(For Southeast Asia) The Newest Version of AUTO CHESS Lands September 23

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Auto Chess is going to bring you a fresh gaming experience with a whole bunch of new content in the upcoming version. The brand new version comes packed with a formidable new chess piece from a mysterious race, a fire-new Big Winner mode, as well as the war-themed Season 14. Plus, PS teaming function will be available soon and you can enjoy the game together with your friends! Now, let’s take an in-depth look at those new features.

Introducing Dominator, an all-new chess piece from an ancient race: the Greater

Dominiel, known as Dominator, was the prince of the Greater race in prehistoric times and also the only known survivor of his race in the Era of Rune.

As glory was the core of his racial character in prehistory, Dominiel sees himself superior to others. To accomplish his goal, he would make an articulated plan and then carefully lay it out. He loves controlling others and looking down on all other creatures. This calculating schemer is insidious and sly, but he has never lost his compassion.

His powerful abilities and race effects make him an ace up on your sleeve and can help you outsmart your competitors!

An Exciting New Feature: PS Teaming Function

Amazing as the new version already is, the much-requested PS teaming function will make the game even better. Soon, PlaySta

(For Southeast Asia) “Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles” Versus Mode Character Introduction ①

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In Versus Mode, characters from the anime, including Tanjiro and Nezuko, can be freely matched against each another in a 2 vs 2 setting with up to 2 players on or offline! Enjoy this simple but exhilarating battle system, and become the greatest demon slayer you can!

Tanjiro Kamado(Voiced by: Natsuki Hanae)

A kindhearted boy.
He lived a blissful existence with his mother and siblings, but was attacked by demons while he was out working.
He joins the Demon Slayer Corps in order to turn his sister Nezuko, who has become a demon, back into a human, as well as to avenge the death of his family by hunting down the demon who killed them.
Under the tutelage of Sakonji Urokodaki, he learns to wield “Water Breathing”, so that he can face the demon threat.

(For Southeast Asia) “Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles” Versus Mode Character Introduction ①

PlayStation Store: August 2021’s top downloads

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The top downloads charts for August are here, revealing the top performers on PlayStation Store last month. Madden NFL 22 took the crown for PS5 and PS4 downloads across US and Canada. In Europe, Ghost of Tsushima Director’s Cut grabbed the top spot on PS5, while Grand Theft Auto V secured a number one position on PS4. On free-to-play, Splitgate continues its run atop the charts for Europe and US and Canada. 

Take a look at the full chart listings below. 

PS5 games

1Madden NFL 22Ghost of Tsushima DIRECTOR’S CUT
2Ghost of Tsushima DIRECTOR’S CUTHades
3HadesAssassin’s Creed Valhalla
4Aliens: Fireteam EliteAliens: Fireteam Elite
5Marvel’s Spider-Man: Miles MoralesF1 2021
6Assassin’s Creed ValhallaFIFA 21
7DOOM EternalMarvel’s Spider-Man: Miles Morales
8Ratchet & Clank: Rift ApartDOOM Eternal
9Call of Duty: Black Ops Cold WarMetro Exodus
10MLB The Show 21It Takes Two
11Mortal Kombat 11Tom Clancy’s Rainbow Six | Siege
12Tribes of MidgardCall of Duty: Black Ops Cold War
13Tom Clancy’s Rainbow Six | SiegeMadden NFL 22
14The Elder Scrolls OnlineRatchet & Clank: Rift Apart
15Marvel’s AvengersTribes of Midgard
16It Takes TwoThe Elder Scrolls Online
17Watch Dogs: LegionMortal Kombat 11
18Demon’s SoulsDemon’s Souls
19FIFA 21Watch Dogs: Legion
20Scarlet NexusMarvel’s Avengers

*Naming of products may differ between regions
*Upgrades not included

PS4 games

Sherlock Holmes Chapter One sleuths to PS5 November 16

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Hello PlayStation fans! My name is Serge and I am the Head of Production at Frogwares, a video games studio most known for its Sherlock Holmes series and The Sinking City. Today, we want to show you something that we’ve been working on in our studio for months – a new trailer and a new gameplay video from our upcoming open-world mystery adventure Sherlock Holmes Chapter One. So pop on the kettle, brew some hot tea or coffee and grab that magnifying glass – we have a case to solve detectives. 

Sherlock Holmes Chapter One sleuths to PS5 November 16

In Sherlock Holmes Chapter One we tell the story of a young Sherlock Holmes before he becomes the world-famous detective. On the outside, he’s a young, confident, maybe even borderline cocky man who is still trying to figure out who he really is. His life purpose is still not known. Now, what happened in his life that turned him into this antisocial genius? What events shaped him into the character that we now know and love. These are the kind of questions that we asked ourselves in the studio, and are somewhat answered in our game. 

Our game starts when you, the young Holmes, arrive on the island, Cordona together with your good friend Jon. The reason for your trip is to dig up and heal old emotional wounds. You are here to uncover the mystery of your mother’s death. You’ve always felt that something didn’t add up, and now you have received even more reasons to discover the truth as to what happened to her on that island.

Speaking of the island, Sherlock Holmes Chapter One takes place on the Mediterranean island of Cordona, in the late 1880’s. This beautiful, almost paradise-like place is a melting pot of different cultures. But as it normally pans out in life, under all of this beauty there is a layer of flaws. As you venture out into this open world, you will see that apart from the different regions of Cordona, the island has its own social class hierarchy too. And those at the bottom don’t always get to live the paradise life that you see in front of you. 

As you experience the island, you will come across cases and mysteries that only a future detective can solve. Murders, missing jewels, even a runaway elephant are all there waiting to be solved. What tools are in your detective arsenal you ask? Well, take a look at our latest gameplay video to get a better idea on how you will be able to use that intuition of yours!

From Resogun to Returnal: the evolving VFX magic that brought Atropos to life

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Besides captivating gameplay, Housemarque is known for over the top particle effects. Titles such as Resogun, Alienation, Matterfall and Nex Machina all used proprietary VFX technology to bring colorful explosions to the screen in order to reward players for destroying enemies or completing levels. In Returnal, Housemarque switched from top down to a third person camera, but also to a more grounded and darker art style than before. In this article, Risto Jankkila, Lead VFX Artist, and Sharman Jagadeesan, Senior Graphics Programmer, give us a closer look at how they utilized their VFX tech to make the alien planet of Atropos and its inhabitants come to life.

Below you can find the full breakdown video covering some of the showcase VFX features of Returnal. In addition to that, we’ll go a bit more into detail with some of those features in this article.

From Resogun to Returnal: the evolving VFX magic that brought Atropos to life

The history of our VFX tech 

We have been working on our proprietary VFX tech since Resogun (2013 PS4 launch title), where the first prototype of our current particle system was used on some of the showcase effects. After Resogun, the particle system got a graphical user interface and we started referring to it as Next Gen Particle System (NGP). In 2014 we made the decision to produce all of the particle effects for Alienation with NGP. After shipping Alienation, the system was used for Nex Machina and ported to Unreal Engine for Matterfall.

NGP is designed to be a GPU-only VFX authoring system with minimal CPU overhead. Focus is on good performance and flexibility. Particle authoring is done by VFX artists who write compute shader snippets that define particle behaviour and data. NGP takes care of memory allocation and most of the boilerplate code, while artists can focus on behaviour and visuals.

Currently NGP is not intended to handle only particle effects. It can also be used for controlling voxel behaviour in volumes or for generating dynamic procedural geometry. We also have several modules that generate data to be used as an input for effects. 

For example, we have our own fluid simulation module that can feed its simulation data to NGP. Another example is a module called voxeliser which can convert an animated mesh to voxels. That data can be then used for volumetric character effects. Other resources like textures, bone matrices and vertex buffers can also be used as inputs for particle effects.

The VFX magic behind enemy tentacles and bullet trails: node particles 

From early on in Returnal’s development, it was clear that we wanted to do something special with enemy creatures on Atropos. Game director Harry Krueger wanted them to res


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2Grand Theft Auto VMinecraft
3MinecraftFall Guys: Ultimate Knockout
4Far Cry 5Far Cry 5
5Friday the 13th: The GameThe Crew 2
6Call of Duty: Modern WarfareCarX Drift Racing Online
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16ARK: Survival EvolvedThe Last of Us Part II
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