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Bungie is Joining PlayStation

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Today I am happy to announce Bungie will be joining the PlayStation family.

First off, I want to be very clear to the community that Bungie will remain an independent and multi-platform studio and publisher. As such, we believe it makes sense for it to sit alongside the PlayStation Studios organization, and we are incredibly excited about the opportunities for synergies and collaboration between these two world-class groups. I have spent a lot of time with Pete Parsons, Jason Jones, and the Bungie management team to develop the right relationships where they will be fully backed and supported by Sony Interactive Entertainment and enabled to do what they do best — build incredible worlds that captivate millions of people.

Bungie’s world-class expertise in multi-platform development and live game services will help us deliver on our vision of expanding PlayStation to hundreds of millions of gamers. Bungie is a great innovator and has developed incredible proprietary tools that will help PlayStation Studios achieve new heights under Hermen Hulst’s leadership.

Here are a few words from Hermen about this exciting acquisition and what it means for gamers. 


I am absolutely thrilled to announce a new member will be joining the PlayStation family!

I’ve been a fan of Bungie for many years. I have admired and enjoyed the games that they create – and have great respect for their skill in building worlds that gamers want to explore again and again.

Bungie makes games with outstanding technology that are enormously fun to play. They also have unmatched dedication to the communities that play their games, and everyone at PlayStation, and PlayStation Studios, will be excited about what we can share and learn from them.

I have spent a great deal of time with the senior team at Bungie and it is clear their experience and skills are highly complementary to our own.We will be ready to welcome and support Bungie as they continue to grow, and I cannot wait to see what the future holds for this incredible team.

– Hermen Hulst, Head of PlayStation Studios

Here are a few words from Pete Parsons, CEO of Bungie.


We believe games have limitless potential, and that to do anything worthwhile in entertainment, we must bet big on our vision, on our studio, and on our incredible team of trusted creators who build unforgettable worlds that truly matter to people.

In Sony, we have found a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation-spanning entertainment, all while preserving the creative independence that beats in Bungie’s heart. Like us, Sony believes that game worlds are only the beginning of what our IPs can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment mediums.

Today, Bungie begins our journey to become a global multi-media entertainment company.

CREATIVE FREEDOM

Since taking flight in 1991, Bungie has always charted the future with our own star map – a path that is driven by our people and for our community. We

Shadow Warrior 3 springs into action on March 1

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Hello PlayStation fans! My name is Kuba, and I am the Game Director at Flying Wild Hog. Today, we wanted to tell you more about our upcoming game Shadow Warrior 3, including some huge news – we can finally reveal the Shadow Warrior 3 release date!

So let’s start with what we love seeing the most, which is a nice, chunky pre-rendered trailer, and then let me tell you more about what this game is all about!

Shadow Warrior 3 springs into action on March 1

Shadow Warrior 3 is a fast-paced first-person love letter to katanas, guns, and self-expression. High octane, adrenaline-fuelled action, crazy explosions, and spectacular free-running movement all served in a colourful, orient-inspired fantasy world. It’s all designed to let your action juices flow like water through a busted dam. And the flow is fast. Real fast. Shoot first, ask questions later, because most of the time, the answer is “Boom!”.

The premise of our game is simple. You are an ex-Yakuza mercenary, whose lightning combat skills are matched only by your sharp one-liners. The story begins following the apocalyptic climax of Shadow Warrior 2. By nearly bringing the world to its untimely end, you accidentally opened a multi-dimensional prison cell holding a huge, world-eating dragon. Now, finding yourself in the middle of an apocalyptic hellscape, and, more importantly, with your mojo lost, are forced to team up with your arch nemesis, the ex-billionaire Orochi Zilla, and newly recruited sorceress supreme Motoko, to right your wrongs. However, the road to redemption is spiked not only with ultra-malevolent Yokai demons but also with equally damning distrust between your team of discount heroes.

In order to defeat this badass dragon, you need to awaken a power trapped in an Ancient Artifact. Unfortunately, the Ancients were devoured by the dragon during the apocalyptic event, but there’s one last item that can still be used to pierce through the dragon’s impenetrable scales – Hoji’s mask, an heirloom of your late and only friend.

Shohei Ohtani: Unanimous AL MVP is your MLB The Show 22 cover athlete

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Shohei Ohtani’s 2021 season was one for the ages. Hitting 46 home runs, 100 RBI’s, and stealing 26 bases while also having a 9-2 record on the mound with a 3.18 ERA and 156 strikeouts. It has been said, “The man on top of the mountain didn’t fall there.” Ohtani might seem like an overnight success here in the US but he’s been climbing the impossible mountain since his teenage years attending Hanamaki Higashi High School in Japan.  

After having one of the greatest seasons in the history of Major League Baseball, Shohei Ohtani was really the only obvious choice to grace the cover of MLB The Show 22.

Shohei Ohtani: Unanimous AL MVP is your MLB The Show 22 cover athlete

Today, we are thrilled to announce that MLB The Show 22 launches on April 5th, 2022. The Standard Edition on last gen consoles is $59.99 USD/$79.99 CAD. The Standard Edition on current gen consoles is $69.99 USD/$89.99 CAD. For Nintendo Switch, the Standard Edition is $59.99 USD/$79.99 CAD.

PlayStation Now games for February 2022: Grand Theft Auto: Vice City – The Definitive Edition, Death Squared

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Iconic open worlds, strategic adventures and multiplayer puzzlers await in PlayStation Now from tomorrow as February’s lineup launches. Enter the criminal underworld of Grand Theft Auto: Vice City – The Definitive Edition, play a tycoon in Little Big Workshop, take part in the resistance in Through the Darkest of Times and solve puzzles in Death Squared.

Let’s find out more about each of the games.

Grand Theft Auto: Vice City - The Definitive Edition

Grand Theft Auto: Vice City – The Definitive Edition

 Play the genre-defining classic of Grand Theft Auto: Vice City updated for a new generation, now featuring across-the-board enhancements including brilliant new lighting and environmental upgrades, high-resolution textures, increased draw distances, Grand Theft Auto V-style controls and targeting, and much more, bringing this beloved world to life with all new levels of detail.

Grand Theft Auto: Vice City – The Definitive Edition is available until Monday, May 2

PlayStation Now games for February 2022: Grand Theft Auto: Vice City – The Definitive Edition, Death Squared

Little Big Workshop

Play a factory tycoon in charge of your very own tabletop factory. Organize the factory floor, manage your workers, purchase machinery, and design efficient production lines – all within the time-limit and to your client’s satisfaction.

Start out with just a small workshop and expand to a desk-filling factory. Unlock ever fancier machines, add even more production methods, and most of all, more room. Soon enough you’ll be running multiple production lines, producing hundreds of advanced products each day, and watching with joy as your cute workers do the actual work. 

Read more

A special Gran Turismo 7 edition of State of Play arrives this Wednesday

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The first 2022 State of Play arrives later this week, and we’re all revved up for just over 30 minutes of new PS5 footage and gameplay details for Gran Turismo 7. Watch live February 2nd on Twitch or YouTube starting 2pm Pacific / 5pm Eastern / 11:00pm CET.

See you Wednesday!

Regarding Co-streaming and Video-On-Demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Official PlayStation Podcast Episode 421: Pick a Card

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


This week, the gang talks a surprising amount about roguelite deck-builder Slay the Spire. Plus, Final Fantasy Origin, Zenith on PS VR, and a spirited discussion about ability-granting potions. Listen in!

Stuff We Talked About

  • Slay the Spire
  • Stranger of Paradise: Final Fantasy Origin
  • M. Night Shyamalan
  • Zenith for PS VR
  • Which potion we would choose


The Cast

Sid Shuman – Senior Director, Content Communications, SIE

Kristen Zitani – Senior Content Communications Specialist, SIE

Share of the Week: Mystery

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Last week, we asked you to unravel some mysteries in the game of your choice using #PSshare #PSBlog. From shadowy figures to questionable items, here are this week’s highlights that sparked some mystery: 

Gamography_ shares an ominous pile of clocks in Control.

foxghost181 shares a shadowy portrait from Red Dead Redemption 2.

Alien_K121 shares Leon searching for clues in the morgue in Resident Evil 2 Remake.

lovers_nero shares Aloy learning more about GAIA in Horizon Zero Dawn.

Yuric83 shares the mysterious statue puzzle in Resident Evil Village.

Girlwyelloweyes shares Atreus looking at looming statues in God of War.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Uncharted: Legacy of Thieves Collection
SUBMIT BY: 11:59 PM PT on February 2, 2022

Next week, dive in to Uncharted: Legacy of Thieves Collection to share unforgettable adventures using #PSshare #PSBlog for a chance to be featured.

An interview with FromSoftware’s Hidetaka Miyazaki

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About 13 years ago, Demon’s Souls launched on PlayStation 3, intriguing, challenging, and captivating players. Directed by FromSoftware’s Hidetaka Miyazaki, the action-RPG specialized in deliberate combat, unpredictable environments, and mysterious storytelling. FromSoftware has continued to evolve its formula, from Dark Souls to Sekiro: Shadow Die Twice, inspiring throngs of fellow game makers in the process.

Hidetaka Miyazaki and FromSoftware’s latest creation, Elden Ring, innovates on the core Souls formula in exciting ways. The forlorn open world of the Lands Between invites players to explore in any direction. A summonable mount allows for faster, more vertical traversal. Famed author George R.R. Martin has even partnered with FromSoftware to dream up the fantasy world players will delve into. It hits PS4 and PS5 February 25.

Lucky for us, Miyazaki-san took some time away from Elden Ring’s final stretch to chat about the game itself, his thoughts on accessibility and artistic collaboration, and even a bit about his time with the co-op fun of It Takes Two.

Gameplay footage in this article captured from Elden Ring Closed Network Test on PS5

PlayStation Blog: Congratulations on the warm reception to Elden Ring’s Closed Network Test! What reaction from fans and press stood out to the team most following this extensive hands-on test?

Hidetaka Miyazaki: Thank you! Overall, we saw some relatively good reactions from the network test, which was nice. I don’t tend to look at the raw user reactions; that can be a little scary. I typically get filtered feedback that comes down through various sources on the team, both on our side and the publisher side, so I get to look from a more holistic view. 

As to what was particularly valuable, we mostly found things that we tend to take for granted as game developers and might consider obvious. Stuff that the users found difficult to figure out or didn’t gel with them immediately were helpful pieces of feedback. For instance, regarding the new summon pool mechanic, users can place their signs and have them collected into a group of available players to summon. Things like this weren’t immediately apparent to players, so this sort of feedback was beneficial in fine-tuning these features.

What’s one element about Elden Ring that you want to ensure isn’t overlooked by fans/press before the game launches?

There’s not one specific area from the network test that players overlooked or a part of the game that we want to push on them. Mainly, we want players to feel the importance of the level of freedom that we’re focusing on this time. We want them to enjoy the game in their own way and feel liberated in this new open world that they can explore at their own pace. 

If possible, we want players to try and steer clear of spoilers or guides and go in with a completely fresh, open mind and enjoy

The Elder Scrolls Online: High Isle and the Legacy of the Bretons revealed

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Announced during the ESO 2022 Global Reveal, Tamriel’s adventurers will soon have an opportunity to explore a location never-before-seen in an Elder Scrolls game. With the upcoming new chapter, The Elder Scrolls Online: High Isle (part of the Legacy of the Bretons year-long saga) the ESO development team wanted to take players somewhere brand new and tell a different kind of story from those they might have experienced in 2020 and 2021. This year, the team is focusing on the Breton race and diving deep into their medieval-style culture and history.

“We chose High Isle as the location for our next chapter because it’s a large departure from anything we’ve done over the last few years,” explains Rich Lambert, ESO’s creative director. “High Isle is the epitome of the chivalric Breton culture–a resort-like island for their nobility, with towering cliffs, pristine beaches and loads of ancient ruins to explore.”

The Elder Scrolls Online: High Isle and the Legacy of the Bretons revealed

“In addition to the unique biome and aesthetics, this island chain has never been explored before in any Elder Scrolls game, so having the opportunity to add to the rich lore of Elder Scrolls and explore a completely new location is really exciting!”

Character spotlight on Atelier Sophie 2, out February 25

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Sophie Neuenmuller has been such a magical character to me since we first introduced her six years ago in Atelier Sophie: The Alchemist of the Mysterious Book, and I know that many fans reading this feel the same way. When I was thinking about what we could do for the 25th anniversary of the Atelier series, I thought about a game that retains the Atelier-like feel of the series but is also an evolution of the series, and came up with the idea of Atelier Sophie 2: The Alchemist of the Mysterious Dream – having Sophie return as the protagonist. This game throws Sophie into a mysterious, dreamlike world as she sets out on a heart-warming adventure to find a lost friend, and I think it’s a great storyline and adventure that our passionate fans have been waiting for.

Along her journey, Sophie meets a collection of characters who join her quest, both in the storyline and battle. We’ve changed things up a bit with battles this time — for the first time in the Atelier series, combat begins seamlessly without any load times or separate screens. In Atelier Sophie 2, battles consist of up to six party members that are split into two teams: the assault team which consists of the three members in the front, and the back-up team which features the three members at the back. While there are times characters can be moved between the teams during battle, each character has their own strengths and weaknesses to consider for battle placement.