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Everything revealed in the June 2022 State of Play

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What a show. Where to begin? Today’s State of Play gave us our first look at Capcom’s Resident Evil 4 and Street Fighter 6, plus a spectacular new Final Fantasy XVI trailer. And between, nonstop new reveals and surprises, including the debut of titles in development for PlayStation VR2. 

If you missed (or want to rewatch) the show, you can find it below: 

Everything revealed in the June 2022 State of Play

Many studios who have partnered with us on today’s State of Play offer more information and additional insight about their games in the below PS.Blog articles. Click through to get the full story on each, direct from the creators. 

  • Resident Evil 4 is coming to PS5 next year: get the first gameplay and story details.
  • Street Fighter 6 has been fully revealed: first details on new fighters coming to its roster, the Drive System, World Tour, and more.  
  • Final Fantasy XVI launches summer 2023. See the new trailer and get new story and gameplay details. 
  • New weapons and bigger threats are promised for Read more

Discover the gameplay and story of Season: a Letter to the Future

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High in the mountains, there is a village safe from the turmoil of changing seasons. No one has left in a generation, no one until Estelle. In her world, a season is a period of history, an era. This season is about to end. Riding off into the unknown, she leaves her home to try to capture this moment for the future. Estelle navigates through a strange yet familiar world, witnessing life on the brink of an impending but mysterious change. 

Discover the gameplay and story of Season: a Letter to the Future

The gameplay of Season: A Letter to the Future focuses on exploring, recording, meeting people, and unravelling the strange world around you. At any point, you can hop off your bike and equip a tool from your bag. Each captures a different layer; sounds and music, art and architecture, voices of old people, vanishing religious practices, the traces of seasons long past. Your tools help you peel back these layers until you’re able to grasp the culture, history, and ecology underneath everything. 

Your camera can capture anything you see. Your microphone can capture and playback anything you hear, through directional sound recording. This action also prompts moments of reflection and inquiry as you understand your surroundings, sparking thoughts and investigation from Estelle. Use these recordings of the present to unlock answers for the future.

Your time spent with other people is crucial. You help them through moments of quiet crisis. In their lives, the change coming to the world is not abstract, it is immediate. They are trying to navigate, to survive, to find a way to live. You help them. You remember them. The choices you make reverberate and the importance of what you’re doing becomes increasingly tangible. Showing your recordings to these characters you meet can also yield useful pieces of information or a moment of connection. 

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Tunic is coming to PS5 and PS4 on September 27

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Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets in Tunic, the celebrated action RPG created by Andrew Shouldice and an all-star team that helped make Chicory: A Colorful Tale, Cuphead, Celeste, Night in the Woods, and Dustforce.

Tunic is coming to PS5 and PS4 on September 27

Tunic’s journey began in 2015 with Halifax’s own Andrew Shouldice fondly remembering those profound shared experiences of playing strange and inscrutable video games before the age of the internet and fan sub rom hacks. What is this strange item I just found? How do you beat this bizarre boss? Who is this old man in the cave? Is that creature even an enemy? Also, how do you recreate this experience for … everyone?

So Shouldice, who helmed the vast majority of Tunic’s level design, characters, puzzles, animation, combat, programming, lighting, and story, started prototyping a little orange triangle-headed hero who had all the charm of a classic retro protagonist but a set of moves that was inspired by the tumbling heroes of  modern Soulslike masterpieces.  All that remained was to make a “little” world for the fox to explore…

…As well as an incredibly detailed in-game instruction manual that doubles as a puzzle book (or triples as a strategy guide), complete with strange notes from some previous owner. It’s hard to summarize how the manual works in this game without spoiling some of the most interesting puzzles to hit video games in a good long while, but it is dense with information, delight, and mystery.

The last step was to assemble a team of brilliant collaborators to bring the lush world of Tunic to life. Rebekah and Adam Saltsman (Finji) joined long-time collaborators Kevin Regamey (Powerup Audio), Terence Lee (Lifeformed), and Felix Kramer (Burndown Productions) in 2017 before inviting level artist and programmer Eric Billingsley, Finji’s wonderful QA and marketing staff, the PR team at ICO, the porting engineers at 22nd Century Toys, and various other geniuses to join the party.

While Tunic is designed to be a si

Street Fighter 6 aims to redefine the fighting genre in 2023

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Revealed in today’s State of Play, Street Fighter 6 hits the scene in 2023. Experience a brand-new era of Street Fighter with stylish mechanics to express your creativity, vibrant characters, and new modes that will reimagine the fighting game experience. Street Fighter 6 is jam-packed with content and more ways to play for everyone – whether you’re new to the fighting game community or been a part of it since Street Fighterreleased in 1987.

Street Fighter 6 aims to redefine the fighting genre in 2023

Thirty-five years in the making, the Street Fighter series has welcomed fans from all walks of life with different gameplay experiences. From Arcade Mode, online matches, Training Mode, local versus battles, and more (all found within the Fighting Ground), we’re bringing modes present in previous titles – plus two brand-new modes called World Tour and Battle Hub – to Street Fighter 6 to offer an unbeatable gaming experience.

Classic Street Fighter Built for a Modern Era

After our Teaser Trailer back in February, we hinted at a more hyper-realistic look for Street Fighter 6. We’re proud to announce that this new entry in the series is being developed on Capcom’s own RE Engine – previously used to create Resident Evil 7, Resident Evil Village, and Devil May Cry 5. With the RE Engine, you’ll notice enhanced visuals in every aspect of the game. Beads of sweat will roll down across skin, muscles will tense up when used, and cherry blossom petals will flitter and twirl in line with a character’s movement. Pair this graphics upgrade with the explosive splashes of paint and the striking graffiti treatment, and you’ll end up with an art style distinct to Street Fighter 6.

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Find love amidst the apocalypse in dating-action title Eternights

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Hi everyone, I’m Jae Yoo, founder of Studio Sai. We are a small, fully remote, independent studio with developers working from several different countries. After working so hard over the past two years on our debut game, it is very surreal to me to finally be able to reveal Eternights to the world!

So, what is Eternights?

Eternights is a dating-action game where you try to make the most out of life during the apocalypse.  So you scavenge for supplies, explore dungeons… and go on dates. Please watch the below trailer to get a flavor of what to expect in our game, coming to PS4 and PS5 early next year, and you can get a sneak peak in our brand-new trailer below.

Find love amidst the apocalypse in dating-action title Eternights

There’s so much to look forward to in Eternights so here’s a taster of what to expect in our game: 

Face the infected

One day, something, or someone, has turned humans into dangerous monsters. All that interests them now is violence and power. They are what stand between you, a cure, and the world you want. 

Date survivors

Some of you might be curious about what the dating part of a “dating action game” is. Dating is… well… dating. When you’re not exploring dungeons, you can choose to spend time growing closer to a cast of five quirky and loveable characters. As you explore their stories and grow closer to them, you also unlock unique skills and spells you can use in battle. 

Manage your calendar

There are deadlines for you to beat the dungeons and it is important for you to manage your time wisely. Will you grow closer to your confidant in order to deepe

Rollerdrome is a futuristic skater-shooter from OlliOlliWorld’s Roll7

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The year is 2030, and you are a competitor in a brutal new bloodsport – Rollerdrome. Combine stylish skate tricks with devastating slow-mo kills, picking your weapons with care to land the killing blow and make it to the end of the round… and maybe, with enough skill and hard work, to the end of the Championship.

Rollerdrome is a futuristic skater-shooter from OlliOlliWorld’s Roll7

To survive the cutthroat world of Rollerdrome, you’ll need to know the rules of the sport and the skills required to give you a competitive edge. Fortunately for you, Creative Director Paul Rabbitte and Lead Game Designer Andreas Yiannikaris are here to brief you, plus explain some of the PlayStation 5 specific features you can enjoy in the game.

  • Skate or die: In Rollerdrome, slowing down or stopping is a sure-fire way to get yourself killed. Chase the adrenaline and keep up the pace at all times – you need to be constantly moving and carving paths through the arena. Focus on dodging enemy attacks and pulling off tricks – both will restock  your ammo. You can fire at enemies to reduce their health and stagger them as you go, but don’t be tempted to stop moving!

  • Moves like stagger: Staggering enemies interrupts their attacks, and in the case of the Riot Guard (who protects himself with a large metal riot shield) will put them in a vulnerable state where they’ll take damage from all weapons.

Stray comes to PS4 and PS5 on July 19 as part of PlayStation Plus Extra and Premium

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Hello everyone! Finally! After so many years of hard work, we have our release date: Stray will be publicly available on July 19, 2022! And as you may have seen during today’s State of Play, we’re excited to confirm Stray will also be available to PlayStation Plus Extra and Premium members* at that time.

Stray comes to PS4 and PS5 on July 19 as part of PlayStation Plus Extra and Premium

This really means everything to our small but oh-so-dedicated team, and we can’t wait to see people explore this world that we put so much heart and passion into making.

The vision for this game – initially named “HK Project” – started seven years ago by Koola and Viv, the co-founders of BlueTwelve Studio. It really is amazing to see that it is now an actual full-fledged game and will be experienced and hopefully enjoyed by so many players all across the world very soon. We have developed and learned so much along the way. Of all the unexpected challenges and discoveries we found, creating an interactive cat was definitely the most tricky one!

Trying to control a cat – whether it’s in real life or when making a video game – is definitely not a walk in the park! From the very beginning, we knew that the controls and animations of our star character needed to be absolutely spot-on in order to properly convey this exhilarating feeling of skills and movement. So Miko, our cat animator, took the challenge to heart and spent considerable time looking for images and video references. The good and somewhat surprising thing we found is this: It really seems that the whole internet was basically invented for the sole purpose of hosting loads of cute cat pictures and videos! So we ended up having a lot of very good material to work with for references.

Also about 80% of the people from the team are cat owners (or are being owned by a cat depending on how you look at it) and we even have two cats in the studio working with us almost everyday! They are called Oscar and Jun and – even if they are not the most productive employees to be honest – they definitely add a lot of cheerful liveliness to the studio.

Seeing them interact with objects around the office (even som

New Final Fantasy XVI trailer revealed, launches on PS5 Summer 2023 

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Hello everyone!

I know how long you have been waiting for this, so it gives me great pleasure to announce the release of our latest trailer “Dominance.”

In previous interviews and updates, we didn’t delve too deep into details about the game system, but hopefully with this preview, you all were able to get a better picture of what actual gameplay will entail—namely, high-octane battles featuring our protagonist Clive Rosfield wielding a full arsenal of attacks unique to the game’s many Eikons (summons). Not to mention epic clashes between the Eikons themselves that put you right in the action.

The team, under direction of Hiroshi Takai, has entered the final leg of development and is focusing on polish as they continue their march toward master up and launch. I, for one, would like to personally thank them for all the hard work they’ve put into the project.

With the power of the PlayStation 5 behind us, we’re looking to take you on a seamless, story-driven, white-knuckle ride that will rival even the most thrilling roller-coaster. So buckle up, the wait is almost over!

– Yoshida Naoki
Final Fantasy XVI Producer


First, allow me to apologize for making everyone wait so long for new information on Final Fantasy XVI…but the good news is it’s finally here!

In our latest trailer, we’ve introduced several new Eikons, as well as provided a more detailed peek at our action-packed battle system and the freedom it gives players. As for development progress, I’m happy to announce that the game is fully playable from start to finish; though, from optimization to brush-up, there is still a mountain of challenges to tackle as we head into our final push.

Until then, please stay tuned. We’ll do our best to not keep you waiting too long before our next update!

– Hiroshi Takai
Final Fantasy XVI Director

Introduction of the Dominants of Titan and Garuda

We here on the Final Fantasy XVI team hope you enjoyed the trailer and we wanted to give our fans a little bit more information about the Dominants of Titan and Garuda that you just saw.

Permanent Economic Adviser Hugo Kupka’s meteoric rise to prominence was sudden, if not unexpected. Once a nameless foot soldier in the Republican Army, his awakening as Dominant of the Eikon Titan thrust him to the forefront of Dhalmekian politics. It was here he used his newfound position as the most powerful man in the republic to exert influence over both the nation’s armies and its policy making—amassing a personal fortune in the process. Yet while it is said that a man who has everything wants for nothing, Benedikta Harman will teach him money and power are far from all the world has to offer.

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PlayStation Plus Monthly Games for June: God of War, Naruto to Boruto: Shinobi Striker, Nickelodeon All-Star Brawl

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The rollout of the all-new PlayStation Plus is well underway, with Asia’s launch last week and Japan launching starting today! Additional markets will launch this month, and we can’t wait for fans to enjoy the new service.

Today, we are pleased to share the monthly games that will be included in June for PlayStation Plus. From June 7 to July 4, PlayStation Plus members can add God of War (2018), Naruto to Boruto: Shinobi Striker, and Nickelodeon All-Star Brawl to their game library. When the all-new PlayStation Plus launches in your region, these titles will be available as monthly games to all PlayStation Plus members including those on the PlayStation Plus Essential plan (which includes the same benefits PlayStation Plus members get today).

Let’s take a closer look at the titles.

God of War | PS4

Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest. This staggering reimagining of God of War combines all the hallmarks of the iconic series – epic boss fights, fluid combat, and breathtaking scale – and fuses them with a powerful and moving narrative that re-establishes Kratos’ world. 

Naruto to Boruto: Shinobi Striker | PS4

The Naruto franchise goes 4 vs. 4, featuring team-based gameplay with 8 ninjas fighting simultaneously. Players cooperate as a team of four to compete against other teams online. Graphically, Shinobi Striker is also built from the ground up in a completely new graphic style. Lead your team and fight online to see who the best ninjas are.

Nickelodeon All-Star Brawl | PS4/PS5

Brawl it out as your favorite Nickelodeon characters in bombastic platform battles. With a power-packed cast of heroes from the Nickelodeon universe, face-off with all-stars from SpongeBob Squarepants, Teenage Mutant Ninja Turtles, The Loud House, Danny Phantom, Aaahh!!! Real Monsters, The Wild Thornberrys, Hey Arnold!, Rugrats, and more to determine ultimate animation dominance. With unique move sets and attacks inspired by their personalities, each character has an individual style of play enabling endless action for Nickelodeon’s legion of fans. 

Last chance to download May’s PlayStation Plus games

Be sure to add the following titles to your game library by Monday June 6: FIFA 22, Tribes of Midgard, Curse of the Dead Gods.

Stay tuned

Celebrating Double Dragon’s 35th Anniversary

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My name is Takaomi Kaneko from Arc System Works. In the past, I worked on the River City series and Double Dragon 4 as a producer, illustrator, etc. When PlayStation asked me to reflect on the series as it marks its 35th anniversary this year, I decided to  interweave stories I personally heard from the game’s creator and then director (1988) Yoshihisa Kishimoto as well as WayForward’s Tomm Hulett.

The origins of the original’s co-op mechanics

In the 1980s, the video game business’s strategy was focused in the arcade sector, chiefly sales of arcade cabinets.

In this way, the number of players for any given game would be determined before development would commence, so the game would fit the cabinet type that needed to be sold. As such, Technos Japan’s in-house sales team – which was very powerful at the time – made a strong proposal to the development team that it should consider creating a game for a two-player cabinet. The result was the first Double Dragon.

At a later date and in similar fashion, the team proposed a title that’d use a three-player cabinet, resulting in 1990’s Double Dragon 3. For the first time, the series’ story was altered to include a third brother for the third title.

Balancing the game around two players

As the game was designed for arcades, there was no plan to balance its gameplay. To encourage players to team up with friends, Double Dragon was designed to be extremely difficult to complete for a solo player, requiring considerable skill. This encouraged cooperative play to make the challenge surmountable – and therefore add more coins to the machine.

Cooperative play continues to thrive today, be it local or online, letting players complete challenges by inviting friends to team up to overcome difficulty spikes.