Meet Rivet, the mysterious new protagonist in Ratchet & Clank: Rift Apart

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Ratchet & Clank: Rift Apart is now less than two months away! Coming exclusively to the PlayStation 5 console on June 11, 2021, this brand-new full-length standalone Ratchet & Clank adventure will be a blast for returning fans and newcomers alike.

We’ve been hard at work on the game, and we know you’ve been craving an update. Let’s start with a new trailer, shall we?

Meet Rivet, the mysterious new protagonist in Ratchet & Clank: Rift Apart

Yes! We finally revealed her name… you guessed it! Right?! Rivet is a Lombax resistance fighter from another dimension, where the evil Emperor Nefarious hunts all those who oppose him. You saw brand-new locations like Nefarious City, and alternate-dimension twists on old favorites like Sargasso and Torren IV along with a sneak-peak at some new weapons and gameplay mechanics.

The song we chose for the trailer has special meaning beyond just being a great, exciting track. It is from the (Rock n’ Roll Hall of Fame nominated) band DEVO, a personal favorite of mine, but, some would say more importantly, the band that the incomparable Mark Mothersbaugh co-founded. I’m excited to announce that Mark is the Composer of the Rift Apart soundtrack! Beyond his work in DEVO, you’ve likely heard his compositions across the years whether it was in the original three Crash Bandicoot and Jak & Daxter games, as well as animated series like Rugrats, and the blockbuster film: Thor Ragnarok. We are so thrilled to be collaborating with Mark and cannot wait for you to hear the incredible score he’s come up with.

Here is an early listen!

Share of the Week: Zoomed In

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Last week, we asked you zoom in a little closer to capture intense details using #PSShare #PSBlog. From portraits so close you can see their pores to textures on vehicles, here are this week’s highlights: 

Justinphotomode shared this zoomed in portrait of Kratos in God of War.

Photoingame closes in on the eye of Jesse Faden in Control.

Philt43_Yewone moved closer to capture this fast paced shot from Wipeout Omega Collection.

Pj179 captured the gaze of Sam Bridges in Death Stranding.

Yuric83 zoomed in on the Man…bat from Batman Arkham Knight.

Sefwick zoomed in on the textured lights of this car from Gran Turismo Sport.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Days Gone – Second Anniversary

SUBMIT BY: Wednesday 9 AM PT on April 28

Next week, Days Gone celebrates its second birthday! To celebrate two years riding alongside Deacon, share your best shots using #PSshare #PSBlog for a chance to be featured.

Want to share more of your epic photo mode moments? U.S. players can enter the Red Bull Capture Point competition* for the chance to win some thrilling prizes. See full details at

*Red Bull Capture Point Official Contest Rules:


New Resident Evil Village demo invites you to Castle Dimitrescu tomorrow

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My name is Tsuyoshi Kanda, Producer on Resident Evil Village. At this point, I hope many of you have had the chance to experience the village area of Resident Evil Village through the Resident Evil Village Gameplay Demo. For those of you who missed out on the early access period last weekend, you have nothing to worry about. It’ll be available to try out again on May 1 as well. At that time, both the village and the castle sections of the game will be available to play for a full hour, so you’ll have more time to venture into the village if that’s the brand of horror you’re looking for. 

Get ready by pre-downloading the Gameplay Demo on PS5 and PS4.

New Resident Evil Village demo invites you to Castle Dimitrescu tomorrow

A Haunting Collaboration

To set the mood for tomorrow’s demo, watch the new remixed trailer above to refamiliarize yourself with the known story beats of Resident Evil Village. The goal for this trailer is to present Ethan Winter’s tale in a psychological and thought-provoking style. Of course the music track had to perfectly capture the strong emotional pull of Ethan to his daughter Rose. The song “Vanish” from Grammy-nominated artist Giveon fit seamlessly. Giveon’s music and lyrics immediately evoke the game’s themes of loss and loneliness, from the moment you hear the haunting bells at the beginning of the trailer.

Welcome to Castle Dimitrescu

If you’re looking to step into the halls of Castle Dimitrescu, you’re in for a treat this weekend. PlayStation players will get early access to the terrifying yet beautiful inner workings of the castle, the stronghold of the illustrious Alcina Dimitrescu and her bloodthirsty daughters. It’s not available to play just yet, but you can go to the PlayStation Store to pre-download the Resident Evil Village Gameplay Demo in anticipation. To clear up any confusion, you just have to download that one demo. Everything will be automatically available to play through the Gameplay Demo during the designated times.

When you first step into the castle, you may immediately feel t

Verdansk ‘84 live now in Warzone Season 3: Three big map changes

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Verdansk as you’ve come to know it is gone. A nuclear blast has wiped out a zombie outbreak that recently corrupted the land. In its cleansing wake, Activision has rewound Verdansk back to its 1984 version to explore how the Cold War events affected that city. Warzone Season Three rises from these ashes, and with it comes a host of exciting map updates, including reimagined retro interpretations of iconic locations.

The throwback blast of Warzone is just one piece of the Season 3 picture. New Operator Wraith joins the fight – a stone-cold killer featured in the narrative cinematics around the destruction of Mt. Yamantau. Yamantau is a new snowy Multiplayer map that takes place in and around buildings after a devastating avalanche, Sticks and Stones mode returns for a more laid-back MP experience, and will challenge your tomahawk-throwing precision. Diesel is a new 2v2 Gunfight map that doubles as a tight-quarters 6v6 map. The Strafe Run scorestreak rakes the battlefield with airplane machine gun fire. That’s just a sample.

Verdansk ‘84 live now in Warzone Season 3: Three big map changes

Welcome to Verdansk ‘84

Every building, surface, and object on the Warzone map has been revisited and retouched to create a fresh Warzone environment. For starters, It’s now springtime in Verdansk. Cherry blossoms line the streets, and vivid green flora makes the map a newly vibrant destination.

Seven existing locations return with new points of interest, including the Airport which was destroyed in modern-day Verdansk. In Verdansk ‘84, the Airport is fully furnished, sun shines through intact windows, and has an entirely different mood than before. The Airport control tower still stands tall in the location, creating a power position for players who want to control the area. However, the new layout of the airport allows players additional cover to counter-snipe anyone camped out in the tower.

The Verdansk Stadium is still under construction in 1984, complete with a crane towering over the location. The dome, previously blasted open, is completely absent in 1984, creating an open-air battleground.

We had a chance to chat about three of the most high-profile Verdansk map changes with Miles Leslie, Creative Specialist at Treyarch, and Amos Hodge, Associate Creative Director at Raven Software. Read on to learn about what these locations were like previously, how they’ve been updated in Verdansk ‘84, and tips for success.

PlayStation and Firewalk Studios announce publishing partnership for a new, original multiplayer IP

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There’s a moment that happens almost every day in our multiplayer playtests – where someone jolts out of their seat, laughs, and says to no one in particular, “Did you just see that happen?” These amazing and unpredictable moments in gaming are the sparks that occur when playing with others; future memories ready to be replayed and retold.

We started Firewalk Studios in 2018 with this kind of spark at the heart of our games.

It’s why I used to stay up until 2 AM playing Phantasy Star Online night after night with the same group from Server 9. Or how the neighbors who showed up at my NYC apartment to complain about the noise, ended up jamming with us in Rock Band instead.

For others on our team, it was spending nights with their crew searching and finding the perfect last armor set piece in Diablo II, making the online qualifiers in competitive Halo tournaments, or skipping studying for a math final to play in a Left 4 Dead 2 LAN party.

As a next-generation AAA studio and part of the ProbablyMonsters family, we’ve carefully assembled an amazing and diverse team of best-in-class talent who are focused on creating these moments. Everyone here brings a deep passion for games and the art of making them. We have a saying at Firewalk: build a great team, build a great game. One leads directly to the other. The ProbablyMonsters’ world-class operations teams and infrastructure has allowed us to focus on doing both better: fostering a sustainable development culture where people come first and delivering great games.

Our collective leadership team is no stranger to building memorable multiplayer experiences. Ryan Ellis, our Game Director, was a Creative Director on Destiny. Elena Siegman, our Executive Producer, was a producer on Guitar Hero II, Bioshock Infinite, and multiple Destiny releases. Our deeply talented team has helped bring to life franchises like Mass Effect and Apex Legends. Combined with my own experience (and, er, thousands of hours played) on Call of Duty and Destiny, we’ve had the opportunity to deliver some of the decade’s biggest experiences to gamers – and we’ve loved it.

Today, we’re thrilled to announce a partnership with Sony Interactive Entertainment for our new, original multiplayer game. For our team, the opportunity to create new worlds and inspire more amazing moments for players around the world is the fire and ambition that keeps us going. The PlayStation team has a deep love and respect for the medium of games, and some of the best expertise and capabilities in the world to help make big ambitions a reality.

We’re already hard at work on development and have been having a ton of fun playing our game as a team. In fact, while we continued to grow our team during this challenging last year, it was our daily online playtests that provided the most consistent point of joy and connection for our crew. The fun and laughter of playing together brought us closer, even if we were physically apart. Our goal is to be able to deliver that same joy to gamers and we can’t wait to share what we’ve been working on when the time is right.

We’re very fortunate to love what we do – making games. There’s more game-making in front of us, but in the meantime, we’ll keep playing the incredible games this industry creates and generating a few more sparks of our own.

See you out there.


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