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Share of the Week – Ghostwire: Tokyo

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Last week, we asked you to share the terrifying yokai of Ghostwire: Tokyo using #PSshare #PSBlog. Here are this week’s spooky shares: 

Gurararala shares a headless schoolgirl dashing through the street.

VrPhotoGamess shares faceless suited men with broken umbrellas skulking around a green-lit hospital.

snkn_shito shares Akito sending a round red blast of energy from his hands.

SSoulpants shares a stories-tall translucent monkey-like yokai walks through the streets.

holy_mashirina shares a female yokai in a red trench coat standing menacingly at the end of a street.

sparkling_Port9 shares Akito stands in the rain

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: A Plague Tale: Requiem 

SUBMIT BY: 11:59 PM PT on October 26, 2022

Next week, we journey to medieval France to watch Amicia and Hugo survive among the rats and dangers of A Plague Tale: Requiem. Share your best moments using #PSshare #PSBlog for a chance to be featured.

God of War Ragnarök – Hands-on gameplay report

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Our return to Midgard and the rest of the nine realms is nearly here. God of War Ragnarök launches on PS5 and PS4 on November 9, and I’ve had the lucky opportunity to scout ahead and go hands on with the PS5 version of Kratos and Atreus’ continuing journey.

No big story spoilers lie ahead in this article – and that’s just fine because there’s tons to talk about in terms of pure gameplay, visuals, inventive new enemies, locations, and more. Without mentioning specific characters or moments, I will say this sequel doesn’t wait long to deliver memorable, unexpected moments with a diverse cast of mythical characters.

Read on to learn about God of War Ragnarök’s familiar-yet-fresh combat, deadly new enemies, exotic locales, and more.

Mythical immersion on PS5

Winter wonder – The world of Midgard sparkles on PS5 thanks to crisp 4K visuals and fluid framerates (I played in Performance mode). Fimbulwinter is creeping across the lands, including Kratos and Atreus’ homestead. Snow crumbles and parts as characters trudge through it, with light catching tiny ice crystals on its surface. Frozen waterfalls stand like intricate, towering art pieces. The atmosphere of this snow-covered Midgard captures the serene vibe of a winter walk in the woods perfectly.

Haptic immersion – Santa Monica Studio has taken full advantage of the DualSense wireless controller’s haptics. One sequence involves dogsledding away from a violent avalanche. The DualSense controller’s haptics thrummed in my hands, conveying both a deep rumble of rushing land and lighter clumps of snow tumbling about. In combat, the Leviathan Axe packs an extra visceral punch, and when the boomeranging weapon is recalled the haptics gradually swell until the axe lands in hand with a meaty thud. The range of haptics also brings texture to subtle moments, like Kratos laying his weary body down in his cot to sleep.

Versatile combat options

Settling back in – I’ll admit it took me until the back half of God of War (2018) until I felt proficient with the new combat mechanics. The intimate camera position, ranged and melee Leviathan Axe, and abundant combat options overwhelmed me a bit. In contrast, picking back up Kratos’ axe and Blades of Chaos at the beginning of God of War Ragnarök filled me with confidence and a lust for battle. Wielding both weapons at the outset encouraged me to make more complete use of Kratos’ arsenal, and it’s a blast.

Death From Above – Kratos can now take a sprinting leap off a cliff and slam into enemies below – a furious intro to any group fight that stuns enemies. The new combat option is a potent example of God of War Ragnarök’s increased focus on verticality in the environment.

Stay frosty – The triangle button, used for equipping and recalling the Leviathan Axe, can be pressed when held to apply a Frost Awaken effect to your next melee or ranged attack. Pressing R1 during Frost Awaken executes Frozen Breach – a wide swing and applies Frost to nearby enemies. Aiming while pressing R1 during Frost Awaken executes Frozen Spike – a quick throw of the Leviathan Axe that creates

God of War Ragnarök Animated Family Portraits highlight 5 key relationships

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Since the Family Portrait series began five weeks ago, we’ve had the great pleasure of showcasing works created by a fantastic group of artists.  These portraits showcase key relationships that are foundational to God of War Ragnarök. 

Now that the series has wrapped, we’ve put together a gallery featuring all five works on the God of War Ragnarök website and sized them for desktop wallpapers so you can bring the gallery to your home(screen). You can download them together here or get them individually below. 

But that’s not all! 

We wouldn’t conclude the series without adding an extra special touch. Not only have we animated each of the works, but we also borrowed Mimir to provide some of his keen insights into our portrait’s subjects!

Drew Merritt – The Bear and the Wolf   

Drew Merritt’s portrait of Kratos and Atreus, the bear and the wolf, captures the familial relationship of our heroes. The father and son pair have endured many trials together on their quest to scatter the ashes of Faye (Kratos’ wife and Atreus’ mother) atop the highest peak in all realms. After the events of God of War (2018), Kratos and Atreus become the close family unit that Faye always hoped for 

But Atreus is no longer a child in God of War Ragnarök. Training relentlessly under the watchful and protective eye of his father, he has grown to be a skilled fighter with the quickness and cleverness of the wolf.  Atreus knows some questions have answers that can only be reached beyond their frozen home in Midgard. 

The snows of Fimbulwinter herald the coming of Ragnarök and signify an ever-increasing danger to all inhabitants of the Nine Realms. Now more than ever, Kratos must prepare Atreus to fight and survive as he was once taught. Protective and cautious like the bear guarding its young, Kratos would do anything to keep his family safe. 

Download a wallpaper version of Drew Merritt’s The Bear and the Wolf here. 

Emma Ríos – The Dwarves 

Emma Ríos’ portrait of the Dwarves gives you a glimpse at some new faces alongside the familiar Huldra brothers, Brok and Sindri. 

While they have had their differences in past, Brok and Sindri mended not only their business relationship, but their brotherly bond as well. Both master smiths, they have provided Kratos and Atreus much needed gear improvements countless

New Resident Evil 4 trailer, Resident Evil Village Gold Edition demo and more revealed in today’s Resident Evil Showcase

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From Concept Art to Cosplay: Creating Kratos and Atreus’ new looks for God of War Ragnarök

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At Santa Monica Studio, one our guiding phrases is “we’re fans of our fans.” Whether it’s a reaction to a trailer, a deep-dive lore video, or cosplay – knowing that there is an audience that appreciates all the details in our work motivates us to create something worthy of God of War fans. 

Cosplayers are a huge part of our community and have been since the very first game released in 2005. Over many years we’ve seen how much time, love, and dedication it takes to create a single character. God of War characters especially have many different materials, layers, and details to account for. One thing we’ve learned is that the best starting block for any cosplayer is a good reference of the character they’re portraying!

Once you’ve taken a peek at the new guides, make sure you check out the interview below with Santa Monica Studio Art Director Raf Grassetti on how the team updated the designs of Kratos and Atreus in God of War Ragnarök! 

Official Kratos and Atreus cosplay guides

To show our appreciation for all the God of War cosplayers who have taken on Kratos and Atreus over the years, we wanted to make their updated guides for God of War Ragnarök even more comprehensive than the ones we did for God of War (2018).

We’re worked with our fantastic character artists and writers at SMS, as well as B is for Boy artist Romina Tempest, to create guides that not only give the in-depth references necessary for cosplayers, but also let us play more in the world of God of War by looking at these designs through the lens of our characters.

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New Final Fantasy XVI “Ambition” trailer offers an in-depth look into the characters and world of Valisthea

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Greetings everyone! I’m happy to announce that our newest trailer—Ambition—is now live. Rather than focusing on action as we did in our last reveal, this time we wanted to give the world a more in-depth look at Final Fantasy XVI’s lore and its rich cast of characters—with the Dominants front and center.

New Final Fantasy XVI “Ambition” trailer offers an in-depth look into the characters and world of Valisthea

The flames of war spread as Valisthea enters an age of twilight. Where will fate lead the Dominants and what future awaits the realm at the end of this bitter conflict? There are still many more questions to be answered, many more truths to be uncovered.

With regards to development, the team has turned the corner and entered the home stretch, and is currently concentrating its efforts on debugging, tweaking, polishing, and optimization.  

We’ll be back soon with more information about the world of Final Fantasy XVI! For now, please enjoy the new trailer and new insight into two new characters. But first, some additional words from Director Hiroshi Takai.

Clive Rosefield, the main protagonist of Final Fantasy XVI


Hello!

Our third trailer is finally here and jam-packed with exciting new information that provides a better picture of how the game’s setting, lore, and characters tie in with our compelling narrative. Hopefully it was worth the wait!

As the game edges closer to completion, the team has turned its full attention to debugging and final adjustments. Now that things are starting to

Visit All Hallows’: The Land of Lost Dreams today

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What a beautiful day! A beautiful day to surrender to the void… or, as we at Media Molecule have come to know it, The Land Of Lost Dreams. That’s right: this year’s Halloween event, All Hallows’: The Land of Lost Dreams, is available to play in Dreams right now. 

Is there a better way to get in the Halloween spirit than to explore this creepy creative purgatory, filled with strange quests, odd characters and coMmunity-created interactive delights? No. No, there is not. And if you don’t believe us, you should probably boot up Dreams on your PlayStation, then play The Land Of Lost Dreams to either confirm or deny. It’s only fair.

There’s so much to see in The Land of Lost Dreams. Challenge a king to a tabletop game of questionable quality! Get ripped off by odd little robots! Admire cursed trinkets and scream your way through a haunted forest! And maybe – just maybe – escape development hell once and for all…

Need more info about what awaits you there? Well, you’re in luck: we at Media Molecule have come into possession of a tourist brochure that lays out many of The Land of Lost Dreams’ main attractions in unnerving detail. Honestly, this place seems like a weird choice for a ‘holiday destination’, but travel agency D.Tours looks trustworthy enough – they’ve even got a logo. What evil entity ever had a logo? Exactly.

11 things you must know about Star Ocean: The Divine Force

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Star Ocean The Divine Force will soon touch down on PS5 and PS4! This action-packed science-fiction RPG presents a bold new vision for the beloved RPG series, with a powerful story, innovative traversal mechanics, and a combat system that’s just… *chef’s kiss.

That said, we suspect that some of you may still be wondering what this game is all about. Read on and we’ll tell you everything you need to know:

It’s the sixth mainline entry in the Star Ocean series…

You may have played a Star Ocean game before – or at least heard of it. The series has been around since 1996 and has won many fans thanks to distinct science-fiction trappings. While many RPGs lean into fantasy tropes, the Star Ocean series embraces space opera wholeheartedly – think spaceships, interplanetary travel, advanced technologies, and the like. Even now it feels very unique in the genre.

Star Ocean The Divine Force is the sixth mainline title in the series and brings with it excitingly fresh ideas, including unparalleled freedom of movement and a blisteringly fast combat system.

…but it’s completely standalone

Similar to other RPG series like Final Fantasy or Dragon Quest, each entry in the Star Ocean series works as a standalone adventure. There’s no need to have played through the previous games to work out what’s going on – the entire narrative from start to finish is contained within the game. Of course, if you are a fan of the previous games, you may spot a reference or two…

It’s an epic adventure that fuses science fiction and fantasy

The adventure begins when starship captain Raymond Lawrence crash lands on the planet of Aster IV. This dangerous world is like stepping into a long-forgotten past for the young spacefarer – people still live in castles, wear plate armor and kingdoms wage war against one other. Joining forces with a warrior princess named Laeticia, he sets off to find the rest of his crew and get off the planet… unaware that he will soon find himself embroiled in a conflict that threatens the entire universe.

The dual protagonist system returns from previous games

At the beginning of your adventure, you’ll be able to choose between two main characters: Raymond or Laeticia. This isn’t just a cosmetic decision – the events that transpire and the allies you can recruit will differ depending on who you play as.

You can play as Raymond …

Raymond is the captain of the merchant vessel Ydas, operating under Lawrence Logistics – a company run by his family. He’s a friendly guy with big hair and a bigger heart. He can be brash and reckless, which often gets himself into trouble – but he’ll throw himself into the heart of danger to protect his friends. He’s a protagonist who’s easy to love.

…or Laeticia

Laeticia is Princess of the Kingdom of Aucerius: a large territory located on the underdeveloped planet of Aster IV. She’s a knight and highly skilled with the dual blades, something that makes her greatly admired by her people.   Laeticia is insatiably curious and her encounter with Raymond opens her eyes to a bigger world than she knows… but more than anything she loves her kingdom and will do whatever she can to protect it.

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Silent Hill 2 remake revealed, first gameplay details and design changes announced

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Hello, I am Konami producer Motoi Okamoto. When it came to reviving Silent Hill, what we saw as most important was to do so together with those who love the series. Silent Hill had been, if you will, ”silent” for many years. Yet, even during that silence, we had been receiving proposals for new entries and remakes. This is truly a franchise that is beloved by so many fans.

Bloober Team was one such team with the most passionate of proposals. They are a studio that truly loves and specializes in horror games. Together with creators who love Silent Hill, for fans who have a special place in their heart for Silent Hill, we have decided to remake Silent Hill 2. To explain more, I will hand it over to Mateusz Lenart, Creative Director & Lead Designer at Bloober Team. 

Silent Hill 2 remake revealed, first gameplay details and design changes announced

The classic returns anew

Silent Hill 2 is a beloved and timeless classic – it’s almost a cliche to say it out loud, but it’s just so true for many of the Bloober Team members. This is also the reason why we approach working on the remake with such great care and respect for the original game. 

With that in mind, one of our primary goals is to preserve the atmosphere that made Silent Hill 2 so exceptional, while also modernizing many aspects of the game’s overall gameplay. We are working closely with the original creators, including Akira Yamaoka and Masahiro Ito, to ensure we’re keeping that unique Silent Hill feel intact.

One of the new elements that you could spot in the reveal trailer is the adoption of an over-the-shoulder camera. With that change we want to immerse players even deeper into the game, make them feel like they are a part of this unreal world, and deliver them a more visceral experience across the board.

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How Uncharted: Legacy of Thieves Collection’s PC launch speaks to Naughty Dog’s present and future

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The release of Uncharted: Legacy of Thieves Collection on PC is an important one for Naughty Dog, as it lets us celebrate our past and introduce a new, meaningful audience to the world of Nathan Drake and Chloe Frazer. But it also represents a pivotal moment for us, a chance to look ahead and expand the way we develop games, all while ensuring the level of quality our audience expects.

To achieve that, we partnered with Iron Galaxy Studios to bring two of the most emotional and thrilling Uncharted adventures to a new platform with PC-centric quality-of-life features. We’re so thrilled new players can experience these two incredible stories, all in one great package. So with its launch, let’s reflect a bit on why this release is so meaningful to Naughty Dog, and how we hope it will continue to showcase our commitment to delivering unforgettable games, now to more players than ever.

How Uncharted: Legacy of Thieves Collection’s PC launch speaks to Naughty Dog’s present and future

Bringing Uncharted to PC

While PlayStation 5 remains our primary platform, we saw the possibility of bringing our games to PC as a great chance to reach a new massive, worldwide audience. When considering what to debut on PC with, we looked through our catalog and decided the beautiful, globetrotting stories of the Uncharted series felt like a natural fit to introduce to players all around the world. Now, you may be wondering why we didn’t start with the original Uncharted. We felt that, while Nathan Drake’s first three adventures from the PlayStation 3 console still stand the test of time narratively, they would require a major overhaul visually to stand-up to modern PC releases and the expectations players may have.

The Uncharted franchise comprises standalone adventures that players new and old can jump into, and so while there’s still incredible stories and character development in those first three games, we felt players could easily dive into Uncharted 4: A Thief’s End and pick up Nathan, Elena, and Sully’s stories. Especially with the introduction of new characters like Sam Drake, Rafe Adler, and Nadine Ross, A Thief’s End offers so much to players regardless of their history getting into and out of trouble as Nathan Drake. And Uncharted: The Lost Legacy, which is also included in the collection, offers a new playable protagonist in Chloe Frazer. Fans who know the original trilogy will be delighted to see her return, but newcomers will have no trouble understanding her wonderful story by starting with the collection.

And so, these two games, both developed on more modern hardware, and also receiving a remaster for the PlayStation 5 console, felt like perfect candidates to introduce the franchise, and Naughty Dog, to mode

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