God of War Ragnarök we’ll have it!

Once your equipment reaches Level 9, you’ll be able to apply any appearance currently in your inventory. Don’t be afraid to experiment with different pieces because you like the way something looks. Find the perk of your dreams and combine it with the look you want once you reach Level 9!

This feature applies to Kratos’ core Weapons and Armors.

Don’t be afraid to go off the path

The Player Investment Team at Santa Monica Studios is responsible for both Player Progression and Exploration content, so we made sure to put some of the best equipment in our optional areas to reward those of you who take some extra time to poke around!

Don’t be afraid to say “yes” when you hear the call to explore, or you feel like things are getting a little too difficult. Completing Favors and exploring the Nine Realms is a surefire way to stay ahead of the curve.

If you’re the type of player that wants to experience the main story before diving back into the side quests and exploration, don’t worry! Quests never expire and exploration content will always be there waiting for you.

Auto-Equip

If min/maxing stats isn’t really your game, we make things simple for you with Auto-Equip feature.

Simply press L3 from the Weapons or Armor tabs and then choose which stat you want to prioritize. Auto-Equip will automatically equip the highest Power Level

Your PlayStation Stars update for November 2022

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PlayStation Stars is our loyalty program and it’s free to join through the PlayStation App. Members have a variety of perks including access to fun Campaigns, which are updated and added to frequently. PlayStation Plus members also get points on purchases from PlayStation Store. 

Completing Campaigns can unlock Digital Collectibles or PlayStation Stars points. Points can be redeemed for limited-edition Digital Collectibles, PlayStation Network wallet funds or select games from PlayStation Store.

Most Digital Collectibles are designed to celebrate great moments in PlayStation and Sony history — some will be widely recognizable, while others will be a bit more subtle.

Let’s check out some of the Campaigns and Digital Collectibles that will be coming this month for PlayStation Stars members:

Highlights: New Campaigns & Digital Collectibles coming this month

God of War Ragnarök Campaign & Digital Collectible 

For PlayStation Stars members who pre-ordered God of War: Ragnarök in any software edition through PS Store or direct.playstation.com.

We want to say thank you for pre-ordering from PlayStation and making the God of War Ragnarök launch epic.

This Digital Collectible will be available to those who qualify. Check into PS Stars to collect this reward.

Available Nov 9

Happy 20th Anniversary to our beloved Ratchet & Clank Campaign & Digital Collectible
For all PlayStation Stars members

Join us in celebrating 20 years of Ratchet & Clank. A collectible of the universe’s most debonair spy (with significant semiconductor content) is available to collect for those joining us in playing any game on PS4 or PS5 to celebrate the franchise’s anniversary. 

PlayStation and You: PS3
For PlayStation Stars members who owned PS3 in Clear Black or Ceramic White

This is a campaign for those who owned the PS3 Clear Black or Ceramic White – you were with us then and we celebrate you now. Play any game on PS4 or PS5 to receive your Digital Collectible. Doesn’t have to be vintage!

Additional Campaigns live now

November Check-In Campaign & Digital Collectible
For all PlayStation Stars members

Simply ch

Share of the Week: Haunted

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Last week, we asked you to share haunted moments from the game of your choice using #PSshare #PSBlog. Here are this week’s spooky highlights:

ForgottenJasmin shares Seline leaning away from a gnarled creature with a gigantic single eye in Returnal.

ke_23 shares a series of robed women floating in various positions across a red background in Fatal Frame: Maiden of Black Water.

Lunar9p_ shares a two headed skeleton creature snarling in The Dark Pictures Anthology: Man of Medan.

oimookrock shares players posing near a hanging Palico Ghost decoration in Monster Hunter World: Iceborne.

kimchitraveler shares Castle Dimitrescu looming in the foggy distance of Resident Evil Village

photomodevault shares a masked figure hanging tangled in cords in The Medium.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Gotham Knights
SUBMIT BY: 11:59 PM PT on November 9, 2022

Next week, suit up and fight for justice in Gotham Knights. Share pictures of the Bat family using #PSshare #PSBlog for a chance to be featured.

Final Fantasy XVI interview: worldbuilding, differing viewpoints and favorite characters 

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Last week, Final Fantasy XVI Producer Naoki Yoshida and Director Hiroshi Takai debuted the game’s newly released trailer, entitled Ambition. In that PS Blog post, they touched briefly on the game’s lore as well as sharing more information about two newly revealed characters. 

After that reveal, we had yet more questions. So today, they’re going to dig a little deeper into the world of Valisthea, the Dominants and Eikons. Joined by Creative Director Kazutoyo Maehiro and Localisation Director Michael-Christopher Koji Fox, this interview covers the creators approach to its story, worldbuilding, key players’ motivations, and more.  


“The world of Final Fantasy XVI may not be particularly kind or gentle. Still, I think we’ve managed to portray how its people live without abandoning hope – how they struggle, how they stand firm, and how they keep on living.”

Hiroshi Takai, Main Director

PlayStation Blog: What did you want to achieve in this story that hadn’t been done in a Final Fantasy before? 

Hiroshi Takai, Main Director, Final Fantasy XVI: I would say that, in the beginning, the Final Fantasy series set out to create pure fantasy worlds and tell rich stories about the inhabitants of those worlds. The series has gradually built out from that starting point, sometimes trying out elements closer to sci-fi, and delving more deeply into the coming-of-age stories of its youthful characters. As we come to Final Fantasy XVI, just as our players seem to have grown up, the years have taken their toll on us developers, too. The world hasn’t always been kind, and we’ve learnt that you can’t expect everything to turn out well for you. And things don’t always turn out well in the world of Valisthea, either – in many different senses of the word. Its inhabitants all carry their own burdens. That was the kind of world we wanted to show. And so, the world of Final Fantasy XVI may not be particularly kind or gentle. Still, I think we’ve managed to portray how its people live without abandoning hope – how they struggle, how they stand firm, and how they keep on living. So I really want as many people as possible to experience the world of Valisthea. (And of course, it’s not all doom and gloom!)

Final Fantasy XVI interview: worldbuilding, differing viewpoints and favorite characters 
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Celebrating 20 years of Ratchet & Clank

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Ratchet & Clank turns 20 today! Did someone tamper with The Great Clock? It’s almost hard to believe, but it’s true! Insomniac Games launched the original game in 2002, sparking two decades of grand adventures through space, time, and dimensions. Since its humble beginnings on the PlayStation 2 console, the franchise introduced us to a variety of beloved characters, a host of iconic weapons and gadgets, multitudes of eccentric alien worlds, and much more.

So, beginning today, we’re kicking off our Ratchet & Clank celebrations – #Ratchet20 if you will, by dropping a few surprises and briefly looking back at the franchise.

Let’s get straight to the good stuff: we’re thrilled to announce Ratchet & Clank: Rift Apart will receive a 20th Anniversary Armor Pack TODAY in honor of #Ratchet20, which will be available via a game update at no extra cost. * The pack includes five armors inspired by games throughout the franchise’s history – and we have an awesome selection:

  • Commando Armor inspired by Ratchet & Clank: Going Commando
  • Holoflux Armor inspired by Ratchet & Clank Future: A Crack in Time
  • Quest Armor inspired by Ratchet & Clank Future: Quest for Booty
  • Marauder Armor inspired by Ratchet: Deadlocked
  • Clank rmor to celebrate the greatest of pals

That’s not all. We are also excited to announce more of the Ratchet & Clank franchise coming to PlayStation Plus Premium on November 15.** This includes:

Currently on PlayStation Plus Premium:

  • Ratchet & Clank Future: Quest for Booty (PS3)
  • Ratchet & Clank Future: A Crack in Time (PS3)
  • Ratchet & Clank: All 4 One (PS3)
  • Ratchet & Clank: Full Frontal Assault (PS3)
  • Ratchet & Clank: Into the Nexus (PS3)

Coming to PlayStation Plus Premium on November 15:

  • Ratchet & Clank (PS3)
  • Ratchet & Clank: Going Commando (PS3)
  • Ratchet & Clank: Up Your Arsenal (PS3)
  • Ratchet & Clank: Deadlocked (PS3)
  • Ratchet & Clank Future: Tools of Destruction (PS3)

Now that we’ve gotten the new stuff out of the way, let’s revisit aspects of the franchise that made it an iconic PlayStation staple for the last 20 years. We’ve also invited Insomniacs to share some of their memories!

Hey there, Fuzzball….

After three mystical dragon-filled adventures, it was time to venture deep into the cosmos and explore a brand-new galaxy of opportunities. The premise was simple: a fuzzy-eared alien and a tiny robot trek from planet to planet, collecting weapons and gadgets, and save worlds in the process. Cue Ratchet and Clank. One, a Lombax with a penchant for mechanics and a desire to explore beyond his desert planet Veldin. And another, a robot, an intelligent and logical being with an earnest heart and a desire to d

RSS
US/CanadaEU
1Call of Duty: Modern Warfare IIFIFA 23
2FIFA 23Call of Duty: Modern Warfare II
3Madden NFL 23Minecraft
4NBA 2K23Grand Theft Auto V
5MinecraftRed Dead Redemption 2
6Grand Theft Auto VNeed for Speed Heat
7NHL 23NBA 2K23
8Red Dead Redemption 2Call of Duty: Modern Warfare
9DRAGON BALL: THE BREAKERSEA Sports UFC 4
10PGA TOUR 2K23F1 22
11Call of Duty: Modern WarfareTekken 7
12Need for Speed HeatNeed for Speed Payback
13Call of Duty: Black Ops Cold WarNeed for Speed Hot Pursuit Remastered
14Call of Duty: Black Ops IIIThe Crew 2
15EA Sports UFC 4Gang Beasts
16Gang BeastsDRAGON BALL: THE BREAKERS
17Dragon Ball FighterZMarvel’s Spider-Man
18Dragon Ball Z: KakarotThe Witcher 3: Wild Hunt
19Need for Speed PaybackThe Forest
20