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Gran Turismo 7 – What are the differences from Virtual to Reality

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Have you ever wondered what kind of driving similarities can be discovered from driving on the same circuit in Gran Turismo 7 (virtual) compared to real-life (reality)?

With just over a week away from the launch of Gran Turismo 7, we thought it would be fun and interesting to have two racing experts to help us answer that question – one from virtual, the other from reality.

Utilizing Willow Springs International Raceway as our testing ground, the super-fast 2.5 mile, nine-turn road racing circuit has been home to some of the most classic Gran Turismo battles, including the FIA GT Championships 2021.

Professional race car driver, Dai Yoshihara, pilots a race-prepped Evasive Motorsports’ Tesla Model 3 Performance vehicle provides his real-life pointers on how to be tackle the one of the fastest and most challenging tracks in the U.S, including the ideal vehicle modification, racing lines, and small nuisances that only an experienced driver would know.

In parallel, a longtime fan of Gran Turismo, Steve Brown aka Super GT takes a modified Tesla Model S and gives his detailed insights from a virtual perspective through his in-game experiences with Gran Turismo 7.

Watch our two part Virtual to Reality video series where these experts provide their insights on the differences in GT7 and real life. Be sure to not miss the Side-by-Side comparison video of a flying lap in Gran Turismo 7 and in real life through the cockpit of a Tesla vehicle.

Gran Turismo 7 – What are the differences from Virtual to Reality

From Virtual to Reality: Gran Turismo 7 and Real-Life

Brawlhalla x G.I. Joe collaboration adds Snake Eyes and Storm Shadow

Snake Eyes

Tip 1: His wolf, Timber, will come to help in times of need!

Timber is Snake Eyes’ super rad wolf. The cool thing about Timber and helping in times of need is that time of need can be whenever you want it to be. When Snake Eyes is using his sword, his side signature uses the biting power of Timber. Trying to get a knockout? Timber side signature. Opponent running away? Timber side signature. Though don’t use signature attacks too much since they make you very predictable and overusing them leaves you open for punishment from your opponent. I’m just saying you can play with Timber whenever you want. And those two listed situations are pretty good opportunities for playing with Timber.

Tip 2: Snake Eyes can throw grenades over the edge of the stage

In Brawlhalla, players can hang onto the wall for a bit of time. Usually, you can go out there on the wall yourself and hit opponents hanging onto it, but Snake Eyes has an attack he can use from the stage to hit offstage opponents. Blasters down signature has him throw 2 grenades out, which usually just hit the stage, but if thrown correctly they can go over the side of the stage a pretty good distance. And those explosions are not polite. There’s a good chance a well-placed Blasters down signature will mean a knockout in your favor.

Tip 3: High attack power and low defense means you h

PlayStation Plus games for March: Ark: Survival Evolved, Team Sonic Racing, Ghostrunner

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The March PlayStation Plus lineup will test your survival, racing and combat skills in equal measure. Prove you’ve got what it takes to survive a deadly island wilderness in Ark: Survival Evolved, outpace the competition in Team Sonic Racing and sharpen your reflexes in cyberpunk first-person adventure Ghostrunner. And in addition to those titles, team up and take on fearsome, supernatural foes in bonus game Ghost of Tsushima: Legends*, which joins the lineup this month.

All games will be available to download starting Tuesday, March 1**.

Let’s take a closer look at each game in turn.

PlayStation Plus games for March: Ark: Survival Evolved, Team Sonic Racing, Ghostrunner

Ark: Survival Evolved | PS4

In this MMO survival game***, you awaken on the shores of a mysterious island and must quickly adapt to everything its hostile environment throws at you. Harvest resources to craft items and build shelters, and use your newly crafted equipment to kill, tame or breed leviathan dinosaurs and other creatures that roam the land. And you’re not the only one stranded: team up with – or prey on – hundreds of other players. 

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Attack on Titan Armored Titan Mastercraft Bundle hits Vanguard and Warzone Pacific today

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Abandon your humanity and take on the form of the Armored Titan. As the anime adaptation nears its dramatic conclusion, the collaboration between the award-winning Attack on Titan and Call of Duty continues.

Available for use in both Call of Duty: Vanguard and Warzone Pacific, the Tracer Pack: Attack on Titan — Armored Titan Mastercraft Bundle comes stocked with 10 items, including an Ultra-rarity Mastercraft Weapon Blueprint along with the eponymous Armored Titan Operator Skin for Roland Zeiment.

Bringing the Armored Titan Operator Skin to Call of Duty

To mark the occasion of the Armored Titan Operator Skin coming to Call of Duty, I caught up with Jason Babler, associate live operations art director at Sledgehammer Games

Noel: What was the feeling at Sledgehammer Games when you first found out that you were going to be bringing the Armored Titan’s likeness into Call of Duty?

Babler: I’ll speak for the entire team when I say we were both honored and thrilled to bring Kodansha’s Attack on Titan to Call of Duty. There are a large amount of Attack on Titan fans here at Sledgehammer Games, and it was pretty unanimous that the Armored Titan needed to be in our game. 

What was the process of integrating Attack on Titan into Call of Duty? Could you share some memorable moments? 

Bringing Attack on Titan to Call of Duty has been a collaborative effort involving Sledgehammer Games. We spent a lot of time exploring ideas for imagery that would make sense as emblems, stickers and other 2D art, as there was a ton of amazing fan-favorite images from the anime to choose from. Picking the Armored Titan happened very quickly, however, which is a testament to its strong character design. Our character team felt they could bring those visual cues forward and create a human-sized operator within Call of Duty. 

I remember the first time I saw the 3D model of the Armored Titan, and then later the Ultra rarity, Titan-themed gun we created – that rush of excitement seeing this coming together really resonated with our entire team and it happened many times on this project. We know the fans will feel that as well. 

This Operator Skin is unlike any we’ve ever seen in Call of Duty. How did you feel about being able to bring a monster like being to life in the form of a beastly outfit for the first time in Call of Duty?

I used the word honored before and it’s still the first word that comes to my mind. Having worked in the anime industry before, I understand the love that artists and studios put into their characters. In this case, we have been trusted to carry these beloved Attack on Titan characters into our world in partnership with Funimation, and we wanted to do them all justice. Every person on this project carried th

Enter the Dragon’s Nest with new Shadow Warrior 3 gameplay

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The katanas are sharpened and the dragon hunt is about to begin! I’m Bartek, the lead producer on Shadow Warrior 3, and our team here at Flying Wild Hog are excited to give you all a fresh look at our game before it launches on March 1. Stay tuned though because this post is getting a few updates throughout the day, with more videos to dive a little deeper into the game. Oh, and one more thing – Shadow Warrior 3 will be a PlayStation Now title at launch.

The first thing we want to share is an extended look at a new mission from Shadow Warrior 3 – the Dragon’s Nest! Our hero and his chatty companion are on the hunt for the dragon that was accidentally let into our dimension at the end of the last game and, more specifically, one of its eggs that can be weaponized to defeat it. The Dragon’s Nest is a beautiful, bright landscape that has seen better days since the dragon made its home there and wrecked the few bridges, buildings, and temples that remain. It’s a good mission to showcase the creativity in combat and movement alongside the new Gore Weapons players gain from activating finishers that we think make Shadow Warrior 3 a thrill.

Enter the Dragon’s Nest with new Shadow Warrior 3 gameplay

Gunplay vs. Swordplay

The Shadow Warrior series has always leaned into the concept that a melee weapon like our katana shouldn’t be thought of as a last resort when you run out of ammo but rather a lethal option in the arsenal that makes players risk getting closer in order to land devastating blows on demons. The new game expands on that mechanic in a few ways including the ability to level up your katana to perform new attacks and creating a relationship between how you kill an enemy and the resources gained from each conquered monster. Striking down a demon with the katana will now yield ammo for your ranged weapons, while blasting them to bloody pieces drops health to patch yourself up a

Bombast & balance: inside Destiny 2’s Witch Queen campaign

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Guardians are used to tough fights. Whether facing down overwhelming odds in a Battleground or carefully strategizing with fireteam members to take on a Grandmaster Nightfall, Destiny 2 players need a precisely orchestrated mix of skill and experience, topped off by just the right loadout, to ensure victory. With the upcoming expansion for Destiny 2 – The Witch Queen – the team at Bungie have been hard at work on creating an unforgettable experience for players. That means new abilities and gear for Guardians (like an overhaul of the Void subclass) to bring into battle. It also means a brand-new campaign, one unlike any Destiny campaign that’s come before it.

After spending the last year untangling the webs of Savathûn’s lies, Guardians will now take the fight directly to The Witch Queen on her home turf – her enigmatic Throne World, a brand-new destination in Destiny 2. There, they will encounter a twisted maze of challenges as they uncover the mysteries of Savathûn and her Lucent Brood – Hive enemies now powered by the same Light that protects Guardians.

Today we’re going to dive into the campaign for The Witch Queen and give you a look at why this adventure is the most “definitively Destiny” campaign Bungie’s ever made. Don’t worry, lore lovers, we won’t be spoiling the storyline here. Instead, we’ll be focusing on the challenge and excitement that lies ahead and how the Bungie team dove deep to make this campaign one you won’t soon forget.

More is more

“One of the things that I think we did really well in this campaign is making every mission feel uniquely memorable,” said Destiny designer Andrew Hopps. “That was one of our tenets. We wanted each mission to feel like individual TV episodes from a season of ‘Star Trek’ or ‘The Mandalorian’ rather than a sliced-up movie. Each mission should be immediately memorable for its distinct themes, player journey, and unforgettable moments while still delivering the major campaign narrative arc.”

When speaking with the team about what direction they took for campaign missions, the same adjectives popped up over and over. Terms like “epic” and “unforgettable” and even “bombastic.” As development took shape, the team also looked to the non-campaign aspects of Destiny to gain inspiration, specifically dungeons.

For those who don’t know, Destiny dungeons are longer adventures that feature unique and often complex gameplay mechanics, storylines, as well as challenging opponents. They also offer greater rewards upon completion.

“We wanted to make the campaign missions feel a little bit more like a dungeon,” said Destiny designer Alex Pfeiffer. “Dungeons and Exotic missions like Presage are very aspirational and are very sophisticated, but not everybody gets to experience them. They’re very difficult, they require you to put a team together, and so we wanted to extract what makes those things special and bring it to a wider audience.”

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First look: the headset design for PlayStation VR2

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Today, I am especially pleased to reveal the stunning new design of our next generation VR headset, PlayStation VR2, together with an updated and final design image of our PlayStation VR2 Sense controller.

You’ll notice the PS VR2 headset has a similar shape as the PS VR2 Sense controller, taking on a matching “orb” look. The circular orb shape represents the 360-degree view that players feel when they enter the virtual reality world, so this shape captures it nicely.

The design of the PS VR2 headset was also inspired by the look of the PS5 family of products. When our design team created the PS5 console, they also had the next generation VR headset in mind so you’ll notice some similarities in the look and feel. The PS5 console has flat edges as it is meant to be displayed on a flat surface, while there was more emphasis on adding roundness to the design of PS VR2 headset since it is meant to have constant human contact, similar to the rounded edges of the DualSense controller and Pulse 3D headset.

Our goal is to create a headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller. That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes. We already had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PS VR2 headset. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.

For the PS VR2 headset, we took comfort a few steps further by adding new features such as a lens adjustment dial, so users have an additional option to match the lens distance between their eyes to optimize their view. We also created a slimmer design with a slight weight reduction – even with the new added features such as the new built-in motor for the headset feedback. It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but our design and engineering teams proved this could be possible when we saw the final design!

Additionally, we’ve integrated a new vent design for the PS VR2 headset that we think users will enjoy. Yujin Morisawa, Senior Art Director at SIE led the headset design of PS VR2 and explains why this is his absolute favorite part of the design:


“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I

Relive Darkstalkers history in Capcom Fighting Collection, out June 24

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Vampires, robots, fighters, oh my! Capcom Fighting Collection brings together 10 head-to-head arcade classics to PlayStation with extra features and online play for all games with rollback netcode!

Relive Darkstalkers history in Capcom Fighting Collection, out June 24

With Capcom Fighting Collection, we aim to offer you new ways to experience some of our beloved fighting games. For some of you, it might be your first chance to play titles like Red Earth or Cyberbots: Fullmetal Madness. Others will take pride in dominating online rankings of the classic Hyper Street Fighter II or even the more lighthearted Super Gem Fighter Mini Mix and Super Puzzle Fighter II Turbo.

Official PlayStation Podcast Episode 424: Over The Horizon

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


This week, the team shares early thoughts on Horizon Forbidden West and February’s jam-packed release schedule.

Stuff We Talked About

  • Elden Ring
  • Sifu
  • Horizon Forbidden West
  • Fortnite
  • The Uncharted Movie


The Cast

Kristen Zitani – Senior Content Communications Specialist, SIE

Justin Massongill – Manager, Content Communications, SIE

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