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F.I.S.T.: Forged In Shadow Torch: 9 gameplay tips to help you explore (and survive) Torch City

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Hey, Furtizen! Torch City is a big, magnificent place, but it is also full of secrets and riddled with dangers at every corner. A host of different factions such as the All Fur Society, the Legion, the Rat Gang, the Resistance all fight each other over and under the table for supremacy. If you just waltz in there without knowing a thing, you’d be like a moth flying towards a torch. Toasted! If you want to survive Torch City, I’ve got some good advice for you.

1. Carry a map and keep an eye on it at all times 

Torch City’s maze-like structure has made it impossible to chart completely. Until now. You’ll be challenged by one of its citizens to be the first to map out every corner of this metropolis. Exploration will continually add to your own map, giving you an ever-growing understanding of the sprawl, and which as yet unseen avenues to head to uncover next.  

2. Learn and try out every skill

Like they say, “you can never have too many skills”, and it’s the same in Torch City. The All Fur Society recently renovated a batch of the Legion terminals and gave furtizens access to learn mechanical skills. Just a small fee to pay for running costs. Extra Data Disks are also required to learn Advanced skills. You should pick up a few moves from these terminals when you see them, because they’ll definitely come in handy later on. You can even try to come up with your own style of combos.

3. Build up SP to unleash SP Skills

By the way, there are some special mechanical powers called “SP Skill.” SP skills are very powerful and can be mixed in with combos to add more variety to your fighting style. SP skills use up SP, but you can build SP up again by performing combos against the enemy. Collect Data Disks and use your SP skills with pride!

4. Don’t forget to grab some Carrot Juice

You are bound to get roughed up along the way. Take a drink of Carrot Juice to be right as rain again!

UPDATE: Pre-order Horizon Forbidden West now: Collector’s and Digital Deluxe Editions detailed

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Thursday was to be a celebration of Horizon Forbidden West and the amazing team at Guerrilla working to deliver it on February 18, 2022. However, it’s abundantly clear that the offerings we confirmed in our pre-order kickoff missed the mark.

Last year we made a commitment to deliver free upgrades for our cross-gen launch titles, which included Horizon Forbidden West. While the pandemic’s profound impact pushed Forbidden West out of the launch window we initially envisioned, we will stand by our offer: Players who purchase Horizon Forbidden West on PlayStation 4 will be able to upgrade to the PlayStation 5 version for free.

I also want to confirm today that moving forward, PlayStation first-party exclusive cross-gen titles (newly releasing on PS4 & PS5)–both digital and physical*–will offer a $10 USD digital upgrade option from PS4 to PS5. This will apply to the next God of War and Gran Turismo 7, and any other exclusive cross-gen PS4 & PS5 title published by Sony Interactive Entertainment.

— Jim Ryan, President & CEO, Sony Interactive Entertainment

*To upgrade an eligible PS4 game on disc to the digital PS5 version, you will need a PS5 console with a disc drive. PS4 game discs can’t be used with the PlayStation®5 Digital Edition.

Horizon Forbidden West is coming to PlayStation 4 and PlayStation 5 consoles on February 18, 2022! We were ecstatic to finally be able to share the release date with you last week during Gamescom’s Opening Night Live, and to see everyone’s reactions to our news. 

Pre-orders for the game are available now across the globe, so we wanted to share more details about the various editions that you can get your hands on. 

UPDATE: Pre-order Horizon Forbidden West now: Collector’s and Digital Deluxe Editions detailed

Horizon Forbidden West continues six months after the events of Horizon Zero Dawn. Aloy, a machine hunter, has travelled west to investigate a mysterious and deadly blight. In these uncharted lands, she will meet strange new tribes and encounter ever more deadly machines. Together with old friends and new companions, she must brave this new frontier to find the answers she needs to save life on Earth.

Now, let’s take a look at the pre-order options you have available for Horizon Forbidden West. By the way, if you pre-order any physical edition from participating retailers (region specific*) or any digital edition anywhere, you will receive the Nora Legacy Outfit and Spear to use in the game. You will be able to redeem these items vi

Share of the Week: Ghost of Tsushima Director’s Cut – Iki Island

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Last week, invited you to explore the sights of Iki Island in Ghost of Tsushima Director’s Cut using #PSshare #PSBlog. From flowering vistas and harrowing mountain peaks, here are this week’s highlights from the new region: 

We wouldn’t mind sharing a day on these beachy shores, shared by CDAsebastien203.

The sun frames a younger Jin in this red-strained shot by calisarah1998.

Jin stands beneath a beautiful blooming tree, shared by photomodeoftsu1.

An enemy is thrown through the air in this stormy shot by justinphotomode.

record_photo shares one of the Iki Island monkeys.

Jin climbs to a mountain peak, shared by posts_ghost.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Ghost of Tsushima: Legends
SUBMIT BY: Wednesday 9 AM PT on September 8

Next week, we’re celebrating the standalone launch of Ghost of Tsushima: Legends. Gather your clan and share daring moments using #PSshare #PSBlog for a chance to be featured. 

The Outlast Trials “is like a TV series”, offering new challenges for players and developer alike

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The Outlast Trials was one of the more surprising announcements made during Gamescom’s Opening Night Live Show. Reconfiguring the horror thrills of the first-person survival series into a cooperative multiplayer experience may be an unexpected direction for the series’ third entry, but according to developer Red Barrels – behind every game to date – it’s in keeping with the studio’s drive to challenge itself with each new iteration. Here, it sheds some more light on the upcoming title, coming to PlayStation in the future. 

What is the Tweet-length elevator pitch for this game?

In The Outlast Trials, you’ve been abducted by the Murkoff Corporation to go through unethical experiments that will modify your psyche and behavior. Whether you go through the trials by yourself or in teams, if you survive long enough, Murkoff will happily let you return into society… but will you be the same?

What would you consider the new key gameplay innovation for this title, and what sets it apart from other games in the team-based multiplayer horror genre as well as the previous Outlast entries?

This time, you can choose to survive with friends. If the previous games could be compared to movies, The Outlast Trials is more like a TV Series. Your journey to freedom will be a long one.

Why is now the right time for this reveal?

We simply wanted to give our fans an update and the unfortunate news that we have to delay the release into 2022. We’re getting closer than ever, but we need more time to refine the game. With each game, we try to give ourselves a new challenge and The Outlast Trials is no exception.

“There are a dozen warehouses, connected by underground tunnels. Inside the warehouses, Murkoff has constructed heightened lift-sized models of real-world environments.” 

What do you hope players will feel when playing this game?

Whether they play alone or with friends, we want players to feel like they’re fighting for their lives and their right to freedom. But can you have freedom of the body without freedom of the mind?

How would you describe the game’s art design, and what were some of the inspirations behind it?

The approach used is the same as the previous Outlast games… twisted realism, decadence, and in-your-face gore.  

How are you designing the main characters in a way that will appeal and connect with players?

Iconic nemeses are part of the Outlast DNA, and this time we have more variety than ever. Players will get to know many weird, dangerous, and violent characters. Although they’re also victims of Murkoff, most of them are definitely more than happy to prevent you from completing the program.

What game engine is this being built in, and what advantages does that give you?

Outlast 1 and 2 were made in Unreal Engine 3. This time, we’re using Unreal Engine 4. UE4 definitely played a big part in our prototyping phase. We were able to test new ideas and iterate pretty quickly.

GAMETITLE

“In between the trials, Reagents return to the Sleep Room, where Murkoff takes good care of them. Reagents can interact with Murkoff employees to

Ghost of Tsushima: The music of Iki Island

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Chad Cannon (left) Bill Hemstapat (right) photo by Justin Fields

It was a tremendous pleasure to reunite with Chad Cannon to compose new music for Iki Island, the new territory included in Ghost of Tsushima: Director’s Cut. Chad and I worked very closely while arranging and orchestrating Shigeru Umebayashi’s “Tsushima Suites” for the game’s original release and really enjoyed that collaboration. As was the case with the original score, we were incredibly fortunate to have some of the best musicians in Japan, China, Nashville, and Los Angeles contribute to these new pieces. Many of these talented individuals are featured in this blog, speaking about their performance and the instruments used on the recordings. We hope you enjoy this behind-the-scenes look at the music.  

A deeper dive on Jin Sakai

The story of Iki Island is personal, focusing on a traumatic chapter from Jin Sakai’s past. With this in mind, we wanted to make sure that the music was reflective of the heart and soul of the character, Jin himself.

Ilan Eshkeri wrote an incredibly emotional and iconic theme for Jin. The piece served as a “call to adventure” for the players of the original game to immerse themselves in the world and for Jin to begin his journey towards becoming The Ghost. With the Iki Island story, both Chad and I sensed an opportunity to add a greater dimension to Jin Sakai by exploring different ways of adapting and expanding Ilan’s brilliant theme. 

The result of our exploration is the piece “The Tale of Clan Sakai,” which represents Jin, his father, and other Samurai with the Sakai name. It explores the very heart and soul of the emotional baggage Jin has to carry; not only is he the last samurai on Tsushima, but the last of the entire Sakai clan. 

The piece features the Biwa, an instrument used by Ilan in “Heart of the Jito” in the original game. Although, in this new version of Jin’s theme, we are using the Chikuzen-style Biwa instead of the better-known Satsuma-style Biwa. Chikuzen-Biwa was traditionally performed by Buddhist monks instead of the Samurai. The monks used it for storytelling and ceremony rather than for practicing discipline. 

From Chad:

“Bill and I were super excited to involve a Chikuzen-style Biwa player from Fukuoka named Cyouka Ogata. Ogata Sensei was really happy to be involved in the Tsushima score, having grown up around the Mongol invasion sites. She introduced Bill and me to her instruments over Zoom and then worked with us over a couple of months, sending us samples of her playing different ideas, trying things out, etc. Check out her video! She went and played the Jin Sakai theme on the Hakata beaches, where some of the Mongol fights took place!”

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