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Bringing Recompile’s striking art style to life

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Recompile is available on August 19 on PlayStation 5! We hope that this next-gen optimized title will provide players with a unique experience that we have spent so long striving to create. An atmospheric explorative-platformer meets hacking adventure, Recompile features intense combat, tight 3D platforming, super-powered abilities, environmental logic-based hacking mechanics, and a unique stylized visual identity.

Bringing Recompile’s striking art style to life

In this game you’ll play as a sentient virus, a program created by the enigmatic Janus as you try to escape deletion whilst infiltrating the sprawling 3D virtual world of the Mainframe. Your end mission is unclear, but you know that you’ll have to hack, repair and dismantle various systems in order to benefit your creators and perhaps even contribute to saving humankind.

You’ll discover the origins of the Hypervisor, the AI antagonist hell-bent on halting your progress at every opportunity, and eventually you will unravel the true purpose of the mysterious Mainframe.

The Mainframe: A retro futuristic virtual world

The landscape of the Mainframe is completely open and explorable. We’ve crafted a small yet fully-realized environment bursting with character and details. There are multiple biomes, each representing a single function of the computer system you’ve been tasked to infiltrate. From the heavily armed security fortifications of Tet to the authoritarian engineered world of Hex, each location requires different skills and strategies to master.

To create the Mainframe we combined stylized 3D environment assets with innovative use of shaders and technical art, giving Recompile a striking art style to immerse players on a whole new level.

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Ratchet & Clank blasts into Rocket League, plus ride into Season 4

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Rocket League is celebrating the beloved Ratchet & Clank series from Insomniac Games by bringing the characters onto the pitch for the first time! Get the free Ratchet & Clank bundle in Rocket League beginning August 18 just by logging into Rocket League on the PlayStation 4 or PlayStation 5. 

The bundle includes the Ratchet & Clank Punk Decal for Octane, Negatron Collider Boost, Clank Balloon Topper, and the Ratchet Balloon Topper. 

Jeremy Dunham, product & content strategy director at Psyonix, is excited about bringing this beloved series to Rocket League. “We’re big fans of Ratchet & Clank here at Psyonix and it’s one of PlayStation’s most iconic franchises,” Jeremy said. “That’s why teaming up with Insomniac to make cool content for the PlayStation community was both a thrill and a privilege to work on!”

Get it only on PlayStation through January 3, 2022, and play Ratchet & Clank: Rift Apart available now on PlayStation 5. 

Play Rocket League at 120hz!

Also starting on August 18, enjoy Rocket League on the PlayStation 5 at 120hz. A new “Video Quality” setting will be added within the Video Settings menu allowing players to select Quality or Performance modes. Here are the details for each setting: 

Quality:

  • 4K resolution at 60 FPS with HDR 
  • HDR requires HDR10 compatible display and HDMI 2.0 cable or better
  • 4K capable display required to experience 4K. If a 1080p display is used, the game will render at 1080p supersampled from 4K

Performance:

  • Game runs at 2688×1512 resolution (70% of full 4K) at 120 FPS with HDR 
  • Game UI runs in 4K 
  • 4K capable display required to experience 4K UHD. If a 1080p display is used, the game will render at 1080p supersampled from 2688×1512
  • HDR and 120 FPS require a compatible display, as well as Ultra High Speed HDMI 2.1 cable

New PlayStation Plus Pack

Get ready to see stars. The PlayStation Plus Pack containing customization items just for PlayStation Plus subscribers is getting refreshed. Claim the new Pack including the Goop GE Animated Decal, Hard Hat GE Topper, Magmus GE Boost, and the Reaper GE Wheels at PlayStation Store on August 24!

Expand your Garage with the new Starter and Standard Packs 

Season 4 is bringing new Starter and Standard Packs! Here’s everything in both:

Road Hog XL Starter Pack (Available August 17 for $4.99)

  • Road Hog XL (Sky Blue Painted)
  • Yuzo Wheels (Sky Blue Painted)
  • Hypernova Boost
  • Lightspeed Trail
  • Kinda Koi Decal (Sky Blue Painted)
  • 500 Credits

Werewolf Pack (Available August 24 for $19.99)

  • Werewolf (Crimson Painted)
  • Voxel Goal Explosion (Crimson Painted)
  • IO: Infinite Wheels (Crimson Painted)
  • 1000 Credits

Saddle up for Season 4

Season 4 is live

Behind the creative boss design of RPG brawler Young Souls

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Bonjour, I’m Jérôme from 1P2P Studio, an indie studio based in the north of France. Today, I’m happy to announce that our first game, Young Souls, is coming to PS4 this fall! To celebrate, we put together this PS Blog post to give you some insights into the game and the bosses you’ll fight. 

Behind the creative boss design of RPG brawler Young Souls

Young Souls and boss fights

With Young Souls, our goal from day one was to make boss fights the core of the game experience. Once you’re all geared up, you’ll face goblin warriors, ninjas, giant spiders, and 30-foot trolls.

The gameplay was partly inspired by games straight out of the old-school, 2D beat ’em up genre and partly by our personal influences, which lean towards 3D beat ’em ups and more modern games. Probably the best example of the latter’s influence is the fast-paced gameplay we’ve infused into Young Souls; things definitely move quicker than the classic titles, which tend to be more deliberate in nature (but no less captivating!)  

Creating enemies

Over the course of the game, you’ll face a bunch of mid-bosses whose main role is to introduce a new enemy behaviour or a weapon/accessory that the player collects and gets to use once the mid-boss is defeated. Defeat Mohm, a spooky giant spider, and you’ll be able to fight with its mandibles that can spawn friendly poisonous spiders – the perfect weapon to deal with an enemy crowd.

The main bosses are a key part of the story, and so these confrontations constitute recognizable peaks in both the story and the gameplay. Gameplay-wise, the main bosses represent true challenges to your progression through Young Souls, testing your mastery of the game’s combat system by unleashing a combination of different attacks that you’ll need to defend against and counter.

A balance between art-direction freedom and gameplay

For the art direction, we worked with Xavier Houssin, one of our favourite character designers in the business. He designed all of the characters in Young Souls, including (obviously) all of the

Marvel’s Avengers War Table for Wakanda Recap

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The War for Wakanda Expansion is the next free update to our game, and it’s our biggest one yet. Whether you’re new to Marvel’s Avengers or one of our veteran players with multiple max-level heroes, there’s never been a better time to play. Let’s dive into everything that comes in the Expansion.

Marvel’s Avengers War Table for Wakanda Recap

The War for Wakanda

We know how important story is to you all, so we worked incredibly hard to create for you an epic Black Panther narrative that adds hours of new cinematic story content to the game.

War for Wakanda is an original story set in our Marvel’s Avengers universe. The Expansion picks up years after the events of A-Day — T’Challa rules over Wakanda, and the country’s borders are closed to everyone… until the devious Ulysses Klaw finds a way in. When Klaw invades the country in efforts to harvest its wealth of Vibranium, T’Challa has to team up with outsiders – the Avengers – in order to protect his home.

Our team collaborated with Black Panther comics writer Evan Narcisse in crafting our original story. Narcisse is known for the popular “Rise of the Black Panther” comic run!

Enter: Black Panther

Black Panther is our new playable character in War for Wakanda, and his martial arts-inspired playstyle with feel totally different from the other Avengers on our roster. Some of his moves include: Pounce, which allows him to leap at and grapple-attack enemies; Percussive Blast, which drains your Intrinsic Meter with a blast of stored up kinetic energy; and Devastating Daggers, which is a ranged attack that allows you to do increased damage to enemies that are embedded with your daggers.

T’Challa’s Assault Heroic is King’s Mercy, which sees him summoning a Vibranium spear and hurling it at hapless foes. His Support Heroic is Kimoyo Beads, which hover around the area to support allies or stun enemies. Finally, his Ultimate Heroic leans into the spiritual side of his character, summoning a spectral projection of the panther goddess Bast to grant him a major damage buff.

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Introducing Tandem: A Tale of Shadows, out October 21 on PS4

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Tandem: A Tales of Shadows is an original puzzle platformer game featuring around 45 levels where players will have to alternate between two characters: Emma (top-down view) and Fenton (side view). Players will have to solve puzzles by using Emma and Fenton’s unique abilities and perspectives. Together they’ll face a variety of obstacles and enemies such as bosses that stand in their way. 

The unique thing about our game is a feature of two controllable protagonists. We thought that controlling two characters, each with their own personality and characteristics, is a fun, creative exercise for the player. It’s satisfying, especially as players enter later stages. We designed the game with Sherlock Holmes and Watson in mind. They rely on each other to solve investigations.

We were fascinated by the late 19th century, which was one of the most creative and innovative periods in history. We thought the Victorian period was appropriate for our game, but we didn’t want to include steampunk elements. Tandem: A Tale of Shadows is not a historical game, but we tried to faithfully recreate every detail. We also fully assume the casual side of the game which often provokes the wonder of childhood but with a strong Burtonian influence! As its name implies, the game’s art direction plays a lot with the chiaroscuro (the importance of lights and shadows), so we also drew inspiration from the golden age of Dutch paintings.

The strategy between the two characters is in two dimensions.

The player controls Emma in a top-down view — and thanks to her lantern, it lights the scene and forecasts shadows. When it comes to Fenton, the player controls him on a side-scroller view and has the power to walk on the shadows projected by his friend’s Emma lantern. 

In the first universe, the shadows on which Fenton can walk are mainly generated by scene assets and simple objects that Emma can move.  As the player discovers the different universes, new shadow mechanics will be proposed. Emma operates a system of transparent pipes with valves and branches in order to cast shadows.

Emma attracts enemies with a bait to eat each other and grow up to cast shadows large enough to allow Fenton to walk.

Controlling two characters who each have their own personality and characteristics is very enjoyable and creative for the player. The further you advance in th

Diablo II: Resurrected – Crafting the controller experience

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After more than two decades, the legacy of the Dark Wanderer and the demonic burden he bears is making a resurgence in the realms of humanity. Blizzard Entertainment’s resurrection of the acclaimed action role-playing game that defined a genre is nearly here! For the first time, console players who pre-order Diablo II: Resurrected will be able to experience first-hand the remastered epic of Diablo II with Early Access to the Open Beta, now live on PS5 and PS4.

Diablo II’s legacy will continue on new platforms over 20 years after its original release on PC in 2000. New players and veterans will be able to experience this iconic chapter of the Eternal Conflict through the extraordinary capabilities of the PlayStation consoles and DualShock 4 controller on PS4 and DualSense wireless controller on PS5.

Bringing the classic keyboard-and-mouse gameplay to a controller was a unique challenge. To illustrate the Diablo II: Resurrected team’s approach to adapting the feel and controls to PlayStation controllers, we invited Design Director Robert Gallerani to share his insights.


When we set out designing the controller control scheme, we broke down the work into a handful of categories. Each of these were core considerations we wanted to be mindful of as we brought Diablo II: Resurrected to console players.

With a keyboard and mouse, the player acts as an “eye in the sky” telling their character what to do and where to go by clicking somewhere. Do you perform a ranged ability on a monster? Do you walk over to a chest and open it? Perhaps you open a door? With the mouse, the players’ primary input is a click that conveys aiming or a specific ability or action. The game then guides the character to the place where it can perform the action, finding a path for you.

On a controller, however, the player is more directly acting as their avatar. This starts to have serious ramifications at many levels—but to our players, it all just needs “to work.”

Diablo II: Resurrected – Crafting the controller experience

Watch the iconic intro cinematic, remastered in Diablo II: Resurrected

Share of the Week: Rain

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Last week, we asked you step out into the rain of your favorite games, and share moments soaking in a summer shower using #PSshare #PSBlog. Here are this week’s highlights: 

Ratchet stands at attention in the pouring rain of Nefarious City in this Ratchet & Clank: Rift Apart share by Photoingame.

CyborgPlaya’s Demon’s Souls character kneels and cheers in victory.

Aloy leaps through the rain to fire off an arrow in this Horizon Zero Dawn share by Yuric83.

Eivor’s raven from Assassin’s Creed Valhalla cries through a sun shower in this share by KeenEyeVP.

A storm approached in this Ghost of Tsushima share by risa26_y

yusei2222 shares Sam trudging through the mud and rain in Death Stranding.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Reflections

SUBMIT BY: Wednesday 9 AM PT on August 18

Next week, we’re looking in the mirror. Capture a reflection in the game of your choice using #PSshare #PSBlog for a chance to be featured.

PlayStation Store: July 2021’s top downloads

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Hello! The top download charts for July are here, and FIFA 21 has earned top honors on PS5 in both the US/Canada and EU regions. PS4 saw a split between regions, with FIFA leading the charge in the EU and GTA V surging to the top on the US side. Meanwhile, portal-based shooter Splitgate shot to the top of the Free-to-Play chart, thanks to its wildly popular beta.

Hit the full charts below, then hit the comments with your predictions for August. ‘Til then!

PS5 Games

US/CanadaEU
1FIFA 21FIFA 21
2Marvel’s Spider-Man: Miles MoralesF1 2021
3NBA 2K21 Next GenerationMarvel’s Spider-Man: Miles Morales
4Ratchet & Clank: Rift ApartCall of Duty: Black Ops Cold War
5Call of Duty: Black Ops Cold WarMetro Exodus
6Tribes of MidgardRatchet & Clank: Rift Apart
7F1 2021Tribes of Midgard
8STAR WARS Jedi: Fallen OrderIt Takes Two
9Demon’s SoulsNBA 2K21 Next Generation
10MLB The Show 21STAR WARS Jedi: Fallen Order
11It Takes TwoDemon’s Souls
12ReturnalAssassin’s Creed Valhalla
13Mortal Kombat 11HITMAN 3
14Metro Exodus

The world of Neverwinter is changing with Jewel of the North, coming August 24

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Greetings Adventurers! The bustling city of Neverwinter is preparing to welcome new and veteran players to the upcoming module, Jewel of the North, launching August 24! In preparation for this, we’ve put together some tips for making your way through Neverwinter.

  1. Explore Protector’s Enclave – Once you’ve completed the initial quests, you will arrive at Protector’s Enclave (PE) where adventures can find various locations for all their needs.
  2. Know your Non-Player Character (NPC) contact locations – NPCs are integral in getting you started on your adventures. With the release of Jewel of the North, some NPCs have moved from their prior location. Sgt. Knox can now be found within the Adventurer’s Guild.
  3. Take Advantage of the New Training Room – A special demiplane has been created for adventurers to practice techniques and test their mettle! Access to this unique area is found within the Adventurer’s Guild.
  1. Make Contact With Your Events Contacts – Heralds for most events can be found in the large event dais on the ground level of Protector’s Enclave. These NPCs will provide adventurers with introductory quests and showcase the event rewards!
  2. Special Vendors and Traders – Certain merchants for special events such as Neverember’s Recruitment have stationed themselves in the Seven Suns Coster Market. Unique currencies can be used to trade with these vendors.
  3. Control the Bard, Don’t Let the Bard Control You – The new Bard class has special and unique mechanics: Perform and Free Perform. Notes C, D, E, and F are activated via the Cross, Circle, Triangle, and Square buttons. Notes G, A, B, C are activated via the directional buttons. Make more music with quickslots and octaves with the controller’s R1, R2, L1, and L2 buttons.
  1. A Rewarding Entrance – Make sure to stop by the Reward Claims Agent on launch day for some free goodies! The launch of Jewel of the North will also kickstart 20 weeks of different weekly gifts.
  2. Max Level Change – Feeling…younger? No, this is not your imagination! With the leveling changes introduced in this new module, the max level has been adjusted to 20. Characters who were level 80 will be set to level 20 and offered a free gear pack.
  3. Whistle While You Work – While Masterwork Professions will appear at a later date post-module launch, the profession and artisan levels have been adjusted to align with the new max level. For new adventurers, the quest “A Workshop Opportunity” will become available at Level 8.

One button covered three key attacks: a powerful strike at the battle’s start, a set of continuous attacks during, and a gorgeous Execution at its end. The functions and visual effects worked as one, giving the sensation of an arcade experience. We were very satisfied with it.

We spent more than two months producing a demo based on this system. Feedback from players who tried the demo at expos was positive, which convinced us that we are heading in the right direction.

The contradiction between streamlined combat and rich stages

Then, we started formal development. We defined F.I.S.T. as an easy-to-operate action game with more than 10 hours of main story playtime, an expansive and seamless map, and a large number of exploration elements. However, after completing the first stage, with more and more content and a longer overall playtime added in, the original combat system began to show some disadvantages.

The original three-stage combat experience involves charge, attacks, and Execution. Charge attacks take time to prepare, which is difficult when combat encounters happen suddenly. Execution is essentially a performance with little input beyond the initial activation. As a result, players have to press the same button again and again for combo attacks most of the time during the battle.

Such a combat system is a reasonable design for a 15-minute demo, but not quite as suitable for a game that lasts a few hours. It became boring.

Considerations while designing combo attacks

After rethinking the player experience when performing combo attacks, we decided to add one button into the combat system. The two attack buttons are to perform light attack and heavy attacks. Players will need to memorize combos, such as L(ight)L(Light)H(eavy), LHL, HLH to perform different skills.

But we don’t want to give up our original intention of developing an arcade-styled action game. If it’s necessary to memorize combos, how could we simplify it as much as possible? After several brainstorms, we developed th

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