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Tips & tricks to dominate the night in Bloodhunt, out tomorrow

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Variable Refresh Rate support for PS5 is rolling out this week

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Today, we’re excited to announce that Variable Refresh Rate (VRR) support will start rolling out globally to PS5 players this week. On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.* Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

In the coming weeks, the PS5 versions of these titles will receive game patches enabling VRR support:

  • Astro’s Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Deathloop
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina’s Wonderlands
  • Tom Clancy’s Rainbow Six Siege
  • Tribes of Midgard

These are just a few of the PS5 titles receiving VRR support and we’d like to thank their talented development teams. Please stay tuned to their channels for updates as you’ll have the best experience with VRR once their game patches are live.

Getting Started

VRR will arrive globally through a PS5 console update over the next few days (make sure you are connected to the internet to receive the update). Once you’ve received the update, VRR will automatically be enabled for supported games if your PS5 console is connected to an HDMI 2.1 VRR-compatible TV or PC monitor. You can also turn it off under “Screen and Video” in system settings.

As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may

A sneak peek at Warframe’s Void Angels enemy, arriving April 27

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Even before the release of our first Cinematic Quest seven years ago, the Zariman Ten Zero has represented one of the biggest mysteries in Warframe. It’s a massive colony ship stranded in a mind-bending dimension called The Void that exists outside of space and time. It’s also the setting of a supernatural and violent tragedy that created Warframe’s player protagonists, the Tenno.

On April 27, Tenno are finally returning to this derelict ship to confront their past in Angels of the Zariman, a free update for PS4 and PS5 players that lets you step directly into this shrouded and bloody chapter of Warframe’s history. Lured by an ethereal song radiating across the Origin System, players will discover how years of Void exposure twisted the Zariman into a place both beautiful and haunting—where ghosts of the past now stalk its lush, overgrown halls. Today, I want to peel back the shroud just a smidge to talk about one of those ghosts: Void Angels.

A Heavenly Chorus

When Tenno briefly visited the Zariman Ten Zero as part of last year’s The New War Update, one of the most unsettling things they witnessed were the vaguely humanoid shapes that formed from The Void molt that congealed throughout the ship. In Angels of the Zariman these elegant, unsettling statues come to life as the update’s main boss encounter. Void Angels are closely tied to the mysterious tragedy that happened aboard the Zariman so many years ago, and creating them has been one of the most exciting and daunting challenges of this entire update.

When we began work on The New War our art team began exploring all the ways The Void might distort the Zariman. We were inspired by the concept of fractals—never-ending patterns that become more complex the closer you look—and the alien look of marine life, and began exploring how that might look when applied to humanoid shapes. The result were these hauntingly beautiful statues that flowed almost like liquid mercury. Half-recognizable faces in a twisting, chrome shell.

When we saw the result, we knew that these Void Angel statues could be so much more than a mere set decoration. So we started planning the moment we could turn them into a challenging new boss and kept their true purpose a closely-guarded secret.

Angels of War

Warframe is already known for its unique aesthetic, but Void Angels required our art, animation, design, and audio teams to really push themselves to create a boss unlike anything Tenno have encountered before.

Even before you fight one, you’ll feel the danger Void Angels pose. Their song echoes through the Zariman’s halls, turning into blood-curdling screams as they close in on your position. And you don’t just fight Void Angels in one plane of existence, either. Players will need to weaken the Void Angel and swap to their Operator in order to enter a pocket dimension of The Void to fight the Angel’s true form. This pocket dimension is a whole different combat arena, one that will test your mastery of your Operator’s Void Abilities as you square off against the Void Angel. In this ethereal form, the Void Angel will bombard you with projectiles that coat the arena in damaging Void Corruption. And once you’ve weakened it enough, you’ll need to gather shattered protective fragments to shield yourself against a fatal energy attack.

That’s just a little of what you can expect when you encounter Void Angels for the first time. In addition to our new Thrax Centurion enemy type, which we revealed back in Devstream 160, players are going to have to use every tool in their Warframe’s and Operator’s Arsenal to stay alive in An

Official PlayStation Podcast Episode 429: Easter Egg Bloodhunt

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


Welcome back! This week, we welcome Craig Hubbard and David Sirland from Sharkmob to the show to talk about their free-to-play blood-suckin’ battle royale, Vampire: the Masquerade – Bloodhunt, out April 27. Plus, a look back at our favorite gaming Easter Eggs. Listen in!

Stuff We Talked About

  • Vampire The Masquerade: Bloodhunt
  • Our favorite gaming Easter Eggs
  • Deep Rock Galactic Season 2
  • The Stanley Parable: Ultra Deluxe
  • Godzilla and King Kong in Call of Duty

The Cast

Brett Elston – Manager, Content Communications, SIE

Tim Turi –  Manager, Content Communications, SIE

Share of the Week: Elden Ring – Bosses

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Last week we asked to face off against the formidable foes and bosses of Elden Ring using #PSshare #PSBlog. Here are this week’s highlights:  

LordOvWoe shares a close up of Malenia, Blade of Miquella.

Shadow1214_ shares a look at Astel, Stars of Darkness.

sirevanztheduke reigns victorious over Rennala.

RB_SKKN faces down the Fire Giant.

Jesslow1511 summons a Jellyfish spirit to help with this boss fight.

pannn03 shares Godfrey, the first Elden Lord standing tall with his axe.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Powerful
SUBMIT BY: 11:59 PM PT on April 27, 2022

Next week is all about power. Share heroes, companions, creatures and villains that exude power using #PSshare #PSBlog for a chance to be featured.

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