| 9 | Call of Duty: Vanguar
Hello, my fellow Harvest Runners! It’s TamTu from the community team at Vertigo Games. I’m excited to talk to you about everything that’s in the works for After the Fall in the upcoming Frontrunner Season, which is part of the game’s Launch Edition and will be available to all players. Since After the Fall launched on December 9, we’ve taken your feedback and implemented updates to the game already, and we’ve been working hard to bring you the first season of content very soon! To start off, Horde Mode is coming to the game in mid-February, followed by more content in the upcoming months. So without further ado, let me fill you in on everything that’s coming in this Frontrunner Season.
Launch Edition: Access to the Frontrunner Season
After the Fall’s action-packed gameplay with full cross-platform multiplayer support is now available on PlayStation VR and will automatically give you access to the full first season of content. In this immersive four-player co-op thrillride, brought to you by the team behind Arizona Sunshine, you’ll get to gather your VR friends to join a raging fight for survival, set in a hostile frozen dystopia overrun with ferocious undead—the Snowbreed. Besides fighting off hordes, specials, and colossal bosses with your squad of four, you get to team up against other survivors in PvP. And a lot more is on its way in the upcoming Frontrunner Season, which will be available to all PS VR players as part of the After the Fall Launch Edition.
Four new maps with new game features
To start off, the Frontrunner Season will bring a total of four new maps to the game; the Boulevard Harvest Run, the Stockpile PvP arena, and two maps that are part of a new activity: Horde Mode!
Boulevard, the new Harvest Map in After the Fall, will take you to the streets of Hollywood, into the Boulevard Harvest site. As you thread down the walk of fame, you’ll face hordes of Snowbreed in all existing difficulty modes.
You’ll also get to face your fellow Harvest Runners in a new Tundradome PvP map called Stockpile. And now you can truly rise to the top against everyone in our brand-new Free-for-All PvP mode! Besides going head to head in fast-paced 4 vs. 4 combat, you can fight it out alone. As a part of this PvP update, there will be Harvest rewards for the top players in each match, across both Team Deathmatch and Free-for-all.
With Horde mode coming to After the Fall, you’ll have to take it up against hordes of Snowbreed in two different maps: the Junction and Highway map. In this mode, up to four Harvest Runners will deploy to a contained area with multiple lanes where Snowbreed come running down from all sides, all the while you survive for as long as you can! We will introduce game mode as an endless horde mode, and with new variations coming in the future. Unlike the Tundradome PvP arenas, you will be able to bring your best weapons to survive the incoming Snowbreed hordes and reap the rewards.
 
New Weapons and Enemy
With so many Harvest Runners that joined the fray since launch and are clearing our Harvest Sites, the snowbreed are also evolving further! A new enemy called the Skimmer will soon enter the post-apocalyptic world of After the Fall.
To spice things up a bit more, the Skimmer will be appearing in your Harvest Runs to create a higher risk versus reward situa
We’re thrilled to share the cinematic trailer for Horizon Forbidden West with you all! Let’s dive straight into the action:
In this brand new trailer, we hear Aloy reflect back on Rost’s teachings as she faces new and dangerous threats that you’ll encounter when you’re heading to the Forbidden West in one week. And we have good news for those who pre-ordered a digital version of the game: You will be able to preload the game on your PS4s and PS5s starting today!
A big thank you to our loving community!
While we have your attention, we would also like to thank our amazingly loving and engaging community. We love seeing the never-ending flow of cosplay and in-game photography, and it’s amazing how fast the community has grown as well. We are happy to share that as of November 28, 2021, Horizon Zero Dawn has sold through more than 20 million units worldwide across PlayStation 4 and PC combined, and the community has spent more than 1 billion hours in the game! It humbles us, thank you so much for your love and dedication.
We’re so excited for you to experience the Forbidden West for yourselves on February 18!
In one month, Assassin’s Creed Valhalla’s hefty year two expansion Dawn of Ragnarök arrives, expanding Eivor’s journey reliving their past life as the all powerful Norse god Odin. The new story unfolds following the game’s previous Asgard-focused quest, and finds Odin on a search for his kidnapped son Baldr, taking him to the dwarven realm of Svartalfheim. With new godly abilities and over 35 hours of expanded gameplay, here are some features of the expansion that caught our Odin’s Sight during a recent hands-off preview:
Powers of the Gods
Equipped with a new mythical bracer called the Hugr-Rip, Odin is able to acquire powerful abilities from fallen foes that open new doors to gameplay and strategy. Unlike abilities unlocked through the main game through discovered Books of Knowledge, these powers are not permanent and are driven by exploration.
Odin can acquire only two powers at a time; if a new power is discovered, the player must choose which to keep and which to toss until the next time it’s encountered in the world. Instead of using adrenaline points, these powers are active for as long as Odin’s Hugr meter stays filled. The five powers unlock new strategies, allowing players to customize their godly playstyle.

Power of the Raven allows Odin to transform into – you guessed it – a raven. While active, Odin can fly over great stretches of land and swoop in on unsuspecting enemies for an air assassination. In a series that has often relied on a feathered companion to help the lead assassin survey the area, it’s interesting to see this refined stealth approach.
Power of Muspelheim transforms skin into magma and makes Odin appear like one of the main enemies, the deadly Muspels. While active this power allows Odin to travel across lava without being harmed (which comes in handy in the lava-heavy dwarven realm). It also allows Odin to slip by other Muspels without being detected.
Power of Winter infuses Odin’s weapon with ice to unleash devastating strikes, which can be all too useful in a realm overrun by the fire and lava-fuelled Muspels.

Power of Jotunheim allows Odin to transport short distances when rolling and dodging. He can also shoot an arrow into World Knots (think glowing magic targets), transporting Odin across larger distances directly to them and making traversal through harrowing areas easier.
Power of Rebirth allows Odin to resurrect enemies that he has slain while the power is active, but rising to fight on his side. While some powers lend themselves to a stealthy approach, watching Odin create a small army and barrel through a stronghold speaks more to my Viking instincts to raise Helheim wherever I go.
Glorious Gear
Instant Death Fighting Game
Samurai Gunn 2 is a one-hit-kill platform fighter. It has that easy pick-up-and-play feel that makes it great for parties, but contains a wide possibility space of movement and technique for hardcore enthusiasts of the genre. Today I want to share with you my personal picks for the coolest aspects of our game.
Like any good fighting game, first up has to be the characters. We’ve got forest spirits and demon hunters, vengeful ghosts and a wandering bodyguard, a revolutionary princess and an autonomous suit of gunnpowder armor …and we’ve only revealed half the lineup so far.
Check out the image above for all 18 Samurai we have planned. 👀 So cool!
Friends Characters
My second pick for “coolest thing in our game” is… Friends characters.
We’re fortunate to have made good friends working in indie games over the years. And those friends also happen to make some of our favorite games ever. They’ve graciously allowed us to pay homage to their characters, and we’ve worked hard to do them justice. With totally unique abilities and movement, they play way differently than the Samurai.
First up is Ana from Spelunky 2. Ana can climb ropes, throw bombs, and even has her signature back whip. The Spelunky 2 versus stage is even procedurally generated with destructible terrain.
The Inquisition is at the heart of Salt and Sacrifice (coming to PS5 and PS4 on May 10). An ancient and mysterious order, it has long served the kingdom by relentlessly pursuing and purging all manifestations of magic: the reality-warping force that consumes those foolish enough to study it, transforming them into living embodiments of unquenchable chaos. Inquisitors are drawn from condemned—given the choice to serve the Inquisition as recompense for their crimes. For countless generations, the kingdom’s condemned have sacrificed themselves in the pursuit of Mages.
But as with any storied institution, the Inquisition cracks with age, splinters emerging throughout. Schismatic sects have read different goals into the Inquisition’s ancient texts, finding just cause to shed Inquisitor blood in the name of some greater good. Why must a hunter limit her quarry?
My name is James Silva, and I’m one half of the development team for Salt and Sacrifice. I do all the art, animation, level design, as well as a lot of engineering, writing, audio design (I also write PS blog articles here and there). What I don’t do–at least, not well–is netcode, and that’s where the other half of the development team, Shane Lynch, comes in.
 
Over the last two years of perhaps needlessly intense work, Shane and I have built the world that is the western frontier of Ossenleigh Valley, where the rise of magic has turned burgeoning settlements into smoldering ash heaps of lawless ch
Hello, fellow PlayStation lovers! I’m Ryan Brown, the “Head of Words” at Super Rare Originals, which is a far more interesting way of saying that I’m the marketing lead at our exciting new indie publishing label.
Today I have the privilege of revealing our first ever title for PlayStation – Post Void, coming to the PlayStation 4 and PlayStation 5 in spring 2022.
We’re lucky to be working with the talented duo at Y/C/Y/J, who knocked it out of the park with their hit game Post Void, which we are now bringing to consoles. Post Void is hypnotic, challenging, and ridiculously fast. Take your favourite shooters of the past, put them in a blender, add in some paint and tons of caffeine, and voila, you’ve got Post Void.
The rules are simple: with a pistol in one hand and an idol containing your health in the other, you have just one objective: Be fast.
You must move constantly and keep your idol filled by racking up your kill count. If you slow down for even a minute, it’s game over – no lives, no retries. Every run is different, thanks to procedurally generated levels, so to reach the oasis at the end of each level and retrieve a well-earned random upgrade, you’re truly going to have to… well, get good.
There are no places to hide, or to stop and catch your breath, and one slip up can end your run. Runs are short, so death doesn’t sting for long – and you will die, again, and again, and again. Just jump straight back in and hone your skills.
Post Void is an addictive pick-up-and-play game, whether you have time for one quick run or end up pouring hours in as you get tantalisingly closer to the end.
It’s intentionally intense, violent, and chaotic, both in its gameplay and its visual style. Creators Josef and Christopher poured their bizarre sense of style and passion int
Long before the actual start of the project, the creative team at Tribute Games had already had this discussion. “If we did a new Turtles Beat’ em up game… what would be the ‘must haves’?” Unequivocally, the resounding reply was “We need to have Splinter as a playable character!”
Tribute Games joins the PlayStation Underground crew for an in-depth look at Master Splinter’s combat prowess in action.
In our youth, we all imagined Splinter was a capable combatant. However, as much on television in the original animated series as in the early licensed video games, rarely did we see the master show off his skills – and this scarcity quite likely charged Splinter’s mysticism. Tribute Games and Dotemu are thrilled to offer the possibility to take the Turtles’ sensei from a more passive character to a fully-fledged playable fighter!
It is in the very nature of Tribute Games to capture the essence of the great things of the past and honor them with the most respect possible. Placing Splinter in TMNT: Shredder’s Revenge to make it a unique experience that lived up to our expectations was not something to be taken lightly.
Effective and Powerful
As the Turtles’ elder, Master Splinter exudes an aura of wisdom. He needed to be a little more calm and collected in his movements – but not slow.
The design team created an extensive moveset with a multitude of attacks, jumps, slides, and special attacks drawing a connection with fond memories of the great rat.
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