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Taxi Chaos brings back the long-lost taxi genre

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Pedestrians and tourists, take cover as the streets are about to get even more reckless! Jump into the cab and rush all around to pick up the craziest of customers, and drop them off as fast as you can. With Taxi Chaos we want to bring a throwback to a classic and almost forgotten arcade racing genre in video game history to PlayStation 4. 

Traffic rushing down the streets, pedestrians crossing the sidewalks and passengers of all kinds eagerly waiting for you to pick them up. Welcome to New Yellow City, a town where everybody has too many places to be, but never enough time to get there. The team has done everything within its power to create the perfect arcade city.

Just like the classics, the gameplay in Taxi Chaos is centered around picking up passengers and bringing them to their destination of choice. Navigate through crowded streets, dodge pedestrians and power through the park to discover the fastest way to drop them off. To bring something new, we’ve also given players the ability to defy gravity and even jump over rooftops. The main challenge is to find the best shortcuts all around town, to get even faster and prevent time from running out.

Designing New Yellow City

Before the team started on the city design, we all asked ourselves: “What would be the best city to take as an inspiration for this spiritual successor?” It didn’t take long before the iconic taxi capitol New York City rose up as the obvious winner. We always begin by researching iconic key locations and city plans to decide what should be included. Simultaneously, we dive into similar titles for inspiration – in this case the classic taxi games.

We first wanted to divide the city into two parts: one main island and a smaller island connected with two bridges. The goal for this was to make the player really think about what passengers they wanted to pick up based on their destination, as taking a trip across the bridge could endanger your time limit. Next, the idea was born to extend the bridges in a giant highway that would enclose the entire city. It would be hard to enter, but easy to jump down from. Ultimately, we let go of both ideas to focus on something new: a jumping taxi.

1: The original plan for the level design, 2: The final city map for New Yellow City

As we started focusing on the main island, a few things became very important to us. First we wanted to bring that NYC feeling to the city, by including iconic landmarks but giving them an unique little twist. Players will be able to visit Freedom Park, Aeonian Square, Memorial Park and many other places (three guesses what their inspiration was). Next, we wanted to make sure the line of sight between them would be clear, so players can easily find them and learn the different routes throughout the city.

The next step was to add secondary roads to give players the opportunity to take even more risk and find unique and insane shortcuts. When the foundation was set, we started experimenting with the jump mechanic, as what’s crazier than riding on top of buildings? We added ramps, low buildings you can directly jump on and various roofs you can traverse. Taxi driving will never be the same aga

The split-screen chaos of Can’t Drive This hits PS4 and PS5 March 19

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Hi, I’m Steve, Creative Director and Producer at Pixel Maniacs. We’re the developers of Can’t Drive This – our answer to the question “Why aren’t there any couch games anymore?”. And we have a big announcement to make: Can’t Drive This is coming to PS4 and PS5 on March 19!

We’re also proud to say we partnered up with Perp Games (The Walking Dead: Onslaught, Creed: Rise to Glory) to bring Can’t Drive This to shelves as well! So if you have a PS4, or a PS5 with disc slot, you can get a physical copy of the game to add to your collection. As a fairly new studio, we’re suuuuper excited about this. Seriously, if you go back in time and tell the 12-year-old versions of ourselves, they’ll excitedly explode.

The split-screen chaos of Can’t Drive This hits PS4 and PS5 March 19

One player drives. One builds the road. At the same time.

In Can’t Drive This, one player drives a monster truck while another player builds the road. If the truck drives too slowly, it’ll explode in a big, fiery game-over.

Basically the game is two in one:

  1. The driver plays an arcade-y racing game with ultra-realistic non-physics (if you can rotate an actual monster truck in the air, I’ll retract this statement, but please don’t try).
  1. The builder plays Pseudo-Tetris, where instead of Tetrimini, you get anything from an intersection, over a construction hammer, to a wind turbine designed to make drivers’ lives miserable.

Tell me mode!

There are four erratic modes, offering varying degrees of mind-melting, at-your-friend-yelling chaos. One even involves time travel! Dun dun dun.

  1. In Yardage, there is one builder. With their help, up to three drivers race to set the high-score. This is the p

Blizzard Arcade Collection arrives today on PS4 and PS5

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In the early 90s, times were simpler. The internet was a baby. Phones were only used for phone calls. “Cutting-edge graphics” meant “256 colors.” And back then, a little company that called itself Silicon & Synapse came together around the simple idea of making the types of games that the people at the company liked to play.

With that as a mantra, that small group of developers, over the span of just a few years, went about creating a string of games that ended up being pretty popular with players and critics alike. Those games were The Lost Vikings, Rock N Roll Racing, and Blackthorne.

Today, we call ourselves Blizzard Entertainment and, in celebration of our 30th anniversary, we’re re-releasing those three original games for PlayStation 4, and PlayStation 5 through backwards compatibility—updated with the sort of modern conveniences, like rewinding and saving, that weren’t available back in the days of yore.

We’re calling this epic little bundle the Blizzard Arcade Collection, and if you pick it up on the PlayStation Store as a standalone pack or as part of The Blizzard 30-Year Celebration Collection (which offers a sweet set of in-game goodies for Overwatch and Diablo III), you’ll be treated to an early and highly entertaining look at the colorful design, satisfying gameplay, and tongue-in-cheek humor that would soon evolve into our signature style of development  and come to life in the games of the Warcraft, Diablo, and StarCraft universes and more!

Blizzard Arcade Collection arrives today on PS4 and PS5

What are these classic games of which you speak?

In The Lost Vikings, you (and a friend or two, if you like) assume the roles of Erik the Swift, Olaf the Stout, and Baelog the Fierce, three intrepid Vikings who must use their different abilities cooperatively (ring a bell, Overwatch players?) to solve hundreds of puzzles, evade their captor—the vile Tomator, defeat their enemies, and navigate a treacherous voyage back home.

Originally released in 1993, The Lost Vikings highlights the creative ability-b

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