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Alone in the Dark Spotlight – Hollywood talent and new gameplay

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Returning to the origin of survival horror with Alone in the Dark meant creating a faithful love letter for long-term fans, but also an accessible entry point for new players. Crafting a reimagining that modern gamers will love while staying true to the original experience takes time, and we’re happy to reveal that the wait is almost over – Alone in the Dark will release on PlayStation 5 on October 25.

The team at Pieces Interactive are die-hard Alone in the Dark fans, and knew exactly where to turn when it came to reimagining the game that gave birth to a genre. Creatively led by Mikael Hedberg, writer of horror classics Amnesia: The Dark Descent and SOMA, with creature designs from legendary Guillermo Del Toro collaborator Guy Davis, their vision for Alone in the Dark was a dream (or is that nightmare?) come true for us.

Alone in the Dark Spotlight – Hollywood talent and new gameplay

As with any good survival horror game, we of course have mind-bending puzzles and clues you’ll need to explore to find, with a twist. If you want to really flex your investigative muscles, choose our difficulty that offers less assistance, or you can select an option which provides more tips, hints, and overall guidance.

Today, we fully unveiled this new, nightmarish vision to the world in our Alone in the Dark Spotlight stream. Across 11 nerve-jangling minutes, we revealed our starring talent of David Harbour as Detective Edward Carnby and Jodie Comer as Emily Hartwood, gave you a look at all-new gameplay and cutscenes, and dove into how the haunting Doom Jazz soundscape of Derceto Manor was brought to life. We also launched our playable Prologue, where you can get a short glimpse of the horrors that await you in the full game, today.

A new generation of classic horror

The power of modern hardware has unlocked new possibilities, especially when it comes to our lead character performances. Being able to capture more emotion in faces meant we could bring our dual protagonists Detective Edward Carnby (David Harbour) and Emily Hartwood (Jodie Comer) to life like never before. Whoever you choose to play as, you’ll experience the entire adventure through a performance from one of Hollywood’s most talented actors in their first ever videogame role.

While Edward and Emily may go through the same overall events in Alone in the Dark, both characters will interpret their journey differently through their reactions to their environments – and a few unique story mome

Aliens: Dark Descent combines horror and strategy to create a bone-chilling tactical thriller 

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Hi, I’m Romain Clavier, Game Director at Tindalos Interactive, the studio developing Aliens: Dark Descent, a strategic real time squad-based tactical action game with rich management systems and twisted horrors. On June 20 you’ll be able to witness the Xenomorphs stalk their prey in a contemporary strategy game. But before you descend into the darkness, I want to use this blog post to shed some light on how our development team fused terror and tactics for Aliens: Dark Descent’s intense, lo-fi world.

First, let’s look at the horror elements of Aliens: Dark Descent. As the title suggests, the game is set in the Alienuniverse, more specifically tinted towards James Cameron’s action-based take on Aliens (1986) where players take on the role of a group of colonial marines trying to escape from a colony overrun by the titular aliens. From the very beginning, we worked hard to establish a tense and foreboding atmosphere; there are cryptically dim corridors, flickering fluorescent lights, and the constant threat of a Xenomorph attack, but what really changed Aliens: Dark Descent for the better was when we implemented our unique fog of war mechanic, where areas of the map are hidden to create dread and let players’ imagination run wild. This means that you must carefully plan your routes and movements at every turn, taking into account the risk of running into a Xenomorph or other unknown dangers.

Developing the Xenomorphs was one of the most rewarding challenges, as we want them to hit the same level of ruthlessness they’re famous for on film. Our goal is to have players drown in the tension from the potential of a ferocious ambush of a conniving pack of Xenomorphs. That said, we wanted to avoid having swarms of Xenomorphs in a way that would dull their individual significance so we opted to give the game’s enemies cunning strategic impulses to plan maneuvers on the fly, flank squads, and quickly retreat to gather more numbers.

Sound design is also crucial in eliciting that primal dread; we made sure to add the subtle hums of the tattered tech and eerie chirps of the creatures’ hissing and scurrying as you lead your crew on a variety of crucial missions.

But Aliens: Dark Descent isn’t all suspense and dismay – it also requires strategic thinking and planning to succeed. Players must manage their resources carefully, gathering supplies and weapons while avoiding detection by the Aliens and other enemies. 

While the constant threat of a Xenomorph attack creates a sense of urgency and danger, the strategic gameplay elements add depth and complexity to how players must react. Our stress mechanic is a ticking time-bomb acting as a constant reminder of how things can go wrong if distraught marines are left uncared for in this hostile environment. Permadeath will be the unfortunate reality for the most unlucky marines, making each mistake have a lasting impact; and the more the marines have progressed, the more heart-wrenching losing them will be. Players must constantly adapt and change their tactics to stay one step ahead of the Aliens, making each playthrough personal and exciting. My personal favorite feature is the slowdown mechanic, as it forces players into inescapable situations

PlayStation Showcase recap: everything announced at today’s show

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That’s a wrap! Today’s PlayStation Showcase delivered tantalizing first looks at all-new games in development and updates on upcoming titles by PlayStation Studios and our third party friends. With the show running over an hour and 33 titles being revealed, there was a lot to absorb. If you want to relive the Showcase, you can rewatch it below. 

If you want to know more about some of the games shown today, read on. Alongside recaps of individual reveals, there’s additional info plus exclusive screenshots from the creators behind the games in a selection of PlayStation Blog articles. All are linked below. 

PlayStation Showcase: PlayStation Studios & third-party publisher announcements 

Take a sneak peak at new accessories revealed at today’s Showcase — the Project Q device for playing games installed on your PS5 and streamed over WiFi, plus our first official wireless earbuds offering lossless audio on PS5 and PC. More details to come in the months ahead.

PlayStation Showcase recap: everything announced at today’s show

We also announced Metal Gear Solid Delta: Snake Eater, which is coming to PS5. Check out the first trailer below: 

PlayStation Showcase recap: everything announced at today’s show

Bungie officially announced its first completely new

Final Fantasy XVI launch trailer, Salvation, revealed

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Final Fantasy XVI is the all-new mainline entry in the Final Fantasy series, releasing on Thursday June 22.

The launch trailer for Final Fantasy XVI, “Salvation,” was revealed today as part of the PlayStation Showcase.

With only around a month left until release, this outstanding trailer comes as we eagerly await the game!

The story of Final Fantasy XVI takes place in Valisthea, a land studded with Mothercrystals—glittering mountains of crystal that tower over the realms around them, blessing them with aether. People use the aether from the Mothercrystals to fuel the magicks they rely upon in their everyday lives, hailing Valisthea as “a land blessed in the light of the Mothercrystals.” Yet now the aether begins to fade and the lifeless deadlands spread ever further. Such desperate conditions drive the nations towards conflict and strife.

In the launch trailer, we see the harsh circumstances faced by the Bearers, those born with the ability to cast magicks at will. And we see the truth that lies behind the Mothercrystals, long supposed to have bestowed blessings upon humanity…


The trailer offers a glimpse of the first steps Clive Rosfield, the protagonist of the game, takes along a path that will see him take up his sword to resist his cruel fate. We also see the turmoil faced and the resolve shown by the Dominants, individuals blessed with the ability to call upon the dread power of the Eikons.

As Clive and the Dominants follow what they each consider to be just, how will their ideals clash? What fate lies in store for the land of Valisthea? The curtain is about to rise on their story: we hope you’ll look forward to this tale of those who believe that the legacy of the crystals has shaped mankind’s destiny for long enough.

Finally, the trailer includes a wealth of never-before seen information, including ferocious foes and new locations – so please keep your eyes peeled.

We hope that you’ll enjoy the launch trailer as you look forward to the release of Final Fantasy XVI on June 22.

Marvel’s Spider-Man 2 gameplay revealed

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It’s a banner day for Spidey fans! We’re delighted to finally show you the first-ever gameplay of Marvel’s Spider-Man 2, the next installment in our original Marvel’s Spider-Man franchise, which will launch in Fall 2023. There’s a lot to unpack about today’s gameplay reveal, so let’s highlight some of the big stuff… 

Marvel’s Spider-Man 2 gameplay revealed

The Great Hunt begins

As many sharp-eared Spidey fans noticed in our announcement trailer in 2021, Kraven the Hunter. This version makes his debut appearance in Marvel’s Spider-Man 2 and he’s in search of an equal. That spells bad news for the inhabitants of Marvel’s New York including a rogue’s gallery of villains and the Spider-Men, Peter Parker and Miles Morales. Between the start of Kraven’s Great Hunt and an all-new Symbiote threat to Earth-1048, our heroes have their work cut out for them.  

Marvel’s Spider-Man 2 gameplay revealed

Setting the stage for our gameplay reveal: Kraven’s Hunters, a new enemy faction, are in pursuit of Dr. Curt Connors, AKA The Lizard, and Peter needs to stop him. We kick things off at Connors’ home across the East River in Queens, one of the all-new playable and explorable boroughs we’re introducing in Marvel’s Spider-Man 2. 

Let’s get Symbiotic 

We don’t waste any time: bursting through basement doors is Peter Parker, our original Spider-Man in this story, who needs no introduction. But what he’s wearing perhaps deserves one: he’s donning the highly coveted, iconic, and beloved Black Suit and he’s more than ready for a fight.  

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New gameplay details revealed for Crossfire: Sierra Squad, coming to PS VR2

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Greetings, Mercenaries! As summertime draws near, so does the release of Crossfire: Sierra Squad, our brand-new arcade-action FPS for PlayStation VR2. I’m thrilled to give you a closer look at what you can expect on launch day when the game launches.

When you put on your PS VR2 headset and fire up the game, you will be instantly transformed into the leader of an elite fireteam of the paramilitary group, Global Risk. Your fireteam is called Sierra Squad, a highly-trained, elite fighting force. Start out in the Shooting Range to familiarize yourself with the 39 different weapons in the game and blow some stuff up while you’re at it! It’s a fun way to learn the finer points of each firearm, from pistols to rifles to shotguns to snipers to RPG’s and more, so you’ll instinctively know how to use (and reload) them in the heat of battle. Take your time and enjoy yourself in there since the targets don’t shoot back yet.

When you feel that your training is complete, jump into the campaign missions (13 in total). In Crossfire: Sierra Squad, you are the leader of an elite paramilitary fireteam within the Global Risk organization facing an unexpected skirmish with the rival Black List organization. The fight starts here, and it’s going to take all of your shooting and battlefield skills to emerge victorious. Make sure you give yourself enough room in front of your PS5, because things are about to get intense.

If you like co-op, we have you covered. In addition to 13 single-player campaign missions, you can recruit a friend for 2-player co-op and conquer 50 squad missions. Or grab a few friends to take on Horde Mode as a fireteam of up to 4 players. I’ll tell you, the campaigns are really fun, but the multiplayer co-op is where the game really shines. There’s something about coordinating an attack with your friend(s) to take down a battalion against seemingly insurmountable odds in VR that feels just so – chef’s kiss – gratifying.

One of the great things about VR is that the action can happen all around you, including behind and above. You’ll engage with heavy artillery like helicopters and LAV’s in full 360-degree VR space, so be sure to keep your head on a swivel at all times because the danger can come from anywhere, and it isn’t always in front of you.

We can’t wait to get you on the battlefield!

Introducing Concord—a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC

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It’s been an exciting few weeks for all of us at Firewalk Studios! After sharing the news last month that Firewalk would be joining PlayStation Studios, today, we are thrilled to confirm the title of our upcoming game: Concord. Announced during today’s PlayStation Showcase, Concord is our new PvP multiplayer first-person shooter coming to PS5 and PC in 2024. While we’re still hard at work on development, we wanted to share this small introduction to Concord. Check it out:

Introducing Concord—a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC

Concord is a bringing together of peoples. It’s the power of games to build connection and inspire social play. The Firewalk team is driven by the type of exciting, unexpected moments and shared experiences that multiplayer games create. Every time you log on is the beginning of a new adventure and every match is an opportunity for a new story. It’s these ideals that define Concord, its unique universe of vibrant worlds, and its rich cast of colorful characters.

There’s so much more we can’t wait to share with you and we’re looking forward to fully revealing Concord ahead of launch next year. In the meantime, you can keep up with us by following Firewalk on your favorite social platforms, including Twitter and Instagram.

Beat Saber launches on PS VR2 today with new Queen Music Pack

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You heard right. Beat Saber, one of the best-selling VR games of all time, is now available on PlayStation VR2. And we’re proud to announce that the Queen Music Pack is out now for $13.99 USD. With 11 iconic songs from the legendary rock band, the pack also features a new custom environment and unique light show for every song in the music pack.

Beat Saber launches on PS VR2 today with new Queen Music Pack

Enjoy improved performance with the PlayStation VR2 version of Beat Saber, compared to the previous PlayStation VR version. Better yet, if you already own Beat Saber on PS VR, you can upgrade to PS VR2 for free. Any Beat Saber music packs previously purchased on PS VR are also transferable to PS VR2 at no extra cost.

The Queen Music Pack is a carefully curated track list full of great rock anthems from the band that redefined not only the music industry but influenced culture and lifestyle as well. The new custom environment features the silhouettes of the band members and a beautiful light show, unique to each song. All the levels also include our latest game mechanic: Arc & Chain Notes. Music packs are sold as additional content to the game.

Check the Queen Music Pack Hit Tracklist:

  • Another One Bites the Dust
  • Bohemian Rhapsody
  • Crazy Little Thing Called Love
  • Don’t Stop Me Now
  • I Want It All
  • Killer Queen
  • One Vision
  • Somebody to Love
  • Stone Cold Crazy
  • We Are The Champions
  • We Will Rock You

A lot has changed since 2018, when we first launched Beat Saber on PlayStation VR. We’ve released 5 free Original Soundtracks and 17 music packs featuring artists like Imagine Dragons, Lady Gaga, The Weeknd, Linkin Park, Billie Eilish and more. We launched trending songs like Pop/Stars and fun meme songs like Crab Rave. Beat Saber now has a library with almost 200 songs from chart-topping artists and indie darlings.

Through the years we’ve added multiplayer and avatars to celebrate our community and give players meaningful new ways to play with others and express the

Bungie unveils Marathon

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Today Bungie makes history with the announcement of its first completely new project in more than a decade: Marathon. A sci-fi PvP extraction shooter, Marathon will find players engaging one another as cybernetic mercenaries known as Runners, exploring a lost colony on the planet of Tau Ceti IV in search of riches, fame, and infamy. Marathon is currently in development for PlayStation 5 and PC with full cross-play and cross-save.

Bungie unveils Marathon

To mark the announcement, we spoke with Marathon General Manager Scott Taylor and Game Director Christopher Barrett to find out more about where we are in the race towards Marathon. 

Today you announced Marathon – the first entirely new project announcement from Bungie in more than a decade. How hard has it been keeping this under wraps for so long? 

Scott Taylor: So hard! It’s so wild to be talking about this in front of the world. As a team, we’ve been completely immersed in developing this world behind closed doors at Bungie. Even though there’s still a long way to go before release, it’s fantastic to be able to open up (even just a little) and share what we’ve all been working on.

The name “Marathon” obviously conjures up visions of the original game from 1994 but this is something new.

Christopher Barrett: Finding the right balance is one of the most fun parts of development! We have a tremendous amount of respect for the original Marathon games and, from the very start, we’ve wanted to honor that, especially the mythology, story, and themes of the world. At the same time, our vision for this game is something new. It’s not a direct sequel to the originals, but something that certainly belongs in the same universe and that feels like a Bungie game. Finding those opportunities to nod to the universe’s lore, while also getting to build something different and new has been one of the best parts of developing this game so far.

It’s our aim to create something incredible both for players who are completely new to the Marathon world and for those that have been waiting years for more stories in the Marathon universe. You don’t need to know anything about Marathon to understand or play this game, but if you do, we’re making the experience with references and deep cuts you’ll recognize. 

You mentioned that Marathon will feel like a Bungie game. What does that mean for you?

CB:

Immersive PS VR2 action-shooter, Synapse, launches on July 4

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In a previous PS Blog article, I talked about Synapse’s dual-wielding action that combines brutal firepower and expressive one-to-one telekinesis. Today, I’m delighted to share the first details of the game’s story and reveal our A-list cast of voice talent.

Before I get into that, I’m proud to unveil our latest gameplay trailer that offers a tantalizing glimpse of the high-stakes mission that awaits you.

Immersive PS VR2 action-shooter, Synapse, launches on July 4

Be the enemy within

Synapse takes place on the eve of a devastating global attack, masterminded by the nefarious Colonel Peter Conrad. Once a respected black ops leader, the Colonel has since gone rogue and become a notorious enemy of the state whose twisted thinking has reached dangerous new levels as he re-emerges onto the world stage threatening Armageddon.

That’s where you come in. You play as a highly trained operative, uniquely equipped to extract the information needed to stop the attack. After activating a scanner connected to the Colonel – you’re transported into the neuro-synaptic relay, a gateway within the Colonel’s mind.

You have no option but to break further into the Colonel’s twisted mindscape, battling against his increasingly deadly defenses as you bid to find the vital intel on how to prevent the launch of his biological weapon.

However, you’re not completely alone on this perilous mission. Your Handler, Clara Sorensen – a Director of the ultra-secretive Bureau V will be your only connection to the outside world, guiding you through each layer of Colonel Conrad’s warped subconscious.

Meet the cast

We always had a clear idea of the two actors that we wanted to portray the Colonel and the Handler, and we’re thrilled that both have agreed to lend their voices to the characters. So, let’s introduce you to a couple of familiar faces…

David Hayter as Colonel Peter Conrad

The legendary David Hayter (Solid Snake, Metal Gear Solid) is the voice of Colonel Peter Conrad. We worked with David on one of our previous games and he was not only a fantastic voice actor but a wonderful collaborative partner. We felt that Colonel Conrad had the potential to join the legendary cast of characters that David has portrayed. Luckily for us, David agreed and he’s just

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