Applications open for Jackie Robinson Foundation / PlayStation-MLB The Show Scholarships

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Back in January Sony Interactive Entertainment, San Diego Studio and the Jackie Robinson Foundation (JRF) announced a new partnership. We committed to donating $1 for every MLB The Show 21 Collector’s Edition sold in the US through December 31, 2021, including the Jackie Robinson Edition, the Jackie Robinson Deluxe Edition, and the Digital Deluxe Edition to the Jackie Robinson Foundation. 

Those donations were used to create multiple JRF/PlayStation-MLB The Show Scholarships which will provide students of color with financial assistance to attend institutions of higher learning. It was important for us to write more than just a check. 

Applications open for Jackie Robinson Foundation / PlayStation-MLB The Show Scholarships

The partnership with the JRF will include SIE employees serving as mentors to the JRF/PlayStation Scholars throughout their four years of college, and paid internships at San Diego Studio during the JRF Scholars’ junior and senior years. The internships provide real world on the job experience at one of the best video game studios in the industry. We couldn’t be more excited to kick off this partnership with Jackie Robinson’s Estate and the Jackie Robinson Foundation.  

How to apply 

Are you a graduating African American high school senior, with a passion for video games? Do you want to work in the video game industry after college? Would you like an opportunity to intern and work at the San Diego Studio? If the answers to all those questions are yes, please keep reading for more details. 

To be eligible for a Jackie Robinson Foundation Scholarship, an applicant must:

  • Be a graduating, African American high school senior
  • Be a United States citizen
  • Present evidence of financial need
  • Demonstrate a record of academic excellence 
  • Demonstrate leadership potential and a dedication to community service
  • Submit an official SAT and/or ACT test exam score from junior or senior year*
  • Plan to attend an accredited and approved 4-year college within the United States or affiliated with a United States-based college or university
  • Not possess a degree from, or be enrolled in, a 2 or 4-year college when applying 

*JRF recognizes the challenges of taking standardized tests during the COVID-19 pandemic and will accept PSAT scores. Applicants with NO TEST SCORES to submit will not be disadvantaged in the selection process.

Official PlayStation Podcast Episode 413: Blink And You’ll Miss It

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Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here

This week the team celebrates 5 years of PlayStation VR and shares more games they almost missed out on.

Stuff We Talked About

  • PlayStation VR
  • Sheepo
  • Moss 2
  • Jackbox Party 8
  • Jett: The Far Shore
  • A whole bunch of games we almost missed out on

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi –  Manager, Content Communications, SIE

Brett Elston – Manager, Content Communications, SIE

Share of the Week: Moonlight

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Last week, we asked you to take a stroll through the moonlight of your favorite games using #PSshare #PSBlog. From moon-soaked portraits to nights out on the road, here are this week’s highlights: 

Gamography_ shares a side profile of Aloy from Horizon Zero Dawn.

dee_danya shares Dani making a daring dive in Far Cry 6.

Jin rides his horse through a field under the moonlight in this Ghost of Tsushima share from foxghost181.

ZacheryyyEduard shares Deacon hitting the road under the crescent moon and stars in Days Gone.

Amianan_NiRaGuB shares Eivor’s raven Synin seemingly grip the moon in its talons in this Assassin’s Creed Valhalla share.

mett981 shares Ratchet gazing towards the cosmos in Ratchet & Clank: Rift Apart.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: PlayStation VR
SUBMIT BY: Wednesday 9 AM PT on October 20

PlayStation VR turned 5 this week! To celebrate, share moments that shook your reality from a PlayStation VR game of your choice using #PSshare #PSBlog for a chance to be featured. 

The story behind Jett: The Far Shore’s interstellar soundtrack

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Jett’s out now, it’s resonating, and we’re thrilled. It’s the latest videogame from Superbrothers A/V and Pine Scented, it was co-created for years by two full-time people and composer scntfc, then bolstered by an all-star Jett Squad of contributors. It took a village to get Jett done, and we’re all immensely proud of our efforts together.

Jett is my second video game as director, writer, art director, and music coordinator, among other roles. Unlike Sword & Sworcery, Jett is grandiose, with depth and breadth, intricate, and byzantine.

So, I had a pretty heavy workload for a while there. However, an advantage of being at the intersection of those roles is the opportunity to try to craft something very distinct, in keeping with the Superbrothers A/V approach.

The Superbrothers A/V approach goes roughly like this:

  1. You start with a vision, and a vibe.
  2. You marry the picture to the sound, get them to stew together.
  3. You get it to move right and feel right.
  4. You present a world with intriguing narrative concepts, with credible naturalistically-proportioned intelligent characters with heart and soul, who have interesting concerns.
  5. You choose your moments, intimate or epic, a few here and there, and you get those exactly right.
  6. Nested within all this, you figure out a design that supports that vision, and that vibe.

Foundational to creating a distinctive vibe, and powering Superbrothers A/V’s approach, is audio. Sound and music, and how they fit. Getting the spirit of the music and sound right is essential, as music ends up being foregrounded in our videogames, often becoming almost the primary text.

For Superbrothers: Sword & Sworcery EP we collaborated with Toronto composer, maestro Jim Guthrie, whose immediately appealing and memorable score accounted for so much of sworcery’s magic. 

As an album it found its way into headphones and speakers around the world, and resonated.

This time out, for Jett, we were so fortunate to have on deck the brilliant Seattle-based composer scntfc since day one, with whom we collaborated for years. 

The story behind Jett: The Far Shore’s interstellar soundtrack

C Andrew Rohrmann, known in the biz as scntfc, has since composed beloved scores to several video games, most notably Oxenfree. However, scntfc’s first videogame contribution was to Sword & Sworcery back in 2010.

On Sword & Sworcery we had the idea for a “number station transmission” and we were put in touch with scntfc, who cooked up some relevant audio in his laboratory, audio that ended up in Sworcery’s “moon grotto” as well as at Sworcery’s memorable fi

An inside look at Zombies and Campaign mode in Call of Duty: Vanguard

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As we near the release of Sledgehammer Games’ Call of Duty: Vanguard on November 5, we’re excited to share with PlayStation players a deep-dive on two of the game’s core modes. It’s time to take a closer look at the epic characters and stories you’ll encounter across the single-player Campaign mode and in Zombies, the latter of which is developed by Treyarch, the studio responsible for bringing Zombies to Call of Duty more than a decade ago. 

From the international heroes forming the original Special Forces group, Task Force One, to the undead threat of Kortifex the Deathless, Vanguard is set to take PlayStation players on one wild ride on November 5, in addition to the massive amount of content players will experience with 20 maps coming to the Multiplayer mode at launch.

An inside look at Zombies and Campaign mode in Call of Duty: Vanguard

“Der Anfang”: The Next Chapter in the Zombies Saga

The next iteration of Zombies, developed by Treyarch Studios, is coming to Call of Duty: Vanguard on November 5.

Prepare to face a new type of evil, bond with new allies, and meet terrifying new enemies in a gameplay experience that gets you to the fun faster, all wrapped in a brand-new dimension of Zombies that you’ve never experienced before.

In Call of Duty: Vanguard, Treyarch is introducing a Zombies experience that builds on the Dark Aether universe introduced in Black Ops Cold War, in a franchise-first crossover that provides continuity from a lore standpoint while innovating on the core gameplay loop.

It began with the opening of the Dark Aether gateway at Projekt Endstation. As the Nazi experiment went catastrophically wrong, punching a hole through the dimensional veil, the effects traveled far and wide.

You are now stranded in the snowy graveyard of Stalingrad, held in by the dark magic of Kortifex the Deathless, one of five Dark Aether entities bonded with mortals via their otherworldly artifacts. The other four — Saraxis the Shadow, Norticus the Conqueror, Inviktor the Destroyer, and Bellekar the Warlock — are in revolt against Kortifex, and are now there to help you defeat him and Von List.

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