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​​​Ghost of Tsushima: Legends gets standalone release, adds new “Rivals” mode on September 3

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Last October, we launched Ghost of Tsushima: Legends, our very first online multiplayer project as a studio, which expanded the gameplay of Ghost of Tsushima into a supernatural world inspired by Japanese mythology. And to say that your support and enthusiasm blew our wildest expectations out of the water is an understatement. We have loved seeing reactions and photo mode shares for the past 10 months, and have lost plenty of sleep staying up late to watch teams streaming their Raid progress. Thank you to everyone who’s played so far! 

With just two weeks to go until Ghost of Tsushima Director’s Cut, we wanted to talk about what’s next for Legends*. As always, just like all Legends content, every update detailed below will be available at no additional charge to owners of any version of Ghost of Tsushima on PS4 or PS5, with no Director’s Cut purchase required. Players on PS4 and PS5 will also be able to play together seamlessly, and progression in Legends carries over regardless of which console you’re playing on. 

​​​Ghost of Tsushima: Legends gets standalone release, adds new “Rivals” mode on September 3

First, today we’re excited to reveal Rivals, an all-new mode coming to Ghost of Tsushima: Legends on September 3 (including new Trophies and cosmetics!). In Rivals, two teams of two will compete to defeat waves of enemies. With each defeated foe, you’ll collect Magatama that you can use to harm the other team. For example, you can spend Magatama on Shades to block your opponents’ purchases, Curses (health drain, exploding bodies, etc), Hwacha fire, and more. Once you’ve spent enough Magatama, you’ll unlock Final Stand waves. Complete these before the opposing team to win!

Ghost of Tsushima

Second, at the same time Rivals launches, we’ll be releasing the Gear Mastery system.

This is a new expansion of the progression systems and rewards for Legends. Players who’ve earned 110-level gear will now be able to bind it to a class and activate “Mastery Challenges.” This will allow a piece of gear’s Ki level to be upgraded to 120 and eventually unlock a second perk slot! As you activate Mastery Challenges, you can also unlock a new Ability and new Techniques for each class.

Starting on August 20 (release date of Ghost of Tsushima Director’s Cut), we’re also releasing an update that will add new features to Legends, including some changes based on feedback from the community. We’ve rebalanced the Survival mode to shorten the session length and added new weekly Survival Nightmare challenge variants. We’ve also unlocked additional cosmetics in Legends for players who’

(For Southeast Asia) Ghost of Tsushima: Legends gets standalone release, adds new “Rivals” mode on September 3

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Last October, we launched Ghost of Tsushima: Legends, our very first online multiplayer project as a studio, which expanded the gameplay of Ghost of Tsushima into a supernatural world inspired by Japanese mythology. And to say that your support and enthusiasm blew our wildest expectations out of the water is an understatement. We have loved seeing reactions and photo mode shares for the past 10 months, and have lost plenty of sleep staying up late to watch teams streaming their Raid progress. Thank you to everyone who’s played so far!

With just two weeks to go until Ghost of Tsushima Director’s Cut, we wanted to talk about what’s next for Legends*. As always, just like all Legends content, every update detailed below will be available at no additional charge to owners of any version of Ghost of Tsushima on PS4 or PS5, with no Director’s Cut purchase required. Players on PS4 and PS5 will also be able to play together seamlessly, and progression in Legends carries over regardless of which console you’re playing on.

(For Southeast Asia) Ghost of Tsushima: Legends gets standalone release, adds new “Rivals” mode on September 3

First, today we’re excited to reveal Rivals, an all-new mode coming to Ghost of Tsushima: Legends on September 3 (including new Trophies and cosmetics!). In Rivals, two teams of two will compete to defeat waves of enemies. With each defeated foe, you’ll collect Magatama that you can use to harm the other team. For example, you can spend Magatama on Shades to block your opponents’ purchases, Curses (health drain, exploding bodies, etc), Hwacha fire, and more. Once you’ve spent enough Magatama, you’ll unlock Final Stand waves. Complete these before the opposing team to win!

Second, at the same time Rivals launches, we’ll be releasing the Gear Mastery system.
This is a new expansion of the progression systems and rewards for Legends. Players who’ve earned 110-level gear will now be able to bind it to a class and activate “Mastery Challenges.” This will allow a piece of gear’s Ki level to be upgraded to 120 and eventually unlock a second perk slot! As you activate Mastery Challenges, you can also unlock a new Ability and new Techniques for each class.

Starting on August 20 (release date of Ghost of Tsushima Director’s Cut), we’re also releasing an update that will add new features to Legends, including some changes based on feedback from the community. We’ve rebalanced the Survival mode to shorten the session length and added new weekly Survival Nightmare challenge variants. We’ve also unlocked additional cosmetics in Leg

Street Fighter V Summer Update 2021: Past, present, and future

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It’s hard to believe that just a year ago, we held our first online digital event with the SFV Summer Update in 2020. One year and several seasonal updates later, we’re back with today’s SFV Summer Update 2021! Check out the full video here:

Street Fighter V Summer Update 2021: Past, present, and future

Let’s dive into what was covered, including info on returning SFIII series character Oro, SF newcomer Akira, the reveal of the final character for Season 5 of SFV, and more! 

Oro returns from the SFIII Series

Street Fighter III’s wandering hermit is back in SFV and is ready to teach these youngins a lesson in fighting. Oro’s playstyle has always given him a variety of options and his SFV iteration is no different.

V-System

Oro’s V-Skill I is called “Onibi,”which summons a bouncing orb projectile that can bounce at three different trajectories. 

Oro’s V-Skill II is “Minomushi,” that has Oro executing a short hop that has two different follow-up attacks: “Kaki Otoshi,” an overhead attack or “Eda Uchi,” a safer on block kick.

Street Fighter V Summer UpdateStreet Fighter V Summer Update

Oro’s V-Trigger I is called “Manrikitan,” which gives Oro access to his command grabs called “Kishinriki” and “Kishin Kuchu Jigoku Guruma” and can be performed on the ground and in the air, respectively. 

Oro’s “Tengu Stone” returns as his V-Trigger II where Oro summons three objects that can be used to make combos possible that weren’t before.

5 tips for The Walking Dead: Saints & Sinners’ new free expansion, Aftershocks

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The Walking Dead: Saints & Sinners wowed the VR world with its intense physics based combat, terrifying undead hordes, and immersive survival gameplay. Its first major update, The Meatgrinder, brought with it a new gameplay difficulty, the wave-based survival mode The Trial, and hours of replayable walker slaying action. However, for those seeking a way to continue your adventure in the main campaign, the wait is nearly over. Though delayed for some time, the next free update for The Walking Dead Saints & Sinners will be launching on September 23, and with it comes new missions, new threats, and a new mystery to uncover.

As Mark Domowicz, Project Director at Skydance Interactive, describes the update,“I like to think of Aftershocks as a small ‘Thank you’ to the players who’ve supported us since the game released and as we’ve grown.  These are the bonus missions, end-game content designed to surprise, delight, and challenge even our most diehard fans.  And, it’s a small appetizer for bigger things yet to come!”

To get you ready for this ‘Thank you’, we have five tips that will give you an edge in tackling these challenges and increase your chances of finding the remnants of The Reserve. 

1. Expect the unexpected

As all of the missions in Aftershocks take place after you complete the main story, the tasks you take on will be fully geared with well-trained survivors ready for an extra challenge in mind. Old stomping grounds will be revived in unexpected, deadlier ways, and no two missions will play out the same. Newly guarded areas, surprise death squads, hungry walkers and deadly traps will show up where you least expect them, so don’t go into any mission resting on your previous map knowledge. 

2. Watch your step

Speaking of traps, one of the first new things you’ll need to keep an eye out for are the tripwire bombs set up in your path during certain missions. Connected to propane tanks, these lethal se

Behind the music: Scoring The Falconeer

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 Hi everyone, I’m Benedict Nichols, the composer and sound designer for the third-person aerial combat game, The Falconeer, which is coming to PlayStation 5, and PlayStation 4 on August 5. I’ve worked with the game’s solo developer, Tomas Sala, for almost two years, helping to bring his vision for the game to life. It’s been an incredible privilege to work on such a unique game, and it’s a pleasure to share a little insight into how I used music to bring the world of The Falconeer to life here with you today.

Tomas knew that he wanted deep Mongolian singing to be the sound of the Ursee (the ocean-based world of The Falconeer), and so, as the waters provide a stark reminder of death below, it provides the bed for nearly all the music and ambiences. After receiving the liberating guideline of “be bold and unique”, my creativity ran wild! 

I felt music needed to do more than just accompany the player’s journey, so I set about the ambitious task of creating an entire sonic world that not only represented the game and it’s various factions in the ‘present day’, but also immersed the player with a sense of history, creed, musical development, and the emotional journey the people of the Ursee have experienced. 

Every location in The Falconeer has its own unique suite of music, written with guidelines for each faction, that varies depending upon your relationship with those people (friendly, neutral or hostile). Further thought was given to the physical position of locations. For example, Mawbridge, being right in the centre of the map, draws on influences from various faction locations around it as it’s a pinch point for travelling sailors, who would bring their cultural heritage with them. This pseudo-anthropological approach results in a much more immersive experience for the player, for if they fly from one side of the map to the other, they will experience shifts in the music and ambience that relays information about everything below, This becomes essential for establishing a ‘believable’, engrossing world that is much more than just a stunning visual backdrop to the good old classic dogfighting!

Below are the guidelines I established for the various factions. These were integral to establishing the believable, immersive game world that the player inhabits. I tried to find unusual ways of using and combining instruments that would feel unique to the world while still resonating with the player:

Civilians

Struggling for survival amongst the warring factions, their independence is characterized by solo string and woodwind instruments. Their melodies are somewhat remorseful of their history, but at locations like Saladmount, there is still a bit of grit in them. Meanwhile locations like Sacred Steps feature ‘religious’ chanting, as the monks perform their rituals within, which informs the player of the sort of people they are approaching.

Imperium

Strong and imposing, the rhythm of their machinery runs through the blood of its workers. There’s a sense of them stamping their mark everywhere they go with heavy drums (often emphasising beats 1, 2 and 3) and metallic hits, while combinations of brass (including some non-idiomatic flugal horn playing), bagpipes, cimbalom, bazantar, and synths boldly proclaim their presence.

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Players’ Choice: Vote for July 2021’s best new game

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Hola! For this month’s Players’ Choice poll, we’ve got a prime selection of gaming decadence for you to choose from. JRPG sequel NEO: The World Ends With You released to high praise from fans of the quirky original, The Great Ace Attorney Chronicles appeals to fans of loud exclamations and pointing at people, Tribes of Midgard makes a boisterous debut, and oh-so-much more. Hit the poll below before Sunday night to cast your vote, and we’ll update this post with the winner next week. See you then!


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


PlayStation Now games for August: Nier: Automata, Ghostrunner, Undertale

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An eclectic mix of compelling titles await PlayStation Now members this month*. Nier: Automata promises compelling story and blistering RPG action in a far-flung future as combat androids take on a mechanical threat. Sci-fi style Ghostrunner challenges you to master its potent combination of unforgiving but ever thrilling parkour and one-hit-kill mechanics. Meanwhile, Undertale takes a nonviolent approach to traditional dungeon crawling. All are must plays, and all three are available to play from tomorrow, Tuesday, August 3. 

Let’s take a closer look at each in turn.

PlayStation Now games for August: Nier: Automata, Ghostrunner, Undertale

Nier: Automata

In this captivating action RPG, invaders from another world attack without warning, unleashing machine lifeforms. To break the deadlock, a new breed of android infantry is sent into the fray: the YoRHa squad. Join androids 2B and 9S in their ferocious battle to reclaim an overrun dystopia and experience mesmerizing, high-speed combat that’s the specialty of development studio PlatinumGames.

Nier: Automata is available until Monday, November 1, 2021.

PlayStation Now games for August: Nier: Automata, Ghostrunner, Undertale

Ghostrunner

Wield a blade and perform amazing parkour feats to battle your way up a megastructure tower city in this intense, fast-paced first-person adventure. Slice your enemies with a monomolecular katana, dodge bullets with your superhuman reflexes, and employ a variety of specialized techniques to prevail. One-hit one-kill mechanics make combat fast and intense. Use your superior mobility (and frequent checkpoints!) to engage in a fea

Official PlayStation Podcast Episode 405: Chatting & Chortling

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


Welcome back! This week, the team shares their Game of the Year-So-Far selections, and highlight news from the Annapurna showcase.

Stuff We Talked About

  • Hunter’s Arena: Legends
  • Destruction AllStars
  • Life Is Strange: True Colors
  • Stray
  • The Outer Wilds
  • Returnal
  • It Takes Two
  • Ratchet & Clank: Rift Apart
  • Going Under

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Kristen Zitani – Senior Content Communications Specialist, SIE


Thanks to Cory Schmitz

Share of the Week – A Plague Tale: Innocence

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Last week, we asked you to keep out of the shadows in the dangerous world of A Plague Tale: Innocence. While avoiding plague-infesting supernatural rats, you shared Amicia and Hugo’s best moments using #PSshare #PSBlog. Here are this week’s highlights: 

RyoppyGamePhoto shares Amicia carrying Hugo as he grows weak.

DKANG0316 shares Hugo’s connection to the rats growing.

justinphotomode shares a lovely portrait of Amicia.

ISAchan_97 got up close and personal with the rats.

kuanpunchman stays in the light.

crisg_art shares an emotional shot of Hugo.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Bosses

SUBMIT BY: Wednesday 9 AM PT on August 4

Next week, we’re facing our toughest enemies. Share epic moments confronting bosses from your favorite games using #PSshare #PSBlog for a chance to be featured.

More to explore: Outer Wilds “Echoes of the Eye” expansion lands September 28

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Mobius Games is very excited to finally talk about our first (and only) expansion to Outer Wilds! Echoes of the Eye adds a mysterious new location to the solar system, packed with secrets to uncover. We designed the expansion as if it was always lurking within the world of Outer Wilds but hadn’t been discovered yet. When Echoes of the Eye launches, check out the new museum exhibit on Timber Hearth which marks the trailhead for one last journey into the deepest, darkest part of the solar system.

More to explore: Outer Wilds “Echoes of the Eye” expansion lands September 28

You might be wondering why we chose to add content when Outer Wilds is already a complete experience. As a relatively small and un-established studio we needed a project to immediately follow Outer Wilds that wasn’t too big or crazy, while still allowing us to grow as developers and hopefully deliver something that would appeal to fans of Outer Wilds. Internally we had been tossing around various, more conventional, ideas for Outer Wilds DLC. Ultimately we realized that we wouldn’t be comfortable expanding on the existing game unless it gave players something new and substantial to explore while also adding something meaningful to the narrative. While Echoes of the Eye doesn’t match the breadth of the base game by itself, it does have more depth than any existing location in the solar system. Our playtesters have been pleasantly surprised by how deep the rabbit hole goes! 

As you might guess, adding something substantial to the existing game was a rabbit hole of its own. Making Outer Wilds content is an involved process, and it wasn’t long before the DLC became an expansion. Because it needed to work equally well for both new and returning players, the structure of Echoes of the Eye wound up resembling a microcosm of the original game as a whole. That being said, don’t expect Echoes of the Eye to be the base game in miniature. We took some risks with the method of storytelling and added plenty of new mechanics. Outer Wilds has always had light horror elements to it, but this expansion really leans into the spooky side of things (don’t worry, we’ve added a “reduced frights” option to the menu if you find it too intense!)

As with Outer Wilds, Echoes of the Eye will play best the less you know about it, so we’re trying to avoid spoili

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