Search

Game News

State of Play: all trailers and complete recap

Game Ace Pro 0 0

Today’s State of Play brought with it in-depth looks, first reveals and updates on third party releases coming to PS4 and PS5 in the near future. Missed the show and its announcements? Worry not: we’ve got everything you need to know right here. 

Directly below you can catch (or rewatch) the State of Play highlights, see the full trailers and get a run down of every announcement made during its ~20 minute runtime. Eager to know more about those games? Click on a headline to go to a PS Blog post featuring extra details and insight, written by the game’s creator. 

State of Play: all trailers and complete recap

Catch the highlights of the latest State of Play episode with the above quick video recap.

Deathverse: Let It Die

State of Play: all trailers and complete recap

A multiplayer survival action game built around a reality game show, in which you’ll fight it out for fame, glory and fortune. 

We Are OFK 

Star Ocean The Divine Force announced for PS4 and PS5, coming 2022

Game Ace Pro 0 0

The first installment in the Star Ocean series released in 1996, and five mainline games, one spinoff game, and one mobile game have been developed to this day since then. This year marks the 25th anniversary of the series and its latest mainline title – Star Ocean The Divine Force – been announced.

Star Ocean The Divine Force is developed by Square Enix and tri-Ace, and set to release on PlayStation 4 and PlayStation 5 in 2022. The game features a story that blends sci-fi and fantasy, a rich lineup of characters and side stories, a battle system delivering exhilarating combat with easy controls, and more. 

Star Ocean The Divine Force announced for PS4 and PS5, coming 2022

Star Ocean The Divine Force Features: 

  • A story that changes based on the choices made, where heroes intersect between the two worlds of sci-fi and fantasy
  • A rich lineup of playable characters 
  • Freedom to fly around the environment 
  • Three-dimensional traversal and exploration where everything in-sight is a field for adventure 
  • The Star Ocean game with the fastest and mightiest action in the series

Protagonists from two different civilizations collide

The “Double Hero” system returns in which the story spanning the stars and beyond will unfold from the perspective of each protagonist, one from an advanced civilization (sci-fi) and the other from an underdeveloped planet (fantasy). Events that unfold throughout the story as well as the ally characters you end up with will differ based on the protagonist the player chooses.  

In this game, there is range of playable characters in addition to the two protagonists, and you can control each of the party members.

Raymond

A young man from the nonfederated planet of Verguld. He is the captain of the merchant vessel Ydas under Lawrence Logistics, a company run by his family. His confidence often sees him rushing recklessly into situations when it comes to his friends and work, much to the distress of the Ydas crew. Raymond has a big heart, affable nature, and a good nose for business. His lack of affiliation with the Pangalactic Federation means he is not bound by the Underdeveloped Planet Preservation Pact. This sincere openness to meet others where they’re at regardless of technological advancement wins Laeticia over, but leaves Albaird wary.

Read more

A closer look at Little Devil Inside’s world map

Game Ace Pro 0 0

Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio, I’d like to deliver a few dev notes to accompany our new State of Play trailer.

This is our very first reveal of the world map in Little Devil Inside, and our intention was to give you folks a look at how travel works by skipping through a typical mission in the game.

Essentially, we tried to create a dynamic, miniature-like representation of the world with tilt-shift effect.

During travel in world map travel view, you will come across and encounter various events. Some are forced but in most cases, you will have the option to engage or not.

Many are just simple interactions that can be performed while remaining in world map travel view, such as clearing up a road block or re-fuelling your vehicle at an oil station.

There are of course instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy’s (the protagonist) needs, and fulfill your missions.

Regardless of mission content, you are free to roam the world map.

You can travel on foot, on a horse (or a mule to be exact…), in vehicles, and of course on a train. Traveling on foot is slowest but you can go where other forms of transportation cannot take you.

Another design aspect we wished to show is the overall tone, manner, and pace of actual gameplay.

A closer look at Little Devil Inside’s world map

The game is not about leveling up the character as quickly as you can and speed running through all the content.

As such, the pace of the game is designed to try and touch the player’s emotions by giving enough time and space and allow them to “take-in” the various atmosphere. Hence, no fast travel.

Read more

First Class Trouble – A survival guide to an AI uprising

Game Ace Pro 0 0

Welcome aboard the Alithea, a luxurious state-of-the-art space cruiser, where nothing is what it seems. Cue ominous music. What began as a relaxing vacation to outer space has erupted into a full-blown A.I. uprising, and those “friendly servants” who’ve been providing bottomless champagne are now trying to kill you!

First Class Trouble is a social deception party game, which means communication with the other players is key. Unfortunately, it also means you can’t trust anyone. The situation may sound dire, and things can get chaotic quickly, but don’t panic yet (even if you catch on fire, or get shoved into a pool)! We’ve put together a few tips and tricks to help you survive the wrath of C.A.I.N.

First Class Trouble – A survival guide to an AI uprising

First, let’s start with the basics: At the beginning of each game, you’ll be randomly assigned the role of either Resident or Personoid. Residents are human passengers, and Personoids are mechanically engineered assistants whose programming has been overwritten.

Although everyone plays together, you’ll have different objectives to complete depending on your role. Here you’ll have a crucial decision to make: collaborate or deceive?

For Residents, your main goal is to shut down the rogue A.I. at the heart of the Alithea. To reach C.A.I.N., you’ll need to collect three keycards to progress to the next level deeper inside the ship.

For Personoids, your main goal is simple: stop the Residents from succeeding at all costs. That means lying, tricking, and ultimately ridding the ship of those pesky humans.

Despite the many potential perils in the game (and there are a lot), deception is arguably the most deadly weapon to wield in First Class Trouble. Who can you trust? Should you follow the player asking for your help with a co-operative task, or are they leading into a trap?

Only you can decide, but here’s a few helpful things to keep in mind:

  • Residents need oxygen to survive and can replenish the ship’s supply by finding spare canisters and turning them in at designated oxygen stations. Personoids don’t need air and can sabotage those same stations, so be on the lookout for anyone suspiciously lingering near one.
  • Personoids are tricksters and will always be looking for opportunities to shove an unsuspecting Resident into fire or lock them in a freezer. However, Personoids can also use syringes against Residents for an up close insta-kill. If you see another player grab a syringe, watch out!

King of Fighters XV open beta test announced

Game Ace Pro 0 0

Attention all SNK and KOF fans across the globe: Today, during State of Play, KOF XV’s newest character Dolores and the announcement of a KOF XV Open Beta Test was broadcasted worldwide! In this article, I’d like to talk a bit about Dolores, the upcoming Open Beta Test, and what makes KOF XV so awesome.

King of Fighters XV open beta test announced

About KOF XV

The King of Fighters (KOF) first came onto the scene in 1994 and became one of SNK’s leading fighting game series. Excluding spinoffs, the series has now reached 15 mainline titles (currently KOF XV), and its classic 3-on-3 team battle system is as robust as ever. KOF is also known for its large roster, and KOF XV does not slack in this department either as it boasts 39 playable characters on launch. Vibrant and powerful special moves shake up the stage as Shatter Strike, a new gameplay mechanic introduced in KOF XV makes fights more exciting than ever. Try out the Open Beta Test when it launches to experience the game and all its crazy fun fighting systems.

About the New Character, Dolores

Our newest character is quite mysterious, as she’s a medium who can speak to the earth and control holy soil. Also, she’s joined arms with the general Heidern and another new character, Isla. Some may have noticed the details on her clothing are similar to the embroidery found on another character, and so along with that info and the fact that she’s paired up with such a strange team means this story is something you won’t want to miss! Get ready for some awesome fights with the cool and collected mysterious Dolores.

Apple Music launches on PS5 today

Game Ace Pro 0 0

For those of you who love listening to music in addition to playing games, we are pleased to announce that Apple Music is launching on PS5 – the first gaming console to introduce an integrated Apple Music experience, bringing their expansive music catalog to PS5 players globally.

Starting today, PS5 users with an Apple Music subscription can enjoy more than 90 million songs from Apple Music, tens of thousands of curated playlists, music videos in 4K, Apple Music Radio streaming today’s hits, classics, and country live, and personalized playlists based on your music preferences.

PS5 offers seamless integration with the Apple Music streaming service with background music and music video playback, so players can listen before, during, or after their gameplay session.

Background Music Play

PS5 users can either start the Apple Music app before hopping into a game, or during gameplay by pressing the PS button on the DualSense wireless controller to access the Control Center and select the Music Function card.

From there, Apple Music subscribers can find recommendations that match the game they are currently playing, or choose from a playlist in their library or other Apple Music-curated playlists for gaming.

Seamless Music Video Playback

Apple Music subscribers can also find and watch music videos from a wide selection of artists in the Apple Music app. Start by playing the video in full screen; if you decide you want to go back to your gameplay or navigate elsewhere on the PS5’s home screen, the audio from the music video will continue to play. If you want to go back to the music video, it’ll also pick up seamlessly from wherever you are in the song, with no interruption to the music.We hope you enjoy Apple Music on PS5. To get started, PS5 owners can download the Apple Music app from the Media space on PS5, and follow the on-screen instructions to link their Apple Music account. For more information, please visit our website.

Creating the anthropomorphic world of Backbone, coming to PS4 and PS5

Game Ace Pro 0 0

Back in 2017, the game that would eventually become Backbone was entirely different: a stealth game in a science fiction setting. During a conference call brainstorming session, the team was interrupted by a crash that came from outside co-founder Nikita Danshin’s home in Vancouver. Raccoons had attacked his composting bin, so to scare them off, Nikita (also the game’s composer) picked up the loudest thing at hand — his trumpet. We were unable to stop laughing about how fun it would be to play as a raccoon strategically stealing people’s garbage, and after a few iterations, Backbone’s world of anthropomorphic animals was born.

Left: Character art for the sword-wilding Samson / Right: Final in-game appearance

Character designer and senior artist Kristina Dashevskaya worked up concepts for swearing, trench coat-wearing raccoon Howard Lotor. We instantly fell in love with this character, and the rest of the world building stemmed from there.

In this world, apes are on top — they are the architects and rulers of society, and they eventually make decisions on where everyone else sits. Lions and bears are slightly below, cats and dogs lower (but still in the upper class), raccoons and foxes are smack dab in the middle, and rodents like mice and rabbits are the working class. Just like in real life, these rules are often broken, but any deviation is looked down upon, while conformity is celebrated. Different neighborhoods are inhabited by clusters of species, so while exploring the world of Backbone, players might notice that subtle segregation.

Left: A sketch of the Granville location in Backbone / Right: The final in-game destination

Unlike boring humans, with anthropomorphic animals there are so many ways to tell a cohesive story through costume, facial features, tails, and coloring. Species each have a heavy connotation in Backbone’s lore, so every rat and lion comes with a set of inherent stereotypes that characters in the game believe. But apes and hamsters can be the same height and size, and their species is mostly an example of the social construct rather than a set list of biological features. Just like people, we all have different faces and bodies — but it’s the artificial order and economy and propaganda that decides where we’re placed on the social ladder.

While Backbone seems like a story about animals, it really is about the human condition and the beauty and pain of our common struggle. We don’t rely on biological determinism in our design and writing — even though the in-world characters do judge others based on their species. The animal factor helps distance ourselves enough to examine and deconstruct these real world biases about real people, but there is a very fragile balancing act of trying to never hit too close home, to not appropriate and to not diminish the real human experience. 

Read more

November Savings promotion comes to PlayStation Store

Game Ace Pro 0 0

The November Savings promotion comes to PlayStation Store on Wednesday, October 27. Yes: that’s a few days shy of November proper. However, we’ll waive that technicality and offer you savings on a number of games and add-ons early. You’ll have until the end of Tuesday November 19* to pick out discounts from the likes of NBA 2K22 Cross-Gen Digital Bundle, The Crew 2 Gold Edition and more. 

  • 8-Bit Armies
  • 8-Bit Armies – Deluxe Edition
  • 8-Bit Hordes
  • 8-Bit Hordes – Deluxe Edition
  • 8-Bit Invaders!
  • 8-Bit Invaders! – Deluxe Edition
  • 8-Bit RTS Series – Complete Collection
  • A Plague Tale: Innocence
  • Aces of the Luftwaffe: Squadron – Nebelgeschwader
  • Action Arcade Wrestling
  • Adam’s Venture: Origins
  • Adam’s Venture: Origins – Deluxe Edition
  • AereA
  • AereA – Deluxe Edition
  • Aerial_Knight’s Never Yield – PS4 & PS5
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall – Deluxe Edition
  • Age of Wonders: Planetfall – Premium Edition
  • American Fugitive
  • Anthem
  • Aragami
  • Archangel
  • Arizona Sunshine® – Deluxe Edition
  • Assassin’s Creed Antiquity Pack
  • Assassin’s Creed Odyssey – Season Pass
  • Assassin’s Creed Unity
  • Assetto Corsa
  • Assetto Corsa – Season Pass
  • Assetto Corsa Competizione
  • Asterix & Obelix XXL 2
  • Asterix & Obelix XXL 3: The Crystal Menhir
  • Asterix & Obelix XXL: Romastered
  • AVICII Invector: Encore Edition
  • Azur Lane: Crosswave
  • Baldur’s Gate and Baldur’s Gate II: Enhanced Editions
  • Banner Saga Trilogy
  • Batman: Arkham Knight
  • Batman: Arkham Knight Season Pass
  • Battle Worlds: Kronos
  • Beach Buggy Racing 2: Hot Wheels™ Edition
  • Ben 10: Power Trip
  • Blacksad: Under the Skin
  • BlazBlue: Central Fiction
  • Bless Unleashed: 1,000 Lumena + 10% (100) Bonus
  • Bless Unleashed: 10,000 Lumena + 25% (2,500) Bonus
  • Bless Unleashed: 2,000 Lumena + 15% (300) Bonus
  • Bless Unleashed: 5,000 Lumena + 20% (1,000) Bonus
  • Bloodborne: The Old Hunters
  • Bloons TD 5
  • Borderlands: The Handsome Collection
  • Brigandine: The Legend of Runersia
  • Bulletstorm: Full Clip Edition
  • Bulletstorm: Full Clip Edition Duke Nukem Bundle
  • Bus Simulator
  • Call of Duty Ghosts & Season Pass Bundle
  • Call of Duty: Advanced Warfare – Digital Pro Edition
  • Call of Duty: Advanced Warfare – Digital Pro Edition (Day Zero)
  • Call of Duty: Ghosts – Digital Hardened Edition
  • Call of Duty: Infinite Warfare – Digital Deluxe Edition
  • Call of Duty: Infinite Warfare – Legacy Edition
  • Car Mechanic Simulator – DLC Mega Pack
  • Chess Ultra
  • Chicken Police – Paint it RED!
  • Chivalry 2 PS4 & PS5
  • Chivalry 2 Special Edition PS4 & PS5
  • Chronos: Before the Ashes

Arkane on creating Deathloop’s unique PvP

Game Ace Pro 0 0

We had planned for Deathloop to have a PvP element from the very beginning. Colt and Julianna’s dynamic is the heart of Deathloop’s story, and we wanted to reflect that in the gameplay as well. And how often do you get the chance to play as both the hero and the villain in games? Obviously, Colt’s journey is the core campaign, but giving players the chance to jump into his story and hunt him as his rival Julianna was such an interesting idea for us. Too interesting to pass up. 

Arkane on creating Deathloop’s unique PvP

When you’re playing as Colt, the invading Julianna can be controlled by either another player or the AI, but this wasn’t always the case. There was a point in development where the game was always online and there was no AI Julianna. After a lot of consideration, this seemed unfair. We wanted players to be able to experience the game in whatever way they prefer, and if that means letting them turn off online invasions, then we needed to make that happen. 

This is just one of the many things we had to consider as we developed the PvP. We knew we needed to build a fair, fun, and challenging experience for Colt, and we needed to avoid the invasions becoming a nuisance. Of course, we also wanted to create a fun experience for Julianna players and try to highlight the pleasure of the hunt more than the pleasure of winning the match. 

Julianna’s Masquerade ability in the dev test environment

For Colt players, this meant adding in the Reprise ability, allowing Colt to “rewind” time if he dies. Julianna doesn’t have Reprise, so it certainly gives our Colt players an edge. We also needed to include the opportunity to avoid Julianna altogether by hacking the antenna and exiting the map. We didn’t want Colt players to feel forced into an encounter, especially if they were concerned about losing valuable gear. Julianna has some tricks up her sleeve that make her a fierce opponent, but we created balance by making it so that if Colt is playing as stealthy as possible, he’s pretty damn hard to track down. 

As you progress in the game, you will learn Wraith abilities such as Sharpened Senses that help you track your objective and the movement of other spirits, Wraithgrasp that lets you pick up heavy objects from a distance and Insubstantiality, that grants you the power to walk through solid walls. There are also items you will find to aid you, like a camera to reveal memories in the mansion and a flashlight that has more than one use… The game is made exclusively for the PlayStation Move controllers, so you need to use your arms and hands to play with the powers and items at your disposal.

Being a Wraith does not mean that you are safe from harm. Even though your powers eventually enable you to walk through solid walls and manipulate items from a distance, there are sinister beings inside the Ba

RSS