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Share of the Week: The Last of Us Part II Remastered – New Skins

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Last week, we asked you to share new skins unlocked in The Last of Us Part II Remastered’s No Return mode using #PSshare #PSBlog. Here are this week’s highlights:

RevolutionAndre shares Ellie facing forward in the Astronaut skin

secondcapture shares Abby looking up through aviator sunglasses in the Bomber skin

W3bmast3r_vp shares Ellie with her gun drawn and a spore mask on in the Savage Starlight skin

Morph__1 shares Abby looking down in the rain in the Eighties leather jacket skin

jabivgp shares Ellie wearing the red Plaid skin, looking at the camera with a spore mask on

SneakyMikeVP shares Abby looking over her shoulder in the Badlands skin

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Cool

SUBMIT BY: 11:59 PM PT on February 7, 2024

Next week, we’re feeling cool. 😎 Share moments with an undeniably cool character from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Helldivers 2 hands-on report: Chaotic co-op and empowering Stratagems

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Have you ever watched the anonymous soldiers of a sci-fi movie get obliterated by aliens and thought to yourself, “I could do better”? Helldivers 2 is Arrowhead Game Studios’ invitation to brave players dying to experience the chaotic fun of facing seemingly impossible odds.

For the uninitiated, Helldivers 2 is a full sequel that maintains the 4-player cooperative essence of the 2015 top-down PS4 entry, while adding modern over-the-shoulder third-person gunplay and deeper customization options.

Sony’s Creator to Creator — Inside Marvel’s Spider-Man 2 & Spider-Man: Across the Spider-Verse

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Today’s Spider-Man creators grew up adoring Marvel’s web-slinging Super Heroes. Beyond this shared love for Peter Parker and Miles Morales, these creative minds approach their craft in surprisingly similar and divergent ways. Exploring how creators of different mediums approach crafting unique stories featuring shared characters is endlessly fascinating.

That’s why we’re excited to reveal a new entry in Sony’s Creator to Creator series, featuring some key people responsible for Marvel’s Spider-Man 2 and Spider-Man: Across the Spider-Verse. This two-part series includes:

  • Bryan Intihar, Senior Creative Director, Insomniac Games
  • Jacinda Chew, Senior Art Director, Insomniac Games
  • Robert “Bobby” Coddington, Senior Animation Director, Insomniac Games
  • Bill Rosemann, Marvel Games Vice President & Creative Director
  • Joaquim Dos Santos, Director, Spider-Man: Across the Spider-Verse
  • Kemp Powers, Director, Spider-Man: Across the Spider-Verse
  • Justin K Thompson, Director, Spider-Man: Across the Spider-Verse

Part one of the Creator to Creator series dives into everything from authentically portraying Marvel Super Heroes in film and games to the parallel bonds between the Spider-Men and the creative teams that bring them to life.

Sony’s Creator to Creator — Inside Marvel’s Spider-Man 2 & Spider-Man: Across the Spider-Verse

In part one, Coddington reflects on foundational lessons from Marvel artists and how to pose the Heroes dynamically. Thompson explains how technology has evolved so far that it’s no longer the main hurdle for telling visually complex stories, like those of the Spider-Verse. Chew reveals her excitement and sense of duty around creating convincing Symbiote tentacles in the game. Finally, Intihar discusses how the bond between Peter and Miles reminds him of growing alongside his fellow Insomniac developers.

We also had the opportunity to check in with the Insomniac Games team that participated in the Creator to Creator series, asking them to share what they learned and think will stick with them from these conversations:


“It was inspiring to talk to another creative team working in the Spider-Man universe and discovering that we were all dealing with similar problems and challenges regardless of medium.”

– Jacinda Chew, Senior Art Directo

Call of Duty: Modern Warfare III and Warzone Season 2 full details revealed, out February 7

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Prepare for a massive drop of new content with the arrival of Season 2 for Call of Duty: Modern Warfare III and Call of Duty: Warzone. Introducing new maps, modes, weapons, a new Zombies story mission, the return of Fortune’s Keep, Resurgence Ranked Play, and more, there’s plenty to challenge players across all modes.

Call of Duty: Modern Warfare III and Warzone Season 2 full details revealed, out February 7

Season 2 of Call of Duty: Modern Warfare III and Call of Duty: Warzone launches on February 7 on PlayStation 4 and PS5.

Multiplayer Overview

New Core 6v6 Maps

Departures (Launch): Deploy to Zakhaev International Airport in a competitive 6v6 map with areas for all playstyles. Battle in the main lobby, up on the mezzanine walkway, or take it outside by the airport drop off. This map is larger than Terminal, rewarding exploration with new routes and strategies.

Stash House (Launch): Prepare for chaos as battle erupts on this compact map featuring a luxury ranch home filled with cash. Explore the modern décor within or fight by the outside bar, hot tub, and driveway. For those who like tiny maps, this is for you.

Vista (Launch): Explore a mountaintop resort in Brazil in this classic three-lane map featuring tight interior spaces with long-ranged outdoor sight lines. Battle around the gift shops and restaurants or flank through the lowered jungle route away from the bustle of stores.

Das House (Mid-Season): The seminal small map returns with an all-new look as Operators navigate an under-construction skyscraper in the vicinity of Highrise. Looking for constant combat? This is it.

Plus, two more otherworldly-themed maps will join Tetanus, Sporeyard, and Satan’s Quarry for the Vortex Mid-Season Event: Airborne and Skidrow.

New War Map — Operation: Tin Man

Compete in a new large-scale War map with Operation: Tin Man. Skydive to the roof of a skyscraper and crash into the inner lab in the search for enemy data. The attacking team must find a way into the building, complete the mission, and move onto extraction as the other side defends the building and attempts to run down the clock.

New Game Modes

Team Gun Game (Launch): Every player

PlayStation Stars Campaigns and Digital Collectibles for February 2024

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Welcome to February, PlayStation Stars members. This month brings a host of exciting challenges, Campaigns, and Digital Collectibles to elevate your gaming experience. Let’s delve right into some of the offerings for this month.

PlayStation Plus Game Catalog: Must-play this Month | Reward: 50 Points

Available February 1 

Get into the Valentine’s Day mood by playing any one of these couch co-op games from the PlayStation Plus Game Catalog. Try any one of these titles and earn 50 Points.

  • Moving Out 2
  • Overcooked 2
  • Untitled Goose Game
  • Portal Knights
  • Resogun
  • Child of Light

Campaign Name: Your PlayStation Monthly Games Await | Reward: 50 Points

Available February 6  

New month, new PlayStation Plus Monthly Games lineup. Try any one of this month’s games for 50 Points.

Campaign Name: Narrative Adventure Game Club | Digital Collectible: A Dark and Dusty Tome

Available February 8

Experience dark, mature narratives and sleek presentations in these narrative adventure games. Playing any of these modern thrillers will earn you a shiny new Digital Collectible.

  • Detroit: Become Human
  • The Walking Dead: Saints and Sinners
  • Observer: System Redux

Campaign Name: Lunar New Year | Reward: 2 Points & Digital Collectible: Red Envelope with Dragon

Available February 9

Happy Lunar New Year! The Lunar New Year Campaign celebrates the Year of the Dragon with some good luck rewards. Play any game to earn 2 Points and a Red Envelope with Dragon Digital Collectible.

PlayStation & You: PS4 | Digital Collectible: PlayStation 4 console – Glacier White

Available February 15

Available only to PlayStation 4 console – Glacier White owners. Play any game on PS4 or PS5 to unlock your Digital Collectible.

Campaign Name: Wind Down with PlayStation | Digital Collectible: Leap Year, Sleep Year

Available February 21

Wind down and relax by playing any one of these PS4 or PS5 games to unlock your cozy Digital Collectible.

  • Saltsea Chronicles
  • Unpacking
  • Spirit of the North

Stay tuned to PlayStation App for all the latest updates throughout the month. Not a PlayStation Stars member yet? Learn more about PlayStation Stars and join for free here

Everything revealed in the January 2024 State of Play 

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If you missed the live broadcast of the latest State of Play, you can find the full show, all the individual trailers and the announcements collected in one handy list below. Enjoy. 

Everything revealed in the January 2024 State of Play 

State of Play: All the trailers 

Dave the Diver 

Everything revealed in the January 2024 State of Play 

Death Stranding 2 On The Beach 

Everything revealed in the January 2024 State of Play 

New Dragon’s Dogma 2 trailer showcases Warfarer vocation, out March 22

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Hi PlayStation Blog readers! We are very excited to share the newest trailer for Dragon’s Dogma 2 revealed today during State of Play. In this article we will be diving deeper into some of the information revealed in it: the brand new Warfarer vocation, the vocation maisters, and the mysterious dragonsplague.

New Dragon’s Dogma 2 trailer showcases Warfarer vocation, out March 22

Introducing the Warfarer vocation

Wield a greatsword, chant high-level magick, and deceive enemies with illusions. The Warfarer is a vocation that allows you to engage in combat while switching between the weapons of other vocations.

The Warfarer is a vocation exclusive to the main character, the Arisen. Warfarers can use all weapon types and learn the core skills of all vocations. It is the “ultimate vocation,” so to speak. Some vocations excel at close combat, or are skilled at support, and the Warfarer can utilize the strengths of each vocation as the situation demands. The Warfarer has the potential to release powerful combos, such as using Trickster skills to deceive enemies and open opportunities to chant powerful attack magick.

However, the Warfarer is not an all-mighty vocation. Their basic stats are not high, and they must carry many weapons in order to use their various skills. They will require the player’s skill to exploit strengths in different situations, or else the vocation will remain a lesser version of each of the respective vocations.

Only those who have honed their skills and adaptability will be able to bring out the full potential of this vocation.

Create an ice platform with your archistaff and attack the enemy with a greatsword. It is up to the player to connect combos utilizing different weapons.

Vocation maisters

Around the world of Dragon’s Dogma 2, there are vocation maisters, who have mastered their respective vocations.

Lennart, the Fighter vocation maister: a swordsman with remarkable combat and leadership skills.

Lennart, the Fi

Legendary Tales lets you forge your RPG destiny on PS VR2 February 8

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Welcome PlayStation players! This is ByungJik from Urban Wolf Games here to share some exciting news. Yes, it’s true, Legendary Tales is coming to PlayStation VR2 later this year, and we’re here to share with you some information about the game and its development.

So, what kind of game is it? A dark fantasy RPG with medieval weapons, armor, dazzling magic, an RPG attribute system, skill trees, and dungeons. Not enough? Well, we’ve got crafting, potion making, randomly generated items, collectible items, and a quest-driven storyline. 

We’ve spent a long time developing this and we are so happy to be here. Today it is my pleasure to introduce to you the design philosophy that went behind building this fantastic VR adventure.

Legendary Tales lets you forge your RPG destiny on PS VR2 February 8

Designed from the ground up for Multiplayer VR

When we first started working on Legendary Tales, we wanted it to be a multiplayer VR experience from the get-go. I was obsessed with making players feel immersed in the world together, and it’s been the driving force behind our entire development process. Every feature, every part of the gameplay was considered only for VR since the beginning. 

As examples, what if we can powerbomb enemies? What if you can damage enemies with the crossguard of your sword? You can do all this with your friends in multiplayer. 

Co-op play with your friends

Attack enemy with crossguard

Powerbomb the enemy

Physics-based fighting

Legendary Tales is a physics-based VR game, and we want every hit to feel impactful. This was also what led us to develop our hard-hitting parrying system. We’re all about satisfying feedback, and strive to make players feel t

An enhanced version of Until Dawn comes to PS5 and PC this year

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Until Dawn has remained a core, genre-defining horror experience for players since its release almost a decade ago. We are now taking these amazing foundations and adding more emotional depth, an enhanced look, and a completely new soundscape that a game with such a strong legacy deserves.

Rebuilt in Unreal Engine 5, Until Dawn has seen enhancements across the board, all made with passion and care for the original from the team of horror lovers, film fanatics, and veteran game makers at Ballistic Moon; and it’s coming to PS5 and PC this year!

Until Dawn has been rebuilt with the latest tools and techniques. New and improved animations build on the success of the original character performances. Characters, environments and VFX have been upgraded – all for a truly enhanced cinematic horror experience.

An enhanced version of Until Dawn comes to PS5 and PC this year

We use a broader cinematic tonal colour palette and new perspectives to make the story more nuanced and emotional. We’ve been brave enough to shine a light into the dark, unseen corners of Blackwood Mountain and added a third-person camera, which means you can now look behind the curtain of the original game, exploring enhanced and new locations with new interactions and collectables. 

Incorporating a third-person camera and adding contextual character movement animations, the game now allows the player to really feel the experience of that fateful night.

Until Dawn’s sound has undergone a massive overhaul too, featuring a new score from legendary horror composer Mark Korven.

We’ve endeavoured to keep the fantastic narrative integratory of the original, but we have seized the opportunity to expand upon unexplored emotional parts of the story.

Look out for more news on this enhanced version of Until Dawn coming later this year.

Also, stay tuned for more on the newly announced film adaptation of Until Dawn from PlayStation Productions and Sony’s Screen Gems, to be directed by David F. Sandberg (Lights Out, Annabelle: Creation), and a screenplay written by Gary Dauberman (It: Chapter Two, The Nun and The Nun II) and Blair Butler (The Invitation).

New Rise of the Ronin gameplay trailer showcases combat, traversal, and player choice

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Today we’re excited to share a new look at the action-packed gameplay of Rise of the Ronin. We at Team Ninja are crafting a liberating open world bristling with tense combat opportunities that are woven together with a complex storyline. Let’s take a new look at freeform traversal options, combat mechanics, and the development of character relationships based on your actions.

New Rise of the Ronin gameplay trailer showcases combat, traversal, and player choice

Fighting like a Ronin

A variety of weapons are available for battling your enemies. In addition to Team Ninja’s signature swordplay, you can wield Japanese spears and ranged firearms, including foreign pistols. 

Hybrid Japanese-western weapons are also options. Use the the flamethrower-like Fire Pipe to roast groups and ignite flammable barrels or wield the bayonet to deflect blades and counter rifle blasts. Choosing your combat style and keeping your enemies’ armaments in mind is key to gaining advantage in battle.

As Team Ninja fans know, timing is key in melee combat. The new trailer showcases a heated battle between swordsmen where stance selection, blocking, and timed parries are critical to defeating foes. You can also wield a versatile Grappling Rope to pull distant enemies in during fights or perform a stealthy takedown on an unaware sentry. Players can also use the rope to launch themselves towards foes and close the gap.

Prepare to use every tool available to overcome the fearsome threats facing our fated Ronin.

Two katana-wielding combatants cross swords.

Traversing Japan

Plenty of choices are available when covering ground in late 19th century Japan. Your grappling rope is useful outside combat to scale rooftops and other heights, allowing you to gain leverage in a flash. Mounting a trusty horse also allows you to gallop across open fields to mission objectives faster.

The ingenious Avicula is one of the traversal options we at Team Ninja are most excited about. This marvel of engineering allows you to instantly deploy a lightweight set of wings, perfect for gliding through the air. Players can sprint across rooftops, grapple to a distant height, and deploy their glider in midair, using the upward momentum to soar through the air. You can adjust your direction, speed, close wings at any moment, and get a stealthy drop on unsuspecting enemies.

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