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Take total control of your race weekend, F1 Manager 2022 launches August 25

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Ready to be the boss in the world’s most thrilling motorsport? F1 Manager 2022 comes to PS5 and PS4 from August 25.  

Players can pre-order right now, and doing just that with the digital version will mean you can play five days early, ahead of the official launch on August 30. Not only that, but if you’re a PlayStation Plus subscriber, you’ll also get a 10% discount. Not too shabby, right?  

Take total control of your race weekend, F1 Manager 2022 launches August 25

It’s incredibly exciting for the whole team at Frontier Developments to be working on a title for a sport that continues to surge in popularity. With a new generation of drivers, gripping storylines, and sensational on-track action taking F1 to new heights, we’re delighted to be giving everyone the chance to enter this thrilling world of motorsport. 

More people than ever are interested in not just the cars and drivers of an F1 team, but the entire team and process that go into the ground-breaking performance we see on the circuit. Using Frontier’s experience of designing deep, nuanced, rewarding management experiences, we’re allowing players to see the sheer detail of what goes into running a successful constructor, and then giving them the keys to control it all as the Team Principal. 

Whether it’s putting together a race strategy for your drivers, using your budget to expand your facilities and develop your car, or scouting the database of real-world drivers and staff for new recruits, the fate of your team will rest solely in your hands.  

As you can tell, there is a lot to get stuck into with F1 Manager 2022 – far too much to cover in one post! For now, let’s shed some more light on the role you will play during the race weekend. Whilst you’ll spend plenty of time as a Team Principal handling matters away from the circuit, you’ll also control many factors of the on-track aspect of F1 – all within an authentic, broadcast-quality experience, allowing you to watch the drama unfold from every angle.  

Taken your seat on the pit wall? Then let’s begin…  

Getting to grips 

Every F1 race weekend begins with practice sessions, beginning on a Friday. This is valuable track time for your team, particularly your drivers, to prepare for the weekend ahead. Just like in the real sport, every time your cars are on track in F1 Manager 2022 is a chance for you to gather data and turn the odds in your favour. 

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Drop into Fortnite Battle Royale Chapter 3 Season 3: Vibin’, live today

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It’s time to celebrate with Fortnite Chapter 3 Season 3: Vibin’! Bounce around in the new Reality Falls, ride creatures and the new Screwballer coaster, and enjoy a new arsenal. Celebrate the good vibes in Season 3.

Drop into Fortnite Battle Royale Chapter 3 Season 3: Vibin’, live today

Have fun(gi)

A new biome called Reality Falls has formed, featuring the freshly bloomed Reality Tree.This lush forest boasts bouncy mushrooms, beauteous trees, and a cavern beneath its waterfalls containing loot.

Don’t forget to harvest

Sprouting from the Reality Tree are the Reality Seed Pods. Plant these seeds to grow a Reality Sapling — which grows in the same place match to match. Be sure to return to these planted Saplings as they bear better loot each time you weed them, even up to Mythic quality. Open the Map page to see your sapling’s status, including when it’s time to weed it again.

Have a sapling already planted? Throw a Reality Seed to teleport the sapling to where it lands! When your sapling eventually wilts away, it’ll leave behind a Reality Seed for you to plant.

Be a High Roller

Ballers have returned to the Island. To keep the good times rolling, ride a Baller on the newly-constructed (and totally safe) Screwballer coaster.

The Baller’s received some updates since it was last on the Island. It’s got improved Health, it floats on water, and it now runs on Battery charge. Board a new Baller if your current one runs out of juice.

Take a wildlife ride

The high-speed fun doesn’t end with Ballers. Track down a wild boar or wolf, jump on its back, then prepare for a wild ride. Taking enemy fire? No worries! Don your weapons while riding for mounted combat.

Gear up

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Horizon Forbidden West: The making of Machine Strike

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When building Horizon Forbidden West, a massive focus for the team at Guerrilla was making the world feel alive and authentic. To create the feeling of a living world, we offered more ways than ever for the player to interact with it. This meant going beyond just offering breathtaking action and adventure, also including smaller moments that flesh out the culture of the tribes dwelling within the Forbidden West, adding an extra layer of realism.  

Please note this article contains some spoilers for Horizon Forbidden West.  

As Aloy explores this new frontier, she discovers many exciting things to do: Melee Pits in settlements, Salvage Contracts in the wilds, Outposts and Camps teeming with rebels, Cauldrons, Ancient Ruins, and of course: Machine Strike.  

A tactical approach

Machine Strike is a piece-based board game that Aloy can play against characters across the Forbidden West. In this tactical game, players move miniature pieces representing iconic Horizon machines around the board, ‘battling’ them against one another. Invented by the battle-minded Tenakth, the aim of Machine Strike is to clear the board of your enemy’s machines. To claim victory, the player must not only hold the strongest pieces but also execute a strong strategy. And the further west you go, the more challenging your opponents become. 

Bart van Oosten, World Design Lead at Guerrilla, is one of the masterminds behind this mini-game that is new to the sequel. “We started prototyping right after the Frozen Wilds! Many open world RPGs use these types of activities to create immersion into the world, which always speaks to a group of players, so we decided to flesh out the concept from there.’ 

‘Initially, it was just random cubes with random rules, but we wanted to incorporate individual machine statistics, meaning the board had to be scalable to accommodate those ideas. That’s how we arrived at the tile system. Each tile has an assigned value that influences the stats of any machine piece that lands on them, for example, increased attack from the Grassland tile. Next, we created a paper prototype of the game, which we played a lot! This helped us figure out the ruleset and reasoning. It took us almost a year to finalize the entire mini-game.”  

“We stripped back the design to be as minimal as possible. This kept the board overview clear and allowed players to create their own strategy,” says Bart. “Readability was important, so with the art direction, we tried everything from simple discs to ornate designs and landed somewhere in the middle: the game feels like it was

Share of the Week: NPCs of Horizon Forbidden West

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Last week we asked you to turn your Focus onto the colorful characters and NPCs of Horizon Forbidden West. From trusted companions to unknown threats, here are this week’s highlights:

BBSnakeCorn shares Erend wielding his hammer.

XxPAGZxX shares Varl using his Focus.

coalabr14 shares a portrait of newcomer Tilda.

SindyJ_B shares a profile portrait of Kotallo.

thegaymerTW shares Gaia re-emerging. 

horizon_addicts shares a portrait of sun prince Itamen.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Deathloop – Photo Mode
SUBMIT BY: 11:59 PM PT on June 8, 2022

Next week, we’re headed back to the stylish world of Blackreef to explore Deathloop’s newly released photo mode. Share moments as Colt or Julianna using #PSshare #PSBlog for a chance to be featured.

Everything revealed in the June 2022 State of Play

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What a show. Where to begin? Today’s State of Play gave us our first look at Capcom’s Resident Evil 4 and Street Fighter 6, plus a spectacular new Final Fantasy XVI trailer. And between, nonstop new reveals and surprises, including the debut of titles in development for PlayStation VR2. 

If you missed (or want to rewatch) the show, you can find it below: 

Everything revealed in the June 2022 State of Play

Many studios who have partnered with us on today’s State of Play offer more information and additional insight about their games in the below PS.Blog articles. Click through to get the full story on each, direct from the creators. 

  • Resident Evil 4 is coming to PS5 next year: get the first gameplay and story details.
  • Street Fighter 6 has been fully revealed: first details on new fighters coming to its roster, the Drive System, World Tour, and more.  
  • Final Fantasy XVI launches summer 2023. See the new trailer and get new story and gameplay details. 
  • New weapons and bigger threats are promised for Read more

Discover the gameplay and story of Season: a Letter to the Future

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High in the mountains, there is a village safe from the turmoil of changing seasons. No one has left in a generation, no one until Estelle. In her world, a season is a period of history, an era. This season is about to end. Riding off into the unknown, she leaves her home to try to capture this moment for the future. Estelle navigates through a strange yet familiar world, witnessing life on the brink of an impending but mysterious change. 

Discover the gameplay and story of Season: a Letter to the Future

The gameplay of Season: A Letter to the Future focuses on exploring, recording, meeting people, and unravelling the strange world around you. At any point, you can hop off your bike and equip a tool from your bag. Each captures a different layer; sounds and music, art and architecture, voices of old people, vanishing religious practices, the traces of seasons long past. Your tools help you peel back these layers until you’re able to grasp the culture, history, and ecology underneath everything. 

Your camera can capture anything you see. Your microphone can capture and playback anything you hear, through directional sound recording. This action also prompts moments of reflection and inquiry as you understand your surroundings, sparking thoughts and investigation from Estelle. Use these recordings of the present to unlock answers for the future.

Your time spent with other people is crucial. You help them through moments of quiet crisis. In their lives, the change coming to the world is not abstract, it is immediate. They are trying to navigate, to survive, to find a way to live. You help them. You remember them. The choices you make reverberate and the importance of what you’re doing becomes increasingly tangible. Showing your recordings to these characters you meet can also yield useful pieces of information or a moment of connection. 

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Tunic is coming to PS5 and PS4 on September 27

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Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets in Tunic, the celebrated action RPG created by Andrew Shouldice and an all-star team that helped make Chicory: A Colorful Tale, Cuphead, Celeste, Night in the Woods, and Dustforce.

Tunic is coming to PS5 and PS4 on September 27

Tunic’s journey began in 2015 with Halifax’s own Andrew Shouldice fondly remembering those profound shared experiences of playing strange and inscrutable video games before the age of the internet and fan sub rom hacks. What is this strange item I just found? How do you beat this bizarre boss? Who is this old man in the cave? Is that creature even an enemy? Also, how do you recreate this experience for … everyone?

So Shouldice, who helmed the vast majority of Tunic’s level design, characters, puzzles, animation, combat, programming, lighting, and story, started prototyping a little orange triangle-headed hero who had all the charm of a classic retro protagonist but a set of moves that was inspired by the tumbling heroes of  modern Soulslike masterpieces.  All that remained was to make a “little” world for the fox to explore…

…As well as an incredibly detailed in-game instruction manual that doubles as a puzzle book (or triples as a strategy guide), complete with strange notes from some previous owner. It’s hard to summarize how the manual works in this game without spoiling some of the most interesting puzzles to hit video games in a good long while, but it is dense with information, delight, and mystery.

The last step was to assemble a team of brilliant collaborators to bring the lush world of Tunic to life. Rebekah and Adam Saltsman (Finji) joined long-time collaborators Kevin Regamey (Powerup Audio), Terence Lee (Lifeformed), and Felix Kramer (Burndown Productions) in 2017 before inviting level artist and programmer Eric Billingsley, Finji’s wonderful QA and marketing staff, the PR team at ICO, the porting engineers at 22nd Century Toys, and various other geniuses to join the party.

While Tunic is designed to be a si

Street Fighter 6 aims to redefine the fighting genre in 2023

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Revealed in today’s State of Play, Street Fighter 6 hits the scene in 2023. Experience a brand-new era of Street Fighter with stylish mechanics to express your creativity, vibrant characters, and new modes that will reimagine the fighting game experience. Street Fighter 6 is jam-packed with content and more ways to play for everyone – whether you’re new to the fighting game community or been a part of it since Street Fighterreleased in 1987.

Street Fighter 6 aims to redefine the fighting genre in 2023

Thirty-five years in the making, the Street Fighter series has welcomed fans from all walks of life with different gameplay experiences. From Arcade Mode, online matches, Training Mode, local versus battles, and more (all found within the Fighting Ground), we’re bringing modes present in previous titles – plus two brand-new modes called World Tour and Battle Hub – to Street Fighter 6 to offer an unbeatable gaming experience.

Classic Street Fighter Built for a Modern Era

After our Teaser Trailer back in February, we hinted at a more hyper-realistic look for Street Fighter 6. We’re proud to announce that this new entry in the series is being developed on Capcom’s own RE Engine – previously used to create Resident Evil 7, Resident Evil Village, and Devil May Cry 5. With the RE Engine, you’ll notice enhanced visuals in every aspect of the game. Beads of sweat will roll down across skin, muscles will tense up when used, and cherry blossom petals will flitter and twirl in line with a character’s movement. Pair this graphics upgrade with the explosive splashes of paint and the striking graffiti treatment, and you’ll end up with an art style distinct to Street Fighter 6.

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Find love amidst the apocalypse in dating-action title Eternights

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Hi everyone, I’m Jae Yoo, founder of Studio Sai. We are a small, fully remote, independent studio with developers working from several different countries. After working so hard over the past two years on our debut game, it is very surreal to me to finally be able to reveal Eternights to the world!

So, what is Eternights?

Eternights is a dating-action game where you try to make the most out of life during the apocalypse.  So you scavenge for supplies, explore dungeons… and go on dates. Please watch the below trailer to get a flavor of what to expect in our game, coming to PS4 and PS5 early next year, and you can get a sneak peak in our brand-new trailer below.

Find love amidst the apocalypse in dating-action title Eternights

There’s so much to look forward to in Eternights so here’s a taster of what to expect in our game: 

Face the infected

One day, something, or someone, has turned humans into dangerous monsters. All that interests them now is violence and power. They are what stand between you, a cure, and the world you want. 

Date survivors

Some of you might be curious about what the dating part of a “dating action game” is. Dating is… well… dating. When you’re not exploring dungeons, you can choose to spend time growing closer to a cast of five quirky and loveable characters. As you explore their stories and grow closer to them, you also unlock unique skills and spells you can use in battle. 

Manage your calendar

There are deadlines for you to beat the dungeons and it is important for you to manage your time wisely. Will you grow closer to your confidant in order to deepe

Rollerdrome is a futuristic skater-shooter from OlliOlliWorld’s Roll7

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The year is 2030, and you are a competitor in a brutal new bloodsport – Rollerdrome. Combine stylish skate tricks with devastating slow-mo kills, picking your weapons with care to land the killing blow and make it to the end of the round… and maybe, with enough skill and hard work, to the end of the Championship.

Rollerdrome is a futuristic skater-shooter from OlliOlliWorld’s Roll7

To survive the cutthroat world of Rollerdrome, you’ll need to know the rules of the sport and the skills required to give you a competitive edge. Fortunately for you, Creative Director Paul Rabbitte and Lead Game Designer Andreas Yiannikaris are here to brief you, plus explain some of the PlayStation 5 specific features you can enjoy in the game.

  • Skate or die: In Rollerdrome, slowing down or stopping is a sure-fire way to get yourself killed. Chase the adrenaline and keep up the pace at all times – you need to be constantly moving and carving paths through the arena. Focus on dodging enemy attacks and pulling off tricks – both will restock  your ammo. You can fire at enemies to reduce their health and stagger them as you go, but don’t be tempted to stop moving!

  • Moves like stagger: Staggering enemies interrupts their attacks, and in the case of the Riot Guard (who protects himself with a large metal riot shield) will put them in a vulnerable state where they’ll take damage from all weapons.
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