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Ed Boon talks 30 years of Mortal Kombat

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Ed Boon is practically gaming royalty. He’s been a working designer since the late 80s, starting with pinball and quickly moving to arcade games. And then he and three other folks created Mortal Kombat, and the rest is history.

The legendary fighting series hits the big 3-0 tomorrow, a date that marks the release of the original Mortal Kombat arcade cabinets on October 8, 1992. And Boon has worked on Mortal Kombat for every one of those 30 years, a highly unusual feat in video game design.

To celebrate the occasion, I caught up with the affable creator, now Chief Creative Officer for Mortal Kombat & NetherRealm Studios, to talk about his deep roots with the series, reminisce on his career developing MK, and try to get a sense of where it goes from here.

Ed Boon talks 30 years of Mortal Kombat

PlayStation.Blog: Where does 2022 find Mortal Kombat?

Ed Boon: Well, it finds it celebrating 30 years of being around, being in the public eye. Obviously…we haven’t made the last one. I guess that’s probably the closest I can say without revealing too much. 

The biggest surprise for me is that players have come along and stayed with us for so long. And so the fact that they’ve stuck with us all this time really invigorates us with each iteration of the game.

PSB: With Mortal Kombat turning 30, are you reflecting on your life and how it intersects with the series?

EB: Not so much of my life, but certainly on my career making games. Mortal Kombat is kind of like different forms of school for me now. The arcade days were like grade school, and the 3D games were, you know, middle school or high school. 

And now the most recent games — Mortal Kombat 9, MKX, and MK11 — are kind of like college or graduate school. I think of my career as different chapters because it’s been so long. And we’ve been doing the games pretty consistently, over those 30 years, right? We didn’t stop and take a 10-year break and then come back. 

Scorpion performs his iconic spear move in Mortal Kombat 11

PSB: Are there other anniversaries that you celebrate, outside of the first game’s original arcade release date? 

EB: I certainly celebrate the arcade game release. But there are different anniversaries. For instance, 1991 is when we started working on the game, when it was a Van Damme game and all th

No Man’s Sky 4.0 WayPoint Update overhauls gameplay fundamentals

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Hello, 2022 has been one of the busiest years for No Man’s Sky on PlayStation with the release of the Sentinel, Outlaws, Leviathan and Endurance updates as well as several more large expeditions, all free to PlayStation 4, PlayStation 5 and Playstation VR owners. 

That’s not all though. We are pleased to announce that our 4.0 update, Waypoint, is available to download today.

Waypoint brings an overhaul of design and balance, including inventories, milestones, cataloging and game modes. It also introduces hundreds of community-favorite quality of life improvements, both macro and micro.

Inventories have been overhauled, with ships, weapons and players having their level cap greatly increased. Survival, crafting, combat and controls can now all be customized to cater for travellers’ unique play styles.

Relaxed mode brings a new focus on sandbox exploration for travellers’ old and new. Meanwhile returning players are welcomed by a new information portal with a summary of their goals and progress.

For long-term players, a new milestone system, new collectibles and improved mission content brings new long term goals and challenge. With new streamlining and balance, Waypoint allows players to enjoy twenty major updates as a more cohesive whole.

This is hopefully the best time to be a No Man’s Sky player, whether you are a new explorer who benefits from our Relaxed Mode, a returning player who is welcomed back by a more cohesive gameplay experience, or a core player who is excited for the increased level cap and hundreds of quality of life improvements. 

The leap from version 3.0 to 4.0 is perhaps our biggest generational jump so far. It’s an exciting moment, and marks a solid foundation for future updates. We can’t wait for players to experience Waypoint on PlayStation 4, PlayStation 5 and PlayStation VR from today.

Our journey continues.

PlayStation Store: September 2022’s top downloads

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Time to get the full download on September 2022’s Top Downloads charts! NBA 2K23 swept the court for top game in the US on PS5 and PS4, while FIFA 23 continues to score major download goals across both regions. 

Drop your predictions for October in the comments, then check back early next month to see where your guesses land. 

PS5 Games

US/CanadaEU
1NBA 2K23FIFA 23
2FIFA 23NBA 2K23
3The Last of Us Part IThe Last of Us Part I
4Madden NFL 23Cyberpunk 2077
5Cyberpunk 2077Grand Theft Auto V
6Grand Theft Auto VDisney Dreamlight Valley
7Disney Dreamlight ValleyTom Clancy’s Rainbow Six Siege
8Saints Row 5Assassin’s Creed Valhalla
9Tom Clancy’s Rainbow Six SiegeF1 22
10JoJo’s Bizarre Adventure: All Star Battle RSaints Row 5
11Cult of the LambConstruction Simulator
12Gran Turismo 7F1 Manager 2022
13VALKYRIE ELYSIUMCult of the Lamb
14Star Wars Jedi: Fallen OrderRiders Republic
15Marvel’s Spider-Man: Miles MoralesSteelrising
16Teenage Mutant Ninja Turtles CollectionAmong Us
17SteelrisingGran Turismo 7
18ELDEN RINGFAR CRY 6
19Destroy All Humans! 2 – ReprobedStray
20Assassin’s Creed ValhallaResident Evil 3

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
1NBA 2K23FIFA 23
2FIFA 23NBA 2K23
3Madden NFL 23Grand Theft Auto V
4Grand Theft Auto VMinecraft
5MinecraftThe Forest
6Red Dead Redemption 2Red Dead Redemption 2
7Cyberpunk 2077Dead Island: Definitive Edition
8Dead Island: Definitive EditionEA Sports UFC 4
9EA Sports UFC 4The Witcher 3: Wild Hunt
10The ForestF1 22
11The Last of Us Part IIAssassin’s Creed Origins
12Dragon Ball FighterZCyberpunk 2077
13Tom Clancy’s Ghost Recon BreakpointAssassin’s Creed Odyssey
14Saints Row 5Tom Clancy’s Ghost Recon Breakpoint
15Batman: Arkham KnightThe Last of Us Part II
16God of WarRiders Republic
17Dragon Ball Z: KakarotTom Clancy’s Rainbow Six Siege
18Teenage Mutant Ninja Turtles Shredder’s RevengeARK: Survival Evolved
19Tom Clancy

Horizon Forbidden West OST: Physical pre-orders and a music video debut

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Music plays an essential role in bringing the world of Horizon to life through your speakers. From working with stellar composers to fostering the creations of our own Sound Designers, we take great care in mixing atmospheric sounds, beautifully-written lyrics, and stunning voices to amplify the storytelling our teams create. Since we launched Horizon Forbidden West back in February, we’ve seen so many wonderful stories of people enjoying the tracks that bring so much drama and life to the game, immersing themselves into the world and joining Aloy on her captivating journey – and we are hugely grateful!

With this in mind, we’re excited to announce that the music of Horizon Forbidden West is now available for pre-order in physical formats.  A comprehensive collection of over 130 tracks will come to CD this holiday season for $49.98*, while two editions are arriving for vinyl lovers. The Essential Collection, featuring some of the most iconic themes and tracks from Aloy’s journey west, is available for $39.98*. The Deluxe Edition, an extensive, 6-disc set covering the breadth of the musical landscape of the Forbidden West – from the choral serenity of Plainsong to heightened combat against Tiderippers and more – is a must for fans and collectors alike, priced at $169.98*. Both vinyl editions are expected to ship in spring 2023.

Pre-order the Deluxe Edition vinyl: https://horizon.lnk.to/6LP

Pre-order the Essential Collection vinyl: https://horizon.lnk.to/2LP

Pre-order the CD collection: https://horizon.lnk.to/6CD

To celebrate, today I want to highlight one song on the soundtrack that is particularly dear to us, because it was originally written by one of our very own Sound Designers, Lovisa Bergdahl. “In the Flood” was not originally written for the sequel, but Lovisa’s live demo convinced us that it would carry the game’s opening perfectly! She then teamed up with one of our composers, Oleksa Lozowchuk, to co-produce the track which now graces the opening sequence as Aloy gallops into the West (performed by Ariana Gillis). Lovisa’s original version can be enjoyed after completing the game, during the end credits.

We are incredibly honored and excited to debut our first ever music video for “In the Flood (Lovisa’s Version)”! Watch as Lovisa showcases the song to stunning shots of Aloy and the world of Horizon:

Read more

Gotham Knights: Four game experiences in one

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“What would Gotham be without Batman?” 

It’s a question that feels almost sacrilegious, but is one Gotham Knights answers in thrilling detail – developer WB Games Montréal exploring what happens to a city stripped of its iconic protector.

As shown in the first preview back when the game was first revealed, instead of taking on the mantle of the Caped Crusader, Gotham Knights puts you in the spandex-clad shoes of Batman’s protégés in single player or two-player online co-op. Play as Batgirl, Nightwing, Robin, or Red Hood as they join forces to mourn their mentor and keep the city safe. One will become the Defender of Gotham by the game’s close, but it’s up to you to choose which character that should be as you experience their journey of grief, duty, and… weightlifting. There’s a lot of gym work going on in the Belfry.

Nightwing is definitely a gym fanatic. Harley Quinn doesn’t give him the nickname ‘Nightbutt’ for nothing.

After visiting the WB Games Montréal studio for two hours of hands-on play, it’s fair to say that decision won’t be easy. The hands-on showcased a few areas of the game at different points in the story. Firstly, a look at the start of our crime fighters’ journey as they’re reeling from the loss of Batman and picking up the mysterious work he left behind, and then jumping to a few hours in for the start of Harley Quinn’s villain arc (and then later still for her boss battle), offering a better look at the powers these superheroes can wield. 

You can switch between the four playable characters with a quick trip to the Belfry, aka Gotham Knights’ central hub, and while they all share a core control scheme when it comes to melee and ranged combat prompts, Gotham Knights does an admirable job of infusing each hero with their own distinct personality and unique abilities.

Batgirl is a hacker specialising in one-to-one combat, with a fluid approach to movement and disarming enemies that feels not dissimilar to classic Batman. Armed with tech abilities such as overcharging enemy weapons for bioelectrical damage or using AR mode to hack into nearby devices, her combat feels powerful and precise, a testament to Bruce Wayne’s training that she’s honed into her own style.

Nightwing can be your support figure with abilities that buff allies, but he also excels in acrobatic beatdowns and pinballing between enemies during battle. Playing as Nightwing is a more frenetic experience; he thrives when taking down large groups of enemies with lightning-quick movements, getting in before they can hit back – as well as the aforementioned Nest power that provides a defence bonus and healing to friendly figures for stronger teamwork.

Then you’ve got the younger Robin – a master of stealth, utilising sneak attacks and pouncing from above, while completing the quaternity is Red Hood, an aggressive gunfighter who dishes out justice in a rain of bullets.

Red Hood dominates with his twin pistols, but isn’t shy about delivering a hefty blow with his fists in closeup combat. Both his ranged and melee abilities are enhanced with spectral, otherworldly powers thanks to his backstory of coming back from the dead.

These differences are made all the more

Game developers explain what makes God of War (2018)’s combat tick

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Innovation is king when it comes to video games, especially when reinventing a beloved franchise. Developers are challenged with balancing what fans loved about the series’ origins while modernizing the experience and providing surprising gameplay enhancements that players didn’t even know they wanted. Few developers understand this task better than Santa Monica Studio, which reimagined Kratos’ mythological melee in 2018.

The sequel God of War Ragnarök launches November 9. This new entry is poised to deliver more of the satisfying combat introduced in God of War (2018), including Kratos’ trusty Leviathan Axe and the Blades of Chaos, increased verticality in combat, versatile shield options to customize play, a host of new mythical beasts to battle, and more.

Ahead of God of War Ragnarök’s release, we invited talented game developers from PlayStation Studios and third-party studios to reflect on God of War (2018)’s impactful combat. These creators dive into everything from Kratos’ crunchy, boomeranging Leviathan Axe to the intimate camera perspective, while also sharing their personal perspective on what makes for satisfying melee combat.


“God of War 2018 was hugely inspirational. It took many aspects of action-focused games and merged them to establish a new standard that directly impacted how we approached combat when creating Ghost of Tsushima.

For example, the yellow and red ‘rings’ in God of War that indicated required player actions were highly influential and inspired the blue and red ‘glints’ in Ghost of Tsushima for unblockable/parryable attacks.

Valkyrie boss design was also a huge inspiration for us and had a major influence on the ‘Six Blades of Kojiro’ mission in Ghost of Tsushima, which involved tracking down and fighting duelists across the island. Each duelist had a unique move, but the final duel incorporated all of the various moves of the previous duelists, just like the Valkyries. I will say Sigrun the final Valkyrie kicked my butt more times than I would like, and my secret hope is that Kojiro in Ghost of Tsushima defeated many players in the same way!”

– Ted Fishman, Lead Combat Designer, Sucker Punch


“When players use heavier weapons [in Monster Hunter World] that have slower movement and attack speeds, it’s more difficult to hit monsters. An important part of designing combat for us is to create a mechanism that converts the stress of slow movement into a sense of accomplishment when the player successfully hits a target.

There are a number of ways to achieve this, and it is obviously important to have a special move that feels satisfying when you hit the target because of its heavy weight. But what is even more important, is giving players the movement options necessary to precisely position themselves in order to land that hit. These can even be small things such as taking a few steps closer to attack/taking a step back after the att

Players’ Choice: Vote for September 2022’s best new game

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September has come and gone, and with it some amazing games! Which new release will take the Players’ Choice crown? Vote in the poll below to help decide!


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


Official PlayStation Podcast Episode 441: Virtual Walkers

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! This week the team sits down with Amy Allison and Mark Lester of Skydance Interactive to chat about The Walking Dead: Saints & Sinners – Chapter 2: Retribution, currently in development now for PS VR2.

Stuff We Talked About

  • The Last of Us on HBO Max
  • Valkyrie Elysium
  • A Plague Tale: Requiem
  • Destruction AllStars
  • The Walking Dead: Saints & Sinners – Chapter 2: Retribution (interview begins at 11:17)
  • Stellar Blade
  • Tunic
  • Sly Cooper series

The Cast

Kristen Zitani –  Senior Content Communications Specialist, SIE

Brett Elston – Manager, Content Communications, SIE

Share of the Week: Robots and Machines

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Last week, we asked you to spin your gears and share robots, droids, and machines from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:

RevolutionAndre shares Kit from Ratchet & Clank: Rift Apart in macho machine mode.

sorathluna shares a Slitherfang coiling up in the desert in Horizon Forbidden West.

HomuraChihiro shares the robot from Abzu staring out into an underwater city.

Boargs shares the cat from Stray aboard a floating pallet with a robot that is fishing.

coalabr14 shares a spider bot overlooking some hacking victims in Watch Dogs: Legion.

Ringo_Danshaku shares the mech bunny protagonist of F.I.S.T.: Forged In Shadow Torch.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Customization

SUBMIT BY: 11:59 PM PT on October 5, 2022

Next week, it’s getting personal. Share armor, weapons, characters, or vehicles you’ve customized in the game of your choice using #PSshare #PSBlog for a chance to be featured.

Indies highlights coming to PS4 & PS5 in October 2022

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It’s October, and you know what that means–freaks and frights are abounding! There’s no better time to dive deep into some wildly experimental and stylish survival horror than the Halloween spooky season, and this month’s PlayStation Indies delivers on that front. As for the “freaks”–well, we’ve got a gaggle of very strange creatures and some beastly brawlers straight outta the barnyard. Oh, and a geometric object so terrifying it makes alien apex predators tremble in fear. Let’s take a look at what you can look forward to on PS4 and PS5 this month.

The Eternal Cylinder 

The imaginative minds at developer ACE Team (Rock of Ages, Zeno Clash, Abyss Odyssey) have returned with an otherworldly adventure. A majestic planet exists far away in the universe, teeming with strange lifeforms all struggling for survival. Yet even in this harsh environment, one threat looms above all others: the crushing, destructive might of the Cylinder. 

You take control of a Trebhum, an odd pack-traveling creature blessed with the power to transform and adapt to environments by eating. Explore four beautiful alien biomes–savannah, tundra, desert, and a freaky mutated infected sector–all while metamorphosing your herd of Trebhums to react to the dangers posed by the environments and other creatures. Grow extra legs to build your stamina, extendable eyes to get a better view of your surroundings, and bloat up your body for extra inventory space. Explore, evolve, and discover the Cylinder’s secrets before it destroys everything.

Release Date: October 13 | Publisher: Good Shepherd | PS5

Indies highlights coming to PS4 & PS5 in October 2022

Them’s Fightin’ Herds

Small, cute animals bring big-time rompin’, stompin’ action in this unorthodox one-on-one fighting game from Mane6. Made by and for fans of the genre, Them’s Fightin’ Herds is a beautifully animated, humor-filled critter combat game featuring character designs from acclaimed animation producer Lauren Faust. These fuzzy, scaly fighters might run on four legs, but they’ve got just as many slick fighting skills as their human counterparts, bolstered by magic energy that can be used for movement and offense skills that are unique to each character. If beating down the barn doors with your local buddies isn’t enough, you can battle hoof-to-claw with friends both on and offline, thanks to smooth rollback netcode. 

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