Search

Game News

Gran Turismo 7 Update 1.35 adds 3 exciting new cars, GT Café Menus, and more – out today

Game Ace Pro 0 0

Gran Turismo players! The 1.35 update for Gran Turismo 7 arrives today June 28 at 11pm PDT* / June 29 at 7am BST / 3pm JST.

Gran Turismo 7 Update 1.35 adds 3 exciting new cars, GT Café Menus, and more – out today

Introduction of 3 New Cars

Aston Martin Valkyrie ’21 
A uniquely shaped hypercar with F1 derived aerodynamics.

Aston Martin is one of Britain’s most beloved luxury sports car manufacturers. This hyper car, the Valkyrie, is a result of their near 110 years of experience in the field combined with the expertise of F1 constructor Red Bull Racing. The design started from an idea for an innovative road car devised by Red Bull Racing’s designer and aerodynamics expert Adrian Newey. Newey took his proposal to Aston Martin where he made a connection with their chief designer Marek Reichman. In 2016, the project began in earnest as ‘AM-RB 001’. The car developed under the AM-RB 001 codename was first unveiled at the 2017 Geneva Motor Show, along with its official name, the Valkyrie. 

Production versions of the Valkyrie were first seen in 2021, taking form as a uniquely shaped hyper car which incorporated F1 derived aerodynamics with the Aston Martin design language. The high nose of the car is equipped with an underslung wing and creates powerful downforce through the Venturi tunnels running under the body. Between them sits the teardrop shaped cockpit where the driver and passenger sit feet-up in the style of a formula car. Extensive lightening has been implemented across the carbon-fiber body with even the Aston Martin nose emblem being reduced to a 70-micron thick piece of aluminum. As a result, the car weighs roughly 1,000 kg, achieving an astonishing power-to-weight ratio of 1.01 kg/BHP. 

Hard mounted to the rear of the cabin is the hybrid power unit, a Cosworth 6.5L naturally aspirated V12 engine with KERS (kinetic energy recovery system). The total output of the system is 1,140 BHP putting the car on par with even top category racing machines. The Valkyrie was first available in a limited run of 150 coupe models, which sold out almost immediately despite the price tag of over 2M pounds. The coupe was followed by the ‘AMR pro’ Le Mans style competition model and an open-top ‘Spider’ model. This pinnacle of performance is notable as one of the first hyper cars to reach the level of an LMP1 machine.

(For Southeast Asia) Mid-Year Deals promotion comes to PlayStation Store

Game Ace Pro 0 0

The Mid-Year Deals promotion comes to PlayStation Store. For a limited time*, mark the halfway point of 2023 with discounts of up to 75% on games and add-ons across multiple genres. That includes the likes of Call of Duty®: Modern Warfare® II – Vault Edition, EA Sports FIFA 23 and Wo Long: Fallen Dynasty.

Head to PlayStation Store to find out your regional discount.

*Mid-Year Deals promotion runs on PlayStation Store from June 21 until July 5.

(For Southeast Asia) Genshin Impact Version 3.8 Takes Players to a Secret Summer Paradise Hidden Inside a Bottle

Game Ace Pro 0 0

Hello Travelers! The Genshin Impact developer team is back with the latest information on the upcoming Version 3.8 “Secret Summer Paradise” arriving on July 5. As summer returns to Teyvat, it’s time to join Klee for a getaway into an uncharted land!

In the meantime, Klee and Kaeya will also be presented with their new outfits! By exploring the limited-time map and collecting Joyeux Vouchers, you can exchange them for Kaeya’s new outfit as well as a variety of resources to continue preparing for your long journey this year.

An Adventure Full of Twists and Turns

Unlike the island getaway we experienced in the past two years, our destination this time is an unknown oasis named Veluriyam Mirage, which is inside a magic bottle located somewhere in the desert. The terrain here features steep hills and deep valleys, making it difficult to explore on foot. That’s why we’ve prepared two game modes in the open world to make your exploration easier: Choo-Choo Cart and Preprint.

(For Southeast Asia) Introducing the Latest Information for Three Sonic Titles!

Game Ace Pro 0 0

Here are the latest updates on three Sonic titles available for the PlayStation®4 and PlayStation®5: Sonic Superstars, Sonic Frontiers, and Sonic Origins Plus.

Sonic Superstars x LEGO Collaboration Slated for Autumn 2023!

Sonic Superstars is a brand-new high-speed action game that combines the classic feel of the 2D side-scrolling Sonic series with crisp 3D graphics. This title features a new adventure for Sonic and his pals, Tails, Amy, and Knuckles, in the mysterious Northstar Islands, an area teeming with gigantic creatures. Use your newfound Emerald Powers to save them from the nefarious schemes of Dr. Eggman and Fang!

Those who pre-order the game will receive a special LEGO skin for Dr. Eggman!

Pre-orders start soon, so keep your eyes peeled for more future updates!

The Second Massive Free Content Update for Sonic Frontiers is Out Now!

Sonic’s Birthday Bash – the second big free update for Sonic Frontiers – is now live! Here are some of the features from the update!

  • Birthday Party Decoration

Meet Your Maker’s Sector 1: Dreadshore DLC launches tomorrow

Game Ace Pro 0 0

The world of Meet Your Maker is expanding with the arrival of Sector 1: Dreadshore.

We’re packing a lot into this release, and since Dreadshore marks our first major content update, we’re celebrating by letting you claim the Sector 1 Arsenal Pack for free beginning tomorrow until July 10.

With Meet Your Maker launched and officially out in the wild, it’s been a pleasure watching millions of Outposts spring up around the world, all thanks to our engaged, incredibly creative community. You’ve made some truly twisted stuff, and we love you for it.

It’s our job to keep fueling that creativity, and Sector 1: Dreadshore with its new lore, environment, arsenal additions, and cosmetics, is an important step in that direction.

Let’s start with the obvious: What exactly is Sector 1: Dreadshore, and what does it include?

“We’re using the Sectors to deliver large gameplay updates though a narrative,” explains Ash Pannell, Meet Your Maker’s Creative Director. “The Dreadshore is a place in our world and the items that you get from that Sector are all tied to its story. It helps expand the lore of Meet Your Maker alongside the actual gameplay.”

Welcome to Dreadshore

Each Sector in Meet Your Maker explores a new location on Earth, devastated in its own specific way.

The Dreadshore, situated on the remains of the New England coastline, is the location of an abandoned Sanctuary housed beneath a lighthouse. Within this facility, clones were subject to a host of cruel, disturbing experiments until one escaped, killing the out-of-control Custodian and Chimera on their way out.

Sector 1: Dreadshore will include a new environment and themed Deco Pack – both free and instantly accessible to all players.

“Environments and Deco Packs give tools to the builders to create stories out of their Outposts,” shares Ash. “Completely different from the Red Sands, Dreadshore is all about being dark, moody and playing with light. As such, it’s the perfect place to construct dark and scary Outposts. The Deco Pack’s rusty metal and worn wooden blocks allow players to imagine a lot of old buildings and structures.”

New tools of destruction

Undoubtedly the most exciting Dreadshore additions come in the form of the Sector 1 Arsenal Pack.

The four new gameplay elements not only deliver new ways for builders to strategize and concoct unexpected kills, but also give raiders some new tricks of their own to survive them.

 “Being a systemic game, every single new item has massive gameplay repercussions,” says Ash. “Just playtesting this sector has been amazing, and knowing what it’s going to do to change the meta in the game is indeed exciting – and that’s before players start getting hold of it and really showing us how to use these new items.”

New Custodian: Nautilus

The Nautilus represents the lone survivor of the Dreadshore Sanctuary. This mysterious figure was one of the clones being held captive and experimented upon. He built a suit in secret that could bolster his defensive abilities and help him escape.

While the two other suits currently available are geared towards ranged and melee perks, Nautilus is all about defensive weapon capabilities with all three of its perks greatly buffing the

LeBron James Limited Edition PS5 accessories launch in select markets on July 27

Game Ace Pro 0 0

From Akron to the global stage, LeBron James continues to inspire the world with his tireless work ethic, championship spirit and remarkable achievements on the court and in his community. Today, we’re excited to share details on how players in select markets can secure our first design collaboration with LeBron and the first ever limited-edition PlayStation accessories co-designed with a cultural icon.

LeBron James Limited Edition PS5 accessories launch in select markets on July 27

LeBron James Limited Edition PS5 Console Cover

On July 27, the LeBron James Limited Edition PS5 console cover will launch in the U.S. exclusively through direct.playstation.com for $64.99. Players will be able to pre-order directly from PlayStation starting this Thursday, June 29, while supplies last.

How Bonsai Collective brought the characters of Luna Abyss to life

Game Ace Pro 0 0

From the very inception of the world that would come to be known as Luna Abyss, there has always been a clear vision. Bonsai Collective’s Art Director Harry Corr, and Creative Director Benni Hill, set out with a grab bag of influences and a set of aesthetic and narrative waypoints which underpinned the worldbuilding in its early stages. That vision remains integral to the game we have created. 

Caption: Tsutomu Nihei’s Blame! was a major influence on our art style and level design 

Building the world of Luna Abyss has been a process of extrapolation – building outwards from carefully defined core concepts, expressed in early level blockouts and key narrative beats, a core cast of characters to bring those beats to life. All good construction needs a solid foundation; ours was a sprawling brutalist megastructure, a sky within a moon, sufficiently strange as to pique the imagination. How did we get here? Where is here? These are the questions our protagonist asks, and who better to answer than an omnipresent disembodied head…? 

Caption: Beyond the decaying halls of Sorrow’s Canyon lies a vast alien landscape for Fawkes to navigate.

So how do you take something as vast as an alien moon and scale it down enough to understand where your characters fit, and how best to tell their story?

“We started with the cell,” says Lenny Ilett, a character designer at Bonsai Collective. “The game revolves around the axis of the cell, so it was pretty important to define those characters in the cell so we have something to work from.” For our primary characters – protagonist Fawkes, and their prison warden Aylin – the cell is the site of their most important interactions. It’s also a space of transition, literally and narratively – Fawkes returns here between missions to rest and process the events of the day. It was a useful waypoint in building the relationship between these two characters – how were they going to react to one another in this place of forced proximity versus out in the world, where their roles are more clearly defined?

Caption: Ellie: Lift guardian, train conductor, poet.

For the most part, building our characters was a back-and-forth process between the art team and the narrative team. Fawkes and Aylin were defined early on in the process, as the key characters in the story, but over time, and as the world grew in scale, it became necessary to expand our cast in order to tell the story we wanted. Here, art and story worked hand in hand. An example of this is Urien Caldecott, dubbed “axe cat” by the internet, who existed in concept for quite some time before receiving the character design treatment. Lenny describes the process of visualizing a character as chipping away at a block of marble, revealing the character in increments based on their dialogue, or their backstory. “You’re bringing words on a page to life,” Lenny says, of Urien, “but what does that look like? That’s something you have to navigate.”

Read more

Official PlayStation Podcast Episode 462: The Clivecast

Game Ace Pro 0 0

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


This week the team chats with Ben Starr, English voice actor for Clive Rosfield, and Square Enix Localization Director Michael-Christopher Koji Fox on all things Final Fantasy XVI.

Stuff We Talked About

  • The Callisto Protocol Final Transmission DLC – first gameplay details revealed
  • Crash Team Rumble Character Deep Dive Blog
  • Final Fantasy XVI – Series Evolution Blog
  • Eternights Gameplay/Dating Blog
  • Interview with FFXVI’s Ben Starr and Michael-Christopher Koji Fox (starts at 10:35)
  • Final Fantasy XVI
  • Diablo IV

The Cast

Share of the Week: The Last of Us

Game Ace Pro 0 0

Last week, we celebrated ten years of The Last of Us by asking you to share moments from the iconic game using #PSshare #PSBlog. Here are this week’s #TLOU10 highlights: 

YouSpoonyBardd shares Joel’s broken watch in black and white

wingsforsmiles shares Ellie crouching and sneaking

_HypeDX shares Joel wearing a mask, leaving a spore-filled building

LukeKasinger shares a portrait of Sam

Dash_845 shares Joel shining a flashlight on Firefly graffiti on a wall

calisarah1998 shares Ellie and Riley looking at her joke book in front of the mall carousel

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Joel and Ellie – The Last of Us
SUBMIT BY: 11:59 PM PT on June 28, 2023

Next week, we’re continuing the love for #TLOU10 and highlighting Joel and Ellie. Share moments featuring Joel and Ellie together using #PSshare #PSBlog for a chance to be featured.

The Callisto Protocol returns with Final Transmission DLC – first gameplay details revealed

Game Ace Pro 0 0

Since the end of The Callisto Protocol’s main game, things have gone from bad to worse inside the penitentiary. The virus that’s been wreaking havoc inside is threatening to escape the prison and it’s up to you to retrieve Mahler’s data and transmit it off-world. It’s not going to be a walk in the park. You’re going to have to fight tooth and nail to make your way through monster-infested corridors, where new abominations await. 

When it comes to battling Biophage, players need reliable tools to survive. The Stun Baton is a great blunt instrument, but new threats call for new gear. According to Lead Systems Designer, Paul Guirao, the team behind The Callisto Protocol listened to fan feedback and decided to add a new melee weapon to the game. “We wanted to give players something more powerful than the Stun Baton,” Guirao explained.  

The result is the all-new Kinetic Hammer. With its design and shape, you can feel the power and weight behind every swing. It has light and heavy melee attacks that hit harder than the Stun Baton, but that’s not all – Guirao explains, “Holding down the heavy melee button produces an even more powerful attack. But mastery of the heavy charged mechanic can be tricky… you become the ultimate badass once you’ve mastered it. It’s one of our favorite weapons because it obliterates everything it touches.” As a bonus, a successfully executed charge attack also creates a powerful area-of-effect.  

However, the thrill of wielding the Kinetic Hammer is only fully realized when pitted against worthy adversaries. Final Transmission introduces a new enemy type and boss for players to square off with. 

With twistedly agile corruptors and brutally powerful two-headed brutes lurking around every corner, not to mention the hard-to-kill Security Units, Black Iron Prison was always a treacherous place. But now a new enemy is stalking its halls: the Biophage Robot, or the Biobot as the developers affectionately call it. This terrifying foe is a combination of Biophage and UJC Security Units, and a deadly reminder that Black Iron is still as dangerous as ever. 

RSS