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Final Fantasy XIV Endwalker: Producer and Director Naoki Yoshida Q&A

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Every two years since 2013’s relaunch, Final Fantasy XIV fans have gathered in huge conventions spread out across the world, allowing players in North America, Europe and Japan the chance to get a first tantalising peek at what’s coming in the MMORPG’s next content-rich expansion, as well as participate in championships, challenges, and tons of other community activities. 

This year, of course, things were a little different. The Final Fantasy XIV Fan Festival 2021 was purely digital, allowing all players across the globe to partake in this special event simultaneously. There were live concerts, cosplay contests and other digitally friendly activities. As ever, the convention kicked off with the Keynote presentation, which revealed a wealth of new content coming to the game’s fourth expansion Endwalker. As is now tradition, the game’s director and producer Naoki Yoshida had an extra special treat for fans to reveal the second new job introduced in the expansion: the creator took to the stage dressed up as a Reaper. 

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With the Digital Fan Festival now finished and Yoshida back in civilian clothes, we took the opportunity to talk to the creator about the Reaper job, Endwalker’s music, the brand-new male Viera race, and more.  

The second new playable job you have revealed, Reaper, is brand new to the Final Fantasy series. How did you decide to go for this job and where did you find inspiration from? Can you tell us a little bit about how Reaper will play, and what will differentiate it from the other melee DPS jobs?

Just to start things off, thank you for taking the time to conduct this interview! Now, onto the questions.

Whenever we brainstorm ideas for each new job in Final Fantasy XIV, our base concept and goal is to make sure that each job has a unique gameplay experience. In this case, before we even reached the stage of finding inspiration, we first looked at the overall job composition and distribution, and from there decided that we wanted to add a melee DPS. It is after that when we looked to come up with ideas as to what kind of job we wanted to make.

Many players around the world, especially those from the West, had been requesting the addition of a job that uses a large, two-handed scythe—we used the idea of a two-handed scythe weapon as a base, and started brainstorming ideas for new jobs from there. I asked several game designers who are involved in the creation of new jobs to take some liberties and submit their ideas—we discussed those ideas to make our decision.

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One idea that came up was to utilize not only the player’s own aether, but to combine it with a different source of aether to fight in battle. It was from there that we came up with the idea of a grim reaper from the scythe aspect, and fro

Share of the Week: Resident Evil Village

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Last week, we asked you to bravely step into Resident Evil Village and share your best moments trying to survive using #PSshare #PSBlog. From larger than life villains to haunting environments, here are this week’s highlights: 

adambomb2mk faces down the silhouetted claws of Lady Dimitrescu.

Neiro_ni shares a face full of deadly werewolf.

XxPAGZxX enters a spooky graveyard with some odd decorations.

Yuric83 shares a crone with a key.

RDinyar shares a glimpse at Mother Miranda.

Ixion_VII shares this eerie view from Heisenberg’s factory.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Returnal

SUBMIT BY: Wednesday 9 AM PT on June 9

Next week, we’re headed to Atropos. Share harrowing moments captured during your best runs in Returnal #PSshare #PSBlog for a chance to be featured.

Celebrating the evolution of Ratchet & Clank on PlayStation

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Hey everyone – we’re just days away from the launch of Ratchet & Clank: Rift Apart on the PlayStation 5 console. It’s been quite a journey to get here, as our team has been working on creating a showpiece for the new hardware. Built from the ground up for PS5, Ratchet & Clank: Rift Apart is, in my humble opinion, one of the most beautiful and technically impressive games ever released.  I know the rest of the team here at Insomniac feels the same way.

Over the years we’ve worked on a lot of Ratchet & Clank games. When I think back to those games on the PS2 and PS3 consoles, it’s amazing how far we’ve come. We made a video to show the evolution of things over the franchise, take a look:

Celebrating the evolution of Ratchet & Clank on PlayStation

I’ll never forget being a college freshman, working as a freelance journalist and getting an early preview build of the first Ratchet & Clank. Sitting in my dorm room exploring planets with a lombax and his robot companion made an immediate impression on me. I anxiously devoured the future builds, and it was one of my favorite franchises on one of my favorite consoles of all-time.

 Ratchet & Clank on PS2, release date: November 4, 2002

On the PS2 console, Ratchet & Clank did what it always does: be a showpiece for your console. The games, Ratchet & Clank, Going Commando, Up Your Arsenal, and Deadlocked, were gorgeous, technical showpieces for the console with huge vista views and draw-distance, incredible action and weapons, and amazing heart and humor.

Ratchet & Clank: Up Your Arsenal on PS2, release date: November 2, 2004

Out of college I got a job at Insomniac Games and I got to start working on a game codenamed as Ratchet & Clank Future. It was my first Ratchet & Clank game, and Insomniac’s first one for the PlayStation 3 console. 

We were finally starting to hit the visuals of CG-animated films at the time and taking advantage of the Cell processor and horsepower in the PS3 console. But we also began at this point to really take the story in a more heartfelt direc

PlayStation Indies promotion returns to PlayStation Store

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Start planning your gaming weekend early with the PlayStation Indies promotion, which returns to PlayStation Store and is live right now! With it comes an even bigger selection of fascinating titles to explore, and all discounted for a limited time*. 

That includes the compelling detective RPG Disco Elysium – The Final Cut, intense roguelike Curse of the Dead Gods, unique sci-fi adventure Outer Wilds and monster-hunting multiplayer action in Hunt: Showdown.