In VR, your hands are usually the stars of the experience, but when it came to Doom 3, we knew the weapons would be the heroes of every single moment. By collaborating with our kick-ass partners at id Software, we painstakingly revisited each bit of your arsenal from every possible angle. Design, art, UI, even sound effects have all been upgraded!
But first, let’s talk about the Aim Controller. Supporting the Aim (including left-handed mode) was a top priority for both us and id Software: with it, you can truly hold weapons like the BFG 9000, feel their weight in your hands, and wield them with brutal efficiency. Personally, using the Aim Controller quickly became my favorite way to dive into the demon free-for-all.
Freedom of movement means you can move your weapons independently of your head, which adds fiendishly good immersion to iconic Doom 3 battles. Peek around a corner to pull a cheeky sneak-attack on an unsuspecting Z-Sec, duck your way past Wraith fireballs, and maybe, just maybe, find the perfect angle to make a Mancubus fly.
Motion capturing Demon’s Souls combat system was a very precise endeavor. The game’s attacks, navigation, dodges, and synced kills, or “ripostes,” had to be playable, true to the original’s, and aesthetically sound. If performed too quickly, the movements would lack clear arcs and silhouettes. Performed too slowly, they might lose their weight and inertia. Gavin directed the intention and technique, and Chris made sure the metrics were dead on.
A navigation set for each of the 20 weapon classes had to be captured, including walks, runs, sprints, pivots, starts, stops, turns, and strafes, all done to a rhythmic metronome. These movements were combined into complex patterns that we called “dance cards.” Chris decided to capture the walks in the morning to warm up, build up to sprints, and when I gassed out in the afternoon we captured the “encumbered” movements. The first dance card took us an entire day to capture, but gradually we economized and could finish one in 70 minutes.
When performing combat animations, each move has five stages: opening pose, anticipation (“antic”), attack, recovery, and end pose. Anticipations should match the attacks so that they can be anticipated by other players. Recoveries are short for light attacks, long for heavy ones. Being a Japanese game in spirit, the movement in Demon’s Souls is “pose-heavy.” Rather than performing brutal, character-infused attacks, Gavin directed me to be character-less and focus instead on final poses.
Defend against monsters
Shortly after your shop opens, you will get unwanted visitors. Slimes, ghosts and thieves of different types will invade your store and try to s
Immortals Fenyx Rising – Myths of the Eastern Realm is out today on PS4 and PS5, letting players embark on an all-new DLC adventure inspired by Chinese mythology and led by the team at Ubisoft Chengdu. Focusing on a new hero – Ku, the last remaining human following a catastrophic event – the DLC unfolds in a new land of clouds and jagged mountain peaks, where players battle to help the goddess Nuwa pull reality back from falling into primordial chaos.
Set against the backdrop of the classic Chinese myth Nuwa Mends the Heavens – in which Nuwa, the Chinese creator goddess, restores balance after a catastrophic war in Heaven – the DLC weaves together elements from the earliest period of Chinese mythology. As they explore the verdant, legendary land of Peng Lai and its rugged, arid neighbor Bu Zhou, players will discover a wide variety of environmental puzzles, formidable monsters, and elements of myths that have largely been unexplored in video games.
Meet Ku, a formidable warrior and your new hero
While he shares Fenyx’s whimsical, slightly naive outlook, Ku is a formidable warrior right out the gate. From the outset, he’s able to immediately wield a Jian sword, an axe, and a bow to wreck the DLC’s new monsters, using a new fighting style and combat inspired by Chinese martial arts. He can climb rocky cliffs with a hefty reserve of stamina; double-jump without wings (although he does get wings early on); and wield godly abilities like Pangu’s Strength, Yi’s Arrows, and Nuwa’s Agility, which strikes enemies as Ku dashes through them.
Additionally, two of Ku’s powers – the Blades of Huang Di and the Axe of Yan Di, which can launch enemies with upward-thrusting blades and smash them with a giant axe, respectively – can unleash additional attacks as Ku charges up a new, three-tier God Seal combo meter. Get in enough uninterrupted strikes, and the Blades of Huang Di launch a flurry of whirling swords that target enemies directly, while the Axe of Yan Di generates devastating, fiery shockwaves on impact.
New dungeons and puzzles await
The DLC also features an assortment of new puzzle elements, including w
Hi everyone! We are thrilled to debut the latest trailer for Smelter and announce it’s coming to PlayStation 4 on April 22. Smelter is a throwback to 16-bit classics such as Actraiser and Mega Man combining 2D real-time strategy with explosive side-scrolling action stages.
In Smelter, players take the role of Eve, who embarks on a journey to find Adam and meets a mysterious being who goes by the name “Smelter.” After some quick convincing, Eve fuses with Smelter, gaining incredible power, and agrees to help Smelter expand his empire in a joint effort to discover Adam’s whereabouts and take back what’s theirs. The game unfolds in a rotation between strategy and action stages, punctuated by cinematic sequences, all wrapped up in a wacky narrative.
Lead Smelter and his faithful army of Zirm forces in a top-down strategy conquest
Players take control of Smelter in a top-down strategic conquest as he and his Zirm forces attempt to expand his empire by completing quests and taking on an onslaught of enemies determined to stop him. In overhead map stages, players control Smelter, who can fly, shoot, and destroy enemies and obstacles. Smelter can also command his obedient troops to expand territory, build structures, and unleash attack units against enemy monsters in various regions. Gameplay is designed with shooting and command-driven interfaces, adding modern-day tutorials to assist both veteran gamers and those new to the genre.
Dive into thrilling action-platformer stages
Reaching deeper into the Rumbly Lands, once the player has completed certain NPC-driven quests and fortified key locations on the map, players will access new and exciting action-platformer stages where they control Eve infused with Sme
Happy Thursday! Spring Training is winding down and the 2021 Major League Baseball season is right around the corner. Everyone on our team is excited to show you the first extended look at MLB The Show 21. We’ve got so much more to reveal, including a special legends trailer coming out in a few weeks.
We at San Diego Studio are very excited for the release of MLB The Show 21, our first PlayStation 5 and first multi-platform (with cross play*) iteration of The Show. We’ve been working on a lot of great new features for all our fans, returning and new. Here are just a few of the new additions to look forward to with MLB The Show 21’s gameplay:
The friendliest Show yet
Learn the ropes so you, too, can make impressive off-the-wall catches and notch up your gameplay. We have added a route to ball indicator to help you in the field, improved the throw accuracy meter to help you show off your cannon, and have built in assists to make jumps and dives more intuitive. New to MLB The Show, Casual mode teaches you all the gameplay mechanics of The Show while letting you hit dingers to your heart’s content.
Two-way player
For the first time in MLB The Show, your Ballplayer can be a two-way player, expanding flexibility in player position options. Enjoy a revamped player progression system that emphasizes adaptability and variety. Finally use your centralized ballplayer in Road to the Show, online in Diamond Dynasty, Programs and Moments.
Today we’re excited to announce that our free to play competitive strategy battler Auto Chess is coming to PS5 on March 30! We’ve made sure to pack in a huge number of new features to take advantage of the console’s capabilities. Let’s take a look at each in turn below. And for our ongoing players, good news! We’re also debuting our latest season as well. Read on to find out more about The Legend of the Lamp Witch!
Hold on for haptic feedback
Let’s talk about the DualSense controller first. We realised that the DualSense wireless controller’s haptic feedback would allow us to give an extra punch to those well-deserved moments of celebration. Star up a chess piece, win a battle, defeat an enemy player: the thrill from performing a successful move or game-finishing victory will be boosted by a corresponding jolt from the DualSense.
Unreal load times and the power of PS5
With PS5’s faster load times, you’ll reach the login screen the moment you launch the game and
be on the battlefield before you know it. Say goodbye to long load times (and sadly the chance to mentally prepare your first move before the match’s start!). See an example below:
We’ve taken the opportunity to enhance the visuals of Auto Chess. Next-level visuals will bring the world of Auto Chess to life with ultra-clear definition and seamlessly smooth graphics.
PlayStation exclusive chess player – Date Masamune
Another exclusive for PlayStation players – acquire the rare chess player Date Masamune from the in-game store or PlayStation Store. There is just so much awesome PlayStation-exclusive DLC just waiting to be downloaded for Auto Chess.
Make your move when Auto Chess arrives on PS5 March 30.
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