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Meet the future of Street Fighter, SFV’s final character: Luke

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Street Fighter V’s final digital event revealed new details on the last character, Luke, who will be a key player in the next Street Fighter project. We’re not ready to talk about that just yet, but let’s dive into Luke in SFV and his unique gameplay mechanics.

Meet the future of Street Fighter, SFV’s final character: Luke

SFV’s Final Combatant Enters the Ring 

The SFV Fall Update kicked off with a preview of Luke’s story mode. This follows a dramatic childhood event that inspires him to become a fighter, join the military, and encounter a familiar face. 

What caused such a commotion? 

How does Guile fit into Luke’s story?

We won’t spoil too much here. Play Luke’s Character Story to learn more.

Luke Gets Up Close and Personal 

Luke is all about forward moving attacks that keep the pressure on. All three normal punches move Luke forward, allowing him to close distances offensively. Luke also has two target combos great for racking up damage. 

Luke’s target combos are great for dealing damage

Luke’s special moves allow him to close safely and create offensive opportunities. A mid-to-long ranged projectile called “Sand Blaster” shoots energy from his hands. “Rising Rocket” is an anti-air move that launches Luke upwards to attack airborne opponents.

Zone with “Sand Blaster” 

The immersive gameplay of psychological thriller Martha Is Dead

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Hi guys! I’m Tommaso Bonanni, technical director at Caracal Games, we’re collaborating closely with publisher Wired Productions on the upcoming psychological thriller, Martha Is Dead. I’m here today for two very important reasons, firstly, to share the exciting news that the game will launch on PlayStation 4 and PlayStation 5 on February 24, 2022 – and secondly, to talk about how we’ve have leveraged PS5 tech, including the DualSense wireless controller, to immerse players in the game.

The immersive gameplay of psychological thriller Martha Is Dead

For those of you who are new to the game, Martha Is Dead is a first-person psychological thriller from LKA, who are known for creating reality-based narrative games. Set in 1940s Italy during World War 2, the game explores a distressing period in history from the perspective of a family that has had their world turned upside down. 

Martha is dead, and playing as her twin sister Giulia, you must unravel the story and hunt for the truth in a world shrouded by mysterious folklore, superstition, and the extreme horror of war.

The immersive features of the DualSense controller provided potent new ways to pull players into this psychological experience. For example, in moments of increased tension and fear, players feel the heightened heartbeat of the protagonist. Players can also feel the difference of the character’s footfalls across different terrain. Our aim was to help players feel Giulia’s movement and emotions as she explores and searches for clues.

The resistance of the adaptive triggers lets us draw players further into the dark world. For example, taking pictures with the protagonist’s vintage 1940s camera feels more tactical thanks to the triggers. This is key, as photography plays a core role in unraveling the prevailing mystery.

The PS5’s 3D Audio also lets us envelope players in the unnerving world of Martha Is Dead. This effect is combined with the DualSense controller’s speaker to emit sounds across the environment in unexpected ways. For example, hear dialogue from a phone call or the click of a lighter through the controller’s speaker.

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PlayStation Gear’s winter collection launches just in time for the holidays

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It is that festive time of year again, where everyone is breaking out their decorations and winterwear and getting into the holiday spirit.  To help celebrate, we are pleased to announce a new collection of PlayStation merchandise available on the PlayStation Gear Store that pays homage to PlayStation’s heritage and iconic characters.  Let’s take a look.

PlayStation Bauble Ornament Set

Decorate the home with these PlayStation Bauble Ornament Sets!  Adorned with iconic PlayStation imagery, these sets come in a Royal Velvet blue that would look great on the family’s tree. 

Material: Glass

Color: Royal Velvet

Size: 3-1/4”

Estimated Ship Date: 12/22/2021

Americas

PlayStation Studios Icons Acrylic Ornament Set

PlayStation is home to some of the most recognizable characters in gaming, and we are pleased to launch this new PlayStation Studios Icons Acrylic Ornament Set that pays tribute to some of our amazing icons!

Material: Acrylic

Color: Clear

Size: H: 3”

Estimated Ship Date: 12/15/2021

Americas

Europe

PlayStation Heritage Crew Neck Sweater

Paying homage to PlayStation’s heritage, this PlayStation Crew Neck will keep gamers warm and in style.

Material: 60% combed ring spun cotton, 40% polyester French Terry Fleece

Color: Heather Grey

Size: XS – 3XL

Estimated Ship Date: 12/22/2021

Americas

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Announcing the 3rd Annual Impy Awards

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Well, would you look at the time of the year. That’s right – it’s Impys season! We’re so excited to announce that the 3rd Annual Impy Awards, the third-ever instalment of our yearly Dreams awards show, will be taking place on February 27, 2022 and that nominations are open… right now!

Each year, the Impy Awards are our chance to celebrate another 12 months of Dreams, and all the dreamers who have made it so special. This year will be no different! We’ll be live on Twitch to hand out trophies to some of the most amazing, original and exciting creations and creators in the Dreamiverse – while also taking a look back at everything that 2021 in Dreams has given us.

One of the biggest changes we’re making this year is that we’re asking dreamers to nominate themselves, rather than nominating others. This should allow dreamers to showcase the work they are most proud of. All the details can be found on our nomination form as well as on indreams.me.

 Now, without further ado, here are this year’s categories:

  • Creator(s)/Team of the Year
  • Creation of the Year
  • Excellence in Art Direction
  • Excellence in Environment Art
  • Excellence in Narrative
  • Excellence in Sculpture
  • Music Track of the Year
  • Musician of the Year
  • Excellence in Animation
  • Excellence in Gameplay
  • Most Original Gameplay
  • Excellence in Curation
  • Excellence in Character Design
  • Excellence in Audio Design
  • Excellence in Innovation
  • Excellence in Voice Acting
  • Contribution Beyond Dreams
  • Excellence in VR
  • Evolving Experience
  • Community Star
  • Most Helpful Dreamer
  • Community Collaboration
  • Breakthrough Dreamer

You’ll notice a fair few differences this year in the categories. We believe this is our most comprehensive list of Impy categories yet, and we’re really excited to see the nominations start rolling in. You’ll have until the end of the day on December 5, 2021 to get your nominations submitted. As usual, a handful of these categories will be opened up to the coMmunity for voting early in the new year, so stay tuned for details on those.

As we’ve mentioned up top, the Impy Awards are our way of celebrating the inspiring community found inside and outside of the Dreamiverse, and we hope you’ll join us in doing just that during this year’s festivities. We’ll have a new playable Impys hub space launching in Dreams in the run-up to the event, inviting dreamers all over the world to get into the Impys spirit, and we’ll also be celebrating the birthday of Dreams in the week leading up to February 27. It’s sure to be one big party!

Brawlhalla x Street Fighter collaboration adds Ryu, Chun-Li, and Akuma

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Brawlhalla and Street Fighter collide today in one of the free-to-play platform-fighter’s biggest crossovers yet. Ryu, Chun-Li, and Akuma are joining Brawlhalla’s cast as Epic Crossovers during a special event, and they’re bringing their best moves – including Ryu’s Hadoken and Chun-Li’s Spinning Bird Kick – to the battle. The event also adds a new game mode: Street Brawl, which adds health bars for one-on-one Street Fighter-style fights. Players can fight in a new map based on Suzaku Castle (Ryu’s classic stage), or get their hands on a Podium patterned after Kapukon Yu (E. Honda’s stage), as well as snagging a new Street Fighter-style K.O. Effect, an Emote based on Akuma’s Satsui no Hado victory pose, and avatars featuring Zangief, the Shadaloo emblem, a Hadoken, and an animated quarter-circle punch. 

Brawlhalla x Street Fighter collaboration adds Ryu, Chun-Li, and Akuma

Of course, crossovers like this don’t just happen – they’re the result of careful planning and collaboration between companies, as well as deep affection and respect for a franchise that Brawlhalla’s developers grew up with. To find out more about how it all came together, we spoke with Josh Kenneth, international product manager at Brawlhalla developer Blue Mammoth Games.

How did this crossover begin? Was it something fans were clamoring for?

Josh Kenneth: Like every Crossover we do, it started because we love the property and its characters. For this one, we thought, “we grew up with Street Fighter, and it’s awesome. Can we do a Crossover with them?” Fans also have a lot of Crossovers that they want in Brawlhalla. It’s usually that person’s favorite IP x Brawlhalla, and we started seeing a lot of Street Fighter suggestions. Brawlhalla’s a fighting game, so it makes sense that fans would want us to crossover with another fighting game. It’s a great fit.

While Brawlhalla and Street Fighter are both fighting games, they have very different gameplay styles – Brawlhalla lets you take on multiple opponents at once and is more focused on free-form combat, whereas Street Fighter focuses on 1v1 matches and features set combos. Why does it make sense to bring them together?

Kenneth: This Brawlhalla x Street Fighter Crossover is our first Crossover with another fighting game. We’ve made leaps to crossovers with TV franchises, like Adventure Time, TMNT, and WWE, and to other video game genres, like Rayman, Shovel Knight, and Tomb Raider. So, while it makes fighting-game sense to bring them together, all the differences in the styles are also what makes it so fun. We were able to bridge a gap between traditional 2D fighters and platform fighters with this Crossover, and it’s awesome.

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