Call of Duty: Vanguard and Warzone: Season 3 Classified Arms arrives April 27

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There’s something monstrous in the air, with new prototype weapons being uncovered and hints of an incoming threat far greater than man or machine. We can’t wait for players to discover what’s on the horizon in Season Three, Classified Arms. New maps, new weapons, a new Gulag, updated Points of Interest on Caldera, and the return of the almighty Trophy System are just a few things coming in the new season.

PlayStation players have much to look forward to in Classified Arms, the third season of Call of Duty: Vanguard and Call of Duty: Warzone. Can Captain Butcher and the new Task Force Harpy take on the looming threat?

Find out when Classified Arms launches on PlayStation on April 27. Here’s what’s coming.

The Season Three Battle Pass

The Season Three Battle Pass brings 100 Tiers of new content, including two new free weapons: the M1916 Marksman Rifle and the Nikita AVT Assault Rifle.

M1916 Marksman Rifle: A German semiautomatic rifle, the M1916 punches hard with a large two-hit kill range before attachments are factored in. Recoil can be a challenge but is easily countered by moderating your fire rate.

Nikita AVT: The Nikita boasts the highest fire rate in the Assault Rifle category, with a jagged upward kick through sustained fire. Utilize Gunsmith to improve handling in the way of an SMG, or focus on long-range damage and control to fit the more traditional role of an AR.

Purchase the Season Three Battle Pass to get Task Force Harpy Operator Mateo Hernandez instantly at Tier 0. Appearing later in the Store are the other two Harpy Operators, Florence Carter and Kim Tae Young.

Earn two more weapons — the Sledgehammer and the H4 Blixen SMG — by completing their in-game challenges or by purchasing their corresponding Store Bundles later in the season.


Warzone Brings Updated POIs, New Gulag, Operation Monarch

Dig Site: Located between the Mine and the Ruins, the new Monarch Dig Site Point of Interest provides Operators the opportunity to rummage through abandoned excavation equipment, tents, and massive skeletons for Supply Boxes and other items.

Updates to Runway, Peak, Lagoon: Only partially constructed for the past two seasons, Caldera’s northern aircraft Runway and its stronghold on the Peak will be fortified by those defending Caldera and its secrets. Meanwhile, the shifting tide on Lagoon will reveal another path to the Lighthouse.

Operation Monarch: While Operation Monarch won’t begin until around May 11, be on the lookout for signs of large creatures, ancient artifacts, Monarch Research equipment and facilities, and…Well, it won’t take much investigating to see the massive glowing axe jutting out of the ground right near the Resort.

New Gulag — Hold: A new Gulag developed by Toys for Bob, this roughly symmetrical arena is based in the belly of a ship moored just off the coast of Caldera, with identical hallways on the perimeter of an otherwise open space.

Mid-Season Intel: Operation Monarch is likely to have a great impact on Caldera, but somet

Why Rocket League deleted the ball for new Knockout mode

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At its core, Rocket League has always been a humble game about rocket-powered cars playing soccer. But now the rules have changed with the introduction of the new Knockout Limited-Time Mode. For the first time, players will need to rethink their strats as they fight head to head in an eight-player free-for-all.               

In this destructive derby, novices and veterans alike will need to master the new attack, block, and grab mechanics to claim victory. Knockout will be part of a new in-game event called Knockout Bash, which runs from April 27 to May 10.

Why Rocket League deleted the ball for new Knockout mode

Psyonix Programmer Sky Breen was part of the team that developed Knockout. We sat down together to talk about what players can expect, the process of introducing new mechanics, and how removing the ball is a big change for Rocket League.               

Knockout is the first game mode without goals or walls. What was it like designing a mode that “broke the rules” compared to other Rocket League Modes?           

Sky: Honestly we had just as much fun making the mode as playing it. When we started designing Knockout, we saw this as an opportunity to evolve the gameplay of Rocket League further. A way to tailor fit Knockout with new vehicle physics and learnable skills, to make the mode as fun as possible. At the same time, we want to give a new experience for players, one that hasn’t changed since our initial release seven years ago. Definitely breaking the rules for sure, but we are hoping players will really love all the changes and new additions we have made.

So, how did the team decide on attack, block, and grab as new mechanics? Were there other directions you took first before deciding on this new form of car vs. car combat?                       

Sky: Initially, the prototype was built around attacking other players. It was fun, but we wanted to add more depth and variety to the player’s move set. So we tried adding a new move set for blocking to protect th

Saints Row customization uncovered

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Saints Row’s customization suite is guaranteed to delight and excite: there are virtually no limits to what you can do and there are no rules as to how you do it. You get the ultimate freedom to express yourself in Santo Ileso – what we call the Weird, Wild, American South West – let’s take a look at what this actually means.

We put player choice first in Saints Row; across the board we offer the best, most vibrant mix of customization features that make this by far the best customization toolset in a Saints Row game to date.

You can adapt almost anything in outlandish or aspirational fashion. From the end of the very first missions you will unlock the ability to update your boss character with clothing, emotes and even your weapon of choice with an almost endless number of options from one of the stores across the city.  As you progress through the game you will earn the cash needed to keep your look up to date.  Through the Criminal Ventures you and your fellow Saints take part in you can modify parts of the city itself, including the Saints HQ – it’s your time to take over Santo Ileso and make it your own; so go build your criminal empire in style.    

We’ve removed the boundaries of gender for players – you can put anything on without limits and rules. Our best in class tools let players choose what their definition is for cool. Serious or silly, we let players express themselves and generate looks that either resemble their own persona, another’s, or even something other-worldly.

You can craft your perfect boss and show off your own style with a copious choice of clothing. With each individual item being customizable – layered clothing is back, so you can add underwear, a t-shirt and then a jacket, and accessorize with sneakers, hats, gloves and even socks! Yes, this much loved feature is also back with a vengeance, and for everything you wear, you can change the color, surface properties, and exotic materials for the perfect look.

Going deeper, you can customize your hairstyle and color from the roots to the tips. For your skin, go beyond a myriad of colors and define the type, texture, and features like scars and muscles, veins, tattoos, prosthetics and piercings. There’s even a trucker tan. When it comes to your face you can make each side the same or different with the inclusion for the very first time of asymmetrical face customization. Add make-up, scars, bruises, tattoos, facial hair, wrinkles – it’s all there and we can’t wait to see what you

LEGO Builder’s Journey out today on PS5 and PS4

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LEGO Builder’s Journey is now available on PS5 and PS4, we are very proud to bring even more playful game experiences to players. 

As a brand new feature in the game, you can unleash your creativity and build and share your own creations in Creative Mode. This is a much-requested feature where you can go and build your own models or scenes with a curated selection of LEGO bricks.

LEGO Builder’s Journey out today on PS5 and PS4

There are several available themes and different options for build plates to start out with: Some have a bit of inspiration built in from the start like the lower half of a car, while some plates leave more room for you to be creative in your build out.

We have kept the controls and interface as simple as the rest of the game: When you open a brick bin, you get a curated selection of bricks to build with. Placing a brick automatically gives you another one in the same shape and color – which is great for building symmetrical things. If you open the bin again, you get a new selection of bricks. The paint bucket can be used to dye your bricks by literally pouring paint over them to change their color.

Once your creation is done, the photo mode lets you adjust the lighting and viewing angle before taking the perfect picture of your model and sharing it with friends.

The vision for Builder’s Journey was to create a different kind of LEGO game – one that puts the bricks at the center of the experience. The main part of the game is about building with bricks to complete small diorama-based puzzles that also tell a story about a child and a parent, and the importance of playing together.

The music, art, design, and animations all come together to bring a non-verbal, atmospheric experience of soothing cerebral mind exercises and creative solutions to the game’s challenges. Sometimes thinking out of the box, getting new ideas and

Designing new Deep Rock Galactic weapons with the DualSense controller in mind

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Deep Rock Galactic, a co-op game about dwarves in space mining minerals and fighting bugs, has been out on PS4 and PS5 for a couple of months now. And it has been amazing seeing so many new players join us in the caves of Hoxxes. Whether you picked up the game while it was available with PlayStation Plus, or you recently bought it, welcome!

The PlayStation release of DRG happened during our very first season in the game, and we will soon release our second season on May 5: Season 02 – Rival Escalation. This season includes four new Secondary weapons, and that gave us the opportunity to design them with the DualSense wireless controller in mind from the start. 

When we were working on the PlayStation version of DRG, we decided to use the DualSense controller features as much as possible to enhance the experience of the weapons in the game (see our previous blog post on How the DualSense controller enhances Deep Rock Galactic’s mining and combat). Below, you can read how we have used the DualSense controller features for each of the new weapons.

The ArmsKore Coil Gun

Haptic feedback helped bring home the feeling of power to each gun. Take the Coil Gun in this new Season: Although small and compact the gun packs a lot of power. And with haptic feedback we could really get the point across with increasingly stronger pulsing during the charge phase, communicating the unstable, high amounts of energy, which releases with a huge kick. 

The Nishanka Boltshark X-80

The Boltshark was the more subtle one of the bunch and benefited greatly from the finer details possible that the haptic feedback provides. Although it is quieter than the others, it gave us more room to emphasize the small details of the crossbow parts clicking, bolts being put in place and the string slapping against the barrel when firing.

The Shard Diffractor

The Shard Diffractor was the simplest of the bunch design-wise, shooting a persistent laser with so much power the player can barely stand on their feet. However, conveying that power over such a long time through rumble would be too much compared to other engineer secondaries. We decided to go with a softer rumble on the beam and put emphasis on the power of the impact. Because of t


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