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Far from Innocence — Amicia and Hugo’s next chapter in A Plague Tale: Requiem, out October 18

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Hi everyone, I’m Sébastien Renard, Lead Writer on A Plague Tale: Requiem. Three years after the series’ first title: A Plague Tale: Innocence, we thought it’d be a good time to take a look at the evolution of our main characters. In the upcoming sequel, Requiem, Amicia and Hugo de Rune are at a turning point in their lives.

Far from Innocence — Amicia and Hugo’s next chapter in A Plague Tale: Requiem, out October 18

How have Amicia and Hugo changed since Innocence?

The brother-sister relationship was central to Innocence. Amicia and Hugo didn’t know each other well at the beginning of the game, and along with their survival, their complicated but thriving affection for each other was at stake. They both try to find their place, with Amicia growing more and more protective of her brother.

The game ends with this existing relationship for the next chapter to build on. The idea for the sequel was to keep these themes alive while introducing new ones, each with their own set of conflicts and emotions.

Requiem introduces a more mature Amicia. She has come to terms with her introverted self, and she has become more playful and keen to bond with her brother. Our heroes now call for a more profound treatment, and this will bring forth situations of a new type. Their inner frailties will be their next challenge.

Threatened by their own selves

Hugo’s powers are developing — he will struggle to keep them under control and sometimes they’ll overthrow him. Although they will be key for him to escape dangerous situations, the young boy will need to resist the risk of giving in to his powers.

On Amicia’s side, her fighting skills honed in Innocence will backfire on her. She won’t have any option but to take on this role that only she can assume — but she will have to face the traumatic emotions that come with it.

Our characters are not superhuman, and our two protagonists will pay the price that becoming a hero entails. Thankfully, they will get help along the way. Unlike the band of companions-in-misfortune that Amicia and Hugo formed in the first game, Requiem will introduce new characters, adults with more confidence and experience, who will guide the two siblings through their personal struggles.

Illusory paradise and dangerous encounters

Our heroes will face their inner co

New commercial, Mr. Malcolm, celebrates the global launch of the all-new PlayStation Plus

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We’re at the final launch stage for the all-new PlayStation Plus, which completes its final rollout in Europe, the Middle East, India, South Africa, Australia, and New Zealand today! We’re excited to have the new PlayStation Plus available to more of our fans.

New commercial, Mr. Malcolm, celebrates the global launch of the all-new PlayStation Plus

To mark this momentous occasion, we wanted to share our new global spot, Mr. Malcolm, which celebrates games and some of the titles offered through PlayStation Plus. The spot takes the viewer into a mystifying and intriguing world, showcasing the lives that anyone can live, through wonderful gaming experiences.

After 35 days of video prep, this piece was shot in six days in six different locations with 94 crew members and 68 actors, all working together to bring Mr. Malcolm to life. More than 1,270 props were used, including roughly 80 trophies and 120 clocks!  We’ve also hidden more than a dozen easter eggs – hidden references to games – in the spot. Can you find them all?

We want to thank the PlayStation community for taking this journey with us over the past decade as PlayStat

Construction Simulator opens its biggest construction site this September

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Dear construction workers, today I am thrilled to announce that the most extensive Construction Simulator experience to date, featuring officially licensed construction machines on two open world maps and a cooperative multiplayer for up to 4 players, is coming both to PlayStation 5 and PlayStation 4 on September 20, 2022.

Construction Simulator opens its biggest construction site this September

The Construction Simulator series, developed by weltenbauer. has always been about depicting the true-to-life experience of a construction worker, controlling impressive machinery and facing the challenges of huge construction sites. And thanks to completely revamped modern graphics, a day and night cycle as well as enhanced earthmoving physics, this time the game will feel even more authentic and immersive. 

Thanks to PlayStation 5’s DualSense wireless controller, you will feel the different terrain as you drive with dumpers or track vehicles over earth, asphalt, gras and more. This will help you to learn how to maneuver your heavy machines more precisely and effectively. 

Pay attention to bumps and curbs on your way to the next construction site as you will experience every unevenness on the ground through your fingers, reminding you of driving carefully and always treating your machines with respect.

If you loan construction machine

Gran Turismo 7 Update 1.17 brings three new 3 cars, an international circuit, and Extra Menus

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Attention Gran Turismo players! The June update for Gran Turismo 7 arrives today June 22 at 11:00pm PDT* (June 23 at 7am BST / 3pm JST). 

Gran Turismo 7 Update 1.17 brings three new 3 cars, an international circuit, and Extra Menus

Suzuki V6 Escudo Pikes Peak Special ’98

Returning to the series for the first time in a decade, the legendary Suzuki V6 Escudo Pikes Peak Special ’98 is a monster machine developed specifically to compete in the most extremely harsh conditions for any race car in conquering the treacherous hill climb. The frame is of an all-new design using an aluminum space frame. To maximize performance, the powertrain has been extensively modified, moving the engine from the base model’s front position to a midship configuration. The fully tuned 2.5L V6 engine has been fitted with twin turbochargers allowing it to produce a maximum 981 BHP and 95 kgfm maximum torque.   

Suzuki Vision Gran Turismo (Gr.3 Version)

This model is a realization of Suzuki’s motor sporting prowess, extensively tuned to meet Gr.3 regulations. The base Suzuki VGT uses the 1,340 cm³ (1,340 cc) Hayabusa engine linked to 3 high-power electric motors on an all-wheel drive powertrain. This Gr.3 version however has been changed to a simple front-engine, rear-wheel drive layout with a V8 twin-turbo powerplant comprised of 2 Hayabusa engine blocks for a total displacement of 2,680 cm³ (2,680 cc). In this form, the monstrous engine can produce a maximum 577 BHP at an astoundingly high 10,000 rpm. Compared to the base model, the design aesthetics have been altered to achieve increased downforce, featuring an enlarged front spoiler as well as the addition of front and rear diffusers, a GT wing and air ducting on the bonnet. 

1932 Ford Roadster

In the world of customized cars, the US is often number one in terms of quality, volume, and genre. The oldest genre of these, now an iconic part of American culture is the Hot Rod. This was a movement that originated in the 1930s, where the Ford Model T and the later Model A’s and Model B’s were heavily modified by their owners. Extensive exterior modifications were performed on these cars such as removing wheel arches, bonnets and cutting the body to make chop-top convertibles. More and powerful engines were then added to the cars as technology improved over the years. 

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Interview: Naoki Yoshida sheds new light on Final Fantasy XVI

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For those eager to know yet more about the much-anticipated Final Fantasy XVI, your wait is over.

Like us, you’ve likely pored over every piece of text, every screenshot and trailer since the game was originally announced back in 2020. We’ve had the first information about its world and characters, and most recently, a closer look at gameplay as well as that all-important release window. Producer Naoki Yoshida has guided us through all three here on PS.Blog.

Interview: Naoki Yoshida sheds new light on Final Fantasy XVI

Now, we’re able to quiz Yoshida-san to pull back the curtain (a little) on the game’s development. Here, we get his personal perspective on, amongst other things, answering the call to create the latest mainline Final Fantasy title, developing for PlayStation 5, and his favorite Summon. Let’s get to it.

Naoki Yoshida, Producer of Final Fantasy XVI

PlayStation.Blog: What do you think are the core tenets of a Final Fantasy game? Did the development team look to past titles in the series for guidance or inspiration when building FFXVI?

Naoki Yoshida: I’d say the core elements of a Final Fantasy game are a deep story, deep gameplay, cutting-edge graphics and cutting-edge sound… as well as chocobos and moogles, of course.

In the 35-year history of the Final Fantasy series, it’s always been the guiding policy that each new installment has to be the very best game that the director at the time can put together, no matter how the game world, the characters, or the battle system might change. Because of this, gamers and Final Fantasy fans around the world have very different ideas of what a Final Fantasy game should be—but to me, it’s those elements I mentioned.

“Each new installment has to be the very best game that the director at the time can put together”

When it came to deciding what to do with Final Fantasy XVI, I thought back to when

Mid-Year Deals promotion comes to PlayStation Store 

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The Mid-Year Deals promotion starts at PlayStation Store June 22. For a limited time* you can enjoy up to 75% off select PlayStation titles, such as Sekiro: Shadows Die Twice, Tiny Tina’s Wonderlands, Assassin’s Creed Valhalla Deluxe PS4 & PS5.