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Reveals and updates on upcoming PS VR2 titles

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We’re all about innovation at PlayStation and finding new experiences everyone can enjoy, and today, we showcased four PS VR2 titles that players will be able to enjoy later this year. 

Dreams of Another | Coming to PS VR2 later this year

Reveals and updates on upcoming PS VR2 titles

The latest title in the PixelJunk series gives its first look at PS VR2 gameplay and showcases how the hardware takes Q-Games’ latest creation even deeper into its dreamlike state. As you switch between first and third person, take control as The Man in Pajamas, who uses an arsenal of weapons to create rather than destroy.  

Discover what type of weapons and power-ups are at your disposal.

Grit and Valor – 1949 | Coming to PS VR2 August 21

Reveals and updates on upcoming PS VR2 titles

Get hands-on with your units in this real-time tactics rogue-lite from Milky Tea Studios, where you are the general in an alternate timeline during World War II. Turn the battlefield into your personal plaything as you strategically place convoys across the map and navigate menus and abilities with your fingertips. 

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Hotel Infinity is coming to PS VR2 in 2025

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At long last, Studio Chyr is revealing Hotel Infinity, our follow-up to Manifold Garden, which is coming to PS VR2 later this year. Hotel Infinity shares a lot of DNA with Manifold Garden, like exploring impossible spaces, but is set in a mysterious new universe that takes advantage of the unique experiences that only VR can deliver.

Hotel Infinity is coming to PS VR2 in 2025

Explore for hours without leaving your living room

From the beginning, Hotel Infinity has been designed to be a revolutionary Room-scale experience. The game’s clever use of portals, lifts, and impossibly winding hallways will make players feel like they’ve been walking through a hotel for hours when they haven’t left the 2-meter x 2-meter boundaries of their Room-scale playspace.

These mechanics (and others) have been developed to ensure that the entire game is traversable without the use of game sticks or point-to-teleport mechanics. As the game approaches launch, we’ll share a lot more about the other technical tricks we’ve developed.

Impossible spaces big and small

Hotel Infinity’s halls are filled with architectural contradictions and enigmatic puzzles. Whether you’re exploring the hotel’s guest-facing areas like the luxury suites and atrium, the employee-only kitchens and service tunnels, or the darker secrets that hide beneath every nook and cranny is packed with plausibly-impossible interactions.

Dreams of Another PS VR2 gameplay revealed

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Hello everyone, I’m Dylan from Q-Games. We’re thrilled to reveal the very first gameplay footage of the PS VR2 version of Dreams of Another, the latest title in the PixelJunk series, coming to PlayStation 5 and PlayStation VR2.

Dreams of Another PS VR2 gameplay revealed

Journey into dreams shaped by point cloud technology

Dreams of Another is a third-person exploration-action game built around the philosophical theme: No Creation Without Destruction. Unlike traditional TPS games where shooting destroys objects, here, shooting materializes and creates from an otherwise abstract, fragmented world.

The game’s standout feature is its use of point cloud rendering, where space is visualized as a collection of floating particles. On PS VR2, this technique truly shines, enveloping the player in a dreamlike world where your body feels as though it’s dissolving into the environment. The result is a mysterious and deeply immersive sensation, like traveling within a dream itself. Thanks to VR, players can feel that they physically exist within these worlds made up of nothing but particles.

A mysterious story of The Man in Pajamas and The Wandering Soldier

At the heart of Dreams of Another is a surreal journey through a dream world, led by two characters, The Man in Pajamas and The Wandering Soldier. But this world isn’t just inhabited by people: trees swaying in the wind,lonely doors,softly glowing streetlights, andall sorts of objects come alive with humorous dialogue that casts a quirky light on the questions of human society. Through VR, they feel as though they’re right there in front of you, drawing you even more deeply in.

Grit and Valor -1949 launches on PlayStation VR2, PS5 August 21

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For those new to the game, Grit and Valor – 1949 is a real-time tactics roguelite set in an alt-history World War 2. Evil Axis forces dominate, and Europe is on its knees – only you stand as humanity’s final hope. Become the Commander of an elite Mech Squadron across thrilling battles – think fast, take a stand, and get ready to liberate Europe and free the world. 

When we started work on the game, we always thought it would be a brilliant fit for the VR platform.  We were delighted when our sister studio, nDreams, stepped in to collaborate with us on the project, bringing over 10 years of experience working on titles across the original PlayStation VR and PS VR2.  We’d love to take you through what makes this experience so unique. 

Grit and Valor -1949 launches on PlayStation VR2, PS5 August 21

Become the Commander  

VR allows you to immerse yourself from the perspective of different roles and characters, and what better role than to play from the perspective of a General, commanding their army from the war room. We’ve seen this scene play out in countless movies – it’s tense, dramatic, and thrilling. Immersing yourself in VR, directing and overseeing from above the battlefield, makes the scale of your decisions – and your pursuit of victory – feel so much bigger. 

A whole new perspective to strategic warfare 

The game’s visuals and perspective were originally inspired by tabletop wargames, even down to the painterly art style where miniature mech units almost feel like they’ve been painted by hand. When matched with VR, this unique perspective gives the feeling of playing with a battlefield diorama, but with the magic of your units animating – lean in and watch them instantly come to life or pick up your units to examine them up close. 

Going further, combining this perspective with the immediacy of the PS VR2 Sense Controllers allows the precision that a mouse offers but with the addition of tactility that you would experience in real life. From headsets to head rumble, the game fully utilizes the power of PlayStation VR2 to deliver a visually stunning, immersive experience. 

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Introducing Meteora: A cosmic survival racer for PS VR2

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Meteora, the debut title from Big Boot Games, thrusts you into the heart of interstellar chaos, where you are not just a traveler, you are The Meteor. Defy gravity, outrun the chaos, and carve your own path through the cosmos in this electrifying action-racer, built for adrenaline lovers and space enthusiasts alike. It’s your race of survival against spacetime. 

An odyssey across the stars

You control a Meteor blazing through the vast cosmos, navigating treacherous celestial terrain to ensure your survival. Precision and quick reflexes are your greatest allies as you steer past dynamic hazards and colossal astral obstacles on the journey to each level’s end. Every stage presents a unique sub-objective that must be conquered to unlock the exit portal.

Each Meteora run is an opportunity to sharpen your skills, push your limits, and climb the ranks. Face the challenge, chase the high scores, and etch your name among the cosmic elite on the leaderboards.

Speed, strategy, survival

Meteora is more than just a high-speed combat racer, it’s an unforgiving test of instinct and precision. Every second demands split-second strategy and decisions as you navigate explosive asteroids belts, electrically charged debris, and icy barriers that threaten to freeze your momentum.

But fear not, the universe does throw lifelines. Scattered throughout space are Energy Crystals to increase your mass, and Stardust to push your velocity to the limit. Do you hoard mass for durability or fuel for raw acceleration? The landscape shifts with every level, leaving you with only one choice – adapt; here, balance is everything.

But you are not alone on this path. The most unpredictable hazards in Meteora are the other meteors on your path, each with its own elemental composition and unique abilities. Every meteor that crosses your path presents an opportunity or a threat. Some are rivals, some are fuel for your journey, but all are obstacles in your pursuit for survival. Harnessing their energy is the only option you have.

Master the takedown

Combat in the Meteora co

Diving into Cronos: The New Dawn’s combat system and unique merge mechanic

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In the gameplay reveal trailer for Cronos: The New Dawn, a mysterious voice warned the Traveler to “Stay focused, stay cautious”. 

More than just a bit of lore, this was meant to communicate that in our game, remaining vigilant is of the utmost importance.

That’s because, in addition to careful resource management, you also have to deal with enemies that can merge with each other during battle. This radically alters the dynamic of every encounter, with each Merge exponentially increasing its difficulty in real-time.

To that end, we made a short dev diary that details how the combat system in Cronos works in practice, while also addressing several key questions from our community:

Diving into Cronos: The New Dawn’s combat system and unique merge mechanic

Escalating threats: How merging transforms your enemies

In Cronos, enemies known as Orphans can absorb dead bodies to evolve into even stronger and more resilient foes, complete with new attack patterns. 

This adds another layer of complexity to combat, because by killing Orphans you’re effectively providing fuel for other nearby enemies to evolve and become more powerful in the process. 

Having the Merge as a fully integrated gameplay system fundamentally shifts the balance of combat, especially in a game where ammo is scarce and crafting opportunities are limited.

Most enemies in Cronos are capable of merging with each other. Your goal is to stop them at all costs, or deal with the consequences.

Arena Control: Turning the odds in your favor

The best way to counteract the Merge is by preventing it from happening in the first place.

An exclusive look at Towa and the Guardians of the Sacred Tree’s perilous encounters

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Today we’re excited to share new details on some of the darker threats players will encounter on their journey through Towa and the Guardians of the Sacred Tree, a new roguelite where bonds, blades, and bravery decide the fate of all. 

Roguelite fans will appreciate the depth of gameplay while being immersed in an all-new hand-drawn world with unique mechanics involving ability switching and simultaneously using the power of two guardians in combat either in single player or co-op.

For those new to this mystic realm, Towa and the Guardians of the Sacred Tree follows the priestess Towa & the eight guardians who must protect the world from the evil god, Magatsu. Blessed by the living sacred tree, Shinju, the guardians must stop the god of corruption that seeks to unify the world through his own twisted vision rooted in domination and decay. To do this, he has created an entire race of beings called Magaori; lifeforms that reject human empathy and instead spread miasma wherever they tread.

As you traverse this corrupted world with your two selected guardians, you’ll discover perilous and unique areas that will require skill and coordination. Beyond standard zones designed for combat and exploration, you’ll face a variety of Special Areas, each with unique mechanics, dangers, and rewards.

In this post, we’re exclusively diving deeper into three of them: Malignant Chambers, Wanderers, and the ominous Boss Chambers. Find out more and see a first look at concept art of the Wanderers and Magatsu-hi Ensa.

Malignant Chambers – purify the miasma

Within these tainted chambers, players will confront Magafushu, a grotesque creature born from concentrated miasmic sludge. The longer it festers, the more it poisons the land around it.

Your goal? Cleanse the chamber by defeating Magafushu and dispelling the noxious fog it has unleashed. It’s a brutal fight that will continuously spawn Magaori (Magatsu’s minions) until you defeat the Magafushu, but purifying these zones will grant access to deeper areas of the world and greater rewards.

Wanderers – duel the ronin

Scattered across the world are lone warriors known simply as Wanderers. These enigmatic individuals are always searching for a worthy rival. Cross paths with one, and you’ll be challenged to a duel of honor and skill.

Besting a Wanderer not only earns you rare materials and powerful upgrades it’s al

VRider SBK races onto PS VR2 June 27

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If you’ve dreamed of what it might feel like to ride a superbike at full throttle, knee to the asphalt, engine roaring, speeding like a rocket. With VRider SBK coming to PlayStation VR2 on June 27, that dream is about to become a reality.

See it in action.

VRider SBK races onto PS VR2 June 27

What’s in VRider SBK?

VRider SBK ignites the thrill of Superbike Racing on PlayStation VR2. Whether you’re chasing the podium or just the thrill of the ride, VRider SBK drops you into the heart of the officially licensed Superbike World Championship. Lean into every corner and blast down straights at over 200 mph across 14 real-world tracks, including Cremona and Estoril, alongside 23 official riders. 

Ride five elite machines: Ducati, BMW, Kawasaki, Honda, and Yamaha using next-gen gesture-based controls designed for immersive VR. Go head-to-head in global PvP multiplayer, dominate the solo Tournament mode, or challenge the clock in Ghost races. With its unique “simcade” gameplay blend, VRider SBK delivers blistering speed, unforgiving realism, and pure two-wheeled exhilaration.

Built different for PS VR2

We’ve optimized the game with a specific quality setting to ensure a stable frame rate and smooth bike control. In racing games, motion sickness is primarily caused by input lag, the delay between controller actions and what’s rendered in the headset. This is often a result of demanding physics simulations, which require a consistently solid frame rate to avoid discomfort.

In the PS VR2 version, players can expect a range of exclusive features, inc

Official PlayStation Podcast Episode 517: Shocking Developments

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid and Tim are back this week to discuss the foundation System Shock 2 laid for gaming generations to come, recap what the team saw at Summer Game Fest 2025, and their latest gaming adventures.

Stuff We Talked About

  • Next week’s release highlights:
    • Ruffy And The Riverside | PS5
    • System Shock 2: 25th Anniversary Remaster | PS5, PS4
    • Black Desert | PS5
    • Death Stranding 2: On The Beach | PS5
  • PS Store Promo: Mid-Year Deals —  Save up to 70% on select titles, now until July 2
  • Ghost of Yōtei — Sucker Punch explores Hokkaido to learn ancient foraging skills and more
  • Climate Station  — a new experience for PS5 and PS VR2 that transforms decades of climate science into an interactive story.

The Cast

Share of the Week: Swim

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Last week, we you to dive in and share moments swimming from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:

Couch_Gamer2k23 shares Nathan scuba diving in Uncharted 4: A Thief’s End

jobolts_ shares Ellie swimming in the Savage Starlight skin in The Last of Us Part II.

call_me_xavii shares Sam floating through a stream of tar in Death Stranding.

calisarah1998 shares Naoe leaping off a tree into a lake in Assassin’s Creed Shadows

xenobitz shares a hunter wearing a Palico helmet underwater in Monster Hunter Wilds.

vg_ryno shares Aloy peeking her head above water in Horizon Forbidden West.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Maximalism
SUBMIT BY: 11:59 PM PT on June 25, 2025 

Next week, push everything to the max. Share crowded, busy, visually over-the-top moments of maximalism from the game of your choice using #PSshare #PSBlog for a chance to be featured.

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