As the night draws near, the fangs come out and the darkest of deceptions begins. From its tabletop roots, to its transition into visual novels and action role-playing games, Vampire: The Masquerade – Bloodlines 2 raises the stakes in the popular series.
I got to explore a sinister Seattle in this final version of the first-person adventure sequel, to unearth what has come to light in the World of Darkness for its October 21 launch on PlayStation 5.
A living undead world
The Emerald City has adopted a distinct shade of white in Bloodlines 2, following a brutal winter snowstorm, restricting all transport. It’s the perfect setting of isolation for assuming control of a 400-year-old Elder vampire only known as Nomad (or Phyre, for the more familiar), who you can customize via a massive variety of outfits, facial styles, and accessories. These choices can also affect how others react to you – want to get a biker to respect Phyre? Then slipping on a power suit isn’t going to cut it.
After finishing an action-packed tutorial through a derelict building, I was free to explore Seattle’s brightly lit streets, rat- infested back alleys, and impressive skyscrapers. Despite being set in the depths of night, the city heaves with life. Between its varied wanderers, street art, and radio shows broadcasting everything from weather bulletins to the mood of the people, environmental storytelling is everywhere, filling each area with something to pay attention to.
Move like a vampire
From its opening minutes, the game teaches you the importance of verticality, with Phyre’s enhanced jump via a quick double tap of the X button allowing them to scale high fences and reach tall ledges.