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Marvel’s Spider-Man 2 and Marvel’s Wolverine revealed

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In my nearly 18 years of working at Insomniac Games (wow—has it really been that long?!), one of the things I’ve always appreciated about the studio is how it truly values and fosters collaboration. When we work together, and more importantly, when we listen to each other, the end result is always better. 

Marvel’s Spider-Man 2 and Marvel’s Wolverine revealed

That approach even applies when we work with those outside our studio, as it’s been such a pleasure to collaborate with Marvel Games. Learning from and sharing with these true believers as we created games such as Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales has been a career highlight for many of us. And what’s so exciting is that our collaboration isn’t ending anytime soon, as today we revealed not one—but TWO—new Marvel titles coming from Insomniac Games: Marvel’s Spider-Man 2 and Marvel’s Wolverine.

Let’s start with the one most of you probably could’ve guessed: Marvel’s Spider-Man 2. We’re so thrilled to continue the journey of both Peter Parker and Miles Morales in their most epic single-player adventure yet, coming exclusively to PlayStation 5 consoles in 2023.

While pushing the capabilities of the console will be very exciting, we’re equally pumped to craft all-new stories for Peter and Miles in this sequel. Just as in our previous Spider-Man games, we not only want to tell a great Super Hero story, but also deliver a compelling human story, one full of heart and humor that dives deep into the people behind the mask. 

Much of the development team that brought you Marvel’s Spider-Man is returning to produce Marvel’s Spider-Man 2, including Bryan Intihar (creative director) and Ryan Smith (game director). Today’s game footage trailer is merely just a glimpse at what’s in store in terms of the new abilities our heroes will acquire, suits they will wear (more on that some other time), and the villains that will try to hunt them down. And speaking of villains, did you catch that final line at the end of the trailer? We’re so happy to announce that Tony Todd (of Candyman fame) will be voicing the symbiote-fueled Venom in Marvel’s Spider-Man 2. We’re also delighted to welcome back Yuri Lowenthal and Nadji Jeter, who will reprise their roles as Peter and Miles respectively. We’ve been fortunate to work with so many incredibly talented actors in our Spider-Man games, and Tony has been such a wonderful addition to the cast.

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Uncharted: Legacy of Thieves Collection coming to PS5 and PC

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We’re excited to announce that we’re bringing Uncharted to the PlayStation 5 console and PC with the release of Uncharted: Legacy of Thieves Collection.

Uncharted: Legacy of Thieves Collection coming to PS5 and PC

This brand-new remastered bundle includes Uncharted 4: A Thief’s End, featuring Nathan Drake as he hunts for Captain Avery’s long-lost treasure, setting off for one final far flung adventure across the jungles of Madagascar to long lost pirate colony of Libertalia. It also includes Uncharted: The Lost Legacy, which chronicles Chloe Frazer’s breakout exploits as she moves from frenemy to hero. Enlisting the assistance of renowned mercenary Nadine Ross, Chloe ventures to India’s Western Ghats to locate the Golden Tusk of Ganesh.

Uncharted: Legacy of Thieves Collection will be available in early 2022 for PS5. The PC version is in development by our partners at Iron Galaxy and will release shortly after the PS5 version. As these dates approach, we’ll discuss more details. 

Needless to say, we’re pretty excited that more players will get the chance to meet (and fall in love with) Nathan, Chloe, Nadine, and the rest of the cast in the Uncharted: Legacy of Thieves Collection.

Get ready to (re-)seek your fortune. Or, you know, discover it for the first time — we recommend bringing a grappling hook!

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Welcoming Firesprite to the PlayStation Studios Family

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After a number of years closely collaborating on several games together, including The Playroom (PS4) and The Playroom VR (PS VR), I couldn’t be more delighted to welcome Firesprite to the PlayStation Studios family as our 14th studio! Quite a few members of Firesprite come from SIE’s Studio Liverpool and we’re thrilled to welcome them back.  

Firesprite is a creative and ambitious studio that is exceptional at building incredible experiences that truly showcase the potential of our hardware. The team’s technical and creative capabilities will be paramount to growing our stellar catalogue of exclusive games, and I think you’ll be excited for what’s to come. 

Welcome to PlayStation Studios, Firesprite! 


Today is an incredibly exciting day for Firesprite as we join PlayStation Studios with the backing of Hermen and the entire PlayStation Family. We are very much looking forward to the next part of our journey!

Firesprite, headquartered in Liverpool in the North-West of the UK, was founded in 2012 with the vision of creating games that bring new innovations to any experience we develop. The North-West is steeped in gaming history, producing many iconic developers, publishers and games such as WipEout. Many of our ‘Sprites developed and shaped titles from this era and we are very proud of those roots!

We’ve had the pleasure of working with many talented developers and publishers across the industry and PlayStation in particular has been a friend and co-development partner for the best part of a decade, collaborating together on many exciting projects including The PlayRoom, Run Sackboy! Run and The PlayRoom VR.

PlayStation also gave us the opportunity to create our own IP, The Persistence, and we were given the creative freedom to explore, innovate, and release a survival horror game we are immensely proud of. Now, as a first party studio, we know we have the full support of PlayStation in furthering our heritage of combining creativity and technical innovation to offer some truly unique experiences for PlayStation fans.

I firstly want to thank PlayStation and their community for the warm welcome into a family of incredible creators. I’d also like to thank all of our ‘Sprites, past and present, who have helped shape the Firesprite we see today. I’m proud of the talent we have at Firesprite and you’ll continue to hear and see more from us all very soon!

We can’t wait to show you what we have been working on……we’re just getting started 😊!

– Graeme Ankers, MD of Firesprite

The Riftbreaker arrives on PS5 October 14

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Hello, PlayStation fans!

The Riftbreaker launches October 14 on PlayStation 5. It’s been an incredible pleasure bringing our latest game to life on the next-gen hardware, and we hope you will have a lot of fun discovering all of its secrets next month! The Riftbreaker is a base-building strategy game with elements of survival, exploration, and action-RPG. As Captain Ashley S. Nowak your job is to jump through a one-way portal to Galatea 37, a distant planet in the far reaches of the Milky Way Galaxy. Once you’re there you must singlehandedly prepare the planet for further colonization.

Luckily, thanks to the power of PS5 we could fully realize our vision and expand on it with unique features that will immerse you in the world of The Riftbreaker even further. The DualSense controller gave us entirely new avenues of communicating with the player. For instance, the Adaptive Triggers become harder to push when the player runs out of ammunition, giving them instant feedback. The Triggers also start pulsating every time the weapon is ready to release a powerful, charged-up shot, increasing player effectiveness during combat.

Thanks to DualSense’s haptics, players can feel a tangible connection with the world of Galatea 37. While exploring the vast jungle, players will feel raindrops hitting the controller, as well as different types of terrain beneath their feet. The feeling of the controller changes between biomes – you will feel the shifting sands in the desert dunes, the rubble of rocks in the volcanic zone, as well as many others. But haptics aren’t limited to nature. While using tech gadgets, such as the Geoscanner or Geiger Counter, the DualSense controller will vibrate in correlation to the strength of the readings from those sensors.

However, The Riftbreaker on PlayStation 5 offers much more than that. When we started working on this project back in 2018 we already knew that we wanted to deliver a truly next-gen experience for our players. We enhanced our custom game engine, The Schmetterling 2.0, with cutting-edge features and technologies that allow us to fully take advantage of the next-gen hardware. 

First of all, you will be able to play The Riftbreaker on PS5 with ray traced shadows. Thanks to the use of RT shadows we can ensure that every scene in the game will feature beautiful, dynamic soft shadows that are entirely accurate in every frame. This technology also allows to include additional shadow casting lights like for example a comet flying above the player’s head or a burning fire golem that illuminates its surroundings with precise shadows being cast by every blade of grass. 

None of that would matter if we had to compromise the game’s performance. Luckily, thanks to the power of PlayStation 5

BattleTech makes an epic return to PlayStation with MechWarrior 5: Mercenaries

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Greetings Mercs! This is Daeron Katz, Senior Community Manager for MechWarrior 5: Mercenaries. I’ve been a huge fan of the BattleTech franchise and MechWarrior games since the 1984 BattleDroids tabletop game. Despite the wealth of board games, novels, and MechWarrior games that bring the world of BattleTech to life, PlayStation fans haven’t had a proper MechWarrior experience since the time-tested classic, MechWarrior 2: 31st Century Combat, released for the original PlayStation in 1995.

All that changes today.

BattleTech makes an epic return to PlayStation with MechWarrior 5: Mercenaries

I feel honored to be able to formally announce that both MechWarrior 5: Mercenaries and the Heroes of the Inner Sphere DLC will be heading to PS4 and PS5 on September 23.  In terms of differences, the PlayStation 5 version supports adaptive triggers and advanced haptics with the DualSense controller. This will also be the first time MechWarrior will be on a PlayStation console in over 20 years!

For strangers to the world of MechWarrior, here’s the TLDR: The year is 3015 and humanity has colonized thousands of systems across space. The battlefields of the future are dominated by MechWarriors (that’s you!), elite mercenaries for hire who pilot gigantic engines of war known as BattleMechs. As the leader of a growing mercenary company, it’ll be up to you to take on assignments from various factions across the universe — and expand your team of MechWarriors and BattleMechs over the course of the game.

Whether you’re more of a solo player and want to focus on building up your mercenary squad of AI-controlled MechWarrior mercenaries in the single-player PvE campaign or are looking for more teamwork focused Instant Action with 4-player co-op, there’s lots to enjoy and discover as you level cities and lay waste to rivals on your own or with friends.

The dev team at Piranha Games is already super excited about how MechWarrior 5: Mercenaries is shaping up for its PlayStation debut. The base game benefits from over a year’s worth of additional development work and comes stacked with tons of gameplay, systems, and quality of life improvements – many of which are based directly on fan feedback.

One of the more noteworthy features PlayStation players can look forward to is the ability for players to switch between any of the AI Lance BattleMechs during a mission. For the initial release, manual control was limited to the player’s main BattleMech. This seemingly small update makes a huge impact, allowing players to instantly bounc

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