PlayStation Studios Extra Life Game Day Livestream Event, Saturday November 5

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Mark your calendars! PlayStation Studios is set to host an all-day livestream event on Saturday, November 5th for Extra Life Game Day to raise money for a great cause! Join Bend Studio, Guerrilla, Insomniac Games, and San Diego Studio for a day full of fun, laughter, and some friendly competition to raise funds for Children’s Miracle Network Hospitals.  

PlayStation Studios Extra Life Game Day Livestream Event, Saturday November 5

PlayStation Studios will play a variety of games during the livestream from new releases to PlayStation classics and will be asking you, our incredible fans, to help us meet our donation goal of $10,000. And guess what? To thank you for all your support, you will have the chance to receive some awesome PlayStation merchandise in a special giveaway during the livestream, including a DualSense™ Wireless Controller, PS5 HD Camera, and more!* (See official rules here)

Donate or find out more on the Tiltify Cause Page for Children’s Miracle Network Hospitals.** “Extra Life Game Day is a way for all of us to come together to spend a day playing the games we love and to raise money for a cause we believe in,” says Hermen Hulst, Head of PlayStation Studios. All donations go to Children’s Miracle Network Hospitals to fund critical life-saving treatments and healthcare services, along with innovative research, vital pediatric medical equipment, and child life services across the U.S. and Canada.

Now, get ready for a full day of games, good vibes, and fun times! 

Check out the livestream schedule below! You can tune into each studio’s Twitch channel or catch them throughout the day on the official PlayStation Twitch channel. The livestream event kicks off at 9AM PT!

PlayStation Studios Extra Life Game Day Schedule

Saturday, November 5
Schedule subject to change

Guerrilla9:00AM – 1:00PM
San Diego Studio10:00AM – 3:00PM
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Shuhei Yoshida recommends 10 games from the PlayStation Plus Premium Classics Catalog

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With hundreds of titles available to play on PlayStation Plus Premium, you may be stuck for choice. Enter Shuhei Yoshida. The head of PlayStation Indies is here to share his own personal picks from the collection, encompassing every era of PlayStation, from unique platformers to enthralling fantasy adventures, and shares his memories of those titles when they originally launched. But we’ll open the floor to Yoshida-san. 

Shuhei Yoshida: “PlayStation has a long history, and there are many titles that are referred to as masterpieces. Today, I wanted to offer up my personal recommendations for games available on PlayStation Plus Premium. I’ve chosen titles that I’ve personal history with, but there are many other excellent games available as well. 

We are happy that users who have joined the community from PS5 and PS4 can play the masterpieces from the past, and I think the creators are happy too. I think this is a great opportunity to introduce the history of PlayStation to a generation that was not yet born when the first PlayStation was released, so please enjoy the Classics Catalog.”

1. Jumping Flash!

Released in 1995 at the dawn of the PlayStation era, this unique 3D platformer was played from a first-person perspective as players controlled the rabbit-shaped machine Robbit. You must use its signature three-step jump to reclaim a world that was stolen by the evil scientist Baron Aloha. This early title showcased the potential of 3D. 

This was one of the first titles to be produced for the PlayStation. Even before the hardware was completed, young game directors like Kazunori Yamauchi-san and Tetsuji Yamamoto-san were assigned to the PlayStation project and started planning the software. It was during this time that Yamamoto-san brought a short movie to me. It was an experimental video called “Jumping” by Osamu Tezuka-san. Jumping up high, over trees, over buildings, and coming down with a whoosh. Inspired by this video where the viewpoint dynamically changes, Jumping Flash was born!

Jump up to a high place and jump down at once while looking down at the ground. The novel gameplay and unprecedented sense of pleasure it offered was one answer to the question at the time, “What can a 3D game do?” Moreover, it incorporates cute characters named MuuMuus to give it a pop finish. I was impressed by Yamamoto-san’s skills as a producer, and I think it is a game that represents the early days of the PlayStation, and is still a fun game to play today.”


2. Tekken 2

Joint development of system boards helped bring popular arcade games to PlayStation. One notable entry was fighting game Tekken 2, which made the leap from arcade to PlayStation in 1996. Select from a 25 character-strong roster to battle through single player Arcade Mode, drop into Practice Mode to perfect your favorite fighter’s move set, take on endless enemies one after another in Survival Mode and challenge another player to Team Battle Mode. 

“Before we launched the original PlayStation, we went around asking game developers to make games for us. However, back then it was considered that 3D graphics could not be used for anything other than shooting and

Bringing characters to life in Sonic Frontiers

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Get ready to forge new frontiers and experience Sonic the Hedgehog like never before in Sonic Frontiers! Sonic’s upcoming open-zone, action-adventure platformer is set to launch November 8 and marks a massive leap forward into the future of 3D action Sonic games. 

With the return of fan-favorite characters like Sonic, Tails, and Amy, as well as the introduction of the mysterious new character, Sage, one major question comes to mind: How does Sonic Team create new characters in the Sonic universe with plans to fit them into the future of the franchise?

Sonic Frontiers Producer Sachiko Kawamura and Art Director Yoshitaka Miura answered a few of our questions about the new characters and enemies we’ve seen from the highly anticipated title so far, shedding light on the design process that goes into introducing new friends and foes to Sonic’s universe.

How does Sonic Team approach creating brand-new characters that fit into the long-running series?

Sonic Team: While Sonic has a very long history, there are differences in the themes and worlds for each title, as well as the image we have in mind for each character. From a variety of ideas, the team chooses the best character design after sketching the game’s world, making sure the new character fits with the setting and the cast we need in the game. We also want to make sure we are honoring the series’ history and core identity.

How much does Sega consider past character designs and types when creating new characters?

Sonic Team: The main rule for creating new characters is to ensure the character design does not feel out of place when it is in the same world as existing characters – even if the design style is different for each title. It’s also important to create a design that is both simple and impressive to our fans. We try to avoid combining past character aspects together to be on par with our simple and straightforward character designs.

How does the open-zone nature of the game impact character design?

Sonic Team: In past games, where Sonic races through a timed, linear stage from start to finish, players would often attack the enemies head-on, so we would prioritize how they look from the front. With the new enemies you see in Sonic Frontiers, we paid close attention to how each enemy, and their silhouettes, looked from various directions as the player can choose which direction they approach the enemy from and see them from any angle. 

In addition, with the new combat system, there are now many enemies you can’t defeat with just one homing attack. Given that it takes more effort to fight foes, we had to revise the enemy designs many times to make each battle visually appealing but functional.

Can you dive deeper into new character design/mythology details on a single character? 

Sonic Team: We can’t say much about the new character, Sage, as she is central to the mysterious story and setting. However, we did a lot of trial and error with the design of her as a young girl that was both mystical and mysterious, while adjusting her proportions to make sure she fit in to the world of Sonic. We paid attention to how she would be perceived from her design and in cutscenes, as she is on the opposing side, trying not to give her too m

Players’ Choice: Vote for October 2022’s best new game

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Time to pack in the pumpkins as October has come and gone, and with it some amazing games! Which new release will take the Players’ Choice crown? Vote in the poll below to help decide!

How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.

11 new PS VR2 games announced: The Dark Pictures: Switchback VR, Cities VR – Enhanced Edition, Crossfire: Sierra Squad and more 

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We’ve showcased just some of the games coming to PS VR2 next year, such as Horizon Call of the Mountain, Resident Evil Village and more. But there’s yet more titles to reveal. Today we’re happy for developers of 11 new PS VR2 titles to share the first information of the experiences that you’ll be able to enjoy after PS VR2 launches on February 22.

11 new PS VR2 games announced: The Dark Pictures: Switchback VR, Cities VR – Enhanced Edition, Crossfire: Sierra Squad and more 

The Dark Pictures: Switchback VR | Developer: Supermassive Games

Don’t blink – Immerse yourself in this fast-paced roller coaster action-horror-shooter where every move you make, and everything you see, could mean the difference between life and death. Experience the thrill of the most nightmarish VR roller coaster action-shooter, enhanced by the innovative features of PlayStation VR2 and set inside the sinister world of The Dark Pictures Anthology. 

Switchback VR will take players for a multi-sensory ride on where they’ll need to survive the terrifying Ghost Ship and its distorted apparitions, confront hideous demonic incarnations of persecuted ‘witches’ in 17th-century New England and then fight for your life against other-worldly vampires trapped beneath the desert. Finally, escape the horrifying World’s Fair Hotel with a sadistic serial killer out for blood and discover how your story connects these worlds on this sinister rollercoaster from hell.

Endure every bump, twist, turn and drop as your cart speeds along the tracks with haptic feedback bringing that roller-coaster feeling to life. Adaptive triggers make each weapon feel unique as you unload on terrifying enemies that emerge from the shadows. Avoid falling beams, overturned buses and hanging witches. Headset feedback ensures that you’ll feel it if you don’t! With the PS VR2 headset eye tracking, we made enemies that only move when you blink, and hear demons whisper in your ear with the PS5’s 3D Audio. It’s your own personal nightmare where each track has multiple terrifying paths. No two runs will be the same, but each will test your reactions in this terrifying VR horror experience.

– Alejandro Arque Gallardo, Game Director, Supermassive Games


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