The immersive gameplay of psychological thriller Martha Is Dead

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Hi guys! I’m Tommaso Bonanni, technical director at Caracal Games, we’re collaborating closely with publisher Wired Productions on the upcoming psychological thriller, Martha Is Dead. I’m here today for two very important reasons, firstly, to share the exciting news that the game will launch on PlayStation 4 and PlayStation 5 on February 24, 2022 – and secondly, to talk about how we’ve have leveraged PS5 tech, including the DualSense wireless controller, to immerse players in the game.

The immersive gameplay of psychological thriller Martha Is Dead

For those of you who are new to the game, Martha Is Dead is a first-person psychological thriller from LKA, who are known for creating reality-based narrative games. Set in 1940s Italy during World War 2, the game explores a distressing period in history from the perspective of a family that has had their world turned upside down. 

Martha is dead, and playing as her twin sister Giulia, you must unravel the story and hunt for the truth in a world shrouded by mysterious folklore, superstition, and the extreme horror of war.

The immersive features of the DualSense controller provided potent new ways to pull players into this psychological experience. For example, in moments of increased tension and fear, players feel the heightened heartbeat of the protagonist. Players can also feel the difference of the character’s footfalls across different terrain. Our aim was to help players feel Giulia’s movement and emotions as she explores and searches for clues.

The resistance of the adaptive triggers lets us draw players further into the dark world. For example, taking pictures with the protagonist’s vintage 1940s camera feels more tactical thanks to the triggers. This is key, as photography plays a core role in unraveling the prevailing mystery.

The PS5’s 3D Audio also lets us envelope players in the unnerving world of Martha Is Dead. This effect is combined with the DualSense controller’s speaker to emit sounds across the environment in unexpected ways. For example, hear dialogue from a phone call or the click of a lighter through the controller’s speaker.

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PlayStation Gear’s winter collection launches just in time for the holidays

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It is that festive time of year again, where everyone is breaking out their decorations and winterwear and getting into the holiday spirit.  To help celebrate, we are pleased to announce a new collection of PlayStation merchandise available on the PlayStation Gear Store that pays homage to PlayStation’s heritage and iconic characters.  Let’s take a look.

PlayStation Bauble Ornament Set

Decorate the home with these PlayStation Bauble Ornament Sets!  Adorned with iconic PlayStation imagery, these sets come in a Royal Velvet blue that would look great on the family’s tree. 

Material: Glass

Color: Royal Velvet

Size: 3-1/4”

Estimated Ship Date: 12/22/2021


PlayStation Studios Icons Acrylic Ornament Set

PlayStation is home to some of the most recognizable characters in gaming, and we are pleased to launch this new PlayStation Studios Icons Acrylic Ornament Set that pays tribute to some of our amazing icons!

Material: Acrylic

Color: Clear

Size: H: 3”

Estimated Ship Date: 12/15/2021



PlayStation Heritage Crew Neck Sweater

Paying homage to PlayStation’s heritage, this PlayStation Crew Neck will keep gamers warm and in style.

Material: 60% combed ring spun cotton, 40% polyester French Terry Fleece

Color: Heather Grey

Size: XS – 3XL

Estimated Ship Date: 12/22/2021


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Announcing the 3rd Annual Impy Awards

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Well, would you look at the time of the year. That’s right – it’s Impys season! We’re so excited to announce that the 3rd Annual Impy Awards, the third-ever instalment of our yearly Dreams awards show, will be taking place on February 27, 2022 and that nominations are open… right now!

Each year, the Impy Awards are our chance to celebrate another 12 months of Dreams, and all the dreamers who have made it so special. This year will be no different! We’ll be live on Twitch to hand out trophies to some of the most amazing, original and exciting creations and creators in the Dreamiverse – while also taking a look back at everything that 2021 in Dreams has given us.

One of the biggest changes we’re making this year is that we’re asking dreamers to nominate themselves, rather than nominating others. This should allow dreamers to showcase the work they are most proud of. All the details can be found on our nomination form as well as on

 Now, without further ado, here are this year’s categories:

  • Creator(s)/Team of the Year
  • Creation of the Year
  • Excellence in Art Direction
  • Excellence in Environment Art
  • Excellence in Narrative
  • Excellence in Sculpture
  • Music Track of the Year
  • Musician of the Year
  • Excellence in Animation
  • Excellence in Gameplay
  • Most Original Gameplay
  • Excellence in Curation
  • Excellence in Character Design
  • Excellence in Audio Design
  • Excellence in Innovation
  • Excellence in Voice Acting
  • Contribution Beyond Dreams
  • Excellence in VR
  • Evolving Experience
  • Community Star
  • Most Helpful Dreamer
  • Community Collaboration
  • Breakthrough Dreamer

You’ll notice a fair few differences this year in the categories. We believe this is our most comprehensive list of Impy categories yet, and we’re really excited to see the nominations start rolling in. You’ll have until the end of the day on December 5, 2021 to get your nominations submitted. As usual, a handful of these categories will be opened up to the coMmunity for voting early in the new year, so stay tuned for details on those.

As we’ve mentioned up top, the Impy Awards are our way of celebrating the inspiring community found inside and outside of the Dreamiverse, and we hope you’ll join us in doing just that during this year’s festivities. We’ll have a new playable Impys hub space launching in Dreams in the run-up to the event, inviting dreamers all over the world to get into the Impys spirit, and we’ll also be celebrating the birthday of Dreams in the week leading up to February 27. It’s sure to be one big party!

Brawlhalla x Street Fighter collaboration adds Ryu, Chun-Li, and Akuma

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Brawlhalla and Street Fighter collide today in one of the free-to-play platform-fighter’s biggest crossovers yet. Ryu, Chun-Li, and Akuma are joining Brawlhalla’s cast as Epic Crossovers during a special event, and they’re bringing their best moves – including Ryu’s Hadoken and Chun-Li’s Spinning Bird Kick – to the battle. The event also adds a new game mode: Street Brawl, which adds health bars for one-on-one Street Fighter-style fights. Players can fight in a new map based on Suzaku Castle (Ryu’s classic stage), or get their hands on a Podium patterned after Kapukon Yu (E. Honda’s stage), as well as snagging a new Street Fighter-style K.O. Effect, an Emote based on Akuma’s Satsui no Hado victory pose, and avatars featuring Zangief, the Shadaloo emblem, a Hadoken, and an animated quarter-circle punch. 

Brawlhalla x Street Fighter collaboration adds Ryu, Chun-Li, and Akuma

Of course, crossovers like this don’t just happen – they’re the result of careful planning and collaboration between companies, as well as deep affection and respect for a franchise that Brawlhalla’s developers grew up with. To find out more about how it all came together, we spoke with Josh Kenneth, international product manager at Brawlhalla developer Blue Mammoth Games.

How did this crossover begin? Was it something fans were clamoring for?

Josh Kenneth: Like every Crossover we do, it started because we love the property and its characters. For this one, we thought, “we grew up with Street Fighter, and it’s awesome. Can we do a Crossover with them?” Fans also have a lot of Crossovers that they want in Brawlhalla. It’s usually that person’s favorite IP x Brawlhalla, and we started seeing a lot of Street Fighter suggestions. Brawlhalla’s a fighting game, so it makes sense that fans would want us to crossover with another fighting game. It’s a great fit.

While Brawlhalla and Street Fighter are both fighting games, they have very different gameplay styles – Brawlhalla lets you take on multiple opponents at once and is more focused on free-form combat, whereas Street Fighter focuses on 1v1 matches and features set combos. Why does it make sense to bring them together?

Kenneth: This Brawlhalla x Street Fighter Crossover is our first Crossover with another fighting game. We’ve made leaps to crossovers with TV franchises, like Adventure Time, TMNT, and WWE, and to other video game genres, like Rayman, Shovel Knight, and Tomb Raider. So, while it makes fighting-game sense to bring them together, all the differences in the styles are also what makes it so fun. We were able to bridge a gap between traditional 2D fighters and platform fighters with this Crossover, and it’s awesome.

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A First Class Trouble love story

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Today, as you pass through the dining section of First Class Trouble’s luxurious restaurant, you may notice that something looks a bit different. One of the tables now has a reservation card, a small, but important and permanent change. 

When you think of First Class Trouble, you probably associate it with all the lying and backstabbing required to win. Our tagline is, “Where cocktails last longer than friendships,” after all. But truth be told, we’d always envisioned First Class Trouble as a game that would bring players together from around the world and create a cool place for the community to hang out.

Little did we know, however, that a romance was brewing aboard the Alithea.

We first met Adrianna and Henry when they announced their engagement to the First Class Trouble community on Discord. We were so touched by their story, we wasted little time contacting them for more details.

“Our story began when we met in the lobby of First Class Trouble and we instantly hit it off, or at least hit each other with champagne bottles,” Adrianna said. “We were lucky enough that we ended up queuing the next three matches. After finding out how great we were at finding Personoids, and how we were such a great team, we decided to exchange details!”

From there, it was a simple matter of pure chemistry.

“While messaging for the first time, I immediately said he had a funny accent, as he is from the U.K., and I’m from the U.S. And he said, ‘They messed up at the Personoid factory.’ From that moment, I was sold!”

We’re pretty sure that Henry isn’t really a Personoid, but you never can be completely certain. Fortunately for Adrianna, though, he hasn’t demonstrated any real-world allegiance to C.A.I.N. … yet.

“We played First Class Trouble every day for three months, hanging out, talking, and falling in love. It wasn’t long before I flew to the U.K., and not even a week after I arrived, we were happily engaged! We will be getting married on November 21, 2021. The happiest we have ever been, all thanks to meeting in First Class Trouble, so we want to thank the team for making such an amazing game that works so well at bringing people together!”

After hearing this, the developers at Invisible Walls immediately started brainstorming ways of honoring Adrianna and Henry’s story in-game.

“How can you not just feel happy as humans, developers, and artists, that something you made can bring people together like that? It needs to be celebrated,” said Niels Wetteberg, CEO of developer Invisible Walls. “We wanted something that was available to the entire community, as well as something that would stand as a tribute ‘forever’. We had a few ideas, but it all seemed to lack the level of romance needed to complement something like that. So, the table in the Restaurant level is now forever reserved for Adriana and Henry, and the wedding attire we’ve made is now available in a DLC pack for anyone else who wants to celebrate love.”

The responsibility of blending wedding fashion with First Class Trouble’s established time period and theme fell on Andreas Bech, Art & Design at Invisible Walls.


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