Search

Game News

How Rose’s return in SFV taps into her Street Fighter Alpha origins

Game Ace Pro 0 0

Hey PlayStation Nation! The future is here, and Rose, the Soul Powered Savant, makes her destined return to Street Fighter V today. A Street Fighter veteran originating from the Street Fighter Alpha series, Rose is an Italian fortune teller imbued with Soul Power, and is also Menat’s master. Let’s peer into the crystal ball and see what Rose has in store for us in SFV!

How Rose’s return in SFV taps into her Street Fighter Alpha origins

As you can see, Rose has undergone quite a transformation since her last appearance. SFV Director Takayuki Nakayama has more on her new design: 

“With the appearance of her apprentice, Menat, we strengthened her presence to become more master-like. Rather than giving her a sense where she’s constantly ready for battle, we made her footwork more relaxed, and made her walking animation more elegant. Her new moves are meant to control her opponent, and we kept in mind her style of creating an advantageous situation to counter against the opponent. 

“Please pay attention to her scarf, which is infused with her Soul Power. Depending on the strength of the special move she performs, her scarf will change color.”

“Her back throw is her “Soul Drain” from the SFA series. Since it was such a unique move, we decided to bring it back in SFV.”

New moves

Rose returns in SFV with a handful of new moves at her disposal. She’s no stranger to fireballs, having one of her own: the “Soul Spark” projectile. And now, she can even execute this move in mid-air for some new offensive and defensive strategies. Each punch button throws the Soul Spark at a different angle in the air to cover various areas of approach.

Read more

PlayStation Store on PS3 and PS Vita Will Continue Operations

Game Ace Pro 0 0

Recently, we notified players that PlayStation Store for PS3 and PS Vita devices was planned to end this summer. 

Upon further reflection, however, it’s clear that we made the wrong decision here. So today I’m happy to say that we will be keeping the PlayStation Store operational for PS3 and PS Vita devices. PSP commerce functionality will retire on July 2, 2021 as planned. 

When we initially came to the decision to end purchasing support for PS3 and PS Vita, it was born out of a number of factors, including commerce support challenges for older devices and the ability for us to focus more of our resources on newer devices where a majority of our gamers are playing on. We see now that many of you are incredibly passionate about being able to continue purchasing classic games on PS3 and PS Vita for the foreseeable future, so I’m glad we were able to find a solution to continue operations.

I’m glad that we can keep this piece of our history alive for gamers to enjoy, while we continue to create cutting-edge new game worlds for PS4, PS5, and the next generation of VR.

Thank you for sharing your feedback with us – we’re always listening and appreciate the support from our PlayStation community. 

Mesmerizing PS VR adventure Maskmaker launches tomorrow

Game Ace Pro 0 0

Hello! I’m Balthazar Auxietre, the co-founder and creative director of Innerspace VR, the team behind Maskmaker, a spell-binding PS VR adventure game launching tomorrow.

We’re excited to dive into the making of the game, and the adventure awaiting players in the mysterious  mask realm.

From studying cinema to exploring VR

While I was still in school, I had taken a more traditional course in cinema, but after graduating I found that I wasn’t very eager to join the cinema world, as I felt there were a lot of stories that had already been told through the medium. I remember as a child, I was intrigued by the potential of video games to tell different kinds of stories, so after making a few short movies, I moved onto using game engines and exploring that potential.

I had heard about this post-graduate art center, where artists were experimenting with new technology to move storytelling beyond the traditional language of cinema, so it was a perfect fit for me. I was able to get there and started working VR for the first time. Right away I spent almost all of the grant I had on buying this really primitive headset, which had a resolution of no more than 800 x 600 pixels and tried to do all sorts of things on it to make it work. It was how VR was in 2010!

… pretty underwhelming. But as I started to dig more into the potential of storytelling in VR, and it was very clear to me, even with the limitations of the technology at the time, that there were so many possibilities to tell these amazing stories through this medium. 

The DNA and philosophies of Innerspace VR

Our studio was founded in 2014 in Korea, during the very early stages of the rise of VR.  Early on, we started with a really small team that grew organically, project by project, and eventually moved back to Paris. 

These past few years we have worked on all kinds of VR projects, and have been recognized for our sense of innovation and our artistic approach. A Fisherman’s Tale was our first game, but besides games we still work on many other experiences such as VR art installations. 

Our DNA is both narrative and artistic, however we’ve always followed closely where gaming in VR was headed. Our goal hasn’t changed much over the years: we strive to explore the medium artistically, especially the storytelling potential through interaction, and try to make great VR, whatever that is! One of our mottos is that if VR cannot bring something significantly transformative to whatever it is that we are creating, whether it is a narrative or gaming experience, then we need to rethink our approach.

Learning from the past

Our first game was A Fisherman’s Tale, which was a real blessing for us as it is now recognized as one of the best VR narrative games. But of course, as

New Resident Evil Village gameplay showcases combat, villains, and environments

Game Ace Pro 0 0

We’re only a few weeks away from the return of Capcom’s survival horror series.  Launching May 7 on PlayStation 5 and PlayStation 4, Resident Evil Village thrusts RE 7’s everyman protagonist Ethan Winters into a new, horrifying scenario. Torn from a blissful family life by events beyond his control, the once settled husband and father now finds himself lost and alone in a remote region of Eastern Europe, driven by a single goal: find his kidnapped infant daughter. 

With the sweltering heat and horrors of the claustrophobic Baker family estate behind him, the snow-laden sprawl of an isolated village and its surrounding areas present new dangers and fresh mysteries for Ethan. Ever since its initial announcement last June, Capcom has slowly teased what those are. Four months ago, the publisher gave PS5 players a first-hand taste of one of the game’s locales and its ruthless inhabitants with the Maiden demo

Last week, three reveals. First was a new Showcase with fresh gameplay details (including confirmation that bonus game mode The Mercenaries was making a return). Within that was the announcement of a new demo for PS5 and PS4 players (with another on the way April 24). Lastly, we had the opportunity to watch a longer slice of PS5 gameplay taken from across the game’s opening hours. It shows how the franchise’s first-person strand’s mechanics are built upon in both new and series-familiar ways. How exploration is handled. A closer look at the new threats you’ll face. And a surprising hint at, of all things, interfamily politics between the region’s ruling powers. 

Here’s what we found out. 

Stay healthy, keep saving

Two franchise pillars get tweaked yet again. Your health bar will now fade in and back out at the bottom left of your screen come any change (for better or worse), and be viewable in the inventory menus (like Resident Evil 4, the weapons sub-menu features a briefcase-like, limited space overlay). Village favours ink over analogue saving: RE7’s tape recorders are out, the classic typewriter is back in. No need for ink ribbons though: save as often as you like. 

Paperback writer 

Ethan Winters must have wide pockets. Resident Evil Village collects maps and discovered files in a book kept upon your person. Also contained in its own tab is an evolving diary penned by Ethan (with sketches!), tracking his progress. Great as a story recap and quick guide for your next objective when you jump back into the game. 

Things of note: your map is split into three tabs. The first covers exteriors, the third for buildings. The middle tab is listed as ‘Underground’.  

MartinNebelong crafted a beautiful moonlit scene from scratch in Dreams.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Zoomed In

SUBMIT BY: Wednesday 9 AM PT on April 21

Next week, getting a macro view of your favorite games. Share zoomed in shots from the game of your choice using #PSshare #PSBlog for a chance to be featured. 


Want to share more of your epic photo mode moments? U.S. players can enter the Red Bull Capt

New NieR Replicant gameplay showcases intense 2-on-1 boss fight

Game Ace Pro 0 0

We’re excited to show you more about NieR Replicant ver.1.22474487139…, the predecessor to NieR:Automata, where you’ll follow the journey of a young man on a quest to cure his sister from a deadly disease. During your adventure, which features different endings over multiple playthroughs, you will have many memorable encounters with an unlikely cast of characters, including Grimoire Weiss, a mysterious talking book with a somewhat snooty attitude and Kainé, a fierce fighter with a foul mouth.

Speaking of Grimoire Weiss, Square Enix partnered with the PlayStation team for a new episode of PlayStation Underground featuring the verbose tome. Watch below for a new slice of NieR Replicant gameplay:

New NieR Replicant gameplay showcases intense 2-on-1 boss fight

The original version, titled NIER (also known as NieR Gestalt in Japan), released in 2010 on PlayStation 3, and became a cult hit thanks to its unique setting, engaging storytelling, and outstanding soundtrack. It was followed in 2017 by NieR:Automata for PlayStation 4, which quickly gained vast critical acclaim thanks to its fluid combat and mind-blowing narrative. With the success of NieR:Automata, we’re happy to bring you an enhanced version of NieR Replicant (the 2010 version that was previously only released in Japan), so you can experience the original story with revamped combat, enhanced visuals, newly recorded voice-overs largely featuring the original cast, a re-arranged and re-recorded soundtrack, and more. 

How to become a glorious warrior in Chivalry 2’s closed beta

Game Ace Pro 0 0

At long last, the battle shall commence! We’re excited to announce that pre-orders are now available for Chivalry 2 on PlayStation 4 and PlayStation 5 Both versions come with a guaranteed spot in the Cross-Play Closed Beta on April 23-26. 

The Chivalry 2 Closed beta is guaranteed with all pre-orders of the game and will be available on April 23, 2021 at 10:00am PT / 6pm BST / 7pm CEST. To download it to your PlayStation 4 or PlayStation 5 system, visit the Chivalry 2 page at PlayStation Store, and simply add the beta to your library. 

To celebrate the news, we present this special animated trailer that reveals the motivations of the Agatha Knights – one of the two factions you’ll play as in Chivalry 2 along with the Mason Order.  

How to become a glorious warrior in Chivalry 2’s closed beta

Buy Chivalry 2 on PlayStation 4 and you’ll get a free upgrade to the PlayStation 5 version. 

Chivalry 2 is enhanced for PlayStation 5 and features 4K visuals and DualSense controller adaptive triggers and haptics. A few examples:

  • On the left trigger, holding block gets harder as your stamina falls
  • The right trigger will increase pressure for bows as you hold back the string
  • Localized haptic feedback on strikes let you feel where every hit lands

Chivalry 2 is a multiplayer first person slasher launching June 8 that throws players into the thick of epic, medieval warfare. Fight in massive 64-player battles across a variety of maps that feel straight out of the best medieval movies of all time. Whether you’re sieging a walled city to assassinate the heir to the throne, or setting a village on fire while peasants (and chickens) scream in protest – in Chivalry 2 you’ll use the freedom of traditional FPS-style control to become a whirlwind of steel on the battlefield. 

Our team Torn Banner Studios is composed of industry veterans as well as members of the original development team for Chivalry: Medieval Warfare (2012). Chivalry 2 began development in 2017 and we’re so excited to finally unleash the full game in June 2021.