Official PlayStation Podcast Episode 392: Breaking the Wall

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Hey y’all! The team breaks down a big week of news over at PlayStation.Blog, and highlights favorite moments where games broke the fourth wall.

Stuff We Talked About

  • Disco Elysium – The Final Cut
  • Returnal
  • Forspoken
  • Life Is Strange: True Colors
  • New games added to Play At Home campaign
  • Crimsonland
  • Metal Gear Solid series
  • Immortal

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi –  Senior Content Communications Specialist, SIE

Share of the Week: Little Nightmares II

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Last week, we asked you to sneak through the gloomy dangerous world of Little Nightmares II, sharing your moodiest moments trying to escape Mono and Six’s terrifying tormentors using #PSshare #PSBlog. From creepy decor to mid-action moments, here are this week’s spooky shares: 

Mono keeps himself out of evil’s clutches in this share by coalabr14

Mono faces the terrifying Thin Man in the streets of Pale City, shared by lastofthedrakes.

Mono narrowly escapes The Hunter in this daring share by useki765ht.

Mono and Six face some startling room record in this haunting share by Rhi_R on Jesse Faden from Control

Mono makes a leap of faith to escape in this share by scottoka1.

Mono moves past a crowd of humans drawn to the hypnotic glow of TVs in this share by lunatech4105_2.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Changing Seasons

SUBMIT BY: Wednesday 9 AM PT on March 24

Next week, mark the changing of the seasons by sharing moments that embody summer, fall, winter or spring in the game of your choice using #PSshare #PSBlog for a chance to be featured.

Want to share more of your epic photo mode moments? U.S. players can enter the Red Bull Capture Point competition* for the chance to win some thrilling prizes. See full details at

*Red Bull Capture Point Official Contest Rules:


Crimsonland dev discusses the twin-stick shooter’s cult hit longevity

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Crimsonland was the very first game 10tons made. It was the very first game I made. If someone would have said at that time that I’d still be talking about it almost 18 years later… not sure if I’d have believed that. That’s crazy.

Nevertheless, over the years, Crimsonland has gathered some sort of a cult following. Some players can’t seem to get enough of it. The biggest fans have played it over thousands of hours. While I can only speculate why all this has happened, I do have a few guesses how the game earned its hardcore following.

Maze of monsters

When the game originally came out in 2003, most 2D games still used software rendering. Using 3D accelerators enabled us to have thousands of moving monsters on screen at once. This had some novelty value especially back then, and there’s no denying that it can be very satisfying to mow down those monster hordes. This also defined the concept of level structure in a new way. Suddenly the monsters themselves provided an ever evolving maze to navigate through. You needed to plan and plow your way through the enemies to get to that next sweet powerup. Everything is in flux all the time, so you need to be constantly taking risks, planning new routes, and trying to figure out soft spots in the horde. I think this sort of plasticity keeps the gameplay fresh longer.

Level up, die, repeat

The survival mode of Crimsonland may have been one of the first action roguelike style experiences out there. Inspired by bigger RPGs like the Fallout series, one goal was to fit that RPG progress into shorter action game format. Kill monsters, gather experience points, level up, and try to survive as long as possible. Each time you level up, you get to pick one of the random Perks. As you get to know what each Perk does, and what combinations of weapons and Perks might be useful, you’ll start to form new strategies. You perished this time, but maybe in the next run you’ll get lucky? This makes it very tempting to play that one more new game.

But I can only speculate why the game got popular. The truth is that the fans and them spreading the word is what has made Crimsonland popular. People are still talking about the game. And there’s still one question we hear all the time. When is Crimsonland 2 coming out?

New details on Marvel’s Avengers PS5 enhancements, Black Panther, and more

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Hi everyone! There’s lots of new features, content, and incredible things to look forward to in today’s update, especially after Square Enix Presents. Clint Barton as Hawkeye has joined our roster of playable characters along with his own Operation: Future Imperfect. His story will take you to a new biome called the Wasteland, where you’ll encounter many enemies, including a new enemy type, the Cargo Runner Synthoid, that will drop items when defeated. You’ll also face off against a new villain, Maestro, a twisted Hulk from an alternate timeline who has Bruce’s wits and the Hulk’s power.

We have been working hard on the community-requested Campaign Replay, and we’re excited to finally roll it out! You will be able to restart and replay the Reassemble Campaign from the beginning as many times as you like, experiencing Kamala’s journey reuniting the Avengers to your heart’s content. We can’t wait to see your new Photo Mode shots.

Additionally, we are also implementing customizable HARM Rooms, so you can tailor your Super Hero training experience with various modifiers like enemy type, number, difficulty, and more!

On top of this, we are giving everyone a free Ms. Marvel Outfit: Night Galaxy! And last but most certainly not least, Marvel’s Avengers next-gen versions are here—read up on the details of the new features and improvements coming to PlayStation 5 below!

PlayStation 5 Features and Improvements

Let’s talk about what new features and improvements you can expect when booting up Marvel’s Avengers on PlayStation 5. Before we begin, we’d like to remind everyone that players who own the PlayStation 4 version of the game will be able to upgrade to the full next-gen version at no additional cost!*

Marvel’s Avengers takes full advantage of the DualSense controller’s adaptive triggers and haptic feedback functionality by giving every Avenger a unique feel that is fully personalized to their specific playstyle. Every skill and ability that uses the adaptive triggers—from readying up defensive abilities, to firing ranged weapons—has had special attention and functionality applied to enhance a satisfying combat-control experience. Imagine feeling the reverberation of charging Iron Man’s repulsors, the kickback of using his rockets, and the building intensity of focusing his heat lasers. Or the fast-paced force of Kate Bishop quickly firing a flurry of arrows, complimenting the tension of charging up that perfect shot. The entire combat system has been retuned and customized specifically to take advantage of the DualSense controller.

Marvel’s Avengers supports the PlayStation 5 console’s improved 3D audio technology that powers its unique spatial audio capabilities. With your compatible headphones, you can hear the fight all around you with the PS5 console’s Tempest 3D AudioTech, which simulates sound from a variety of different directions and sources. Hear Black Widow’s pistols firing behind you and Iron Man blasting his Unibeam as he hovers overhead for realistic surround sound, making Marvel’s Avengers an even more immersiv


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