We kicked off 2022 revealing the design of the PlayStation VR2, complete with its sleek headset and innovative PS VR2 Sense controllers. Following that, we shared more details on the user experience of PS VR2, like the illuminating see-through view and the customizable play area.
A stylish design and new features are excellent, but playing is believing when it comes to VR, and our team at PlayStation was pumped to have the opportunity to go hands on with upcoming PS VR2 titles. Read on to discover our experiences playing games from Guerrilla, Capcom, Skydance Interactive, and ILMxLab.
Horizon Call of the Mountain
There’s a feeling of awe I remember having in my first playthrough of Horizon Zero Dawn when Aloy first looks out atop a roaming Tallneck to reveal both a new portion of the map and a majestic, ever-reaching view. That sense of scale takes on a whole new meaning the first time I craned my neck up to watch a Tallneck tower and stomp through my path in Horizon Call of the Mountain. From the moment I slipped on the PlayStation VR2 headset and set off into lands that felt so familiar, I realized I had never really experienced the vast beauty and mounting dangers of Horizon’s environments quite like this.
My hands-on demo brought me into the first person perspective of Ryas, a captive and disgraced Shadow Carja soldier that soon gets thrust into the wilds to fend for himself. Encountering machines in full realistic scale through his eyes was a constant thrill. You simply don’t realize how big a Snapmaw really is until one is chomping away at your canoe! Haptic feedback in the PS VR2 Sense controllers made the weight of each moving machine feel so real, and had me gasping when a herd of Grazers moved past me.
Things really fell into place once I started scrambling up cliff sides and got my hands on a bow and arrow. Drawing my bow and letting arrows fly in combat with a Watcher made me feel the power I’ve come to love from the Horizon series. Hand motions and aim feel so accurate and real to life with the PS VR2 Sense controllers, from the precision placement of my hands scaling an encampment tower to the tension in my bow when I let an arrow loose. The world never feels interrupted, with my health bar appearing as decorative scales on my right hand glove rather than taking up space in a HUD. Horizon Call of the Mountain transported me in a way that made my heart race, and has me aching to hop back in.
– Kristen Zitani
Resident Evil Village
Capcom invited me back to Castle Dimitrescu for an even more immersive survival horror experience with a bespoke PlayStation VR2 hands-on demo. The g