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Share of the Week: The Last of Us Part I

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Last week, we asked you venture into The Last of Us Part I and explore the rebuilt game’s photo mode using #PSshare #PSBlog. Here are this week’s highlights:

Ayghan shares Joel and Tess wearing gas masks in a spore-ridden building.

gamingbyframe shares a full body portrait of a Bloater against a black backdrop.

josetheduuudee shares a head-on portrait of Ellie in the sunlight.

RevolutionAndre shares Joel and Ellie walking amongst abandoned cars covered in overgrown weeds as they approach the walls of a collapsed Pittsburgh.

lostenoki shares Tess and Joel leading Ellie through the raining outskirts of Boston.

kyle68677215 shares the light streaming into a beautiful church in Bill’s town.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: The Last of Us Part I – Portraits
SUBMIT BY: 11:59 PM PT on September 16, 2022

Next week, we’re sticking close to Joel and Ellie with photo mode portraits. Take advance of that rebuilt lighting system and share poignant portraits from The Last of Us Part I using #PSshare #PSBlog for a chance to be featured.

Elden Ring composer Tsukasa Saito on creating the game’s score and his favorite track  

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I’m happy to announce that today the Elden Ring soundtrack is available on streaming services worldwide. This 67 track album includes all the music we composed for the game, which saw full-scale production begin when first composing the score to be used in the E3 (2019) debut trailer.

Elden Ring composer Tsukasa Saito on creating the game’s score and his favorite track  

During production, we were highly conscious of key words and phrases such as “an epic tale,” “composure and resilience,” and “eloquence,” as we wanted the music to reflect the fact that this was something different from the Dark Souls series or Bloodborne.

For much of production, the process starts with a brief provided by the director. The brief describes the mood and imagery desired for the piece, including information about a character’s background, or the location/situation envisioned for battle music. We refer to this text, concept designs and in-game screenshots, allowing us to expand on the original vision and build out the track. Once the track is finished, it’s submitted to the director for feedback. Through multiple retakes we can then take our ideas further, refining the composition and adjusting until its complete. We also recorded with a full orchestra and singers for Elden Ring’s score. The orchestrator and performers did an absolutely wonderful job.

One track, “Song of Honor,” plays at Redmane Castle before the Radahn Festival. We originally intended to record this track with only the choir members. However, we realized that a gathering place for many mercenaries and soldiers wouldn’t necessarily be filled with skillful singers. We wanted to try a direction that wasn’t specialized in vocal music, so as a hasty request, we asked the members of the brass section if they could perform the part for us. They gladly went along with the idea, and I’m enormously grateful they did, as we ended up getting a fantastic recording from them that was very fitting for a warriors’ song.

Set 5 years after the original game, the contractors and locations you’ve grown to love have evolved and moved into the next generation. Since PS VR2 offers a much higher level of visual fidelity with 4K HDR, we’ve completely remade all character models. The maps have also seen a complete overhaul, with new areas and new textures. There will also be new locations and contractors, but it wouldn’t be a Firewall game without the weaponry and equipment, which also feature a much deeper level of customization.  

We’ve been listening to our community over the past four years, and we’re proud to announce that you’ll be playing Firewall Ultra on dedicated servers. We’re also adding rounds to the game, so each match will now be the best of three, and we’re adding an entirely new PvE experience. Plus, we have future content planned post-launch such as new contractors, maps, and weapons. 

On top of all that, Firewall Ultra utilizes new PlayStation VR2 Sense Technology features like eye tracking, which enables you to intuitively swap weapons and bring up HUD indicators through cameras built into the PS VR2 headset. If you haven’t already, make sure you check out our announcement trailer for a first look of what’s on the horizon for Firewall Ultra.  

Revealing the evolution of the Firewall franchise for PlayStation VR2

Finally, we’d like to thank all our wonderful community members. From meetups to international tournaments, the community for Firewall Zero Hour far surpassed any of our expectations. Fo

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