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Introducing Meteora: A cosmic survival racer for PS VR2

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Meteora, the debut title from Big Boot Games, thrusts you into the heart of interstellar chaos, where you are not just a traveler, you are The Meteor. Defy gravity, outrun the chaos, and carve your own path through the cosmos in this electrifying action-racer, built for adrenaline lovers and space enthusiasts alike. It’s your race of survival against spacetime. 

An odyssey across the stars

You control a Meteor blazing through the vast cosmos, navigating treacherous celestial terrain to ensure your survival. Precision and quick reflexes are your greatest allies as you steer past dynamic hazards and colossal astral obstacles on the journey to each level’s end. Every stage presents a unique sub-objective that must be conquered to unlock the exit portal.

Each Meteora run is an opportunity to sharpen your skills, push your limits, and climb the ranks. Face the challenge, chase the high scores, and etch your name among the cosmic elite on the leaderboards.

Speed, strategy, survival

Meteora is more than just a high-speed combat racer, it’s an unforgiving test of instinct and precision. Every second demands split-second strategy and decisions as you navigate explosive asteroids belts, electrically charged debris, and icy barriers that threaten to freeze your momentum.

But fear not, the universe does throw lifelines. Scattered throughout space are Energy Crystals to increase your mass, and Stardust to push your velocity to the limit. Do you hoard mass for durability or fuel for raw acceleration? The landscape shifts with every level, leaving you with only one choice – adapt; here, balance is everything.

But you are not alone on this path. The most unpredictable hazards in Meteora are the other meteors on your path, each with its own elemental composition and unique abilities. Every meteor that crosses your path presents an opportunity or a threat. Some are rivals, some are fuel for your journey, but all are obstacles in your pursuit for survival. Harnessing their energy is the only option you have.

Master the takedown

Combat in the Meteora co

Diving into Cronos: The New Dawn’s combat system and unique merge mechanic

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In the gameplay reveal trailer for Cronos: The New Dawn, a mysterious voice warned the Traveler to “Stay focused, stay cautious”. 

More than just a bit of lore, this was meant to communicate that in our game, remaining vigilant is of the utmost importance.

That’s because, in addition to careful resource management, you also have to deal with enemies that can merge with each other during battle. This radically alters the dynamic of every encounter, with each Merge exponentially increasing its difficulty in real-time.

To that end, we made a short dev diary that details how the combat system in Cronos works in practice, while also addressing several key questions from our community:

Diving into Cronos: The New Dawn’s combat system and unique merge mechanic

Escalating threats: How merging transforms your enemies

In Cronos, enemies known as Orphans can absorb dead bodies to evolve into even stronger and more resilient foes, complete with new attack patterns. 

This adds another layer of complexity to combat, because by killing Orphans you’re effectively providing fuel for other nearby enemies to evolve and become more powerful in the process. 

Having the Merge as a fully integrated gameplay system fundamentally shifts the balance of combat, especially in a game where ammo is scarce and crafting opportunities are limited.

Most enemies in Cronos are capable of merging with each other. Your goal is to stop them at all costs, or deal with the consequences.

Arena Control: Turning the odds in your favor

The best way to counteract the Merge is by preventing it from happening in the first place.

An exclusive look at Towa and the Guardians of the Sacred Tree’s perilous encounters

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Today we’re excited to share new details on some of the darker threats players will encounter on their journey through Towa and the Guardians of the Sacred Tree, a new roguelite where bonds, blades, and bravery decide the fate of all. 

Roguelite fans will appreciate the depth of gameplay while being immersed in an all-new hand-drawn world with unique mechanics involving ability switching and simultaneously using the power of two guardians in combat either in single player or co-op.

For those new to this mystic realm, Towa and the Guardians of the Sacred Tree follows the priestess Towa & the eight guardians who must protect the world from the evil god, Magatsu. Blessed by the living sacred tree, Shinju, the guardians must stop the god of corruption that seeks to unify the world through his own twisted vision rooted in domination and decay. To do this, he has created an entire race of beings called Magaori; lifeforms that reject human empathy and instead spread miasma wherever they tread.

As you traverse this corrupted world with your two selected guardians, you’ll discover perilous and unique areas that will require skill and coordination. Beyond standard zones designed for combat and exploration, you’ll face a variety of Special Areas, each with unique mechanics, dangers, and rewards.

In this post, we’re exclusively diving deeper into three of them: Malignant Chambers, Wanderers, and the ominous Boss Chambers. Find out more and see a first look at concept art of the Wanderers and Magatsu-hi Ensa.

Malignant Chambers – purify the miasma

Within these tainted chambers, players will confront Magafushu, a grotesque creature born from concentrated miasmic sludge. The longer it festers, the more it poisons the land around it.

Your goal? Cleanse the chamber by defeating Magafushu and dispelling the noxious fog it has unleashed. It’s a brutal fight that will continuously spawn Magaori (Magatsu’s minions) until you defeat the Magafushu, but purifying these zones will grant access to deeper areas of the world and greater rewards.

Wanderers – duel the ronin

Scattered across the world are lone warriors known simply as Wanderers. These enigmatic individuals are always searching for a worthy rival. Cross paths with one, and you’ll be challenged to a duel of honor and skill.

Besting a Wanderer not only earns you rare materials and powerful upgrades it’s al

VRider SBK races onto PS VR2 June 27

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If you’ve dreamed of what it might feel like to ride a superbike at full throttle, knee to the asphalt, engine roaring, speeding like a rocket. With VRider SBK coming to PlayStation VR2 on June 27, that dream is about to become a reality.

See it in action.

VRider SBK races onto PS VR2 June 27

What’s in VRider SBK?

VRider SBK ignites the thrill of Superbike Racing on PlayStation VR2. Whether you’re chasing the podium or just the thrill of the ride, VRider SBK drops you into the heart of the officially licensed Superbike World Championship. Lean into every corner and blast down straights at over 200 mph across 14 real-world tracks, including Cremona and Estoril, alongside 23 official riders. 

Ride five elite machines: Ducati, BMW, Kawasaki, Honda, and Yamaha using next-gen gesture-based controls designed for immersive VR. Go head-to-head in global PvP multiplayer, dominate the solo Tournament mode, or challenge the clock in Ghost races. With its unique “simcade” gameplay blend, VRider SBK delivers blistering speed, unforgiving realism, and pure two-wheeled exhilaration.

Built different for PS VR2

We’ve optimized the game with a specific quality setting to ensure a stable frame rate and smooth bike control. In racing games, motion sickness is primarily caused by input lag, the delay between controller actions and what’s rendered in the headset. This is often a result of demanding physics simulations, which require a consistently solid frame rate to avoid discomfort.

In the PS VR2 version, players can expect a range of exclusive features, inc

Official PlayStation Podcast Episode 517: Shocking Developments

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid and Tim are back this week to discuss the foundation System Shock 2 laid for gaming generations to come, recap what the team saw at Summer Game Fest 2025, and their latest gaming adventures.

Stuff We Talked About

  • Next week’s release highlights:
    • Ruffy And The Riverside | PS5
    • System Shock 2: 25th Anniversary Remaster | PS5, PS4
    • Black Desert | PS5
    • Death Stranding 2: On The Beach | PS5
  • PS Store Promo: Mid-Year Deals —  Save up to 70% on select titles, now until July 2
  • Ghost of Yōtei — Sucker Punch explores Hokkaido to learn ancient foraging skills and more
  • Climate Station  — a new experience for PS5 and PS VR2 that transforms decades of climate science into an interactive story.

The Cast

Share of the Week: Swim

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Last week, we you to dive in and share moments swimming from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:

Couch_Gamer2k23 shares Nathan scuba diving in Uncharted 4: A Thief’s End

jobolts_ shares Ellie swimming in the Savage Starlight skin in The Last of Us Part II.

call_me_xavii shares Sam floating through a stream of tar in Death Stranding.

calisarah1998 shares Naoe leaping off a tree into a lake in Assassin’s Creed Shadows

xenobitz shares a hunter wearing a Palico helmet underwater in Monster Hunter Wilds.

vg_ryno shares Aloy peeking her head above water in Horizon Forbidden West.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Maximalism
SUBMIT BY: 11:59 PM PT on June 25, 2025 

Next week, push everything to the max. Share crowded, busy, visually over-the-top moments of maximalism from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Sharpen your blade, Undead Citadel arrives June 26 on PS VR2

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Hey Slayers – the wait is almost over! After a long journey, Undead Citadel is finally making its way to PS VR2 on June 26.

This game has been a long-time passion project for us. We set out to make something that really feels like you’re in the middle of a gritty, undead-infested world — where every swing, block, and stab actually matters. No button mashing, no floaty physics. Just you, your weapon, and whatever’s crawling towards you.

Sharpen your blade, Undead Citadel arrives June 26 on PS VR2

What is Undead Citadel?

At its core, it’s a first-person action game where you fight through a plague-ridden medieval world overrun by the undead. You’ll be fighting your way through a plague-ridden citadel using over 75 different weapons — from swords and axes to bows and even war hammers. You’ll also find four wild potions — slow down time, supercharge your strength, or freeze enemies in their tracks mid-charge. It’s chaotic in the best way. 

The game features a full story campaign with handcrafted levels, puzzles, and lore to discover. We also included Horde Mode (endless waves, score chasing, chaos) and an Armory where you can test every weapon you’ve found in a sandbox environment.

Built for VR, optimized for PS VR2

We designed everything from the ground up for virtual reality. Combat is fully physics-based with 1:1 hand movement and almost zero delay — when you swing your arm, that’s exactly what happens in-game. Every impact has real weight, every parry matters, and every mistake has consequences.

PS VR2’s precise tracking and responsive haptics make a huge difference. Whether you’re dodging a sword, blocking with a shield, or nailing a headshot with your last arrow, it all feels smooth, immersive, and intense.

Smoother slashing, fewer headaches: thank you, 90Hz!

Undead Citadel will run at 90Hz, allowing players to experience more natural and responsive motion when turning or dodging. It makes the world feel more “real,”  especially crucial when the player is physically interacting with enemies in intense melee encounters. 

Honkai: Star Rail Version 3.4 arrives July 2

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Dear Trailblazers, greetings from the Honkai: Star Rail development team. It’s been a while, we’ve truly missed you. Today, we bring you the latest news from Version 3.4, “For the Sun is Set to Die,” arriving officially on July 2. As the trailblazing expedition reaches its dramatic peak in Amphoreus, the Chrysos Heirs are pouring their last strength into securing one final, precious moment — so that you, the Trailblazer, and Phainon may deliver the last Coreflame to the Vortex of Genesis. Now, the path ahead has been revealed. Only one final step remains before Era Nova.

Let’s pick up where we left off — the fog shrouding Amphoreus’s skies gradually clears, revealing a cruel truth: this world is far more complex than it seems. As unveiled at the end of Version 3.3, the root of Amphoreus’s tragedy lies in an “Emperor’s Scepter” enduring to the present. However, the events that follow have transcended Amphoreus’s borders. The waves of “Era Nova” may sweep across the cosmic shores, and amidst this torrent, every choice the Trailblazer makes could determine the fate of the entire universe.

A new ally ignites the Galactic Trail

In the upcoming main storyline, the long-awaited Phainon will finally become a playable character and join the Trailblazer’s team. A native of Aedes Elysiae, he was one of the first Chrysos Heirs in Amphoreus to extend a hand of goodwill to the Trailblazer. Even in the darkest hours, he stood tall to shield others from harm. But behind his calm and gentle demeanor lies the weight of countless hopes and expectations. In Version 3.4, players will venture deep into Aedes Elysiae as the Trailblazer to uncover Phainon’s past — how he set foot on the Flame-Chase Journey, how he rose to become a warrior, and how those trials shaped who he is today.

Climate Station launches today on PS5 and PS VR2

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What if understanding climate change wasn’t a lecture – but a journey you could take yourself? We’re pleased to introduce Climate Station, a new experience that transforms decades of climate science into an interactive story.

Climate Station launches today on PS5 and PS VR2

Developed by Sony Interactive Entertainment, as part of our collaboration with the United Nations Playing for the Planet Alliance, Climate Station turns complex data into an immersive, interactive experience. Whether you’re a curious explorer, a data detective, or just looking for something totally unique to dive into, this free app available today on PS5 and PS VR2 is your gateway to understanding the forces shaping our world.

Harnessing the same tech innovations used in blockbuster games, Climate Station delivers a seamless, visually rich experience. On PS5, you’ll navigate a fully interactive globe, zooming into climate events and data layers with the DualSense controller. On PS VR2, the experience becomes even more immersive – reach out with your PS VR2 Sense controllers and manipulate the Earth itself.

You’ll interact with real scientific data, explore climate scenarios, and uncover the stories behind the numbers.

Climate Station kicks off with a guided tour. As you complete each section, new features unlock — opening up more ways to play, explore, and uncover the hidden stories behind the climate across four modes

Weather Year

Witness the breathtaking beauty of the Earth in motion. Weather Year is a visually striking timelapse of clouds and storms as the seasons progress, that feels like watching the planet from space. As the year unfolds, wildfires, tropical storms, floods, and droughts emerge across the globe, paired with human impact and cost data. But beyond the individual events, a deeper picture comes into view – clouds patterns, storm tracks, greenhouse gases, and shifting sea ice converge to show the Earth as a fragile, interconnected system.

A screenshot of Climate Station displaying a 3D model of Earth with weather patterns, showing the visible layer in September 2019. Notable climate events are overlaid on the planet.

Observations

Explore over a century of climate change using authoritative data from the Intergovernmental Panel on Climate Change (IPPC). An interactive globe reveals temperature shifts from 1901 to today, with glowing 3D pins marking change – red

Cultural lessons for Ghost of Yōtei

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As we established in our previous article, visiting Japan was an important part of creating the world of Ghost of Yōtei.

The Sucker Punch reference gathering team from left to right: Nate Fox, Ryuhei Katami, Jason Connell, Ian Ryan, Joanna Wang, Rob Davis.

Sucker Punch is an American company and we are well aware that we don’t naturally come equipped with the cultural knowledge to bring feudal Japan to life. To do that, we need a lot of help. Thankfully we are also part of PlayStation, for Ghost of Tsushima we were fortunate enough to receive steady feedback from our colleagues in Tokyo. As you might have guessed, the same is true for Ghost of Yōtei. Only this time we’ve broadened our roster of advisers.

When setting a game in Hokkaido we knew a crucial element was doing our best to represent Ainu culture in a respectful way. Thankfully we’d connected with an Ainu cultural adviser before setting out on our reference gathering trip and she was nice enough to introduce us to her family. The group of us traveled up a nearby mountain and got to know each other while foraging for vegetables. It was great, all of us from Sucker Punch stopped taking pictures and got our hands dirty. We started really looking at the plants beneath our feet. It was a lovely way to make new friends and start our journey in learning about Ainu culture. That night we resolved to put foraging into our new game, we wanted players to be able to share the experience we were lucky enough to have experienced.

Yukiko Kaizawa leads the Sucker Punch team foraging for vegetables.

Yukiko Kaizawa shows Joanna Wang and myself how to sort the vegetables in preparation for turning them into lunch.

We also had the opportunity to explore the displays in the Nibutani Ainu Museum while talking with our adviser. This really helped us get a sense for sorts of objects we’d see in the game and how they were used.

Nibutani Ainu Museum.

Exploring the Oshima Peninsula also gave us a terrific look into the lives of the Matsuamae clan who were there in strength during the time period our game takes place. It was interesting to see the proliferation of cherry trees on the peninsula, brought there from Honshu, yet uncommon in the rest of the island. That really told the story of how sparsely settled Hokkaido was in 1603 by the Wajin people. We’ve tried to mimic that quality in the game, leaning into areas of wilderness between homesteads.  Of course down on the Oshima Peninsula clan Matsumae were very present, bringing with them a feeling of Honshu.

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