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PlayStation Store to discontinue movie and TV purchases and rentals

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At SIE, we strive to provide the best entertainment experience for PlayStation fans, and that means evolving our offerings as customer needs change. We’ve seen tremendous growth from PlayStation fans using subscription-based and ad-based entertainment streaming services on our consoles. With this shift in customer behavior, we have decided to no longer offer movie and TV purchases and rentals through PlayStation Store as of August 31, 2021.  

When this change takes effect, users can still access movie and TV content they have purchased through PlayStation Store for on-demand playback on their PS4, PS5 and mobile devices. We thank our fans for their continued support, and we look forward to further enhancing the entertainment experience on PlayStation.

Players’ Choice: Vote for February 2021’s best new game

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February has come to a close, which means it’s time to open up the Players’ Choice polls and vote for your favorite new release of the past month! From the stylish heroes of Persona 5 Strikers and Ys IX: Monstrum Nox to the tricks and puzzles of Little Nightmares II and the We Were Here series, February was bursting with unforgettable moments. 

We’ll keep the polls open until Sunday night at 11:59pm Pacific, so be sure to cast your vote before then. Make the pitch for your favorite release in the comments below! 


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


PlayStation Now games for March: World War Z, Ace Combat 7: Skies Unknown, InFamous: Second Son and Superhot

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With PlayStation Now’s March line up, you can answer those burning questions: Who’s more dangerous, zombies or humans? If you had  superhuman powers, would you use them for your own needs or others? Could you make it as an ace pilot? Or an action hero? 

Starting tomorrow, you’ll have your answers. Four new games are playable on demand from Tuesday, March 2: World War Z, InFamous  Second Son, Ace Combat 7: Skies Unknown and Superhot all join PS Now’s huge library of PS4, PS3 and PS2 games*. Let’s take a closer look at each game in turn.

World War Z

PlayStation Now games for March: World War Z, Ace Combat 7: Skies Unknown, InFamous: Second Son and Superhot

As humanity stands on the brink of extinction, a hardened few band together to defeat the undead masses threatening our way of life. Take on huge zombie swarms in story-driven campaigns set in the same world as the hit film,, fully playable in online co-op for up to four players. You can also choose to fight other players for survival in a range of intense Player vs Player vs Zombies game modes. 

●      Available on PlayStation Now until September 6, 2021

Ace Combat 7: Skies Unknown

PlayStation Now games for March: World War Z, Ace Combat 7: Skies Unknown, InFamous: Second Son and Superhot

Strap yourself into the cockpit of some of the world’s most formidable fighter planes and skim through the clouds engaging in daring aerial stunts and nerve-shredding tactical dogfights. Immerse yourself in a unique alternate reality where real-world, current, and near-future milita

Official PlayStation Podcast Episode 389: Returnal To Form

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


The team is back and ready to dive into all the juicy details from this week’s State of Play. Plus, Sid divulges some expert advice for tackling your first Bloodborne boss.

Stuff We Talked About

  • State of Play updates
  • Returnal
  • Five Nights At Freddy’s Security Breach
  • Sifu
  • Final Fantasy VII Remake Intergrade
  • Persona 5 Strikers
  • Little Nightmares II
  • Far Cry series
  • Bloodborne
  • Crimsonland

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Kristen Zitani – Senior Content Communications Specialist, SIE


Thanks to Read more

Share of the Week: Control – The Oldest House

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Last week, we asked you to enter the world of Control: Ultimate Edition and share reality-bending peeks at the weirdest office ever, The Oldest House. From twisting walls to unusual decorations, you shared your weirdest environments using #PSshare #PSBlog. Here are this week’s highlights: 

Jesse floats through a hallway that takes quite a turn in this share by JO_yamayama

Well that’s one way to decorate the office. Shared by papitacosss.

Photoingame shared a look down a seemingly innocent hallway.

Lots of floaters in the Quarry, as shared by MdeavorVP

Namielsushi found some misplaced decorations.

Maintenance looks pretty sinister in this share by spiderB02856209.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Vertical

SUBMIT BY: Wednesday 9 AM PT on March 3

Next week, we’re looking at things from a new angle — 90° to be specific . Share your best vertical shots from the game of your choice using #PSshare #PSBlog for a chance to be featured. 


Want to share more of your epic photo mode moments? U.S. players can enter the Red Bull Capture Point competition* for the chance to win some thrilling prizes. See full details at redbull.com/capturepoint.

*Red Bull Capture Point Official Contest Rules:

THIS IS A SKILL CONTEST. MUST HAVE ACCESS TO PS4/5 CON

Baobabs Mausoleum Grindhouse Edition blends nostalgia and mystery

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Hi there ghoulies & rotten friends! Jacob Jazz here, solo dev creator of the Baobabs Mausoleum Saga! I’m also the Celery Emblem´s warlock, making indie games since 2010.

Baobabs Mausoleum is a dreamlike mix between the RPG-adventures of ‘90s handheld consoles and the great graphic adventures of the late ’80s. I’m creating a unique nightmare universe loaded with influences both literary and cinematographic.

The mix of ideas and emotions converges in a single point: The town of Flamingo’s Creek within Wlair County. This place only appears every 25 years, and only in nightmares.

Development background

After five years of development, and launching episodic chapters, Baobabs Mausoleum: Country of Woods & Creepy Tales, arrives in full today with its Grindhouse Edition on PlayStation. Developed in Jacob Jazz’s gloomy monster garage in Madrid city.

Inspiration

To build the stories that make up Flamingo’s Creek, I decided to pay homage to my favorite cinematographic works, so I used the key artistic background in films by directors such as Tim Burton or Terry Guilliam, making use of picturesque plots that seem to be taken from a film by David Lynch, not forgetting the use of “video clip”-style music akin to famous scenes Tarantino scenes; As you can see, it is the mixture of many things in order to achieve a new and unique style.

About the town

The town of Flamingo’s Creek is a recurring dream of mine — a deconstructed mix of experiences. It is a rural mountain town, with a community of characters totally isolated from the rest of the world. From time to time, the idea of ​​creating my own town (a la Twin Peaks), was a constant for years. I often think that the true protagonist of this adventure is not Watracio, but the citizens themselves.

Truly discovering Flamingo’s Creed requires playing all three episodes. However, in episode two players can freely explore, making use of a day and night cycle. The passage of time intends to create a window through the screen to better understand the town and its secrets. When you’re not playing, life at Flamingo’s Creek goes on…

PlayStation Plus games for March: Final Fantasy VII Remake, Maquette, Remnant: From the Ashes and Farpoint

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Return to one of PlayStation’s most iconic settings reimagined for PS4 and experience a truly unique puzzle experience for PS5 as Final Fantasy VII Remake and Maquette join PlayStation Plus next month. Also launching alongside these titles on Tuesday, March 2 is the intense, sci-fi survival action of Remnant: From the Ashes and PS VR shooter Farpoint.  

Let’s take a closer look at the games.

Final Fantasy VII Remake | PS4

PlayStation Plus games for March: Final Fantasy VII Remake, Maquette, Remnant: From the Ashes and Farpoint

Square Enix’s modern reimagining of its iconic RPG boasts unforgettable characters, a mind-blowing story and epic battles. Return to the city of Midgar as Cloud Strife, former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the resistance group Avalanche. Initially executing daring raids against Shinra to fight back against its planet-threatening machinations, Cloud and his comrades are unaware of the epic consequences that await them.

The story of this first, standalone game in the Final Fantasy VII Remake project covers up to the party’s escape from Midgar, and goes deeper into the events occurring in Midgar than the classic original.

Please note the PS4 version of Final Fantasy VII Remake available to PlayStation Plus members is not eligible for the PS5 digital version upgrade.

Remnant: From the Ashes | PS4

PlayStation Plus games for March: Final Fantasy VII Remake, Maquette, Remnant: From the Ashes and Farpoint

In this third-person survival action shooter, play as one of the last remnant

State of Play February 2021: the complete recap

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Today’s State of Play gave exciting updates on upcoming PS4 and PS5 titles as well as a first look at new announcements. Amongst other things, there was a deep dive of the PS5 enhancements coming to Crash Bandicoot 4: It’s About Time, a tantalising new glimpse at Returnal, the news that Oddworld: Soulstorm launches into PlayStation Plus this April on PS5 and of course, the debut of Final Fantasy VII Remake Intergrade. 

State of Play February 2021: the complete recap

Check out the full list of announcements below, which includes insight from the developers of the games featured in the show. 


State of Play February 2021: All the announcements


Final Fantasy VII Remake Intergrade arrives on PS5 June 10, 2021

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Today we’re excited to announce Final Fantasy VII Remake Intergrade, an enhanced and expanded version of last year’s critically acclaimed adventure. Whether you’ve already completed Cloud’s journey on PS4 or are brand new to the world of Final Fantasy VII Remake, Final Fantasy VII Remake Intergrade has something to offer for everyone.

Final Fantasy VII Remake Intergrade arrives on PS5 June 10, 2021

The expressiveness of the game’s lighting, texture, and environment has increased with the PS5 version of the game. New features have also been added, including the ability to switch between “Graphics Mode” that prioritizes high quality 4K graphics (4K compatible display required) and “Performance Mode” that prioritizes smooth action at 60FPS.

The game also includes a Photo Mode where the player can take photos of in-game scenes and save their favorite memories, as well as a new episode that features Yuffie as the main protagonist.

Those who own the physical or digital PS4 version of Final Fantasy VII Remake and want to experience the PS5 enhancements can upgrade to the PS5 version at no extra cost**, and carry over their save data from the PS4 version.*** PS4 players who upgrade will still need to purchase the new episode featuring Yuffie separately. Update: Please note the PS4 version of Final Fantasy VII Remake available to PlayStation Plus members is not eligible for the PS5 digital version upgrade.

Deathloop’s ‘Déjà Vu’ trailer: a stylish look at Colt’s journey through Blackreef

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Everyone knows the feeling of déjà vu – that sensation that you’ve experienced something before. For Colt, this feeling is near-constant. Trapped in a time loop, Colt has been experiencing déjà vu for as long as he can remember, which actually isn’t very long because he has amnesia and only really remembers his recent past. That might explain all the déjà vu, honestly. Every time the day loops it’s a struggle to remember everything so he can use the knowledge he has to push himself forward and, hopefully, off the island of Blackreef. Colt sets his sights on a new target – the Visionary, “Ramblin’” Frank Spicer – in the latest Deathloop trailer.

Deathloop’s ‘Déjà Vu’ trailer: a stylish look at Colt’s journey through Blackreef

The Sounds of Blackreef

The inhabitants of Blackreef are living out an endless party. Every looping day is a celebration of chaos, grandiosity, and debauchery. This spirit has infused itself into all elements of the game – from the drunken spectacles taking place in the streets, to the brightly colored and sometimes ominous graffiti covering the island, and even to the music you’ll hear in each of the four districts dividing Blackreef.

“Along with the different visual influences in each district, we wanted to ensure players would hear different things between the different regions of the island,” says Audio Director Michel Tremouiller. “The scores of each district are changed by the architecture and vibe of that particular location, as well as the Visionaries that call those areas home. Where Aleksis’ Updaam is all psyche-rock and vintage sci-fi tones, an area like Frank Spicer’s home of Fristad Rock will be more melancholic guitars swaying to the rhythm of the waves.”

With Deathloop, Audio Director Michel Tremouiller was tasked with creating a musical style as unique as Blackreef itself. But before he could even begin to define each district, he needed to determine the overarching style.

“First, we define the most important elements we want to be clear to the player and highlighted in the game,” says Michel Tremouiller, Audio Director. “Usually you have to focus on a few keywords that describe the game, and that’s a good starting point for our work on the audio team. With Deat

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