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The rhythm-based co-op of Soundfall hits PS5 and PS4 this spring

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In Soundfall, you play as one of five musical heroes transported to a far-off world to defend music itself from the forces of Discord. 

Soundfall is a rhythm-based twin-stick shooter that is procedurally generated to music. Players are thrust into a familiar control setup and visual, that of a top-down hack-and-slash, with one huge twist: actions performed on the beat are way more powerful. Lose the beat, and you lose power.

The result is equal parts frantic and meditative, as players find a balance between keeping track of their enemies and acting in time with the music in a world that grooves and bounces to that same music. 

Sound on for this gameplay clip

Soundfall’s heroes–Melody, Jaxon, Lydia, Brite and Ky–are musical geniuses from Earth, transported to Symphonia, the World of Music, via the mysterious Soundfall. Each character has their own special attack and ultimate ability tied to their personal Instrument of Harmony–ancient musical weapons capable of beating back the forces of Discord.

That won’t be an easy task, even for the five of them. The forces of Discord are led by Banshee, Discord’s most cunning lieutenant, and she brings with her a terrifying assortment of Discordians, evil creatures bent on wrecking music wherever they find it. Players will have to defeat the Discordians in each world before music can be saved. 

While all of Soundfall can be played solo, with five characters, co-op options are extensive. Soundfall offers remote and couch co-op, and the entire game can be played cooperatively, from the campaign to the free-play mode. 

Being originally from Italy, I experienced Sergio Leone’s westerns before I had any idea about Akira Kurosawa’s movies. Of course once I knew that those westerns were heavily influenced by Japanese samurai cinema from the 50s and 60s, I had to experience them for myself. That’s how I fell in love with Kurosawa – probably through Seven Samurai, specifically – during my first year at college. The realism and direct, raw, representation of how life used to be, the care for composition, and performances that connect on a human level rather than being culturally-dependent, were all fascinating to me. Of course, after watching Hidden Fortress it was also very clear to me where George Lucas and Steven Spielberg got a lot of inspiration from, and for good reason.

So, how did this discovery end up inspiring a video game all these years later? Initially, the gameplay I had in mind was the main reason I wanted to make Trek to Yomi, but with that aspect eventually taken care of by Flying Wild Hog, my attention turned to the atmosphere and overall visual direction, as well as ensuring that the game was as authentic as possible not only to the cinematic references we were using, but also to the Edo period and Japanese Samurai culture.

Some aspects where detail was key were the rain, the fire, the look that everything had when you see it in black and white. Some of the movies that inspired me to do this were actually not even Japanese. Buster Keaton and movies from the 1920s-1930s were a big inspiration because they’re reminiscent of 2.5D sidescrollers, which made me want to make this game really badly. Orochi had some scenes that made me think “I need to make this happen interactively, that would be insane!”

While there are many iconic scenes in the classic Samurai movies that inspired many of the decisions we made in terms of shot choice, I’m especially proud of the way the main town was built. The Dojo on top of the stairs overseeing the whole main setting, the village inside of the walls, and the outskirts with the fields around the main castle were all things that I wanted to include to give a very good sense of geography while subtly showing how the countryside towns worked at that time. Using that basis we then spent hours composing shots that not only looked cool but influenced the way the player moves through the world, giving them a sense of how the town is before and after the demons burn it to the ground. Each enter and exit point was carefully thought out so that the player would hopefully notice clearly where everything was.

New PS4 Tournaments feature iconic fighting, FPS, and sports games

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As we look back at the past year, we’re grateful for the growth of our competitive gaming community and excited for what lies ahead. Over the next two months, we will offer a collection of new competitive programs for PlayStation Tournaments featuring new opportunities to watch, learn, and play

A Look Back at PS4 Tournaments in 2021

Last year was our most eventful and competition-filled year so far. PlayStation players walked away with more than $5 million in prizes across more than 8,000 tournaments. We also saw more than 500,000 participants  take home a prize from our competitions — a number that we’re aiming to beat in 2022. 

We were excited to recently introduce Flash Round tournaments. These are fast-paced competitions with no brackets or eliminations. With each round lasting no longer than a single match, players can compete in multiple Flash Rounds to rack up as many wins as possible and secure larger prizes at the end of the tournament. You can sign up for Flash Rounds in FIFA 22 or NBA 2K22 either on the Competition Center or on a PS4 console*.

Upcoming Programs On PS4

Across our upcoming competitions, players can expect less waiting between playtime, new formats, expanded prize pools, and more chances to win prizes — including PlayStation-themed avatars and PS4 themes just for participating. Here’s a look at some new and upcoming programs arriving on PlayStation Tournaments, with many more to come. 

Sign up for PlayStation Tournaments at compete.playstation.com or head over to the Events tab on PS4. 

  • Apex Legends Master Circuit: Our Apex Legends Master Circuit is an epic eight-week competition offering players a chance to win a share of $10,000 in cash prizes and a PS5 console. The Circuit ends with a massive Final, which you can reach by winning points in weekly Qualifiers or joining bi-weekly two-day mini-tournaments called Slay Days. The top players and teams across the Qualifiers and Slay Days will get a chance to face off in the finals for the grand prize. 

Season 1 will take place in North America and Europe from May 16 to July 15**. 

  • Rainbow Six Siege Open Series: You can sign up for the Rainbow Six Siege: Open Series for a chance to become a champion. It’s a great opportunity to connect with other competitors and keep improving your game. We’re updating the series with a player-friendly upgrade that includes bigger prize pools, more opportunity to win prizes, and a quicker experience. 

The new Rainbow Six Siege Open Series updates are now live and tournaments are available every month across North America, Europe, Latin America, Asia-Pacific, Australia & New Zealand, and the Middle East.

**See full rules

Make bizarre movies funny in RiffTrax: The Game

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