The Last Clockwinder brings clever automation puzzles to PS VR 2

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You find yourself in control of the Clockwinder’s Gloves – an incredible invention that lets you record anything you do with your hands and turn that action into a robot clone that repeats exactly what you did in a loop. These clones are called Gardeners, and you’re going to need their help to save your childhood home. Use the clones to harvest plants, operate machinery, and even throw things to yourself and catch them across the room. There’s no single solution to any challenge: you can create marvels of precision efficiency or hare-brained Rube Goldberg machines. The only limit is your own creativity.

The Last Clockwinder brings clever automation puzzles to PS VR 2

The Last Clockwinder is a unique mix of automation and puzzle gameplay. Since its launch the game has been widely recognized for its innovative design, receiving several awards including Road To VR’s Best PC VR Game of 2022, Hardcore Gamer’s Best VR Game of 2022, and Finalist at the DICE Awards in both VR categories. We’re thrilled to bring The Last Clockwinder to PlayStation VR2 on February 22.

A mechanic made for VR

We’re big fans of automation games, but our least favorite part about automation is putting in the instructions for the things you want to automate. Selecting, dragging, moving timelines around – it can get very fiddly! This is where automation with clones is different.

In The Last Clockwinder, the way that you tell a clone what to do is by simply doing it yourself. With the press of a button you start recording yourself. Your hands, head, and all your inputs are recorded for a short time. While recording, you can grab objects, throw and catch, use tools – pretty much anything. When the recording is finished, a clone appears where you were and starts repeating the actions that you just did on a loop. Clones can be created with 2, 4, or 8 second loops, and the recording system ensures that clones will stay synchronized. No fiddling required!

Creating an interface this expressive and easy to use was only possible with VR. With precise tracking and free 3D movement there’s zero friction between thinking something and doing it. This is a game mechanic that is truly unique to VR.

Exploration and optimization

To progress in the game, you’ll need to make teams of clones working together to harvest resources from plants. You’ll use these resources for many things: powering machinery, creating new plant seeds, and unlocking rooms within the Clocktower.

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Kayak VR: Mirage joins the PS VR2 launch line-up

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Paddle through the ice caves in Antarctica, kayak with dolphins in Costa Rica, conquer a thunderstorm in Norway and discover the canyons of Australia. In our kayaking game, made exclusively for VR, you can explore these real world locations with photorealistic graphics. And it’s looking better than ever on PS VR2 as Kayak VR: Mirage joins PS VR2’s launch line up.

Kayak VR: Mirage joins the PS VR2 launch line-up

The perfect showcase for PS VR2

Kayak VR: Mirage is a great game for newcomers and veterans of VR alike. Compared to most forms of locomotion in VR, paddling allows for a natural and intuitive way to move through an environment, making it a great game to show off your brand-new headset to friends and family. 

Besides the visual fidelity we also spent a lot of time on the game’s physics. While new players can quickly get the hang of the kayaking, more experienced kayakers are able to maneuver with the accuracy they’d expect from a real kayak. This focus on natural physics also applies to the rest of the environment: plants, floating ice and debris all respond realistically to your paddle and kayak.  

Unwind on the water

When designing the environments, we wanted you to feel like you’ve arrived at the perfect time. Paddle underneath the Aurora Australis, marvel at a whale that comes up for air or listen to the water breaking on the cliffs. These calming moments were designed to counterbalance the plethora of high intensity games available in VR and help you unwind after a long day or an intense gaming session.

Sea and wildlife are a big part of our design philosophy. Watch penguins jumping off ice cliffs, a turtle making its way from the beach to the water and dolphins swimming alongside you when you pick up speed. You can even try catching a fish with your paddle. But take it gently, like real fish, they’ll swim away dynamically based on the location and speed of the impact. 

As for the free Given Time campaign expansion due later this month, here’s a showcase.

Jett: The Far Shore’s new campaign, Given Time, available for free on January 31

You’ll be able to start the Given Time campaign separately in the main menu, whether you’ve played the original game or not. Progress in the campaigns are saved separately, so you can start one and switch to the other, and back again, although Jett is probably best enjoyed chronologically.

The new Given Time campaign takes place three years following the end of the events of The Far Shore. Note: some very light plot spoilers ahead in th


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