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Jurassic World Evolution 3 – Introducing the Island Generator

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Create an infinite number of unique islands to house prehistoric animals with Jurassic World Evolution 3’s Island Generator. The Island Generator will be available to players in game when it launches October 21 on PlayStation Store, and is available to pre-order now.

The powerful new feature in Sandbox Mode will allow players to create completely custom island layouts on which to build their sprawling Parks.

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Park Managers will have control over the Shape and Terrain of the island, as well as the amount of Trees, Water and Mountains, giving them the tools to create endless unique tropical islands at the tweak of a slider.

The Island Generator also comes with the full host of sandbox settings so Park Managers can build, manage, and control every aspect of their Parks.

Each island layout will have an Island DNA code, so players can share the seed and settings of their island. Inputting other players Island DNA codes will let them recreate other islands players have made. Players will also be able to upload Parks to the Frontier Workshop to share their Community Creations.


We are so excited to bring the Island Generator to Jurassic World Evolution 3. This is a feature we have wanted to realise for a long time now, and with the incredible new environmental tools we’ve developed for JWE3, we are finally able to do it justice. Not only does this feature give players endless variety in their Sandbox maps, but the ability to share Parks on the Frontier Workshop means that people all around the world can see how you’ve developed your own unique starting point into a truly distinctive park. We also really love that players can use Monorails and Hyperloop transport systems to connect and extend their park out to any smaller islands that may have been generated away from the main landmass. The potential for elaborate and creative island parks is now grea

Player’s Choice promotion comes to PlayStation Store Oct 8

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While we’re approaching boogeyman season, your evenings needn’t be filled with frights (unless you enjoy a good scare!). Find something fun to play, explore fantastical frontiers, rediscover a favorite game series and more with PlayStation Store’s Player’s Choice promotion, offering a selection of games at reduced prices for a limited time*. 

*Player’s Choice promotion is live on PlayStation Store from Wednesday, October 8 at 00:00 AM PDT/BST/JST and finishes Wednesday October 22 at 11:59 PM PDT/BST/JST.

The Haunting returns to Call of Duty: Black Ops 6 and Warzone launching October 9

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The Haunting returns in full force, bringing thrilling content to all three modes inspired by the rich history of horror films. Drop into map variants like Bootown and night versions of Verdansk and Rebirth Island, become the monster in Slasher Deathmatch, and face the undead in Haunted Havoc and Zombie Royale.

Experience all the scares alongside new maps, weapons, and more when The Haunting update goes live in Black Ops 6 and Call of Duty: Warzone starting October 9.

A deep dive into Reach’s gameplay features, out on PS VR2 Oct 16

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Hi everyone! I’m thrilled to reveal more details about our debut game, Reach, an immersive action-adventure built from the ground up for next-gen virtual reality.

Launching on PS VR2 next week, Reach puts you in the boots of a reluctant hero drawn deep into a world of collided realities. What starts as a search for an escape quickly becomes a high-stakes journey of survival, discovery and agency – where your movement, your decisions, and your tools directly affect your adventure through the game.

Ghost of Yōtei Soundtrack Listening Party streams live on Oct 15

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Five years ago, Sucker Punch took us to new frontiers on Tsushima Island, where we were introduced to Jin Sakai, a samurai struggling between abandoning his code of honor and protecting his home from the first Mongol invasion of Japan.

Three hundred years after the events of Ghost of Tsushima, a new warrior has risen. In Ghost of Yōtei, Atsu seeks revenge on the Yōtei Six after they ruthlessly slaughtered her family. As she takes on each of her enemies with an “underdog vengeance”, Atsu traverses the open world of Ezo and adopts the spirit of the onryō to pursue justice on those who took everything from her.

Ghost of Yōtei takes players through a sensory-driven, open world that offers players a unique perspective and experience. The original score, composed by Toma Otowa, is the perfect accompaniment to immerse you in a cultural adventure as you unlock hidden levels of beauty and brutality. East meets West when the sounds of traditional Japanese instruments merge with the modern Western influences to create a one-of-a-kind score that fully captures Atsu’s journey.

Ghost of Yōtei – Official Soundtrack Listening Party | October 15

The PlayStation Studios Music team and Sony Music Masterworks are thrilled to invite you to the official soundtrack listening party celebrating the recent release of Ghost of Yōtei!

Join our 60-minute livestream on Wednesday, October 15 at 5:00 PM PT, featuring exclusive commentary, behind-the-scenes stories, and insights into the production of the game soundtrack.

We’ll be joined by four talented speakers, each offering their own unique perspective and contribution on the creative process behind the music and characters that bring Atsu and the open world of Ezo to life. 

Toma Otowa

Toma Otowa is a multi-award-winning film and game composer based in Los Angeles. He has worked on such Hollywood blockbuster films as Thor: Ragnarok, Croods: A New Age, Lego Movie 2, and Hotel Transylvania 3 with veteran film composer and DEVO frontman, Mark Mothersbaugh.

Otowa’s video game work includes Resident Evil 5, Afrika, Kinect: Disneyland Adventures, Halo 2: Anniversary, Knack, and Ratchet & Clank: Rift Apart, which he co-composed with Mothersbaugh.

Jason Connell

Jason Connell is a Creative Director on Ghost of Yōtei and was Creative Director and Art Director on Ghost of Tsushima, leading lighting, cinematography, and concept direction. He has more than 20 years of game development experience, over half of which have been with Sucker Punch. Alaska-bred, he loves adventuring with his wife and two children. Jason lives in a beanie 99% of the time and abuses the word awesome.

Brad Meyer

Rev. Dr. Bradley D Meyer is an Audio Director at Sucker Punch with over 27 years of experience in game audio. He’s fortunate enough to have led the team that won both the BAFTA and D.I.C.E awards for best Audio in 2020 for Ghost of Tsushima. Brad now leads the team on Ghost of Yōtei. He has lectured extensively about game audio at universities and conferences around the world. He is an ordained minister and a Doctor of Metaphysics and Immortality, and you wouldn’t know if he didn’t plaster it everywhere his name appears.

Erika Ishii

Erika Ishii (all pronouns) is a well-known figure in games, animation, and comedy. They star as main character Roo

Official PlayStation Podcast Episode 525: Ghost Season

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei.

Stuff We Talked About


The Cast

Ghost of Yōtei: Erika Ishii Interview

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Ghost of Yōtei is now available on PS5, and players are taking their first steps into the lavish, dangerous world of Ezo, joining Atsu on her quest to hunt down the Yōtei Six and discover a life beyond revenge. To mark launch, and delve further into the process of bringing this new protagonist so vividly to life, we were joined in the PlayStation Podcast studio by Atsu’s voice actor Erika Ishii, who also lends their likeness to the character. 

Note: Interview condensed for clarity and brevity. You can listen to the full interview on the latest episode of the PlayStation Podcast, available now. 

MARVEL Tōkon: Fighting Souls Interview

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MARVEL legends, assemble! Coming to PlayStation 5 in 2026, MARVEL Tōkon: Fighting Souls is a 4v4 team-based fighting game created in partnership with Arc System Works — renowned for Guilty Gear and Dragon Ball Fighter Z — PlayStation Studios, and MARVEL Games.

The game has captured the attention of both fighting game enthusiasts and MARVEL fans alike. We spoke with Arc System Works Producer Takeshi Yamanaka, Game Director and Lead Battle Designer Kazutoshi Sekine, and SIE PlayStation Studios XDEV Senior Producer Reed Baird about the game’s standout features, unique elements, and the debut of Spider-Man and Ghost Rider as playable characters at Tokyo Game Show 2025.



Takeshi Yamanaka
Producer, Arc System Works



Kazutoshi Sekine
Game Director & Lead Battle Designer, Arc System Works



Reed Baird
Senior Producer, SIE PlayStation Studios XDEV

From Japan to the world – a tribute to MARVEL and its fans

PS Blog: How was the title MARVEL Tōkon: Fighting Souls chosen?

Yamanaka: A beam of light flashes between the characters when they’re swapped, and we interpreted that light as a “soul,” which inspired the inclusion of “Fighting Souls” in the title. However, “MARVEL Fighting Souls” alone didn’t capture the Japanese identity we wanted to convey, especially when one of the project’s goals was to deliver something special from Japan to a global audience. That’s why we added the Japanese word “Tōkon,” which means fighting spirit.

With heroes and villains able to join forces, is the game meant to be an epic yet chaotic crossover of MARVEL characters?

Yamanaka: I can’t reveal specifics just yet, but each character has their own detailed lore and backstory. As for why heroes and villains can team up, we’ll have more to share in future updates.

What was most important to you when bringing MARVEL characters into a fighting game?

Yamanaka: We made sure to respect each character by retaining their iconic elements that fans know and love. At the same time, our goal was to showcase our unique Japanese perspective and the Arc System Works identity within the designs. MARVEL Games responded most strongly to Iron Man and Storm. With Storm, I believe we were able to deliver the v

PlayStation Plus Monthly Games for October: Alan Wake 2, Goat Simulator 3, Cocoon

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Delve into a psychological survival horror, play as the GOAT, and puzzle out worlds within worlds with the PlayStation Plus Monthly Games lineup for October.  Alan Wake 2, Goat Simulator 3, Cocoon will be available to PlayStation Plus members from Tuesday October 7 until Monday November 3.

Also starting October 7 Midnight Murder Club will be available as a Game Trial for PlayStation Plus Deluxe members. Enjoy up to one hour with this time-limited trial, and if you decide to purchase the full game, your progress and trophies will carry over.

Let’s take a closer look at the games.

Alan Wake 2 | PS5 

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