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Elden Ring composer Tsukasa Saito on creating the game’s score and his favorite track  

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I’m happy to announce that today the Elden Ring soundtrack is available on streaming services worldwide. This 67 track album includes all the music we composed for the game, which saw full-scale production begin when first composing the score to be used in the E3 (2019) debut trailer.

Elden Ring composer Tsukasa Saito on creating the game’s score and his favorite track  

During production, we were highly conscious of key words and phrases such as “an epic tale,” “composure and resilience,” and “eloquence,” as we wanted the music to reflect the fact that this was something different from the Dark Souls series or Bloodborne.

For much of production, the process starts with a brief provided by the director. The brief describes the mood and imagery desired for the piece, including information about a character’s background, or the location/situation envisioned for battle music. We refer to this text, concept designs and in-game screenshots, allowing us to expand on the original vision and build out the track. Once the track is finished, it’s submitted to the director for feedback. Through multiple retakes we can then take our ideas further, refining the composition and adjusting until its complete. We also recorded with a full orchestra and singers for Elden Ring’s score. The orchestrator and performers did an absolutely wonderful job.

One track, “Song of Honor,” plays at Redmane Castle before the Radahn Festival. We originally intended to record this track with only the choir members. However, we realized that a gathering place for many mercenaries and soldiers wouldn’t necessarily be filled with skillful singers. We wanted to try a direction that wasn’t specialized in vocal music, so as a hasty request, we asked the members of the brass section if they could perform the part for us. They gladly went along with the idea, and I’m enormously grateful they did, as we ended up getting a fantastic recording from them that was very fitting for a warriors’ song.

Set 5 years after the original game, the contractors and locations you’ve grown to love have evolved and moved into the next generation. Since PS VR2 offers a much higher level of visual fidelity with 4K HDR, we’ve completely remade all character models. The maps have also seen a complete overhaul, with new areas and new textures. There will also be new locations and contractors, but it wouldn’t be a Firewall game without the weaponry and equipment, which also feature a much deeper level of customization.  

We’ve been listening to our community over the past four years, and we’re proud to announce that you’ll be playing Firewall Ultra on dedicated servers. We’re also adding rounds to the game, so each match will now be the best of three, and we’re adding an entirely new PvE experience. Plus, we have future content planned post-launch such as new contractors, maps, and weapons. 

On top of all that, Firewall Ultra utilizes new PlayStation VR2 Sense Technology features like eye tracking, which enables you to intuitively swap weapons and bring up HUD indicators through cameras built into the PS VR2 headset. If you haven’t already, make sure you check out our announcement trailer for a first look of what’s on the horizon for Firewall Ultra.  

Revealing the evolution of the Firewall franchise for PlayStation VR2

Finally, we’d like to thank all our wonderful community members. From meetups to international tournaments, the community for Firewall Zero Hour far surpassed any of our expectations. Fo

Gray Camouflage Collection joins the PS5 accessories lineup starting this fall

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Bring a fresh, unique aesthetic into play with the new Gray Camouflage Collection coming to the PS5 family of accessories. Adding to the previously released galaxy-inspired color lineup, the Gray Camouflage Collection features a matching set of accessories with the DualSense wireless controller, PS5 console covers for both the PS5 with the Ultra HD Blu-ray disc drive and the PS5 Digital Edition, and Pulse 3D wireless headset.*

Gray Camouflage Collection joins the PS5 accessories lineup starting this fall

The PlayStation design team reimagined our camouflage pattern to reflect a fresher, more contemporary feel. If you look closely, you’ll notice that the iconic PlayStation Shapes have been subtly incorporated into the pattern.

The Gray Camouflage Collection will be available starting this fall, with pre-orders beginning September 15. The DualSense wireless controller and PS5 console covers will launch globally on October 14, followed by the launch of the Pulse 3D wireless headset in December. The exact launch dates for the collection may vary by location, so be sure to check your local retailer for availability.

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