Greetings to all of our dedicated Let It Die fans. I am super excited to announce that Deathverse: Let It Die is launching on PlayStation 5 and PlayStation 4 Fall 2022!
Since our announcement on PlayStation’s State of Play last year, we received lots of great comments from our community. On May 28 and June 5, we also had an open beta test called Limited-Time Open Beta: Destroy the Server! Players from all over the world participated, and the test ended with great success thanks to all of you.
Our game was originally announced for Spring 2022, but due to the results from the open beta, the game’s release was postponed.
Now, our team here at Supertrick Games is working hard to make this game the best it can be. We are also incorporating the feedback from the open beta survey, so we hope everyone will look forward to the game’s launch.
What is Deathverse: Let It Die?
The game is set after the events of our previous game, Let It Die, where players fight for stardom in the survival TV reality show, “Death Jamboree”. The show takes place in a virtual world known as Deathverse, which was created by the Yotsuyama Group as a destination for people’s souls.
Upon participating in Death Jamboree, all contestants will be outfitted with a special “Wilson” unit, a robotic device that assists you in combat. Wilsons can transform into either a weapon or shield to assist players in combat and is considered a must-have item by well-to-do consumers everywhere.
If you want to learn more, check out this PS Blog article from our first PlayStation Blog, published right after PlayStation’s State of Play in October 2021.
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Dev team discusses outlandish weaponry
If you participated in our open beta, players may remember the five weapons that could be used in the matches.
The game’s Director, Shin Hideyuki and the Art team provided some exclusive details behind the game design and artwork about each weapon.
“The design of the basic weapons in Deathverse does not just function to cut or punch opponents but adds a layer of horror as a torture device. All the weapons have a common design, where they have a tank (the shiny blue part) that contains a substance called ‘SPLithium’.”
Machete
“We designed this weapon with the standard movement and action of Deathverse in mind. This weapon can be held with one hand, has variations in speed for certain actions, and is incredibly well-balanced in its ability to go on offense and defense. Its normal attacks are of a 3-hit combo, and players can activate its special attack to destroy opponents’ shields and leave them defenseless for the kill.”
Teenage Mutant Ninja Turtles (8-bit)
You encounter the pair early on in the first TMNT home game. Bebop is the game’s first mini boss, attacking you in a cramped sewer corridor. While this fight is going on, Rocksteady stands guard over April O’Neil. If you touch Rocksteady, he will do damage to you—there’s no way to beat him now, just concentrate on Bebop. Bebop doesn’t fire a weapon; he just tries to ram you! At the end of stage 1, you get the chance to take on Rocksteady and his trusty machine gun. Just when you think you have an upper hand, Shredder shows up and kidnaps April yet again!
Teenage Mutant Ninja Turtles The Arcade Game (Arcade/8-bit)
Rocksteady is the first boss you take on in the classic four-player experience. Again with a machine gun, he fires diagonally to punish you for doing too many jump kicks. Bebop shows up at the end of the next stage, packing a Ripple Laser weapon. And as if that weren’t enough, Bebop and Rocksteady show up together at the end of stage four!